Mei Lin 6?

13

Comments

  • arcadyarcady Posts: 340
    edited December 1969

    Mayuree personally is the one the sold me on the figure set . . .
    Anyway.. hope those are useful for you.

    They are useful. I think Mayuree or Gogo would end up my 'go to choices' if I go for Mei Lin.

    I notice these renders have more natural lipstick - is the texture used also from the set?

    Or am I going to have to be texturing this figure from something from Vicky or Lilith or whatever?

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Hmm ... a bit torn on this one, but the value for the pro bundle is still good due to discount, so I will probably go for that one. Some feedback on today's releases - not necessarily restricted to the bundles.

    The head morph of the base character I find rather underwhelming, but the body morph looks good. A bit more natural lips would have been nice - if only as an option. She looks a bit caucasianized asian or asianized caucasian if that makes sense? The other characters based on Mei Lin look actually more balanced and more to my liking.

    The hairs ... gorgeous and finally I am getting a bit of casual "down to the earth" styles among them - Choko Hair is my favorite actually. Overall I am always out on the hunt for a bit more casual asian hair. Most hair styles and textures look rather too 'western' or too elaborate for my story characters.

    Concerning the clothing items, I actually like the Saori Kimono and the Battle Kimono. Both should work as casual, kit-bashable tops for example. Two kimonos on the same day might be a bit much, but they are distinct enough in the end. Water Moon also looks like it got some kit-bashing potential. The Cheongsam and Cherry Blossom cover the bit more 'formal' side and while we just had a Cheongsam dress, the difference between the Cheongsams is quite alright in my view.

    Poses I can always use and I got millions already :P I usually use them as a starting point and then tweak from there.

    Anyway I might write more later, though this is already quite a bit ...

  • NovicaNovica Posts: 23,887
    edited December 1969

    I went with the Pro bundle because of the hair options, additional character, and poses are always good- but I'm like many of you, I have more than I'll ever use already :) The nose doesn't bother me at all, I've already got my own nose morphs and there's already other morphs to address nose pinch. I'm not a botox lip fan and would like to see thinner ones, but again there's morphs.

    I like the conservative outfits and will kitbash the others if they're easy enough to play around with. (Or just do bust shots.) While Mei Lin won't be the central character in any books I do, she will certainly fit in nicely. DO wish there had been some casual outfits- totally agree!

  • arcadyarcady Posts: 340
    edited October 2014

    Does the package come with any textures that are makeup free? Were the images posted up thread just that?

    If it does - can some kindly make some renders of that and tell us which components of the package the given texture they use is from? :)

    The lips didn't bug me - that's one of the features I found to be more akin to an Asian. :)
    If anything, they're still thinner than I would prefer - but I'm going to most likely be trying to recreate Korean faces with my morph dials.

    Post edited by arcady on
  • NovicaNovica Posts: 23,887
    edited October 2014

    The default is no makeup (if I recall. Did these at 3am and went to bed.) EDIT: This is just Mei Lin.

    Large renders. Click to enlarge/click again.

    mei_lin3.jpg
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    mei_lin2.jpg
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    Post edited by Novica on
  • FistyFisty Posts: 3,416
    edited December 1969

    arcady said:
    Mayuree personally is the one the sold me on the figure set . . .
    Anyway.. hope those are useful for you.

    They are useful. I think Mayuree or Gogo would end up my 'go to choices' if I go for Mei Lin.

    I notice these renders have more natural lipstick - is the texture used also from the set?

    Or am I going to have to be texturing this figure from something from Vicky or Lilith or whatever?

