Racoon?

124

Comments

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    Had to play with him !!

    http://www.daz3d.com/gallery/#images/30095/

    He's awesome and I have a TON of ideas. Now....for the skunk...and baby animals..... **innocently whistles.........*****

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Had to play with him !!

    http://www.daz3d.com/gallery/#images/30095/

    He's awesome and I have a TON of ideas. Now....for the skunk...and baby animals..... **innocently whistles.........*****

    Well done Kat, I really love your render and the overall atmosphere you created there.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    Had to play with him !!

    http://www.daz3d.com/gallery/#images/30095/

    He's awesome and I have a TON of ideas. Now....for the skunk...and baby animals..... **innocently whistles.........*****

    Well done Kat, I really love your render and the overall atmosphere you created there.

    Thank you very much. :)

  • fictionalbookshelffictionalbookshelf Posts: 837
    edited December 1969

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    The_Apple_of_Her_Eye.png
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  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    They are incredibly cute, aren't they? What sort of render times did you get with multiple animals?

    Cheers,

    Alex.

  • fictionalbookshelffictionalbookshelf Posts: 837
    edited December 1969

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    They are incredibly cute, aren't they? What sort of render times did you get with multiple animals?

    Cheers,

    Alex.

    I made the scene in Daz with 1 raccoon. Rendered and saved. Deleted everything. Then I uploaded the render as a background and loaded the 2nd raccoon and rendered. Delete the scene, reloaded the new render as a backdrop and the third coon and rendered and repeated the process for the fourth raccoon.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited June 2014

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    They are incredibly cute, aren't they? What sort of render times did you get with multiple animals?

    Cheers,

    Alex.

    I made the scene in Daz with 1 raccoon. Rendered and saved. Deleted everything. Then I uploaded the render as a background and loaded the 2nd raccoon and rendered. Delete the scene, reloaded the new render as a backdrop and the third coon and rendered and repeated the process for the fourth raccoon.

    Clever workflow, as it certainly speeds things up. Excellent render too, I also posted it in the main LAMH FB page.

    BTW, you may also try to actually load multiple critters together (you'll need a 64bit system): in this example, I used the LAMH Player to load 4 raccoons, pose them and render quickly (no lighting here).

    raccoon_gang.jpg
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    Post edited by Alessandro Mastronardi on
  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    Awww...sweet!

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    They are incredibly cute, aren't they? What sort of render times did you get with multiple animals?

    Cheers,

    Alex.

    I made the scene in Daz with 1 raccoon. Rendered and saved. Deleted everything. Then I uploaded the render as a background and loaded the 2nd raccoon and rendered. Delete the scene, reloaded the new render as a backdrop and the third coon and rendered and repeated the process for the fourth raccoon.

    Clever workflow, as it certainly speeds things up. Excellent render too, I also posted it in the main LAMH FB page.

    BTW, you may also try to actually load multiple critters together (you'll need a 64bit system): in this example, I used the LAMH Player to load 4 raccoons, pose them and render quickly (no lighting here).

    Using Age of Armor's Advanced lights, I find I can do several furred animals at once, without killing render times. I set the hair at 99% diffuse color, which is not going to affect the final results at all....Then use the flags in the lights to tell them to use "Alt samples" on the hair. It works beautifully and lets me set everything up and render without waiting for hours/days.

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    They are incredibly cute, aren't they? What sort of render times did you get with multiple animals?

    Cheers,

    Alex.

    I made the scene in Daz with 1 raccoon. Rendered and saved. Deleted everything. Then I uploaded the render as a background and loaded the 2nd raccoon and rendered. Delete the scene, reloaded the new render as a backdrop and the third coon and rendered and repeated the process for the fourth raccoon.

    Clever workflow, as it certainly speeds things up. Excellent render too, I also posted it in the main LAMH FB page.

    BTW, you may also try to actually load multiple critters together (you'll need a 64bit system): in this example, I used the LAMH Player to load 4 raccoons, pose them and render quickly (no lighting here).

    Using Age of Armor's Advanced lights, I find I can do several furred animals at once, without killing render times. I set the hair at 99% diffuse color, which is not going to affect the final results at all....Then use the flags in the lights to tell them to use "Alt samples" on the hair. It works beautifully and lets me set everything up and render without waiting for hours/days.

    Thanks for the input. Being a guy, I'm going to try the unsubtle approach first and throw a 3.4 gigahertz, quad core Intel I5 with 16 gigabytes of memory at the problem. It will be interesting to see how it copes.

    Cheers,

    Alex.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    I finally got to tinker with the cute little guy last night. I love him.

    http://www.daz3d.com/gallery/#images/30119/

    They are incredibly cute, aren't they? What sort of render times did you get with multiple animals?

