Carrara Challenge 42 – PIONEERS – Dedicated to Eric Winemiller - WIP

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Comments

  • VIArtsVIArts Posts: 1,499

    Trying to do bruce, but it'll be quick and imperfect

  • DiomedeDiomede Posts: 15,165
    edited September 2018

    You were off to a great start on Bruce Lee during the beginning of the month.  Plenty of time to revive and make a wonderful entry.

     

    Speaking of going back to the beginning of the month...

    Here is the current version of my woodlands pioneer.  I will be using anything grooves on the tree bark, so the foreground tree does not look right yet.

    For the modeling of the pioneer, see here.  frankenpioneer - https://www.daz3d.com/forums/discussion/comment/3920426/#Comment_3920426

    For rendering the distant background mountains, which render as inserted in the backdrop of the main scene, see here.  Background mountains - https://www.daz3d.com/forums/discussion/comment/3954586/#Comment_3954586

    Now, here is a gathering of elements, including a 'lincoln log' cabin, an iron axe from the period, and a tree being chopped down.  I've populated the foreground with some custom trees and shrubs, and I've made a couple hair holders for some scattered grass.

    Suggestions welcome.  Do you think the closer shot or the further shot works better?

    Scene setup

    Distant shot includes full figure of pioneer and the full girth of the tree to be chopped down.

    Tighter shot focuses more on the cut in the tree

     

     

    tt01 frontier further.jpg
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    tt02 frontier closer.jpg
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,165
    edited September 2018

    And here is a test of anything grooves.  I really like the bark result, but not the tree rings in the cut.  Will experiment with editing the shader loaded in the anything grooves modifier.  I am posting this to the entry page, but might switch out.


    tt05 anything grooves test 1.jpg
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    Post edited by Diomede on
  • VIArtsVIArts Posts: 1,499
    edited September 2018

    Like Water

    terrain tools and Shoestring shaders

     

    my head hurts from trying to grass up the trrain and keep the beach. in errain shader

    Doc11.png
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    Post edited by VIArts on
  • HeadwaxHeadwax Posts: 9,985

    anything grooves really makesa diferrence aye Diomede ? wonderful bark

    love the idea of the chap on the left LightOfHeaven

  • HeadwaxHeadwax Posts: 9,985
    edited September 2018

    quick last minute stuff  - bit of toon pro - still waiting for the wireframe pro to render - forgot to smooth the balloon oh well

     

    Image may contain: one or more people and text

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,985
    edited September 2018

    Image may contain: one or more people and text

     

     

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  • HeadwaxHeadwax Posts: 9,985
    edited September 2018

    sorry doublepost

    Post edited by Headwax on
  • StezzaStezza Posts: 8,049

    Cats and pigs will be forever in his debt .. 

    actually the non smoothing of the balloon adds to the overall image... yes

  • HeadwaxHeadwax Posts: 9,985

    thank you Stezza, yes we can never have too many pointy bits!

  • VIArtsVIArts Posts: 1,499

    Carrara, rendsr faster!

     

    I hope it finishes in time and is okay. I wasn't liking my manual backgrounds, so guss what I did? I chucked them into Valla Alpina.

  • VIArtsVIArts Posts: 1,499
    edited September 2018

    resu7lt.

    Shoestring shaders

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    Post edited by Chohole on
  • VIArtsVIArts Posts: 1,499
    edited September 2018

    Re-rendered becase the camera wasn't where i put it

    Post edited by Chohole on
  • DiomedeDiomede Posts: 15,165
    edited September 2018

    Martial art awesomeness - excellent shader effect.

     

    Here is my update to address the chopped area of the tree.  I also took the opportunity to change the hair shader to get more contrast with the background.  The rim light was not enough by itself, in my view.

     

    03 entry pioneer axe man blonde 01.jpg
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    Post edited by Diomede on
  • VIArtsVIArts Posts: 1,499

    @Diomode: Did you model that log cabin? Sorry, I missed a lot because i']ve been busy with lots of othesr crap. 8i've wanted a log cabin that doesn't look modern, like you just chopped a bunch of trees and stacked 'em.

  • DiomedeDiomede Posts: 15,165
    edited October 2018

    Yes, the log cabin is modeled in Carrara.  Very simple (almost don't want to say how simple so people will be impressed  wink.).  

