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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
~ looking good here ~
~ Thanks very Kindly _ _
Portrait of an Airship
Lighting elements include distance, bulb, spot (light cone), tube, aura and HDRI.
Other processes include Carrara clouds, text, blur, and the GMIC plugin.
The ship model is the A.S. Nocturne by Ravnheart. The city is Organodron, an OBJ freebie.
No postwork.
Dammit! This is going to be another one of those "Impossible to Judge" challenges, isn't it?!!! Argh!
Great art, all!
I guess if you follow the wacky modeling thread you'd have an idea of my next render..
Modelled the Lifesaver tower, along with 2 way radio antenna, solar panels, towel and a couple of folded flags a surfboard
and also a rescue boat with a wacky outboard motor!
also modelled the jetty and the terrain and also a modelled a new body shell for the buggy here at Dazand made it RH drive .. also used DZFire's seagulls. An infinite plane for the ocean
Before the Swell
Sci Fi Funk - Carousel has plenty of drama !
UB - gorgeous render !
Dart - yes voting will be difficult again !!!!!
Stezza - absolutely stunning, love your modelling as well !!
wow, that's a wow from me, perfect lighting and tonal/colour range. The clouds really do add amazing atmopsheric haze
thanks Sci Fi Funk _ :) I think the idea came from a discussion with a fellow called Brian (RIP unfortunately) - you may remember him - he had the wizard hat on his head as a avatarlogo and his favourite expression was RTFM .... He was a photographer among other things
thats a classic - great sense of humour, use of focus - and narrative :) The best combination - really like the untextured masked one as well
nice haze - it really does make a difference to the scene ! maybe a bulb or two with a radial light effect would zap it up further??? not sure
Thanks Bunyip and HW, for the comments on the airship. Very much appreciated.
I notice that a few arrtists are not posting their images at full size within their posts. Here are some quick instructions:
First, upload your image and write some text. When finished, post the comment. Then go back to your image under the post, right click it, and select "copy link location."
Reopen your text box to edit (little gear in upper right corner) and place your cursor in the text box where you want the image to appear. Then, in the editing bar, select (left click) the little box labled "image" (kind of looks like a little picture). Right click and paste in the link to your render under "URL." Be sure to set the width to no more than 800 pixels (forum rule). If you want to have people also see the full sized image, go to the very top of the image properties box, and select "Link." Paste your link info there as well, under "URL." Do not change the "target." People can then click on the image and have it expand to full size. When you are done, click "OK."
Feel free to ask questions. It really helps to have full size images, especially in the voting phase.
@Headwax - Many thanks.
@UnifiedBrain - Thanks I was struggling with loading the full size pic - I will follow these instructions for the entry thread.
As the theme is about light, I've decided to experiment with reflection, transparency, refraction and caustics.
I've never used caustics before so this is new to me.
Let's talk first about caustics, I'll come to the scene construction in another post.
After several tries and error, I came to the following settings:
The main parameter here is the filter size. if it's too small, you get a lumpy effect. If it's to big, the effect is so diffused you don't notice it. Also, the size of the filter is related to render time. The bigger the size, the longer it takes.
Here is the render without caustics:
The caustics pass:
The final image:
You need see the images full size to really see the effect. It's not obvious (except on the windshield), but it's definitely there.
From a physical point of view, index of refraction should influence Caustics on reflection, but I couldn't see it. But it definitely does on transparency.
The scene:
Credits:
The sky car is Skyrider from Daz original:
The pilot suit mesh is from Epsilon for M4 from lourdes heavily retextured. It uses Phong Tessallation plugin to gain volume.
Main shader source is Vinyl padded 001 from 3DTextures
The wall behind is a plane textured with Metal plate 018 from 3D texture. It also uses Phong Tessallation to gain volume.
The door on the wall is a cutout with texture Sci fi door 001 also by 3DTextures
HDRI ligthing is from Quarry 01 in HdriHaven.com
Scene is lit by an HDR Dome ( with sky only set). No ambient light.
Complete scene looks like that:
Philemo did you delete some upload thumbs?
Because while you may see the first 3 linked images in your previous post because they are cached we cannot
I'm afraid I did
Should be corrected by now
These images don't have any transparency applied to the object's shader, only reflection and IOR and as you can see if intensity is set higher than the offered 1000 you can definitely see something in the caustic pass...
Caustic pass...
Nice image. Thank you. I didn't dare trying that high. I'll remember it.
ITOH, I didn't say it didn't apply to reflection, just that IOR didn't influence caustics on reflection.
Thanks Phil, c'est quoi ITOH? Itou???
Above image with Caustics on for comparision...
Better view of the Caustic pass run at 10,000
skycar is lookin brand new
rendering caustics in a pass, didnt know carrara could do that.
hey :) great to see you enter the fray - love the caustics! one thing to try is to eg make plane highly reflective, light that up and then turn on caustics in render room and turn off reflections
very interesting
looking wonderfully organic - great idea to seperate the caustics render pass so you can see what is happening
Thought I would give a challenge a try. Just working on a simple scene lit by one light to show off the IDL. Still plan to add more stuff in there to make it interesting. Everything is Cararra native except the wood texture.
Simp,e is good, lets us see what subtke chnages in lighting make. Looks terrific all ready :)
Sorry about the typos .... ipads fault
wowww just noticed the prizes.