    All the renders of Mayuree only use things she comes with.. I made the makeup for her and I'm not into the heavy thick makeup either. FWArt really likes it though so it's always a tug of war. LOL

  • NovicaNovica Posts: 23,887
    edited December 1969

    (Jumps on Fisty's side of the rope)
    Tug harder- I like minimal/natural looking options in addition to makeup. :)

  • Serene NightSerene Night Posts: 17,639
    edited October 2014

    I like liquid eye liner, and lipstick, but I'm not really into the eyeshadow too much. Or odd textures like blood dripping from the face or whatever. Unless we're talking zombie. =-)

    Post edited by Serene Night on
  • stoltenkamp.scottstoltenkamp.scott Posts: 95
    edited December 1969

    Fisty said:
    arcady said:
    Mayuree personally is the one the sold me on the figure set . . .
    Anyway.. hope those are useful for you.

    They are useful. I think Mayuree or Gogo would end up my 'go to choices' if I go for Mei Lin.

    I notice these renders have more natural lipstick - is the texture used also from the set?

    Or am I going to have to be texturing this figure from something from Vicky or Lilith or whatever?

    All the renders of Mayuree only use things she comes with.. I made the makeup for her and I'm not into the heavy thick makeup either. FWArt really likes it though so it's always a tug of war. LOL

    I don't like the heavy makeup much, but I adore having the OPTION available. :)

  • SpitSpit Posts: 2,342
    edited December 1969

    I really like the face in the 3rd promo full figure in fuseling's In Bloom:

    http://www.daz3d.com/new-releases/in-bloom-for-mei-lin-6

    It doesn't look to be one of the 'defaults' though and may take me a while to match (if ever, sigh).

  • kyoto kidkyoto kid Posts: 41,040
    edited October 2014

    Ya I'm hoping D6 and F6 are coming down the pipe soon myself. Frankly there isn't a Gen6M that I adore thus far. M6 is kinda douchy, Gianni is meh, Lee's alright, but none of them really made me stand up and scream "SHUT UP AND TAKE MY MONEY!"

    Regarding unconventional beauties.

    http://www.daz3d.com/forbiddenwhispers/greta-the-old-hag-for-genesis-2-female
    http://www.daz3d.com/fwart/fw-sassafrat
    http://www.daz3d.com/forbiddenwhispers/bellatrix-for-genesis-2-female-s

    There's 3 of them, so at least 2 PA's over here have done something "out of the box."... I'm guessing they're just not terribly profitable for them, or we'd see more.

    Also DAZ released http://www.daz3d.com/feodora-for-genesis and she doesn't have anything resembling the typical bodyshape found on most of the models here... add in some genesis troll head and you got a winner!


    ...of the three Bellatrix is the closest to what I am talking about. I can pretty much create her with the Zev0's Aging & Face Weight morphs along with the various body shapes I have available.

    My comment was somewhat in jest considering all the "base" female models that hve been releaased since G2F came out. It would be nice though, to have something like, say Man in the Miro for M4 for G2Fand G2M as a basis for more plain "everyday" looking characters of various ages.

    BTW I actually have Feodoa and really like her. Am also looking to get Nursoda's Vila. Love a fey that has a high "wing loading" factor.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,040
    edited October 2014

    So, how do u guys like Mei Lin? I think she looks great! Added her to my wishlist and can´t wait to get her!

    And who would you like to see next?

    I´d love to see one of these:

    - a true redhead with light freckled skin
    - an indian female (indian as from India, not native american, although that wouldn´t be a bad idea as well!)
    - or maybe an islander (like native Hawaiian or Maori inspired female character)


    ...I'm with you on #1. The main character for a story I am working on (Leela) is a redhead who is desperately in need of freckles. I have the Skin Overlay textures, but freckles on redheads tend tend to follow a certain pattern, particularly on the face, upper chest, and shoulders, which cannot be duplicated with the overlay tool.

    personally I would just like to see separate generic skin map packs that focus on different complexions (including fair and freckled) be offered as were available for the Gen3 and 4 figures.

    Post edited by kyoto kid on
  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Genesis 2 men, with the exception of Lee, haven't really looked that good to me to me in the face or the pecs. . I think they do a much better job on the gen 2 ladies. The men's bodies otherwise look fine. Just those two areas don't work for me. Many times I've rendered a picture of a gen 2 male, and found the breasts look overdeveloped. Even with the smoothers available, if you do a muscular guy he looks too puffy for me there. I don't like a lot of guy cleavage. For some reason, this wasn't an issue with genesis, but it is for me with gen 2. Extra breast geometry?

