Something I've been working on - Harpsburg.[Commercial]

13

Comments

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Yeah! In my basket now...

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    PhilW said:
    Yeah! In my basket now...

    Totes. And Howie's other stuff is on sale too (50% off for PC+, or stacking discounts else) Got to be worth a few missed bill payments for! :coolgrin:

  • Steve KSteve K Posts: 3,233
    edited December 1969

    PhilW said:
    Yeah! In my basket now...

    Me, too. A very nice expansion from Howie's (mostly) landscape-only products for Carrara (which are very nice, I should add). Medieval, Carrara, Howie - perfect combination for my current Medieval animation WIP. No hours of fiddling with textures and lights in a Poser product.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Okay, daft question, but... where it it?

    Install manager says it's installed in Presets/Scenes along with Country lane 2 and Yule Cottage. But none of them appear to be accessible from within Carrara.

    Word Gardens Japan, Stoney Creek and Secret Lake *do* show up in the Open Presets dialog. But there's no sign of the new scenery, and there's no "Scenes" submenu under Presets.

    This is C8.5 Pro, Mac. Any clue?


    (I have a similar problem not being able to access some of Ringo's hair shaders, which is still unresolved)

  • DiomedeDiomede Posts: 15,165
    edited September 2014

    Aaargh. You have to pull up the entire install location in DIM. For whatever reason, something is creating extra content install locations for Carrara files. The Dim is probably just showing you the last 3-4 subfolders. Look at the whole tree. Check to see if it created a new core install location. Very annoying. I've noted it in the Carrara issues sticky and fixmypcmike responded. He seems to think that DIM doesn't create these new install locations, but I know we are not doing it ourselves. I wonder if it has something to do with how vendors create their products, but it seems to me that Daz would have the last say on standardizing that.

    Edit: wherever it installed it, you can add the folder with the icon in the upper right in the browser tray.

    Post edited by Diomede on
  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Thanks Diomede. I had a look at the installed files list for one of the scenes that DOES show up. It seems that the .car files are located in

    /Scenes

    But the new stuff that doesn't show up, is installed in

    /Presets/Scenes

    There's nothing else in that folder, other than the "missing" scenery.

    (all these are inside the Carrara.app "file" - full path Carrara.app/Contents/MacOS/Scenes)

    Copying the scenery folders from /Presets/Scenes to /Scenes does not make them appear.

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Has anybody tried/used this set in Carrara 8.5.??

    Does the viewport respond well or is it laggy.??

    Cheers for answers,

    S.K.

  • StezzaStezza Posts: 8,050
    edited December 1969

    Just a quick out of the box render with some props added..

    Windows 8.1 64
    Carrara 8.5 Pro

    No probs so far ;-)

    Harpsburg.jpg
    716 x 900 - 515K
  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Excellent,

    Thank you,

    Into the Cart it goes then....Kind of fitting considering your image..Lol..

    Cheers,

    S.K.

  • StezzaStezza Posts: 8,050
    edited December 1969

    lol.. yep

    I just had a wiz around the streets... no lag at all on my PC.. very nice product you will like it I'm sure

  • HeadwaxHeadwax Posts: 9,987
    edited September 2014

    thanks Howie,looks grande

    Post edited by Headwax on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    I rendered a quick video had to lower a lot of settings to do in 12 hours but still used skylight just no indirect lighting and accuracy way down.
    I will definately use this with simple lighting in animations I can see

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Wendy - thanks for the trip around this set, it makes it clear how detailed and yet extensive it is!

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I rendered a quick video had to lower a lot of settings to do in 12 hours but still used skylight just no indirect lighting and accuracy way down.
    I will definately use this with simple lighting in animations I can see

    Wendy, if you render a single frame, and save the irradince map, you can then use that saved map when rendering your animation. It will make the light calculations near instantaneous. As long as you don't change the lighting or have an animated object, the lighting will stay accurate no matter how you animate the camera. You can even turn up the lighting accuracy and still get fast light calculations.

    Shaders that use SSS, Translucency, etc, will still slow down the render, as will soft shadows etc.

  • DartanbeckDartanbeck Posts: 21,543
    edited December 1969

    Wow! Nice set, Howie! Thanks for the walk-through, Wendy! ;)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    you can export it as an obj for Daz studio too
    if one wanted to that is

    Capture.JPG
    1924 x 1040 - 241K
  • Steve KSteve K Posts: 3,233
    edited December 1969

    I rendered a quick video had to lower a lot of settings to do in 12 hours but still used skylight just no indirect lighting and accuracy way down.
    I will definately use this with simple lighting in animations I can see

    Very nice. I'm a sucker for realistic and this model has it in spades.

