Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Fair enough im no xlm editing guru either

  • agent unawaresagent unawares Posts: 3,513
    edited December 1969

    Kyoto Kid said:
    MotoTsume said:
    Kyoto Kid said:
    ...bugger, another post lost to the ozone by a stupid network reset. Really getting tired of trying to remember what I had written because sometimes they occur so suddenly I don't have enough time to copy what I have to the clipbaord.

    ...anyway, I was on to one of the more attractive features of Reality/Lux which allows you to pause a render process, save where it is at, and resume later. With 3Delight, your system is held hostage until it is finished.


    not technically 100% true, if you have the system you can run multiple Daz Studios and render with each of them at the same time, how I know this, did it once by accident LOL, now that does tax one's system but you can do it l.


    ...don't have the tech savvy to dedicate specific processor threads to different tasks.
    If you're using Windows, go to the Task Manager, right click on the process, go to Set Affinity, then pick which processors you want it to use.
  • ArtiniArtini Posts: 9,455
    edited February 2013

    I also like renders made with Lantios Lights
    http://www.daz3d.com/lantios-lights
    They give vivid colors on the renders and in quite a good time.
    I have noticed that rendering time is about 5 times longer when character has a hair than when wearing only some headclothes.
    Below is the DS Pro 4.5 render of Julie mixed with some other Genesis morphs.
    Used Lantios Lights preset "Lights01-NDS".
    Rendering Time: 26 minutes 50.62 seconds

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    Post edited by Artini on
  • BobvanBobvan Posts: 2,652
    edited December 1969

    I know some of you enjoy these fun part rendering alpha channel (see through BG) and using a pic to fill in close

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    BTW these took less then 2 hours each ignorance is bliss

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    I be on Roids!

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  • kyoto kidkyoto kid Posts: 41,036
    edited February 2013

    Rogerbee said:
    Kyoto Kid said:
    ...bugger, another post lost to the ozone by a stupid network reset. Really getting tired of trying to remember what I had written because sometimes they occur so suddenly I don't have enough time to copy what I have to the clipbaord.

    ....

    what happens to me is i will come back to the forums. find I'm not logged in. no big deal i just log in simple right?

    Nope. i log in and it takes me to my account page. i click the forums and i am logged back out again. I log back in, it takes me to my account page again, so i have to log in . log out and log in again to get into the forums.

    Yeah, that has happened to me too, I think we're supposed to log out at the end of every session, but I tend not to bother. Us staying logged in confuses it sometimes.

    CHEERS!
    ...mine are due to my poor connectivity. I can get a "Server Not Found" error one moment and then be able to make the connection the next. During these times, I am shown as still being connected.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    MotoTsume said:
    I be on Roids!


    ...he needs what this gal is packing.

    http://kyotokid.deviantart.com/art/Aloha-and-Have-a-nice-Day-147464705

  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    MadisonXF said:

    She is looking nice. I wasn't sure about the first render you did, but this one captures her rather well. I wasn't too sure about the base product promos either...looked a bit too busty for Summer, but that seems to be the trend with many characters.

    Which hair are you thinking of trying next?

    I tried City Swan hair, but couldn't get it to sit right on her head. I then went back to Yoanna hair and used the correct UberSurface colours (which I took from Reby) and it looks much better. So far it's the only hair which matches Cameron's in particular, but only really from season 1.

    Anyway, I'm happy with her and will see what some of the make-up textures look like

    CHEERS!

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    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    I also like renders made with Lantios Lights
    http://www.daz3d.com/lantios-lights
    They give vivid colors on the renders and in quite a good time.
    I have noticed that rendering time is about 5 times longer when character has a hair than when wearing only some headclothes.
    Below is the DS Pro 4.5 render of Julie mixed with some other Genesis morphs.
    Used Lantios Lights preset "Lights01-NDS".
    Rendering Time: 26 minutes 50.62 seconds

    Very nice,

    I'll definitely have to invest in the rest of those sets. One thing you can do with UberSurface is to turn off raytracing which could cut render times a little. That render of Cameron took more than 90 minutes with raytracing on.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    MotoTsume said:
    I be on Roids!