    I am curious about a Mei Lin expression set.

    I did buy the base Mei Lin figure. Some poses and two of the hairs.

    So far, besides the base, neither of the released characters really interest me too much.

  • JOdelJOdel Posts: 6,286
    edited December 1969

    I like the body morph a lot. That's a nice, non-exaggerated, average-height body morph. No one is going to draft her as a supermodel, but she'd fit in just about anywhere else.

    The head/face is okay. I'm not jumping up and down with enthusiasm, but I could see actually using it for a character in a render. Really like the hairs. I'm not, on consideration, particularly missing Valea this time. I've a swarm of Valea hairs from earlier packages and find I don't really use them much.

    I really like that cheomgsam. That looks a lot like something a real person would wear, and it's at least touching the knees even if it doesn't cover them. Most of the other outfits are pretty silly, but release bundle outfits seem to be inherently silly. If there's one item in there that you can actually see using, you're ahead of the curve. I find I quite like both sets of leggings, but the ones with Yazuka look like you have to load the whole piece and turn everything else invisible to use them. Not unacceptable. Just tiresome. Nice boots at least.

    All in all, with the PC discount I'll be getting the bundle. I would have probably just picked up the base (and Fusling's add-on) without it. I do tend to use the different base morphs as starting points, and it doesn't hurt to *have* the UV in case something comes along that demands it.

  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Well, the timing is way off on this one. If there is a re-run of the intro price in a couple of weeks, perhaps. Not a bad character.

  • BarubaryBarubary Posts: 1,211
    edited December 1969

    JOdel said:
    I like the body morph a lot. That's a nice, non-exaggerated, average-height body morph. No one is going to draft her as a supermodel, but she'd fit in just about anywhere else.

    I'm not saying it's not useful but, and pardon me if I'm just falling for a bad stereotype, but aren't Asian women particularly small? From what I understand, she's still taller than the average AMERICAN woman.

  • FistyFisty Posts: 3,416
    edited December 1969

    Average height for an American woman (at least last time I checked like 20 years ago, it may be an inch taller now) was 5'6", Mei Lin is 5'5".. a bit tall for an Asian that's not a young adult Korean, but not tall for an American of any decent. The amazing woman at Daz that sculpted Mei Lin's morph is an Asian American with a fairly thick accent, pretty sure she's from Korea, mid 20s, and way taller than 5'5".

  • CybersoxCybersox Posts: 9,053
    edited December 1969

    Genesis 2 men, with the exception of Lee, haven't really looked that good to me to me in the face or the pecs. . I think they do a much better job on the gen 2 ladies. The men's bodies otherwise look fine. Just those two areas don't work for me. Many times I've rendered a picture of a gen 2 male, and found the breasts look overdeveloped. Even with the smoothers available, if you do a muscular guy he looks too puffy for me there. I don't like a lot of guy cleavage. For some reason, this wasn't an issue with genesis, but it is for me with gen 2. Extra breast geometry?

    The general DAZ philosophy seems to be that boobs make everything better. I expect to see NGM for Gianni any day now.

  • j cadej cade Posts: 2,310
    edited December 1969

    Barubary said:
    JOdel said:
    I like the body morph a lot. That's a nice, non-exaggerated, average-height body morph. No one is going to draft her as a supermodel, but she'd fit in just about anywhere else.

    I'm not saying it's not useful but, and pardon me if I'm just falling for a bad stereotype, but aren't Asian women particularly small? From what I understand, she's still taller than the average AMERICAN woman.

