Carrara Challenge #47: Structured/Unstructured...or "Unstructured Structure"

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Comments

  • DesertDudeDesertDude Posts: 1,238

    wow... !!

    melting undead people and advanced honeycomb maths ( for me anyways ) gotta love it heart

    all I came up with was a modeled concrete building block wink

    then I duplicated it three times.... cool

    rendered without postwork .. apart from my sig. 

    Building Blocks

     

    Ha ha Stezza, that's all you came up with? laugh

    In all seriousness, awesome. Nicely lit and great composition!

    That actually looks like a place mere blocks from me called "The Castle Apartments". It's pretty much student housing for the UofA here in Tucson.

    https://www.apartments.com/the-castle-apartments-tucson-az/jd1zge7/

    (I was going to give a link to their own website but upon visiting it looked like their Web Master is  MIA...frown)

     

  • DesertDudeDesertDude Posts: 1,238

    Future City - due to high density living would need very structured living and work spaces - traffic streams would be vigourisly enforced.

    This is the reality I fled 16 years ago from the SF Bay Area in California. My Mom still lives there and when I visit her I get high anxiety just driving around. 

    Every day is "Unstructured" there. 

    Great work. Love the smashed up feel. 

  • DesertDudeDesertDude Posts: 1,238

    Oh, sorry Stezza, I commented on your image but maybe it got nixed because I put a link to some local property that looks like the castle in the background of your image? blush

    My first forum violation? Yikes.

    Anyways, I said  nice lighting and compostion and tried to make a funny that...that's all you did? 

    Cheers

  • DesertDudeDesertDude Posts: 1,238

    @Stezza Never mind, I guess it showed up after all. Time for bed here.

    Good night all, keep up the great work and ideas.

  • Bunyip02Bunyip02 Posts: 8,691
    edited June 2019

    Future City - due to high density living would need very structured living and work spaces - traffic streams would be vigourisly enforced.

    This is the reality I fled 16 years ago from the SF Bay Area in California. My Mom still lives there and when I visit her I get high anxiety just driving around. 

    Every day is "Unstructured" there. 

    Great work. Love the smashed up feel. 

    Thanks. Updated version with a few more Sky cars

    City 1 render c.png
    2400 x 1366 - 4M
    Post edited by Bunyip02 on
  • MistaraMistara Posts: 38,675

    need dystopian theme music

    dolly parton?

    acdc who made who?

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • ed3Ded3D Posts: 2,215
    edited June 2019

    Stezza :      Building Blocks      

    _pretty good

    and  the Material on those Blocks ?? thanx 

    Post edited by ed3D on
  • ed3Ded3D Posts: 2,215

    Bunyip02:     looks good

  • DesertDudeDesertDude Posts: 1,238
    Thanks. Updated version with a few more Sky cars 

    yes

  • DesertDudeDesertDude Posts: 1,238
    Selinita said:

    I tried to make the diffuse particles look more like pollen - maybe there are too many?

    Looks good Selinita, especially the start of the animation, really splashy, kind of epic. Trying to wrangle particles to behave the way you want can be tricky.

    Are you using a Particle Emitter or is that Fluidos? (I don't have any experience with the Fluidos plugin frown)

     

  • DartanbeckDartanbeck Posts: 21,623

    Wow! Awesome stuff going on in here! Somehow it didn't feel like I was away that long... but I guess I was. Outdoor manual labor makes time go by very quickly, I guess!

    Cool subject, awesome rules!

  • MistaraMistara Posts: 38,675
    edited June 2019

    cany quite get the right shader for terrain clouds

    watching ant man atmo  is messing with my perspectives.

    ant ton neeee!! nooo

    lost where i saved the ocean foams shader from he cafe tutorial

    and theres a tank

    disintegration by the cure

    back it up lol
    back it up

    Post edited by Mistara on
  • StezzaStezza Posts: 8,116
    edited June 2019
    ed3D said:

    Stezza :      Building Blocks      

    _pretty good

    and  the Material on those Blocks ?? thanx 

    thanks @ed3d the block was modeled from a cube.

    the bump map was from my own resources used on the grey basalt shader and incresed to 200% in the Carrara stone shaders tab.

    buildingblock.jpg
    1038 x 650 - 93K
    shader.jpg
    949 x 635 - 63K
    bumpmap.jpg
    1072 x 393 - 75K
    Post edited by Stezza on
  • StezzaStezza Posts: 8,116

    wow... !!

    melting undead people and advanced honeycomb maths ( for me anyways ) gotta love it heart

    all I came up with was a modeled concrete building block wink

    then I duplicated it three times.... cool

    rendered without postwork .. apart from my sig. 

    Building Blocks

     

    Ha ha Stezza, that's all you came up with? laugh

    In all seriousness, awesome. Nicely lit and great composition!

    That actually looks like a place mere blocks from me called "The Castle Apartments". It's pretty much student housing for the UofA here in Tucson.

    https://www.apartments.com/the-castle-apartments-tucson-az/jd1zge7/

    (I was going to give a link to their own website but upon visiting it looked like their Web Master is  MIA...frown)

     

    lol.. yep.. access denied ... gooooone

    thanks, glad you like it yes

  • MistaraMistara Posts: 38,675

    wip: emu over troubled waters

    playing with anything glows

    ch 47a.png
    1280 x 720 - 1M
    ch 47b.png
    1280 x 720 - 1M
    ch 47c.png
    1280 x 720 - 1M
    wip 47 1.JPG
    1159 x 555 - 112K
    wip 47 2.JPG
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    wip 47 3.JPG
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  • DesertDudeDesertDude Posts: 1,238
    Mystarra said:

    wip: emu over troubled waters

    playing with anything glows

    This is pure...awesomeness!!
    Can't remember what thread you asked but I think I recognize upside-down terrain as clouds? Thanks for the shader screen shots. yes
    And the emu chillin' out there...smiley

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • MistaraMistara Posts: 38,675

    Pretty lava

    Roaming Emu atdventures more than wandering lawn gnomes

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • Bunyip02Bunyip02 Posts: 8,691
    ed3D said:

    Stezza :      Building Blocks      

    _pretty good

    and  the Material on those Blocks ?? thanx 

    thanks @ed3d the block was modeled from a cube.

    the bump map was from my own resources used on the grey basalt shader and incresed to 200% in the Carrara stone shaders tab.

    Nice workflow Stezza !

  • Bunyip02Bunyip02 Posts: 8,691
    edited June 2019
    Mystarra said:

    wip: emu over troubled waters

    playing with anything glows

     

    Old Man Emu - classic song

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,691
    Selinita said:

    Linked and unlinked ...

    image

    Looking great Selina - honey was excellent too !

  • Bunyip02Bunyip02 Posts: 8,691
    edited June 2019

    Unstructured - Fall of Rome, with the collapse of worldwide civilisation "Mad Max" gangs take over fighting for diminishing resources.

    In the scene I used an abandoned building and bashed up cars to give the feel of a collapsed society, with the unstructured result that entails.

    Fall of Rome setup 1.png
    2265 x 1039 - 883K
    Fall of Rome render 1.png
    1600 x 813 - 2M
    Post edited by Bunyip02 on
  • UnifiedBrainUnifiedBrain Posts: 3,588
    Selinita said:

    Using FOG as a means to differentiate elements in an image...

    image

    This just looks cool.  Not sure what you mean by using fog to differentiate elements, however.

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
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