    Cheers,

    Alex.

    I made the scene in Daz with 1 raccoon. Rendered and saved. Deleted everything. Then I uploaded the render as a background and loaded the 2nd raccoon and rendered. Delete the scene, reloaded the new render as a backdrop and the third coon and rendered and repeated the process for the fourth raccoon.

    Clever workflow, as it certainly speeds things up. Excellent render too, I also posted it in the main LAMH FB page.

    BTW, you may also try to actually load multiple critters together (you'll need a 64bit system): in this example, I used the LAMH Player to load 4 raccoons, pose them and render quickly (no lighting here).

    Using Age of Armor's Advanced lights, I find I can do several furred animals at once, without killing render times. I set the hair at 99% diffuse color, which is not going to affect the final results at all....Then use the flags in the lights to tell them to use "Alt samples" on the hair. It works beautifully and lets me set everything up and render without waiting for hours/days.

    Thanks for the input. Being a guy, I'm going to try the unsubtle approach first and throw a 3.4 gigahertz, quad core Intel I5 with 16 gigabytes of memory at the problem. It will be interesting to see how it copes.

    Cheers,

    Alex.

    Being a girl - I am a firm believer in "MORE power!!" :D

  • SpitSpit Posts: 2,342
    edited December 1969

    It's the processor which does the rendering, but the video card that handles scene manipulation before render. I think the video card is the actual limiting factor here. . I hardly found any difference in render speed with an LAMH animal in the scene, but moving and manipulation takes longer. But no more draggy, in my experience, than a figure with high smoothing/collision parameters.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    Exactly. I have a very good video card. Memory etc.... But the lights do cut down on render times, even on my machine. So for those looking for any areas to help....they do.

    And my plan it to keep using these awesome critters, so ...... every time we get one in the store....I am ready for the next 10!! :)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969


    Using Age of Armor's Advanced lights, I find I can do several furred animals at once, without killing render times. I set the hair at 99% diffuse color, which is not going to affect the final results at all....Then use the flags in the lights to tell them to use "Alt samples" on the hair. It works beautifully and lets me set everything up and render without waiting for hours/days.

    Well, I've learned something new, thanks for sharing it.

  • thd777thd777 Posts: 943
    edited December 1969

    A quick one using Octane Render. One furry little critter in Stonemason's Enchanted Forrest environment. 30 minute render.
    Great little Guy!
    TD

    Raccoon-2-ps.jpg
    600 x 960 - 111K
  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    thd777 said:
    A quick one using Octane Render. One furry little critter in Stonemason's Enchanted Forrest environment. 30 minute render.
    Great little Guy!
    TD

    Great render!

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Spit said:
    It's the processor which does the rendering, but the video card that handles scene manipulation before render. I think the video card is the actual limiting factor here. . I hardly found any difference in render speed with an LAMH animal in the scene, but moving and manipulation takes longer. But no more draggy, in my experience, than a figure with high smoothing/collision parameters.

    My recent experiences tally with this. I did the test render below (5000x4000 pixels) in just over an hour. I'm currently working on a scene with two raccoons and a Victoria Six HD. This is very slow to manipulate within Daz Studio. I'm going to render it tomorrow so it will be interesting to see how long it takes.

    Cheers,

    Alex.

    Test_Raccoon_1.JPG
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  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Thanks for posting the renders and experiments you do Alex. I'll be very curious to see how the more complex render will look like.

    If the scene is difficult to handle (I mean panning or moving the camera etc.), you might switch DS draw mode to Bounding Box, do the manipulations, turn Texture Mode back on to check, etc. That is how I usually do when I've to deal with complex scenes that baffle the graphic interface...

  • Scott LivingstonScott Livingston Posts: 4,340
    edited June 2014

    Here's my first render with the raccoon...I attempted a studio portrait-style image like you sometimes see in magazines like National Geographic. I must say the little guy is extremely rendergenic (is that a word--like "photogenic" but for renders? And if not, can we make it one?) and a lot of fun to use.

    Lighting is one Advanced Ambient Light and three Advanced Spotlights. The set is just a black cube primitive, and a plane primitive with a dull metallic shader applied. I changed the glossiness of the raccoon's eyes to 90%; other than that, it's straight out-of-the-box.

    Post edited by Scott Livingston on
  • GoggerGogger Posts: 2,391
    edited December 1969

    ...the little guy is extremely rendergenic (is that a word--like "photogenic" but for renders? And if not, can we make it one?)

    +1

    It's the perfect new word for that quality of being especially easy to render in an appealing way.