    Nice,

    Is that the flat top from Neftis? I had all kinds of trouble with FiberMesh hair in Poser, it just wouldn't load. If it works better in DS I might be inclined to give it another whirl. I do, however, have a flat top from Soto which looks identical but, as far as I know, it's conventional hair.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Great renders as usual Bob!

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    I finally cracked it wide open! Been editing the LXM material definitions created by Reality, and they open all neatly formatted if you load them into Notepad++. Below is my first test using homogeneous volumes in Luxrender. I'm also using the silk cloth material for the Katya top she's wearing. I still need to find the sweet spot for sigma values, but as a work in progress it's not looking too bad.

    Sorry about the 'blank gaze' but this was more of a test just to see if I could master lxm editing rather than going for art.

    If you're interested, here's the volume I added into the materials definition.

    MakeNamedVolume "Skin" "homogeneous"
       "float fresnel" [1.4]
       "color sigma_a" [0.0 0.63529411 1.54392465]
       "color sigma_s" [0.7 0.7  0.7]

    And to add this into your characters, you need to add the following line into your LXO file for any skin models loaded. For example:
    AttributeBegin
       Interior "Skin"
       NamedMaterial "2_SkinNeck_42"
    Shape "plymesh" "bool smooth" ["false"] "string filename" ["reality_scene-Resources/objects/Genesis_Genesis_2_SkinNeck_42.ply"]
    
    AttributeEnd

    Sometimes it might treat the skin as a planar mesh, in which case you might get better results by using a geometry shell for the volume instead.
    Homogeneous.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice job,

    Gets a wee bit technical for me. I can just about fix DUF's but that's as far as I want to take things.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    I finally cracked it wide open! Been editing the LXM material definitions created by Reality, and they open all neatly formatted if you load them into Notepad++. Below is my first test using homogeneous volumes in Luxrender. I'm also using the silk cloth material for the Katya top she's wearing. I still need to find the sweet spot for sigma values, but as a work in progress it's not looking too bad.

    Sorry about the 'blank gaze' but this was more of a test just to see if I could master lxm editing rather than going for art.

    If you're interested, here's the volume I added into the materials definition.

    MakeNamedVolume "Skin" "homogeneous"
       "float fresnel" [1.4]
       "color sigma_a" [0.0 0.63529411 1.54392465]
       "color sigma_s" [0.7 0.7  0.7]

    And to add this into your characters, you need to add the following line into your LXO file for any skin models loaded. For example:
    AttributeBegin
       Interior "Skin"
       NamedMaterial "2_SkinNeck_42"
    Shape "plymesh" "bool smooth" ["false"] "string filename" ["reality_scene-Resources/objects/Genesis_Genesis_2_SkinNeck_42.ply"]
    
    AttributeEnd

    Sometimes it might treat the skin as a planar mesh, in which case you might get better results by using a geometry shell for the volume instead.

    Thats more then I do glad your getting it working

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Well, the volume's certainly doing ... something. Just not entirely sure what yet. Still not getting expected results and I've gone through a lot of different settings. I've made a post on the Lux forums to hopefully get an answer, or perhaps even a good skin volume setting. The ultimate aim is, of course, photo-realism. If I can get believable skin then that would be the defining moment in getting truly astounding renders.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Another tip on your render you may want to turn down the gloss in the hair

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Artini said:
    I also like renders made with Lantios Lights
    http://www.daz3d.com/lantios-lights
    They give vivid colors on the renders and in quite a good time.
    I have noticed that rendering time is about 5 times longer when character has a hair than when wearing only some headclothes.
    Below is the DS Pro 4.5 render of Julie mixed with some other Genesis morphs.
    Used Lantios Lights preset "Lights01-NDS".
    Rendering Time: 26 minutes 50.62 seconds

    This is a nice render, looks like you did a bit of DoF there as well which is a nice touch.

  • RarethRareth Posts: 1,462
    edited December 1969

    I found a scene in the Poser Runtimes, I'm working on adapting to DAZ Studio, first step was remove all the Poser lights.

    right now the scene is only lit with UE2 area light, with medium high quality, I still need to go through and check all the shaders for the objects to make sure there is no funny business from the poser shaders, and then go through and light the scene with the lighting I want, instead of trying to rely on UE to do the work.

