[Released] Look At Me II Pose Control [Commercial]

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  • DaventakiDaventaki Posts: 1,624

    Rod Wise Driggo said:

    Is an update for Look At Me I also coming? Find myself often use I instead of II once I don't want to align the head.

    U can not align the head but hitting the head toggle (sets the sliders to 0).  Sorry don't remember the name of the buttons, Im not at home.

  • barbultbarbult Posts: 24,244

    I've installed the latest update (though there is no version number displayed in the script interface to confirm what version I am running). Look At Me II moves Neck 2, but not Neck 1. That can leave some pretty contorted necks, depending on what the original pose was before I apply Look At Me II. Is there an option to make it affect both neck bones and the head bone, to distribute the changes better?

  • barbult said:

    I've installed the latest update (though there is no version number displayed in the script interface to confirm what version I am running). Look At Me II moves Neck 2, but not Neck 1. That can leave some pretty contorted necks, depending on what the original pose was before I apply Look At Me II. Is there an option to make it affect both neck bones and the head bone, to distribute the changes better?

    It should be changing the neck closest to the head.  This has always been true for LAM.  The lower neck has never been touched by the script.

  • barbultbarbult Posts: 24,244
    edited January 2023

    RiverSoftArt said:

    barbult said:

    I've installed the latest update (though there is no version number displayed in the script interface to confirm what version I am running). Look At Me II moves Neck 2, but not Neck 1. That can leave some pretty contorted necks, depending on what the original pose was before I apply Look At Me II. Is there an option to make it affect both neck bones and the head bone, to distribute the changes better?

    It should be changing the neck closest to the head.  This has always been true for LAM.  The lower neck has never been touched by the script.

    OK, I guess I just started with some poses that bent and twisted the lower neck (Neck 1 for G9) quite a bit. Using Look at Me II to make the model look at the camera instead, left her with lower neck bend and twisted one direction and upper neck bend and twisted the opposite direction. The result looked unnatural.

    Edit: So my workaround is to manually zero out Neck 1 and redistribute the Neck 2 rotations to split them between Neck 1 and Neck 2. That looks better to me in these extreme cases.

    (and thank you for such a quick response!)

    Post edited by barbult on
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