Thank you, yes underwater is possibly one of the most difficult effects to achieve for me, not having spent a lot of time underwater. Likewise, deep space is also difficult, having spent no time in deep space.
Oh here's a new tutorial, a sequel to the last one.
Now due to there not being enough hours in the day, I'm going to dive in and explain that this next tutorial is part of a series. Since I have received a few requests to cover landscaping in detail, that's what I'll try and do. But due to the "in detail" part of these requests I'm going to break the topic up into chunks. I hope you will find these chunks to be manageable chunks and if not, please feel free to provide feedback.
The video's use content from an up and coming project that Horo and I have been working on - just in case you are curious where these scenes are coming from. The product itself is not necessary for understanding. It's just that making these video's takes so long, I like to use the opportunity to try and get some kind of return on our time and besides, we really need DAZ 3D to see Bryce is capable of selling content. That's my rational. Don't feel you have to agree with it.
Comments
Trick stuff...
Bryce 7.1 Pro Experiments - Hyper Surface Scattering - by David Brinnen
Bryce 7.1 Pro Experiments - Lighting Interiors - by David Brinnen
Bryce 7.1 Pro Experiments - Lighting Interiors 2 - by David Brinnen
Bryce 7.1 Pro Experiments - Lighting Interiors 3 - by David Brinnen
Bit of an advert for the EWL and a short tutorial combined - by David Brinnen
Bryce 7.1 Pro Advanced - rendering inside photographs - by David Brinnen
Bryce 7.1 Pro Advanced - converting procedural textures into image maps 1 - by David Brinnen
Bryce 7.1 Pro Advanced - converting procedural textures into image maps 2 - by David Brinnen
Bryce 7.1 Pro Advanced - converting procedural textures into image maps 3 - by David Brinnen
This experiment...
Bryce 7.1 Pro Experiments - Export a tree as a terrain mesh - by David Brinnen
Inspired this idea...
Bryce 10 minute scene - Grass Tree Recipe - a tutorial by David Brinnen
Number 128 has just been added... a significant number for those of us who grew up with early computers.
Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
Bryce still life project - "capsules" - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce 'Nuts and Bolts' - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse "light beam" effect - a 15 minute tutorial by David Brinnen
Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
Bryce "Nuts and Bolts" - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or "God rays" effect - a 25 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - TA RGB response - a 15 minute tutorial by David Brinnen
Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen
Bryce 30 minute project - using Spherical Mapper to remap from HDRI backdrop onto 2D surfaces - a video by David Brinnen
Bryce 5 minute project - rendering a simple grey scene - a tutorial by David Brinnen
Bryce 15 minute scene - underwater city effect - a tutorial by David Brinnen
Bryce 10 minute scene - underwater city effect - made even more underwatery - by David Brinnen
Bryce 25 minute lighting project - advanced underwater effects - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - material lab channels - an overview by David Brinnen
Using Photoshop or HDRShop to use Masks - Appendix to "making and using masks" - by Horo Wernli
Bryce 15 minute material project - optical illusion moving spots - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - masking and using masks - a 20 minute tutorial by David Brinnen
Bryce 10 minute skylab project - basic sunset effect - a tutorial by David Brinnen
Bryce 25 minute skylab project - adding volume clouds to basic sunset effect - by David Brinnen
Bryce 10 minute skylab project - sunset effect, with clouds and put in a scene - by David Brinnen
Bryce 15 minute lighting project - low pressure sodium lights on a foggy night - by David Brinnen
Bryce 25 minute scene project - wings3D to render to postworks - a video by David Brinnen
Bryce 10 minute project - Wings3D text to Bryce - a tutorial by David Brinnen
Bryce 25 minute scene - anisotropic reflection in a landscape - a tutorial by David Brinnen
Bryce 15 minute scene - using the Spherical Mapper to reduce render time - by David Brinnen
Bryce 10 minute animation project - Kaleidoscope effect - a tutorial by David Brinnen
Bryce 5 minute problem - how to prevent your boat from getting waterlogged? - by David Brinnen
Bryce undocumented feature - the sea foam Easter egg - by David Brinnen
Bryce 15 minute scene - nice light setup using premium rendering - a tutorial by David Brinnen
Bryce 30 minute project - curvature filtering and lighting setups - a tutorial by David Brinnen
Bryce 10 minute project - glowing light emitter object material - a tutorial by David Brinnen
10 minute Wings3D project - making something to import into Bryce - a tutorial by David Brinnen
Bryce 10 minute render project - combine two renders with a mask in PSP8 - by David Brinnen
4 minute Wings 3D project - a quick look at Shell Extrude - a tutorial by David Brinnen
Bryce 30 minute lighting project - obscure lighting experiment - a video by David Brinnen
Bryce 5 minute lighting project - how to set up "obscure" lighting - a tutorial by David Brinnen