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Rogerbee said:
    MotoTsume said:
    I be on Roids!

    Nice,

    Is that the flat top from Neftis? I had all kinds of trouble with FiberMesh hair in Poser, it just wouldn't load. If it works better in DS I might be inclined to give it another whirl. I do, however, have a flat top from Soto which looks identical but, as far as I know, it's conventional hair.

    CHEERS!

    Yeah flat top for Freak 5

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Rareth said:
    I found a scene in the Poser Runtimes, I'm working on adapting to DAZ Studio, first step was remove all the Poser lights.

    right now the scene is only lit with UE2 area light, with medium high quality, I still need to go through and check all the shaders for the objects to make sure there is no funny business from the poser shaders, and then go through and light the scene with the lighting I want, instead of trying to rely on UE to do the work.

    If you wan to reduce the noise you need to cut down distance to 100 from 500 & crank up the occlusion samples to 250 or more and set UE to max quality

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    I found a scene in the Poser Runtimes, I'm working on adapting to DAZ Studio, first step was remove all the Poser lights.

    right now the scene is only lit with UE2 area light, with medium high quality, I still need to go through and check all the shaders for the objects to make sure there is no funny business from the poser shaders, and then go through and light the scene with the lighting I want, instead of trying to rely on UE to do the work.

    Nice job!

    I've got the makings of that tucked away somewhere myself.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    MotoTsume said:
    Rogerbee said:
    MotoTsume said:
    I be on Roids!

    Nice,

    Is that the flat top from Neftis? I had all kinds of trouble with FiberMesh hair in Poser, it just wouldn't load. If it works better in DS I might be inclined to give it another whirl. I do, however, have a flat top from Soto which looks identical but, as far as I know, it's conventional hair.

    CHEERS!

    Yeah flat top for Freak 5

    Cool,

    You'll have to give us the lowdown on how that works in DS.

    CHEERS!

  • jerriecanjerriecan Posts: 470
    edited December 1969

    Just workign on some character designs for my comic... hope you like. :)

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  • ArtiniArtini Posts: 9,455
    edited December 1969

    Rogerbee said:
    Artini said:
    I also like renders made with Lantios Lights
    http://www.daz3d.com/lantios-lights
    They give vivid colors on the renders and in quite a good time.
    I have noticed that rendering time is about 5 times longer when character has a hair than when wearing only some headclothes.
    Below is the DS Pro 4.5 render of Julie mixed with some other Genesis morphs.
    Used Lantios Lights preset "Lights01-NDS".
    Rendering Time: 26 minutes 50.62 seconds

    Very nice,

    I'll definitely have to invest in the rest of those sets. One thing you can do with UberSurface is to turn off raytracing which could cut render times a little. That render of Cameron took more than 90 minutes with raytracing on.

    CHEERS!
    Thanks, Rogerbee. There was a preset "Raytracing Off" for the hair and I have used it in my scene. I have to try rendering this scene
    with "raytracing on" for the hair, but since I like how the hair looked on my render, probably I will not do it soon.

  • jerriecanjerriecan Posts: 470
    edited December 1969

    ... and a few more.

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Another sci fi artist cool

  • ArtiniArtini Posts: 9,455
    edited December 1969

    MadisonXF said:
    Artini said:
    I also like renders made with Lantios Lights
    http://www.daz3d.com/lantios-lights
    They give vivid colors on the renders and in quite a good time.
    I have noticed that rendering time is about 5 times longer when character has a hair than when wearing only some headclothes.
    Below is the DS Pro 4.5 render of Julie mixed with some other Genesis morphs.
    Used Lantios Lights preset "Lights01-NDS".
    Rendering Time: 26 minutes 50.62 seconds

    This is a nice render, looks like you did a bit of DoF there as well which is a nice touch.
    Thanks for the comments, MadisonXF. Yes, and I like that how easy is to set up DoF in Daz Studio.

This discussion has been closed.