Show Us Your Bryce Renders! Part 9
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Thanks Mermaid... Yes, They ended up like a colouring book type thing because I found a good black line art celtic border and coloured it in using Photoshop.
Though I do like my share of female beauties, I would not want to turn attention away from a great Bryce-work in that way . But a bit more realistic people (which would be a lot more work in DAZ Studio or Poser) would enhance the work even more!
@Dave Savage: very nice garden wall scene. And very fantastic Bryce tesselations!
@David Brinnen: Great sea and wonderful threatening sky!
@Tim Bateman: You not good enough to make tutorials regarding Bryce? No kiddin, you must be joking. I think many of us would really want to know how to make such wonderful renders as you do!
Dave - Frog poster looks very nice. The Arthurian renders are really great, the frame is definitely a good addition for this kind of artwork.
Hi Forum users,
this is my first post in here and I want to introduce myself a bit.
My name is Eve and I live in southwest Germany near the Swiss border and my first experience with Bryce was 1998 and I used it up to 2000 to reder some fantasy Islands. Really did not read any manual or looked for tutorials, just worked explorative and wondered what happend. Then came a big creative break, a time when I did not do any artwork at all. In 2013 I started again doing artwork: photography, drawings and 3d with daz studio, bryce and carrara.
So here is my first work I want to present to the forum.
This was done without any postwork. I did a second version in a comic style and a 3rd in drawing style you can see on my homepage on http://different-so-what.info/artwork/nggallery/all-galleries/into-space
Any feedback is welcome.
DiversityEve - welcome to the Bryce forums, neighbour. Cool space scene, very well done. Hope to see more from you.
@ hansmar, thank you very much, that is a nice thing to say
@ Diversityeve, that is a very nice render, nice work...and welcome to the forum
A bit busy at the moment so I don't have time to comment specifically (my apologies), but I appreciate the comments/support on my renders and am truly inspired by all the great renders being submitted. Well done, Brycers! I do have a few renders to post and then it's time to get back to the tasks at hand.
The "Yellow Brick Road" anaglyph was tough to do because the original version had lots of grass in the foreground to deal with. I moved things around a little and cropped some of the bottom off to make viewing more pleasant. The hut on the right is a little tough to look at (at least it is to me) because of the big red patch. Hopefully it's not too bad for everyone.
I think the scene with the chopping block turned out pretty well. I'm happy with that one.
Also, worked up a new animated anaglyph and some new wiggles (see my signature for the link).
Art - great anaglyphs. All work fine for me. Nice wiggles, too. I've spent the last 4 days on photographed spherical HDRI anaglyphs.
Dave- Thanks, I really like the frame, I tried a frame with a lattice in Bryce. (attached)
DiversityEve – cool space scene, welcome to the Bryce Forum
Art- awesome Anaglyphs, are you using Horo’s and David’s True 3D rendering?
Inspired by Dave’s Framed Arthurian renders I tried to add a frame to a quick setup, lit by the Golden_RegSc Hdri. I shouldn’t say quick setup, it took me almost 4 hours to set it up.
Congratulations to your success at the exhibition - though you well earned it. Who's better to promote Bryce than you with your amazing artwork at the exhibition?
Thank you Horo. I think that we are a lot here able to promote Bryce with our artwork but there's no doubt that my landscapes have win the audience success. My explanations on the software have also produce attention and two new Brycers are interested about learning the software.
Well done. You'll be hoping it leads to other things in the future.
Thank you Fishtales! Yes, this show is going to lead me to "digital events" organized by the city of Metz in October 2016. There, I can have a wider audience and teaching about bryce.
@c-ram: congratulations, C-ram. Very good work to show your work and promote
@Dave Savage: Wonderful wall render. Very realistic! And the tesselations are wonderfully bright and very well made. Great filmposter too. And the Arthur collection should go into an illustrated version of the story!
@David Brinnen: Fantastic recreations of Vivien's photos
@vivien: what a funny 'garden'; colourful indeed.
@mermaid010: Very nice way to use your spikey thingeys.
I made something simple, just a landscape with a volumetric sky. The special part is in the texture of the hills, which is made by using two, slightly different size - and with more or less noise - , versions of the same terrain, giving one a normal texture and the other one a volumetric, which leads to the way the purple 'heather' mixes with the green field. I will probably continue to work with this set-up.
Name: The moors.
@ C-ram, congrats on the exhibition, it looked like it would have been a lot of fun .....well done
all of the new renders look great also ....nice work from everyone!
I was experimenting with a spherical HDRI panorama anaglyph light probe. It does work if you do it right, even tone-mapped as a QTVR or Flash panorama. Here, I set a Gremlin, a bird, a Toon Alien, a mosquito, a ribcage, a terrain (my sig) and a mirror ball into the scene and rendered. The 3D backdrop fools the eye that the objects are nearer and farther away. Actually, they are quite close together. A Hyper-Texture sandwich disk was used for shadow capture. Light is from the anaglyph HDRI only; quality 32, 33% soft IBL shadows, premium with 16 rpp in 6 minutes.
Cram- Congratulations, beautiful work, thanks for sharing the pictures with us. I wish I was there.
Hansmar - thanks. I really like the Moors
Horo - the HDRI panorama anaglyph only works for me if I move away from the screen. Nice work.
@Horo: Even if I cannot see the full effect, the scene looks fun!
@mermaid010: Thank you.
A still using David’s tutorial Using IBL with Boost light and TA Gel
I like the result except for the material on the bananas, anyone with a nice mat to share, I'll appreciate it. The Fruit bowl is a freebie
DiversityEve - Welcome to the forum, very nice render, hope to see more
Mermaid - Very nice result on your framed image .....And your fruit plater is very nice , the top seems to me to have better lighting and texture than the bottom part.
C-ram - Congratulations on your exhibition. Your images are truly a great way to promote Bryce
Hansmar - Thanks. Good work on the moors
Horo - Pity I cant see the whole effect on the HDRI panorama ana. .. as the scene looks fun
Having trouble puting up my bryce renders what can I do.
What problems are you having? Click Attach a file, under the typing pane and then browse to wherever you have it on your computer, and attach it.
c-ram - Mermaid - Hansmar - Vivien - thank you. The anaglyph is a cheat and I'm surprised that it works at all.
Here a simpler render to behold. Just three stacked terrains with different materials, a haze cube, a starfield and two galaxies. The ambient light and the backdrop are from an HDRI I made from a deep space image from the Horse Head Nebula quite a while ago.
Horo - very nice render, i will have to look into stacking terrains a bit more i think
Here's another render from me, trying to put as much as detail I can with bryce. A lot of xfrog trees here using the manual cloning instance function. I must admit that I am close of reality with this one.
Render at 64 rays per pixel with 3 rays depth in true ambiance mode.