    Like all daz figures (and everywhere else too) she is idealized. So yes, she is taller and shapelier than most people, but it is to a lesser degree than Victoria or Lilith who have even more idealized forms. Daz has probably realized that just like advertizing big boobs and small waists sell better. This is also (I think) why the characters are so smoothed and can look like they're missing a skeleton is some places (I'm not skinny at all and I still have more bone pushing through)

    Another, less sinister, reason for it probably also comes from the fact that 3d clothing tends proportionally thicker than its real world equivalent, since in the real world poke-through doesn't happen. Thus, a more realistically shaped figure would look dumpy in clothes.

    All that being said, I have her and absolutely love her. My favorite things are her triangle-y hips, her profile, and I am absolutely in live with how smoothly her eyes close. The texture, like all of the official daz character textures, is nigh perfectly executed: enough skin detail (pores etc) that she doesn't looked airbrushed, but not so much that it's jarring with makeup, bumps and spec are done properly and there is a normal map.


    On the whole "Is she asian looking" I think the problem is there isn't really some Ur-asian to be represented. My highschool had some Korean and Chinese international students and they didn't really look all that alike, never mind that both were "asian". Now I do think the figure might be a bit of an amalgam of different (err is there a better term than races) features. Whether you prefer this or a more clear and distinctive individual character is a matter of taste, really. As someone who dial-spins obsessively I prefer a more blank slate a good base that I can then look at a reference and start from. If you prefer a more (i need better word choice here) finished model than you'll most likely prefer a character in the vein of Lee

    TLDR: Daz has tried to create the platonic asian, they've actually succeeded pretty well, but if your looking for a super unique individualized character you'll probably be sad. Also, Asia is really big

    Here, have a picture

    mei.png
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  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    [general DAZ philosophy seems to be that boobs make everything better. I expect to see NGM for Gianni any day now.

    HAh! That is too funny. totally agree. They overdid it with the breast geometry with Gen 2 men. I would love and would pay for a fix. It's gotten so bad, that when I render a gen 2 man, I have to slim him down for a frontal render, and buff him up for everything else.

    I'd pay for an equivalent petite breast morph for M6 and co. Really would.

    Lee doesn't seem as problematic as the other men.

  • arcadyarcady Posts: 340
    edited October 2014

    Fisty said:
    Average height for an American woman (at least last time I checked like 20 years ago, it may be an inch taller now) was 5'6", Mei Lin is 5'5".. a bit tall for an Asian that's not a young adult Korean, but not tall for an American of any decent. The amazing woman at Daz that sculpted Mei Lin's morph is an Asian American with a fairly thick accent, pretty sure she's from Korea, mid 20s, and way taller than 5'5".

    Korea is fascinating to think of in terms of this.

    In 1987 that was a third world country with massive poverty and people still farming with ox-drawn plows. The 88 Olympics, and then the end of military dictatorship in 92/3... lit a spark for them. Even in 93 when I first got there, I saw workmen dig up a sidewalk with a 3-man shovel. One guy stood on two bars coming out of the side of the base and jumped up and down, and the other two held 'arms' on the upper side to steady him... The national freeway... was mostly empty.

    By 1997 they were more advanced than the USA. Going there now is liking taking a trip to 3 years from now for everybody else.

    The generation that's grown up after that change has been markedly taller and curvier than the one right before it. Having happened so fast, its a great example of the impact of improved nutrition and reducing poverty on a society wide scale.

    Post edited by arcady on
  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    Genesis 2 men, with the exception of Lee, haven't really looked that good to me to me in the face or the pecs. . I think they do a much better job on the gen 2 ladies. The men's bodies otherwise look fine. Just those two areas don't work for me. Many times I've rendered a picture of a gen 2 male, and found the breasts look overdeveloped. Even with the smoothers available, if you do a muscular guy he looks too puffy for me there. I don't like a lot of guy cleavage. For some reason, this wasn't an issue with genesis, but it is for me with gen 2. Extra breast geometry?

    The general DAZ philosophy seems to be that boobs make everything better. I expect to see NGM for Gianni any day now.
    ...on the flip side, I want for NPMs for Josie.