  • PhilWPhilW Posts: 5,145
    edited December 1969

    you can export it as an obj for Daz studio too
    if one wanted to that is

    Wendy - did you need to delete certain features to do this? I'm quite surprised that it came across so complete.
  • SileneUKSileneUK Posts: 1,975
    edited December 1969

    Thanks for the tour, Wendy. It just goes on and on...and the details are amazing.... the window reflections are cool, too!

    :) Silene

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    PhilW said:
    you can export it as an obj for Daz studio too
    if one wanted to that is

    Wendy - did you need to delete certain features to do this? I'm quite surprised that it came across so complete.
    I did not say you could render it easily or even navigate,
    shaders do not come across either even using baker
    but it was exported as is
  • kyoto kidkyoto kid Posts: 41,035
    edited December 1969

    ...just saw this. Wishlsited until I can scare up some funds.

    Really nice detail.


    Wondering if this might be the first in a series of historic European town sets? Would love to see something like Dubrovnik, Edinburgh, the Backstreets of Paris, etc.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    oh the silly things I do
    got the complete scene into iClone 5 untextured section by section
    now reapplying textures one by one in the app,

    ..........could take a while

    Capture.JPG
    1923 x 1039 - 345K
  • HowieFarkesHowieFarkes Posts: 607
    edited December 1969

    oh the silly things I do
    got the complete scene into iClone 5 untextured section by section
    now reapplying textures one by one in the app,

    ..........could take a while

    I am working on a Daz Studio version of this scene, no current estimate of completion though. I am using it as my learning Daz Studio project so a lot of trial and error.

    Things that have surprised me - Studio actually has a very powerful (but not easy to find tutorials or examples) shader system hidden away in the "Shader Mixer". Maybe even more powerful and flexible than Carrara's. Also, it seems to treat bump/normal map/displacement all the same. I don't know what magic it is using but the bump channel actually does displace geometry to some extent and with no discernible slowdown in rendering or memory usage.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    your set bogs down DS pretty much on my PC but oddly iClone5 is coping
    although I had to import it in sections (streets)
    just the texture load the issue, I have to add them all referenced externally from my carrara folder,
    doing so mainly for animation reasons, have my Octoberfest G2F ready with her beer jugs
    I am not sure Youtube is ready for me singing "Mein hut der hat drei ecken" yet :lol:

  • HowieFarkesHowieFarkes Posts: 607
    edited December 1969

    your set bogs down DS pretty much on my PC but oddly iClone5 is coping
    although I had to import it in sections (streets)
    just the texture load the issue, I have to add them all referenced externally from my carrara folder,
    doing so mainly for animation reasons, have my Octoberfest G2F ready with her beer jugs
    I am not sure Youtube is ready for me singing "Mein hut der hat drei ecken" yet :lol:

    Yeah I'm finding that Studio is having trouble handling a large complex scene - however as I have built the scene in sections it is easy to hide the sections I'm not working on and everything speeds up again. I turn them all on again for render without issue. In fact rendering in Studio is very fast - the pic below only took 3 minutes to render. Carrara's viewport (at least in 8.1) can handle much more geometry/textures without becoming a slideshow when trying to navigate the scene.

    studio-wip.jpg
    1280 x 720 - 800K
  • PhilWPhilW Posts: 5,145
    edited December 1969

    Howie - it is interesting seeing your thoughts on DS as you are coming from a similar direction to me, knowing Carrara well but not having much experience of DS.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Still can't access the scene. Got a ticket out with Support, but all they said was 'we'll get back to you." That was a day ago. :(

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    in iClone
    well main street only
    any more was to much and only partially textured,
    iclone uses GPU so very limited texture wise

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    PhilW said:
    Howie - it is interesting seeing your thoughts on DS as you are coming from a similar direction to me, knowing Carrara well but not having much experience of DS.

    For me I just don't find DAZ Studio interface to be very intuitive. Poser is much user friendly for me.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Support has finally come back to me and said there's a bug in the Mac installer, and they'll pass the details on to the devs.

    The workaround they've suggested involves creating a short cut and placing it into Documents. They said don't try moving the actual files or it'll destabilise Carrara (which explains why I couldn't get that to work). I'll try it tomorrow, since it's 1:30 now, and my third late night in a row!

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