[Released] Look At Me II Pose Control [Commercial]
Look At Me II Pose Control is a upgrade to the popular Look At Me Pose Control, providing a set of scripts for controlling your characters' head and eye movements, enhanced now also with chest and abdomen, for precise and natural posing! Easily pose your figures to look at the camera, to look into other character's eyes, or to look at an item in your scene! Look At Me II Pose Control has been designed to work with almost any character or figure... from Victoria 4 to Genesis 8, from Horse 2 to Dragon 3, male or female. Anything with a head and eyes!
Separately control how much characters' abdomen, chest, head/neck and eyes move to look at your target, whether it's to look into the camera, at an item, or at each other!
Compatible with Assembly Line Pose Automation Kit by RiverSoft Art.
No poses are included with the package.
Features
- Look At Me II Pose Control Scripts: (.DSE)
- Look at Camera II
- Look at That II
- Look at Each Other II
- Look into My Eyes II
- Detailed User Guide (.PDF)
Comments
Geez, don't you get tired of taking my money?
You're merciless, RA.
MERCILESS!
(Insta-buy)
No update for curent users?
Wow, another must have for me.
I think he's planning on an early retirement :D
LOL. I am actually hoping Daz will be my retirement job, though some days I work so hard I wonder how restful it will be!
I am NOT to blame for this one. Some people were begging me to do this!
I think so. I asked Daz to give a discount for current users, but it is their decision so I don't know for sure.
I think you will love it. This is almost a complete rewrite. I also spent a lot of time making sure they would work for all kinds of characters. However, there is not a lot of conformity about what to call the chest or abdomen, unlike the head . If you find a character that do not move those, let me know and I will try and update it.
Does this mean it will work better at looking at the camera? The current version is sometimes a bit off, as I think you are aware (not a massive problem as moving the sliders a little fixes it) - but I just wondered if there was any progress in that area.
Thank you for trying - that would be nice! I was a little late grabbing the original (I finally got it after reading so many people saying it was one of their most-used products) and it has rapidly become one of my most-used too.
Awesome news! I'm looking forward to the release of this product for sure!
Of everythig nout there, Look at Me is my favorite and most heavily used script -- looking forward to this one.
Insta-buy for me. I use this all the time. It is amazing how just a slight turn of the head can transform a picture.
BTW Your promo pics are classic!
No, that part has not changed. I tried something different but I was not sure it was better so I went back to the old way.
I am glad you love it! I use these scripts every day.
That is great to hear. I love it but it is nice that others like it too.
Yup. Also, it is amazing just making the eyes focus on a point. I see so many images with the vacant, 1000 yard stare that would be improved with just one click!
LOL. I loved doing that main promo. I got a big chuckle out of it.
Looking forward to this!
Thanks Cris!
This is a great product, will give it a go when it comes out. I could have used it a couple of months ago for a similar scene.
LOL. Nicely done!
Will I need to deinstall the first one before installing this one? (As Yoda would say: "There is no if, only buy". Or something like that).
Waiting for this
No, they can live side by side.
Me too!
This may sound really dumb, but I'm not sure what it means by "last node selected" in one of the pop-ups above. Is a node selected by clicking on a character's part, such as a hand? Or, would I have to use the node selection tool? (It's in the pop-up describing the Look At That feature.)
So if you purchase the new one you can choose to use either one as needed?
RiverSoftArt - Your products are consistently amazing, but while I have your attention, can I ask why the default for "Look At Me" is "Move Eyes Independently?"
I always uncheck this option because it seems like it would give wonky and non-realistic results?
A node is anything in the scene pane. You can click on the hand or you can click on the hand bone/node in the scene pane. So to have the character look at his hand, you click the character and then ctrl/cmd click the hand.
Yes