    Hey, with your permission I may suggest it for 'publication' in the new DAZ magazine in the works (or you could submit it). What better way to get a word birthed than to get it into widest possible use and circulation? Years from now when the word is mainstream, you can say "I thought that up!" Future Congrats! :-)

  • JoeQuickJoeQuick Posts: 1,704
    edited December 1969

    Here's an obnoxious and unrealistic question for you, any chance of an alternative version with humanoid rigging that defaults to the classic t-pose?

  • GoggerGogger Posts: 2,391
    edited December 1969

    Joequick said:
    Here's an obnoxious and unrealistic question for you, any chance of an alternative version with humanoid rigging that defaults to the classic t-pose?

    With Guardians of the Galaxy coming out soon, this question will get asked more and more.... And going one step further, what are the odds of getting this Raccoon available as a Genesis 1 ?morph? so all the cool clothes and weapons can be used with it? (Hey, it *could* happen!)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited June 2014

    Mmhhhhh.... I never dealt with anthropomorphic figures (they don't interest me much), but I suppose I could give it a quick try. Let me see if I'm able to morph the Genesis (or G2) into a Raccoon shape...

    Post edited by Alessandro Mastronardi on
  • GoggerGogger Posts: 2,391
    edited December 1969

    Mmhhhhh.... I never dealt with anthropomorphic figures (they don't interest me much), but I suppose I could give it a quick try. Let me see if I'm able to morph the Genesis (or G2) into a Raccoon shape...

    I'd totally buy this one too!!! Just sayin'.

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Thanks for posting the renders and experiments you do Alex. I'll be very curious to see how the more complex render will look like.

    If the scene is difficult to handle (I mean panning or moving the camera etc.), you might switch DS draw mode to Bounding Box, do the manipulations, turn Texture Mode back on to check, etc. That is how I usually do when I've to deal with complex scenes that baffle the graphic interface...

    Alessandro,

    I'm rendering now.8000 x 5000 pixels. It's at 41% after 1 hour 7 minutes. I think one of the reasons it's taking a while is that the Victoria has quite an impressive head of hair. The first render is very much an experiment but I hope to post one of the later ones over the weekend.

    Thanks for the tip on speeding up the view port.

    Cheers,

    Alex.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Gogger said:
    Mmhhhhh.... I never dealt with anthropomorphic figures (they don't interest me much), but I suppose I could give it a quick try. Let me see if I'm able to morph the Genesis (or G2) into a Raccoon shape...

    I'd totally buy this one too!!! Just sayin'.

    Me too. Love a Groot as well!

  • agsears_f6a68cb825agsears_f6a68cb825 Posts: 169
    edited December 1969

    Would anybody be interested in this little guy? I've been working on this with Alessandro for a while, but I didn't know if anybody was interested.

    ferret-man.jpg
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  • agsears_f6a68cb825agsears_f6a68cb825 Posts: 169
    edited December 1969

    Added a closer bust shot~

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  • GoggerGogger Posts: 2,391
    edited December 1969

    Would anybody be interested in this little guy? I've been working on this with Alessandro for a while, but I didn't know if anybody was interested.

    Sorry if I blow this, but are we talking a 'Ferret Character'? Looks like it could ?easily? be anything from a ferret, to a skunk, to a raccoon with the right fur and some subtle shape morphs.

    I'd be interested if it is based on Genesis 1 as I have lots of cool, non-gender specific stuff for Genesis 1. But with Genesis 2 and mixed to poor results with gender crossing clothing, not so much.

    What were your thoughts on the hair/markings?

  • agsears_f6a68cb825agsears_f6a68cb825 Posts: 169
    edited June 2014

    Gogger said:
    Would anybody be interested in this little guy? I've been working on this with Alessandro for a while, but I didn't know if anybody was interested.

    Sorry if I blow this, but are we talking a 'Ferret Character'? Looks like it could ?easily? be anything from a ferret, to a skunk, to a raccoon with the right fur and some subtle shape morphs.

    I'd be interested if it is based on Genesis 1 as I have lots of cool, non-gender specific stuff for Genesis 1. But with Genesis 2 and mixed to poor results with gender crossing clothing, not so much.

    What were your thoughts on the hair/markings?

    Yup, he's meant to be a ferret, but Alessandro and I haven't decided what all we're going to do with him. It's Genesis 1, but I can fairly easily make it for Genesis 2.

    I plan on doing the standard brunette ferret, if that's we plan on making him:
    http://www.mrjohnsons.co.uk/uploads/small/ferret_2.jpg

    As I said before, I've been working on him for a while, but I didn't know if anybody would be interested in buying him.

    Alessandro's a wonderful mentor and nobody knows animals like he does. :)

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    Post edited by agsears_f6a68cb825 on
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