Bryce 10 minute lighting project - converting a scene to obscure lighting - a tutorial by David Brinnen
Bryce 10 minute scene project - lighting Eireann.sg's Wings 3D cube - a tutorial by David Brinnen
Bryce 5 minute scene - obscure glows - a tutorial by David Brinnen
Bryce 15 minute scene project - how to set up multiple glowing objects - by David Brinnen
Bryce 15 minute lighting project - specular obscure lighting theory - a video by David Brinnen
Bryce 30 minute project - setting up DS skin textures - initial attempt - by David Brinnen
Bryce 10 minute project - setting up DS skin textures - continued - by David Brinnen
Bryce 5 minute project - setting up DS skin textures - continued to cel effect - by David Brinnen
Bryce 20 minute lighting project - another obscure lighting experiment - a video by David Brinnen
Bryce "Nuts and Bolts" - Render option Reflection Correction - a 10 minute tutorial by David Brinnen
Bryce 15 minute project - turning the rainbow material into a bright star effect - by David Brinnen
Bryce 20 minute effect project - Exotic use of DOF - a tutorial by David Brinnen
Bryce 5 minute scene project - random inkblot generator - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - setting up the default launch state - a tutorial by David Brinnen
Bryce 20 minute beginners project - simple landscape - a tutorial by David Brinnen
Bryce 20 minute project - building a Menger Sponge - a tutorial by David Brinnen
Bryce 10 minute project - building a Menger Sponge (part 2) - a tutorial by David Brinnen
Bryce 20 minute beginners project - simple still life - a tutorial by David Brinnen
Bryce 25 minute lighting project - use sky - a tutorial by David Brinnen
Bryce 10 minute lighting project - use sky appendix - a tutorial by David Brinnen
Bryce 10 minute lighting project - crepuscular rays - a tutorial by David Brinnen
Bryce 5 minute effect project - fluorescent electron edge - a tutorial by David Brinnen
Bryce "TCB" - obscure lighting - a five minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - a useful copy and paste trick - a tutorial by David Brinnen
Bryce 10 minute material project - grey rock with some cracks - a tutorial by David Brinnen
Bryce 25 minutes on landscape lighting basics - working with legacy skies - by David Brinnen
Bryce 20 minute effect project - frost displacement experiment - a tutorial by David Brinnen
Bryce 15 minute scene - simple terrain under advanced lighting - a tutorial by David Brinnen
Bryce 10 minute scene project - abstract space HDRI backdrop - a tutorial by David Brinnen
Bryce 5 minute scene - recursive abstract HDRI backdrops - a tutorial by David Brinnen
Bryce 5 minute scene - recursive abstract HDRI backdrops 2 - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - a 5 minute video on obscure AA topics - by David Brinnen
Bryce "Nuts and Bolts" - breaking down lighting, diffuse, ambient, specular and... by David Brinnen
Bryce "Nuts and Bolts" - multi-replicate - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - multi-replicate 2 - a tutorial by David Brinnen
Bryce 10 minute scene - abstract glowing line effect - a tutorial by David Brinnen
Bryce 15 minute lighting project - variations for multi-replicate 2 - a tutorial by David Brinnen
Using the Ivy Generator - a tutorial by David Brinnen
Using the Ivy Generator 2 - using flip normals - wire sculpture effect - by David Brinnen
Bryce 25 minute talk - organisation and object selection - a tutorial by David Brinnen
Bryce 15 minute scene - quick and dirty photorealism - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - large address aware - a short video by David Brinnen
Bryce 10 minute talk - convert to mesh and mesh object export basics - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - Lens Flare - a tutorial by David Brinnen
Bryce 10 minute scene - Woven Cube - a tutorial by David Brinnen
Bryce 25 minute scene - Woven Cube 2 - a tutorial by David Brinnen
Bryce "Nuts And Bolts" - Rendering Efficiency - a tutorial by David Brinnen
Bryce 7.1 Pro Experiments - Obscure Gel Lights - by David Brinnen
Bryce 7.1 Pro Experiments - Lighting Interiors - by David Brinnen
Bryce 7.1 Pro Experiments - Lighting Interiors 2 - by David Brinnen
Bryce 7.1 Pro Experiments - Lighting Interiors 3 - by David Brinnen
Bryce "Nuts and Bolts" - Maximum Ray Depth - a tutorial by David Brinnen
Bit of an advert for the EWL and a short tutorial combined - by David Brinnen
Bryce 7.1 Pro Advanced - rendering inside photographs - by David Brinnen
Bryce 7.1 Pro Advanced - converting procedural textures into image maps 1 - by David Brinnen
Bryce 7.1 Pro Advanced - converting procedural textures into image maps 2 - by David Brinnen
Bryce 7.1 Pro Advanced - converting procedural textures into image maps 3 - by David Brinnen
Bryce 7.1 Pro Experiments - Export a tree as a terrain mesh - by David Brinnen
Bryce 10 minute scene - Grass Tree Recipe - a tutorial by David Brinnen
Bryce 15 minute project - Blending HDRI and Render - a tutorial by David Brinnen
A new tutorial from Horo Bryce 7.1 Pro tutorial - Obscure Lighting for Indoors - by Horo
Bryce 7.1 Pro Experiments - Exporting a scene as a heightmap - by David Brinnen
Bryce 7.1 Pro Advanced - Curvature filtering fix for terrains - by David Brinnen
Some tutorials for the Spherical Mapper.
