UltraScenery - new territory [Commercial]
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Oh, I didn't see the question last night...
I use both of the items mentioned by Dawnblade. I've had the most luck with SickleYield's Rigged Waters. I believe there are four packages of those.
It can be really frustrating though because so many things can go wrong. The angle of the splash, the materials, the scale, the seam where the ripple meets the surface,,. One little thing can make it look like puke.
The materials are the most frustrating; you would think that you could just use the same material as the water, but that often doesn't look right either.
Thanks ... I'll pop them in my wishlist for future purchase. The one from Sickleyield even has ducks in the promo :)
When all else fails.. The "Nudge" function in Photoshop can make decent ripples too.
Thanks for spotting that. An update to fix it has been submitted.
awesome. I don't have photoshop, but maybe Paint Shop Pro has it.
I would be surprised if Paint Shop didn't.
Duplicate the image to a second layer, use the "Nudge" or deformation tool to create the ripple. Then set the transparency on the top level to the desired visibility. It takes a bit of practice, but works like a charm once you get the hang of it.
The last suggestion I can make is to find an image (or make one) that has choppy water in it that's about the same color composition. You can use the Spot Mask tool to air brush the ripples. If you do this on a new layer, then you can control the transparency to create a seamless transition.
As you can see, this is a task I've experimented with a lot.
Thanks back at ya.. I certainly wouldn't have spotted it in a daytime scene.
Finally have this script and add-ons firing on all cylingers. So nice. So very nice!
Ah, @Greybro, is that her boyfriend? Or is her dog going to be munchies?
Great storytelling!
Ah, I could see how you took that from it. Actually, that's the female Creech. She's a little more slender than the male.
Have an update sitting in DIM. Curious to know if anyone knows what it updates.
It's supposed to fix the translucency issue but the glossy/ reflective boardwalk issue is still there even after the update.
The update is for the US base not for Features Volume 3. Thus the question for Howie.
I thought the update was for Features Volume 3. So sorry about that.
The new update is just some bug fixes and code changes for an upcoming accelerator update that brings the accelerator's output more inline with the script version's - adding some ecology functionality that was inadvertently left out (things like layer masks and vertical offset that aren't actually used in many ecologies yet)
Thank you for the information. The last update in DIM wasn't an update, but a DS error or something. I wanted to make sure it was truly from you.
So would layer masks enable the ability to place ultrascatter objects more accurately on ultrascenery terrains? What will vertical offset do?
The updates that fix the boardwalk issue are still in QA - they haven't been released yet.
Real Life has been keeping me a little occupied, but I finally found a few minutes to rub together. Must have rubbed those minutes too hard because they started a FIRE!
WIP - The Forest Fire
(Not meant as a scene of horror, but rather a fact of Nature that has beneficial effects to the forest biosphere down the road.)
Wow, that looks real. What did you use for your fire?
Ditto. That looks awesome Gogger.
Wow very Nice work Gogger. Put a Dragon breatning fire down on to the forest be a nice Mythical theme
Thanks everyone. I used KindredArts Iray Fireworx for the flames. Had to scale them up to about 300% and rotate until I got a good angle on the geometry, but was pleased with the results - and the reflections on the water - HOO-YEAH! I'm a big fan of KindredArts' stuff so this was just another example of why.
Wow, Gogger, that looks really good!
I followed your llink to Iray Fireworx and surprise surprise I already bought it! Yet another thing I've never had out of it's box. Have you got any more of those rubbing-minutes going spare?
Has DAZ fixed all the downloads for the US upgrade and Accelerator? I just downloaded the zip file and most of the folders are dated 3/31/21. But the script files in the main UltraScenery folder are all dated 2/25/2020.
OMG!! Something else I already own. Your image is totally awesome, Gogger, and now I can play with fire, too.
I'm going to do another Forest Fire render, but using Pyromantix - Volumetric Flames by DimensionTheory this time. (I'm currently waiting for a different render set up to play itself out - I usually render anywhere from 5 to 25 variations of a scene before I am satisfied. Good thing I have so much fun exploring a scene!)
After a company goes out of business or moves to another place, "What's Left Behind".