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Can't leave comments your video with the Crannog made me buy it! Should have an affiliate link. Also your Lapis Tomb vid alerted me that it was on sale too. I was disappointed you didn't use Desert Caravan by Aaron Kenny as the audio track (which is on the Youtube library and my fav Egypty music)
sorry I had a few really hostile comments on a few uploads last week so been disabling comments on videos now and retro doing some.
a lot of those rendered in Twinmotion, I don't think that really counts as Unreal though
(at least in this forum)
but it is made using UE4 and owned by Epic Games
I have been exporting Marketplace freebies to it and sometimes using Megascans in it though as that is allowed by Epic as they own it
and it has a Datasmith plugin
it would be like claiming Flowscape is Unity
I am just starting to learn Unreal. Lots of problems with using 4.25 and trying to migrate the file to 4.26 - the materials are included, but not applied. The model is all gray. I have now followed the instructions to get the plugin to work with 4.26 and will try again.
Supermarket
is 4.16 (thanks Ruphus 4.26 typo) but not Using DAZtoUnreal I am not having much luck with that
Do have two DAZ Genesis 3 females in this though via iClone 3DX6
(others 3Dscan people and two Paragon characters)
i think you are in 4.26
now make a checklist and do some shopping
if you managed the list you get a "YOU WIN !" popping up
Not an Unreal render but that Supermarket set in DAZ studio
https://www.facebook.com/wendy5/posts/10222964215567875
Teaser Video for this month animation with UE4 - DAZ - MAYA : http://www.artofgiantess.com/video/tinyapp-v11-update-giantess-animation-teaser.mp4
@Jo really nice work, rendered beautifully and of course you didn't have to wait long for the render. Great!
moo
Hello all!
Two of five corpses for my upcoming horror (and first ever) game. Genesis 2 characters, clothes made in Blender, materials made in Unreal. The player has an objective to find all five bodies which the killer posed around the building. I know the game shots look dark, but the player has a torch/flashlight.
I'll be adding hair next.
I'm learning Daz, Blender, Unreal and Gimp as I go and I have to say: it is challenging but great fun. The level and all models are built, "just" animation and game logic remains. which is going well.
I've included a shot of the building from the end with some wall pieces removed to give an idea of the game itself. The building length is 4x the end shown.
I hope to have the player model and two other characters animated in the very near future.
Abandoned work in progress
Ripped animation from MMD and cleaned up and retarget to Genesis 3
Yes I used Unreal cloth. Same for the hair
Autofited Luthbel's Shogun to Genesis 3 as it just falls apart importing on 8 ( and conformed props)
but my 3 Skeleton pose still seems corrupt inspite of redownloading ( I believe I accidently saved over it early on) so have some difficulty hence footsliding
its hip is not at the floor and I cannot figure out how to fix that.
The Sexy Paragon Countess Shogun just likes Posing because she can!
wow really awesome this female armor is the shogun male armor fited???, to female??? how you make this awesome armor???, then since you have bought the armor for male, it's is really heavy poly count, i was thinking in buy the armor in a future promo when i'm more free on my credit card, really awesome work.
no the other character is the DAZ one
The video thumb is the Paragon character in her own shogun skin, all the options Youtube gave me were sadly
but that gave me an idea
maybe I should autofit it to G8F
hmmm lol interesting, anyway since you have the outfit for the male you can show the poly count of it, if not asking too much?
still good video, just to check you are getting all the free stuffs in unreal each month right?, not loosing any stuff?
Total Vertices :
3,796,580 / 664,202
Total Triangles :
0 / 3,974
Total Quads :
3,675,024 / 602,097
Total Faces :
3,675,024 / 606,071
Total Lines :
0 / 0
lowest resolution after using scene optimiser to set it all
Total Vertices :
664,202 / 664,202
Total Triangles :
3,974 / 3,974
Total Quads :
602,097 / 602,097
Total Faces :
606,071 / 606,071
Total Lines :
0 / 0
hmm thanks, it's really a high poly outfit, 660k vertices, lol it's really interesting see which unreal can handle it so good, it's really evolving and when the unrea 5 comes which a even better support for high poly stuffs, it's gonna be even better but the problem gonna still being the "pcs" unless everyone have the "nasa" pcs, most of those stuff gonna be still "off limits".
it's not easy to send over either as lots of parented and rigid groups
hence my autofitting
I weighpainted the autofitted props too including the katana to his hand after moving it there as a figure conversion using the bone converting back to prop then autofitting
yeah that rigid stuff annoyins me a lot too, many good outfits have it and it's a nightmare make then work(when you can) or i just remove it and in some cases it's ending destroying the outfit in the sense which the are the majority of the details then remove then make the outfit look ugly.
don't think I shared an Ansel capture yet
they go up to 8K and can be 360 spherical and HDR too
this one not that big but still SuperHD
This looks great! You made a MetaHuman out of a Daz figure?
Thanks! Yes, sorta :) We were looking at MH materials and said: and what if we try to reproduce that with daz? So the mesh and textures are from daz (default genesis 8.1) and ss profile, micro normals as well as the hair fom MH demo. Eyes are from daz, just very slightly modified (elongated, moved uvs and removed unused parts - ue eye is just one mesh) and eye materrial is from ue4.
The only thing I miss so far is the eye "occluder" mesh, daz don't use those
Would you be able to post a tutorial? This looks really fantastic as a real-time render!