  • FistyFisty Posts: 3,416
    edited December 1969

    On her own I don't think Mei Lin is very pretty.. she's lacking the distinctiveness that gives each sub-set of "Asian" their own beauty and individuality as a group (if that makes any sense.. it does in my head at least, but dunno if I wrote it right to get it across) Lee is fantastic, but fairly limiting.. hard to morph to look like anything other than who he is. Mei Lin is pretty much a blank slate and I appreciate that.

  • arcadyarcady Posts: 340
    edited October 2014

    A render test of the Mei-Lin characters, lined up - in the same post, hair, outfit.

    Each in their default texture.

    I got the pro bundle, but have not bought Saki.

    MeiLin_test.jpg
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    Post edited by arcady on
  • FistyFisty Posts: 3,416
    edited December 1969

    ppssttt - I bet they'd all look better with real lights ;)

  • caravellecaravelle Posts: 2,455
    edited December 1969

    Novica said:
    (Jumps on Fisty's side of the rope)
    Tug harder- I like minimal/natural looking options in addition to makeup. :)
    Fully agreed! Heavy makeup may be useful for some contemporary renders, but anything 'historical' (in the widest sense) becomes a bit ridiculous with colourful makeup. I appreciate a choice of eyelashes (like the wonderful Danika or Logan eyelashes by FW) and soft eyeliner in natural colour very much.
  • ArtiniArtini Posts: 9,455
    edited December 1969

    Mei Lin dressed up in casual clothes.
    Daz Studio render 1920x1080

    Mei28pic01.jpg
    1920 x 1080 - 667K
  • RCDescheneRCDeschene Posts: 2,800
    edited October 2014

    Has anyone else noticed that FWArt's Mayuree for Mei Lin 6 looks ironically like his Lin for Aiko 6?

    Lin_Comparison.jpg
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    07-fwf-mayuree-hd-for-mei-lin-6-high-definition-youthful-asian-female-character-daz3d[1].jpg
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    Post edited by RCDeschene on
  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Okay, having messed around with Mei-Lin default I'm going to say, I like the figures shape, but do not care fore her mats or her makeup options. The lipstick in particular seems distracting- and I don't mind makeup on figures, but somehow it seems odd-looking to me.

    I do like the figure with other mats but the default ones so far... Don't really resonate with me.

  • BarubaryBarubary Posts: 1,211
    edited December 1969

    Fisty said:
    Average height for an American woman (at least last time I checked like 20 years ago, it may be an inch taller now) was 5'6", Mei Lin is 5'5".. a bit tall for an Asian that's not a young adult Korean, but not tall for an American of any decent. The amazing woman at Daz that sculpted Mei Lin's morph is an Asian American with a fairly thick accent, pretty sure she's from Korea, mid 20s, and way taller than 5'5".

    I have to admit that I didn't go far beyond Wikipedia for this so the reliability is, of course, limited, but they do list several average heights for US women which are usually around 5'4 1/2. That's what I based my statement on, but I still should have noted that even if she is taller, she is only very slightly taller. Than an American that is. As for Asian heights, there is no general 'Asian" category but they got 4'11 1/2 for Philippine women, 5'3 for South Korean ones, 5'2 for Japanese, 5'0 for Indian and around 5'3 for Chinese women.

    It's not like that's a catastrophic difference or that it really matters all that much, but I still find it weird that they came up with an 'Asian' character that doesn't really seem to fit the stereotype. I mean image they had modeled Gianni "[...]if you like big muscles and gorgeous men then Gianni 6 is the character for you." after me. Wouldn't have made much sense and people wouldn't be able to use him as a generic muscly barbarian kind of guy.

    I'm assuming though, the reason that Mei Lin looks the way she does is because she still needs to be able to wear G2f clothing and G2f clothing distorts kind of terribly when you use more extreme morphs. Which also would explain why Josie had to be more a giant toon than a teen character. Although that in turn would call into question the usability of a figure you can morph but shouldn't if you wanna still use clothes.

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