    - You really could do this with the primitive cylinders from the top menu, but I modeled the log in the vertex modeler.  I started with a simple cylinder, extracted out the ends, and carved cuts for the "lincoln log" effect.  Very simple UVMap as well.  I did not optimize the UVMap because originally I was going to model more parts (door, window) and have them all share the same map.  Ended up not needing that much of the cabin in the scene so I dropped it.

    - Once I had my base log, I just built the walls of the cabin by duplicating the base model and translated vertical by the diameter of the log.  I had to rotate the second wall by 90 degrees and translate 1/2 the diameter to fit the corners.  The roof is just some angled primitive cubes mussed up with shaders.

    - If you want a cabin that is going to be featured in a scene, you could start with this aproach, but you would want a little variety to the logs which could do with morphs and shaders of the base log.  You might also want some logs of different lengths so you can have a door and a window. 

    gg03 log uvmap.JPG
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    gg05 duplicates of logs.JPG
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    Post edited by Diomede on
  • VIArtsVIArts Posts: 1,499

    Thanks! I'll work on it as a side project

  • AlbertoAlberto Posts: 1,436

    Entry thread closed

    Voting thread opened

     

  • VIArtsVIArts Posts: 1,499

    Great job working our brains, Alberto!

  • ed3Ded3D Posts: 2,174
    edited February 1

    _  well, Good Night    * ^.^ *

    Post edited by ed3D on
  • Bunyip02Bunyip02 Posts: 8,572
    ed3D said:

    _well, Good Night  _^.^

    Hello ed3D, I was hoping to see your entry in the Challenge, are you still able to show us a final render of where you were up to ? Would love to see it !!!

    There is also the "Post Your Renders - Let's Rock 2018!" that you can post your renders in, and for "Non-Photo-Realistic" renders there is the "Carrara Non Photo Realistic Works"

    Hope to see you joining in !!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    this is going to be hard to vote on, I am not fond of voting on these things and usually avoid it but since I actually entered should.

    Everything is so excellentyes

  • StezzaStezza Posts: 8,049

    yep.. great to see so many great images.. and so diverse 

    thanks @Alberto for your hosting yes

  • ed3Ded3D Posts: 2,174
    edited October 2018
    Bunyip02 said:
    ed3D said:

    _well, Good Night  _^.^

    Hello ed3D, I was hoping to see your entry in the Challenge, are you still able to show us a final render of where you were up to ? Would love to see it !!!

    _Well, Thanks Very Much     _ In-complete

    _Title: Not Another Earth Rover/Probe

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    Post edited by ed3D on
  • evilproducerevilproducer Posts: 9,050

    Thanks for sharing that ed3D!

    Thanks for being a great host Alberto!

     

  • AlbertoAlberto Posts: 1,436

    Great job working our brains, Alberto!

     

    Stezza said:

    yep.. great to see so many great images.. and so diverse 

    thanks @Alberto for your hosting yes

     

    Thanks for sharing that ed3D!

    Thanks for being a great host Alberto!

     

    Thank you for participating!

  • AlbertoAlberto Posts: 1,436
    ed3D said:
    Bunyip02 said:
    ed3D said:

    _well, Good Night  _^.^

    Hello ed3D, I was hoping to see your entry in the Challenge, are you still able to show us a final render of where you were up to ? Would love to see it !!!

    _Well, Thanks Very Much     _the In-complete

    _Title: Not Another Earth Rover/Probe

    Thanks for showing your work. yes

     

  • Bunyip02Bunyip02 Posts: 8,572
    ed3D said:
    Bunyip02 said:
    ed3D said:

    _well, Good Night  _^.^

    Hello ed3D, I was hoping to see your entry in the Challenge, are you still able to show us a final render of where you were up to ? Would love to see it !!!

    _Well, Thanks Very Much     _the In-complete

    _Title: Not Another Earth Rover/Probe

    Looks like you and Stezza were on the same wavelength - love the cartoon vibes !!!!

  • ed3Ded3D Posts: 2,174

    _wasn't really trying to have a cartoon vibe,  But that could be Cool

    Bunyip02, Alberto, evilproducer : you're quite welcome

     

  • Charlie JudgeCharlie Judge Posts: 12,714
    edited October 2018

    I don't visit the Carrara forum very often and just saw this thread. I am especvially interested in the Ground Control plugin but I don't see anywhere to download the plugins. What am I missing?

    Nevermind. It was kind of hidden but I figured it out

    Post edited by Charlie Judge on
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