Bit of an advert for the Spherical Mapper and a short tutorial combined - by David Brinnen
Bryce 7.1 Pro Advanced - Setup for SM texture capture cubic - by David Brinnen
Bryce 7.1 Pro Advanced - Setup for SM texture capture cubic appendix - by David Brinnen
Bryce 7.1 Pro Advanced - Using the texture capture cubic setup example - by David Brinnen
Bryce 7.1 Pro tutorial - Saving and Exporting Bryce Trees - by Horo
Bryce 7.1 Pro Advanced - Using the texture capture cubic setup with SC - by David Brinnen
A way to get good results similar to the advanced scene above, but aimed more at novice to intermediate level users.
Bryce 10 minute project - put a photo in the sky and improve your lighting - by David Brinnen
I love this watery effect.:)
I love this watery effect.:)
Thank you, yes underwater is possibly one of the most difficult effects to achieve for me, not having spent a lot of time underwater. Likewise, deep space is also difficult, having spent no time in deep space.
Oh here's a new tutorial, a sequel to the last one.
Bryce 20 minute project - put a photo in the sky and improve your lighting 2 - by David Brinnen
RTR environments a short advert - by David Brinnen
Another five tutorials...
Bryce Basics - Composition part 1: How big is that thing? - by David Brinnen
Bryce Basics - Composition part 2: Really how big is that thing? - by David Brinnen
Bryce Basics - Composition part 3: Is that thing big? - by David Brinnen
Part 4 has two versions, 4 for experts and 4 b focusing more "on topic" for the basics for beginners.
Bryce Basics - Composition part 4: Is that thing really big? - by David Brinnen
Bryce Basics - Composition part 4b: Another version why? - by David Brinnen
Bryce Made Easy - Star burst space cloud effect - by David Brinnen
Blue glass - advanced? Turns out, there's more to this effect than you might think.
Bryce 7.1 Pro Advanced - Blue glass Stanford Dragon - by David Brinnen
Very nice! :)
Thank you. Here's another.
Bryce Made Easy - SFX spaceship thrust - by David Brinnen
Bryce Made Easy - Abstract recipe 1 - by David Brinnen
Bryce Experiments - Metallicity and Specular Halo - by David Brinnen
Bryce Made Easy - Abstract recipe 2 - by David Brinnen
A new recipe. First two images are from recipe 1 the final image is recipe 2.
Now due to there not being enough hours in the day, I'm going to dive in and explain that this next tutorial is part of a series. Since I have received a few requests to cover landscaping in detail, that's what I'll try and do. But due to the "in detail" part of these requests I'm going to break the topic up into chunks. I hope you will find these chunks to be manageable chunks and if not, please feel free to provide feedback.
The video's use content from an up and coming project that Horo and I have been working on - just in case you are curious where these scenes are coming from. The product itself is not necessary for understanding. It's just that making these video's takes so long, I like to use the opportunity to try and get some kind of return on our time and besides, we really need DAZ 3D to see Bryce is capable of selling content. That's my rational. Don't feel you have to agree with it.
Bryce Landscaping - The importance of lighting - by David Brinnen
A Bryce 7.1 Pro tutorial aimed at novice to intermediate level Bryce users.
Other tutorials that you may wish to consider before watching this tutorial - depending on your level of knowledge and understanding.
http://www.youtube.com/watch?v=H8xDl5K8KMs - camera control for beginners.
http://www.youtube.com/watch?v=wQpCkQk1mIY - setting up eyeline.
http://www.youtube.com/watch?v=LQDwSDFiLQs - stting up field of view.
Some additional text is included in the video, you may have to pause the video to read it.
Better viewed in HD - some of the controls in Bryce are quite fiddly and small.
For more tutorials visit http://www.bryce-tutorials.info/
The next logical step
Bryce Landscaping - The importance of lighting 2 - by David Brinnen
And adding effects. Bryce Landscaping - The importance of lighting 3 - by David Brinnen
A somewhat tricky topic...
Bryce Landscaping - Geocrafting guide - by David Brinnen
Corrections and amendments... Bryce Landscaping - The importance of lighting 2b - by David Brinnen