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+1!
finally an update from me.first pic is my base image, which is a bit too dark. uses starbright.
second pic is a screenie showing what i've been doing. instead of stuffing my scene with all that, i was gonna ut them 0n planes with alphas, but decied it wss easier to render it all out andv combine in PSE. aome use Toon Pro
pretty cool _ kind of in an similar vein to one i have been working on_
Alberto, just wanted to say this is incredible info that has revolutionized the way I am approaching SSS in character skin shaders. Thank you so much for this! Wow, what a difference it makes to be able to drive the SSS effect with an image map, Light Mangler is incredibly powerful and I wish I had known about this years ago :)
-- DCG Toon Pro Filter Project: Brash and Moxie Pioneer Planet P101025SE315 --
Going back to some of my earliest posts, I mentioned that my Brash Lonergan and Moxie Espinoza characters would be making an appearance. I just needed some distant figures for a big toonish terrain scene. Everything modeled, rigged, shaded in Carrara. I did use PSE to make some adjustments with some of the multipasses elements. But this is pretty much the DCG Toon Pro output adjsuted to enhance Moxie's face with the diffuse pass. Also muted the spaceship with the shadow pass. Had the most fun playing with the realistic sky editor to try to make it look like an alien landscape. The GMIC filter for comic color was used but I muted the opacity.
Scene setup, etc. to follow in subsequent post.
Click to see full size.
Here are some of the supporting elements.
Find attached
- Raw Toon render (can see density of lines obscure Moxie's face).
- Screenshot of the Assemble room for setup.
- Screenshot DCG Toon Pro settings (reduced size of lines, for example)
- Screenshot Multipass list
- Screenshot GMIC settings
- Diffuse Multipass from which Moxie's face taken.
Now to try to catch up with a couple of pages. Great work. Hope everyone gets them turned in. Speaking of which, thank you, Alberto, for extending the entry period.
- Bunyip, loving the space shuttle and the vintage car. I especially liked the combinatoin wireframe and toon pro that generated the glowing green automobile.
- Thank you, Dimension Theory, for your generous sponsorship of the challenge.
- Lightofheaven - curious to see which way you finally decide to go. I like both versions, the clean and the more cluttered. Starbright came through very well.
- ed3D - Come on in, the water is fine! Pretty cool looking model. Can't wait to see more.
- In case I forgot to say so, comments and suggestions are most welcome for my gaseous greenhouses image. For this one, I did save the file and can make changes. I'd say there is a moderate probability that Chickenzilla will be approaching from the northeast!
Your welcome! I should have shared before, sorry .
thanks, Diomode. i'm open to feedback, if any
Well, in fact, I forgot a deadline, this is a compensation.
I changed the camera angle and added glow to the leaves of the plants in the distant gaseous greenhouses. Similar approach as earlier post above, but less post adjustments. Rendered multipasses but didn't use any of them. I did mix the photoreal render at 20% with the DCG Toon Pro render at 80%. The DCG Toon Pro plugin has the lines reduced in size to 1. Also applies the GMIC filter via Philemo plugin with comics color (opacity reduced to the 70% range this time). Only scene change was rotating the rocket so that it is vertical. Suggestions welcome. Will be switching out my entry.
Doing it this way, I did not have to make corrections to Moxie's face, and the green in the greenhouses is more apparent.
Click to see full size.
thanks ted ub ep stezza and bunyip02 and anyone else I forgot to mention :)
sorry real life is sh8t again at the moment.
Great news about the sponsorship from Dimension Theory. That's very kind of him! I think it is the second time.
loving the myterious ways your mind doth work - the orange and the green are singing
verey serene, great idea to render out sperate elements and put together in post - sometimes a shadow catcher comes in handy while doing this
Bunyip02 the car by itself is a beauty
double that - love how organised you are too
Ha ha I laughed despite myself - black and white was a good choice!
Superbula stezza, must say I wonder where your ideas come from. Must be a deep well of archival memories in ther, bubbling up and escaping.
just wow @diomede
and to have Brash and Moxie in my pigeon club's club colours gets you extra points
love it
I wonder the same thing at times.. thanks..
though I can remember back to when I was just a toddler so I guess that's a lot of stuff in between then and now lol
Thanks for the comments on the space greenhouses, Headwax and Stezza.
I tried to create a better Buster Keaton entry. Had to start over. I think it just looks more cluttered. For the moment, I am entering this version. I may go back and replace with the simpler original.
Diomede - thanks for the comment about the wireframe car render, it took a few goes to get a colour that looked right with the final render. Your Brash & Moxie render with the upright rocket looks great !!! I like your original Buster Keaton.
Headwax - thanks for the feedback, did think about just entering the car on it's own, but it felt like I was cheating on the idea of putting a scene together, maybe I could have done a Model-T and a Lamborghini and entered them side by side. Remember to enter your renders as well, hope life is not all sh*t at the moment, but also some fun.
LightofHeaven - good to see Bruce ready to kick some bad-guy butt in your scene (although Benny "The Jet" Urquidez was my favouite when I was younger)
Alberto - thanks for the extension, as well as being a great host.
Dimension Theory - big thank-you for keeping an interest in Carrara as well as being a sponsor
Stezza - love that imagination of yours
a square crop would look good incorporating the whole circle but displaces to the left to include most of the black car - nice scene - not sure thye writing helps though :)
yes I am caught up - the world is mad :)
yes will put my renders in thanks for the reminder ! I'm practicing for a public q and a I have to give tomorrow night about my art and I hate talking about my art in front of a crowd....... gah
bring on the weekend!!
onlything i changed in carrara was ading voloumetric cloud underneth.b the rest is post
...meh, it wont attach my file
edit": got it
i upload stuff to a fake avccount in facebook then copy the image and past it here ;)
above is obne of my carrara scenes in situ - the electric chair one is giving me an end of file error though I have zipped and unzipped it etc
okay, got it to upload. still unsure about the background color. was trying to go brighter without losing the silhouette too much. but I'm not the best for color picking
Tomb Raiders revisited thanks for the c and c I made the flames smaller with liquifu yool and added some random bent buildingbits with same tool
topaz and photodonut for post work really recommend photdonut and its free
Thanks for the cropping suggestion, Andrew. Here is the current version of my Buster Keaton project, cropped and without the meme.
- LightofHeaven - Here is how I attach files - start by using attach file to the initial forum post. Browse to my file location on my computer. Save comment. Return to post and click on small attached file to bring up pic. Copy the URL. Return to initial forum post. Click on gear icon in uper rght to edit the post. Click on landscape icon to insert a pic in the post. Paste the url of the pic already attached. Make sure width is less than or equal to 800. Save comment.
- Headwax - sorry about the end of file error. glad you got a version up first. Egypt is another great one, I especially like the flames. Done with alpha and splat? Fire primitive? Modeled? Post?
Hya Ted, that's a good crop - you have extracted the essence!
Ah flames are from torches that came with a south american temple jungle set
https://www.daz3d.com/the-ruins-of-angkor-wat-temple
I fixed up the texture and added a bit of glow in ths shader room then lit them individually with bulbs.
I probably used the torch shader in the bulbs using Erics Digital Carver's shader gel - that's a great tool
_thanks very much_
And thank you kindly, Alberto, for extending the entry period _