Show Us Your Bryce Renders! Part 5
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Hey guys, sorry I've been AWOL for a while, I've been busy with RL and been spending a lot of art time on the t-shirt designs.
But not entirely... :D
Here are some chess and Aikobot works...
...and some tiled abstracts from the t-shirt projects. :D
..and more lol, and a conceptual piece with some PS work
but all the parts came from Bryce renders. The red one is tiled. :D
@TLBKlaus - nice chess setups, I like the second best. From the abstracts I like the last one best. Everything is nice, just my preferences. That Asimov citation - this was actually Hari Seldon who said that, right?
TLBKlaus: amazing renders...How do you sell your t-shirts in a catalog or through a website?? Hook me up with a link please....This is a simple guy done in our favorite program Bryce7PRO.......His name is Harold hes kinda shy his best friend just got ate by a T REX
TLBKlaus...love the second Chess render best...kinda reminds me of the Harry Potter chess scene :)
Ah, Bullit...the poor guy...sniff, sniff...sad now for the rest of the day ;)
jay
Harold looks charming. A bit lost, though.
Thank you, Jamie.
Great work as usual TLBKlaus!
Trish, aww... so is there more to this story or is that all you know?
Something new.
Bryce 7.1 Pro - AOLS remix combined render setup - by David Brinnen
Edit and one with Lora.
oh wow. nice renders. That reminds me, I need to play with water, glass and reflections in Bryce on my 2 GHz Celeron CPU.
Been playing again. Made the render. Then decided to run a photofilter over it. Then I ran a different one, and got a rather cool monochrome image, then a friednd told me I should turn it into a painting, so I tried doing that as well.
Room for a View.
@Pam - All four incarnations look great. Of all, I prefer the monochrome. It gives the impression of an old - but good preserved - photograph. There's nothing wrong with post processing. Several 3D application have options just for that.
chohole all 4 of these are wonderful I can't pick one that I like better they all have merit!! I did run into a slight glitch with Harold....when you use this monsters in my cupboard in Daz to change the shape and color and body style randomly (spelling) and then export him as a wavefront obj. he imports into Bryce all in plain grey.....I guess because he is random he would not have texture maps of colors...Does that sound right????
Yes the monochrome one looks very good in this setting. Less is more sometimes?
I've continued experimenting myself.
I'm not rendering that often that I used to, but here's a quickie testing the recent David Brinnen's ideas on glass with overdriven metallicity and transparency channels. It allowed me to reach really deep violet with 'volume' channel and blue-ish reflection shift via diffuse.
lamp model: http://www.flyingarchitecture.com/lucis-trifid/
Raw render (downscaled to fit the forum) and after postpro in GIMP.
@David - looking nice. I tried to create light sources and it works but the fireflies can't be beaten at 256 rpp. The light sources are left and right outside the picture and are a copy of the sphere in the foreground.
@dwsel_ - great results, particularly after post processing in GIMP. And the shapes are cool, too.
Nice results from your experiments Dwsel, very professional as usual.
Horo, fireflies are a menace, even Octanes renderer can be challenged sometimes. The answer is often to try and increase the surface area of the light sources. Or use direct light instead for the initial output.
This scene, a test, using your GoldenSun_Enh_800.hdr both as an obscure light source but also as in the hyper ambient material sphere (first image) providing the enhanced specular effect on the reflective materials.
@David - the first one looks a bit like a worm, doesn't very much appeal to me but it is interesting nevertheless. The second one looks great.
The first is just a spherical map for the specular response - just to show what it looks like. Here's another test with the same HDRI.
Edit - and a couple more using or derived from the same HDRI.
@Jay: Thank you.
@TLBKlaus: Great chess scenes, though I really like the atmosphere of the second one. And the abstracts, as always, look terrific.
@Trish: Harold looks a bit forlorn, though really cute.
@David: Nice results with the cubes and the figure.
@Pam: Those are darn nice looking arches. Of the colored ones I think number 1 is my favorite, but the monochrome one has a characteristic that makes it equally appealing.
Thanks for all the comments. I was using this actual "castle" as an inspiration, but didn't want the more modern repairs. If you look from the other side (sea side) in RL you can also see that the top part of the main arch is repaired to strengthen it as well.
http://en.wikipedia.org/wiki/File:Pennard_Castle.jpg
There really isn't a lot left of this castle. :coolsmirk:
I rather like the mix of new repairs and old. Ruins are interesting too look at as well as being, in some cases, historically interesting. Not much to see around where I live, I think the closest castle is Lincoln. It's a nice one though, with a wall to walk around and a dungeon and a tower - what more could you need?
Jamie, thank you, here's another in this set using obscure lighting instead of direct IBL.
Plenty of old ruins round here, present company excepted. :coolsmirk:
Nearest to us is Morlais Castle, literally just a short walk away, although there is not a lot of that one to see nowadays.
Yes Lincoln Castle is a nice one, but I do like the ruined ones more for some reason.
Ruins are more atmospheric?
Here's a few more test's I've run off with Horo's latest synthetic HDRI.
@David - I really like with what you are coming up. The shapes above are great and so are the canyons. My favourite so far is the second last with the mountain, the clouds are great.
Thanks Horo, well I'll get these tidied up, do some video and get them set over to you for further contemplation. Here's a simple interior.
@David - simple but effective.
I experimented with a ambience-boosted sphere with a contrast enhanced panorama. I took H77 from the Wallpapers product and rendered it with the Spherical Mapper to a panorama. This was used as reflection map and also for bump on the floor. The dragon is from the Stanford Scanning Repository and is set to glass. Rendered with Obscure Light; the HDRI used was the Golden (specular convolved enhanced). It came out a bit busy, I think and it took over two hours.
Wow David, that interior looks fantastic. I'd really like to know what process you used. TA and interiors are challenging but it appears you've made it work plausibly here. How?
All the over-driven effect renders are making me jealous. I have so much to catch up on.
chohole; You have some really interesting history about castles over there in Wales just been reading about some of it ...that was one of my favorite things to do when I lived in Germany for 6 years was see the castles...Thanks Trish
I think I should have turn left at that last tree by that big rock............
Thanks Rashad, here's a video by Horo that will explain this approach.
Bryce 7.1 Pro tutorial - Obscure Lighting for Indoors - by Horo
@David: The canyon lit by obscure lighting is extremely believable, like I'd expect at that time of day. The mountain looks as those it'd be in monument valley, it has that quality. And the canyon with the side walls, whoa, nice, and again, very convincing. Horo's latest synthetic HDRI?
@Horo: Really interesting image of the dragon. It looks all made up but no where to go. And when did dragons start piercing their tongues? Real nice work.
@Trish: Is that cat old enough to drive. From the reflection in the front bumper it looks like its about to take a turn not planned for.