33rd Daz3D Bryce Render challenge *****Celebrate Winter*****

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Comments

  • adbcadbc Posts: 3,102
    edited January 2019

    Henryhor :  Excellent render.

    My second entry : Winter silence.

     

    winter silence.jpg
    1000 x 700 - 258K
    Post edited by Chohole on
  • HoroHoro Posts: 10,126

    Henryhor - very beautifully done winter scene.

    adbc - I took it for a photo. Looks incredibly realistic - except the sharp shadows from the trees on the snow. You may want to try soft shadows - it will take longer to render but I think it would be well worth the time.

  • @ Henryhor: Beautiful scene. Like a calendar sheet. Very well.
    @ adbc: Wonderfully realistic scene. I agree with Horo, soft shadows would make it look even more real.

  • adbcadbc Posts: 3,102

    Horo : thank you. I agree that the shadows are a bit sharp and I'm working on it.

    drachenlords : thank you. 

  • HansmarHansmar Posts: 2,756

    Henryhor: Very nice winter scene. I hope the waterpump is not frozen!

  • HenryhorHenryhor Posts: 258

    Thanks to all for the kind comments.

    @ adbc: very nice scene. Like the sky. An easy way to reduce shadows is just to reduce their intensity if soft shadows takes too long to render.

  • adbcadbc Posts: 3,102
    edited January 2019

    Henryhor : thanks. I must admit that at first I had not a clue on how to reduce the sharpness of the shadows. What I did was : enabling soft shadows in the render options and RPP to 144. In the skylab I reduced the intensity to 80 and the shadow softness to 30. I think (for me) that it looks much better. 

    winter silence1.jpg
    1000 x 700 - 235K
    Post edited by Chohole on
  • HoroHoro Posts: 10,126

    adbc - perfect. Remember that sun shadow intensity is a global control and affects also other light sources like radials, etc. Reducing it makes all objects in a scene (partly) transparent to light. Shadow softness also works in regular render mode but it usually takes longer to render. Depending on the roughness/bumpiness of the object the shadow falls on, 9 rays per pixel (rpp) can be already enough, I never needed more than 64. A good strategy is to plop render a part (here lower right corner) and start with a low rpp setting and increase it one step at the time until there is no pixelation visible in the blurred part. Each higher rpp step doubles the render time. As for the setting, the bigger the scene depicted (big landscape), the lower the setting, for a still life it usually needs a higher setting. In your scene, I would have started at 25 moved up and down in 5 steps. I think you got got it right here with 30.

     

  • SlepalexSlepalex Posts: 911
    adbc said:

    Henryhor : thanks. I must admit that at first I had not a clue on how to reduce the sharpness of the shadows. What I did was : enabling soft shadows in the render options and RPP to 144. In the skylab I reduced the intensity to 80 and the shadow softness to 30. I think (for me) that it looks much better. 

     

    adbc, great work!

  • adbcadbc Posts: 3,102

    Horo : thanks for your comment and the interesting explanation. 

    Slepalex : thank you !

  • Dan WhitesideDan Whiteside Posts: 497
    edited January 2019

    adbc  Ecellent image - 2nd one is (to me) much better.

    Post edited by Dan Whiteside on
  • JamahoneyJamahoney Posts: 1,791

    Super, AdBc...shadows effects way much better, and can hear the crunching of snow underneath one's foot.

    Jay

  • adbcadbc Posts: 3,102

    Dan Whiteside, Jamahoney : thank you for your kind comment.

  • HansmarHansmar Posts: 2,756

    adbc: very well done scene. Second version is indeed much better.

  • adbcadbc Posts: 3,102

    Hansmar : thank you.

  • mermaid010mermaid010 Posts: 5,002

    Henryhor - beauiful

  • @ adbc: Very nice. With the soft shadows it is perfect.

  • adbcadbc Posts: 3,102

    drachenlords : thank you !

  • HenryhorHenryhor Posts: 258
    edited February 2019

    @ adbc: much better

    @ mermaid010: thanks

    A last entry: The little match girl.

    Thought I never could upload it. Internet was broken for about two weeks.

     

     

    littlematchselller3.jpg
    1600 x 1200 - 377K
    Post edited by Henryhor on
  • drachenlordsdrachenlords Posts: 821
    edited January 2019

    @ Henryhor: very nicely done. Humor like Charles Dickens would have liked and I like him too.

    Post edited by drachenlords on
  • HoroHoro Posts: 10,126

    Henryhor - that's a lovely work. I agree with drachenlords about Charles Dickens, it seems also about at that time.

  • adbcadbc Posts: 3,102

    Henryhor : Excellent render, very detailed, well done.

    Thank you for your comment.

  • HenryhorHenryhor Posts: 258

    drachenlords, Horo, adbc: thanks for your kind comments. Forgot the credits: victorian street (Stonemason), victorian Xmas tree (Merlin), Mother Goose for Laura (Mada, Sarsa, Thorne), Regency for M4 (Ravenhair)...

  • HansmarHansmar Posts: 2,756

    Henryhor: Wonderful render and indeed, very Dickensian.

  • Dan WhitesideDan Whiteside Posts: 497
    edited January 2019

    Henryhor: Excellent image. Interesting twist on the HC Andersen story.

    Here's my second entry "Lady Winter".

    Gen 2 Female.

    Princess of Winter dress by Moya.

    Char Hair by Goldtassle

    Fantasy castle by LaurieS.

    Fir Trees by Merlin Studios "billboarded" in Photoshop from Bryce render and Object mask images.

    Sky is a PS blend of a Horo's  Sky HDRI with an exported Bryce sky HDRI.

    Stars created in Modo with textures from CG textures.

    Thanks for viewing!!

     

    Lady_Winter.jpg
    700 x 1000 - 351K
    Post edited by Dan Whiteside on
  • HenryhorHenryhor Posts: 258

    @ Hansmar: thanks

    @ Dan Whiteside: thanks.

    Majestic lady. Like the grey palette.

  • ed3Ded3D Posts: 1,986
    edited January 2019

    Henryhor :   Excellent   _does remind of Christmas Carol in a  way


    adbc :   Outstanding    _soft shadows really gives it

    Dan Whiteside:   Very well done

    Post edited by ed3D on
  • mermaid010mermaid010 Posts: 5,002

    Henryhor - awesome render. nice details

    Dan Whiteside - an elegant lady in an beautiful surrounding

  • JamahoneyJamahoney Posts: 1,791
    edited January 2019

    Very nice, but herself is at a weird angle, Dan  (yellow turrets are a distraction).

    Jay

    Post edited by Jamahoney on
  • @ Dan Whiteside; very noble and cool lady.

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