Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Remember what shader you went with? Dunno, converting is no rocket science, just tedious work. I figure the metal parts are the hardest to get right if using the DS standard shaders. High-gloss dielectic surfaces, not so much...although they require a nice environment to make sense.
...tedious work, that's the main part, particularly on an item with a lot of detail. The strings indeed were a major issue. At least the Library already came with 3DL materials as teh default (a separate Iray materials set was released later as was usually the case with a lot of Jack's older sets). I found it still looked good using the 3DL materials in Iray, the major difference was having to make the bulbs in the lamps emitters..
Converting from 3DL to Iray is much simpler than going in the opposite direction.
Well atleast the piano does not have a lot of controlmaps, just good solid topology, which I like a lot;) The Library, on the other hand, think I spent several days tweaking stuff. But yeah, pretty nice textures and topology there as well! (And I have my doubts that you could render it with the out of the box 3DL mats and 30 emitter cubes using UberArea light and UberEnvironment in bouncelight mode with proper sample settings in less than 2 hours...) What kinds of rendertimes are we talking about for the Library with IRay?
...I gave up at around 5 - 6 hours as there was a lot of noise due to all the emissives and ray bounces involved as I was still rendering on the CPU (a 2.8 GHz 4 core 8 thread i7) at the time with only 12 GB of memory (was still several years away form the upgrade I did when I added the Titan-X, the 6 core Xeon, and doubled the memory) so the process went into virtual memory on the HDD which was even slower due to paging. This was just a test of the full set with no characters.
As I understand the Iray shader update wasn't much better and even with a GPU, reported render times were still very long as the process often exceeded VRAM of the most cards back then (Maxwell 9xx series and a few of the early Pascal 10xx cards, none of which had more than 6 GB except the Titan series).
Made a very rough OmUberSurface conversion and loaded IBLM for a quick testrender...about 40 sec;) Took me longer to figure out the IBLM lightsettings LOL, haven't used it for a looong time. With a bit of work should look pretty descent in the right environment.
nm;)
Morning Stretch
...more car trouble...
Made for LLRAM Challenge; Valentine's Day
...is that glow from a medical cannabis facility using hydroponics that forgot to close the shades?
https://www.theguardian.com/australia-news/2022/jul/21/pink-sky-mildura-victoria-australia-medicinal-cannabis-marijuana-plant?
Hahaha, utterly bizarre! I guess we'll have to wait some more for the aliens, though...?
...F550...
Here is my pitch to the thread :)
Love it!
...that is really well done. Would make an incredible SciFi book cover or illustration.
0ff Gr1d
The guardian
This is so amazing!! I LOVE that scene and look.
Another IRay to awe conversion....24min rendertime
...very nice. What are the specs of your rig again as that is a pretty good render time .
Tks! It's a MacPro 16 core IntelXeon 48Gb RAM.
Here's a larger version with 20x20 ps and increased diff/spec bounce, still under an hour;)
...the old "cheese grater"? That was probably one of the best systems Apple/Mac ever produced.
Yeah, 32 threads can make short work of a big render job.
The digital print department at the company I used work for had one. I also remember there was someone In Australia who used to be active on the forums here who has/had a dual Xeon MacPro with 64 GB.
Still thinking of reviving my old workstation project built around dual Haswell 8 or 10 core Xeons with 128 GB of memory and ditching the idea of going with Windows11. 7 Pro has been working just fine for me and Home Edition was also pretty bullet-proof. Of course that means no Ryzen 9 as that is only W10/W11 compatible. The trick is finding an LGA2011 V3 MB with dual sockets.that isn't some no name off brand from China Needs to be either Supermicro or ASUS.
...summer days...
Hello, 3Delight people! I need your help!
I was playing around with some settings in 3DL and testing a bunch of different shaders and settings and ended up rendering some images with a fantastic "cell-shading" type of look. I liked the looks of the surfaces that I was getting so much that I saved the surface as Shader Presets and ended up saving two shader presets - one with a thin outline and one with thicker outlines. However the next day when I went to use the shader presets that I had saved they both looked VERY different from the original images that I was able to achieve. It had the same outlines but the high gloss interior with the cell-shaded "cuts" is not there.
I'm trying to recreate the look, but I can't figure out what settings caused the look I got before. Can you guys tell me what settings to use to achieve this look? It was SO WEIRD that the shader presets didn't save the glossy part. Here's the image of the look that I want to recreate:
Any help you guys can give me would be greatly appreciated. I'm still scratching my head why the shader presents didn't save all of the settings that give that look. If I can figure out how to get that look again I'd be very happy as it's perfect for combining with some of my shaders to get a comic art style that I really like the look of. If you guys know how to get this look, please let me know! I'd very much appreciate it!
Here , have a fairy :)
Hi! vrba79 posted some stuff in my tips thread, don't know if that is of any help? I know very little about NPR shading and you didn't exactly give us much information, did you:)) For example, are you using the standard renderer or scripted rendering, etc...lights...?
Did you post a picture? Or an invisible fairy?
CargoShip
Don't know what happened there at all. The comment is not even visable to me. Figured I might have broken some rule heh