Fit Control - (Commercial)

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Comments

  • SuperdogSuperdog Posts: 765
    edited December 1969

    Zev0 said:
    Superdog said:
    I have many of my G2F characters converted to G2M using GenX2. Will this product work on those G2F characters I've converted to G2M? Or will this product only work on the original G2F figure? I much prefer using one model so that I can mix male and female characters if necessary which is why I converted G2F to G2M.

    The product is designed to pick up the figure it was originally designed for. EG if you load Genesis1, and click on Fit Control for G2F, the script will complain.

    So, the only version of Fit Control that will work is the one designed for G2M. Now, unfortunately, I can not release a Male version with breast morphs lol. However, using GenX2, you could transfer the female morphs of Fit control over to G2M.

    Thanks for your reply. It's a real shame that G2F/G2M are not compatible in this way when GenX2 does such a great job of transferring morphs between them so that the morphed characters are indistinguishable from the original figures. The workaround you suggest would take a lot of extra work sadly.

    The reason I liked Genesis was because I could create such interesting hybrids of male/female/creature figures. I moved on to Genesis because of that DAZ promotional video where the figure morphed into different characters. Then G2 came along with more detailed models which I like but the difficulties with gender morphing cross compatibility is a real step backwards in my opinion. Why would it not be possible for a G2 male figure to have breasts? Some women are flat chested (for various reasons) and in this day and age concepts of gender are a lot more fluid now. Real people come in all shapes and sizes. DAZ might be enforcing strict gender boundaries for the motive of increasing profits but it (inadvertently?) creates a conservative limitation on the type of figures that are possible. There are workarounds but these are unnecessary barriers in my opinion. If the intention of G2 is to create more realistic figures then restricting realism to increasingly out-dated concepts of gender isn't really reflective of the modern age. Hopefully DAZ will return to the more flexible approach it had with Genesis at some point.

  • StrixowlStrixowl Posts: 301
    edited December 1969

    Bought Fit Control first day out and been having all kinds of fun :-) Love it.
    Thanks again for another great product Zevo

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    My pleasure:). I got tired of clothing issues so I decided this is something that could be useful. Why send to an external app every time when we can try and fix some issues directly inside Studio :lol:

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    MelanieL said:
    Finally managed to pick these up last night - I'm pretty impressed so far. Here's a quick look at one clothing item I've always been frustrated by - can you tell which one had the Fit Control applied? (I expecty I'll be able to do better with a bit more practise, but this is so promising!)
    ETA: The waist morphs addition sounds good too, and the removal script if it can be done. Thanks so much for your great product(s) and responsiveness to comments. From a Happy Shopper... :-)

    Nice results!! That dress in particular is very fussy with different shapes lol. Specially the breast area. It was one of the dresses I used as testing because it is one of my favourites and was a challenge lol:)

    Post edited by Zev0 on
  • marblemarble Posts: 7,500
    edited December 1969

    DavidGB said:

    Given the alternative is having each set of morph data saved on the disk multiple, multiple times, once per morph per item per scene file, instead of just once per morph per item, I'll save them in the data file. and that also means they'll be in the clothes every time I load a new version, without having to createn them again each new use of the clothes.

    Basically, if you leave any morphs to be saved in a scene file, then they are taking up the same space they would be in the data folder if saved as support assets. But if you then leave them to be saved in any more scene files, you are taking multiples of that space for every extra scene file, whereas it's just the once in the data folder no matter how many scene files contain the figure with those morphs in.

    So my workflow will be:

    1) Create the Fit Control morphs in the clothing item.
    2) Go to Save Support Asset morphs and save just the morphs I will want in that item (like maybe just the breast fix and movement morphs in a bra), Not all the morphs.
    3) Delete the clothing item (which still has all the Fit Control morphs in it, so all the ones I haven't saved as support assets would still save in a scene file, wasting space).
    4) Reload clothing item, which will now always have the particular Fit Control morphs I want in it on loading, and then use.

    Having a script that deletes all Fit Control morphs not at zero will possibly be a slight timesaver (probably not much in it) on selecting the morphs to save as support asset morphs in step 2 above.

    The thing is that these are not all static morphs. There are movement morphs which will change from scene to scene. So if I save a scene I want to be able to continue moving parts of the clothing as required after I re-open it.

    This isn't an issue if you have lots of free disk space or if you produce a single scene to render and stop at that. Most of mine are like stories with 20 to 30 scenes and two or three characters per scene. Each scene follows on from the previous - like a comic book.

    I've just had my first crash in months after I hit render after loading and posing a single clothed V6. Maybe it was nothing to do with the scene size - I'll have to monitor it carefully.

  • barbultbarbult Posts: 24,244
    edited December 1969

    Zev0 said:
    We will have to test that. Maybe the solution is to just remove the Fit Control morphs that aren't being used, and they can be added in again once the script is run a second time. Maybe the new remove morphs script can be modified to cater for that. We shall see if and how to implement it if possible without breaking anything. :P We will also discuss if it is viable.
    Rather than add the Fit Control morphs to all conformed items and then offer a way to delete them from selected items, it seems more intuitive to me to have the script add the morphs ONLY to selected items. For example, if I have a character with hair, necklace, earrings, bracelet, rings, clothing and shoes, I may want the morphs only on the shirt. It would be easier to select the shirt and run the script than to track down all other items that the morphs may have been added to, in order to delete them with a second scritp. Either way, it is a great product and I'm enjoying it.
  • barbultbarbult Posts: 24,244
    edited December 1969

    marble said:
    DavidGB said:

    Given the alternative is having each set of morph data saved on the disk multiple, multiple times, once per morph per item per scene file, instead of just once per morph per item, I'll save them in the data file. and that also means they'll be in the clothes every time I load a new version, without having to createn them again each new use of the clothes.

    Basically, if you leave any morphs to be saved in a scene file, then they are taking up the same space they would be in the data folder if saved as support assets. But if you then leave them to be saved in any more scene files, you are taking multiples of that space for every extra scene file, whereas it's just the once in the data folder no matter how many scene files contain the figure with those morphs in.

    So my workflow will be:

    1) Create the Fit Control morphs in the clothing item.
    2) Go to Save Support Asset morphs and save just the morphs I will want in that item (like maybe just the breast fix and movement morphs in a bra), Not all the morphs.
    3) Delete the clothing item (which still has all the Fit Control morphs in it, so all the ones I haven't saved as support assets would still save in a scene file, wasting space).
    4) Reload clothing item, which will now always have the particular Fit Control morphs I want in it on loading, and then use.

    Having a script that deletes all Fit Control morphs not at zero will possibly be a slight timesaver (probably not much in it) on selecting the morphs to save as support asset morphs in step 2 above.

    The thing is that these are not all static morphs. There are movement morphs which will change from scene to scene. So if I save a scene I want to be able to continue moving parts of the clothing as required after I re-open it.

    This isn't an issue if you have lots of free disk space or if you produce a single scene to render and stop at that. Most of mine are like stories with 20 to 30 scenes and two or three characters per scene. Each scene follows on from the previous - like a comic book.

    I've just had my first crash in months after I hit render after loading and posing a single clothed V6. Maybe it was nothing to do with the scene size - I'll have to monitor it carefully.
    DavidGB's workflow is working well for me (Thanks DavidGB!). Saving the morphs in the data folder for the clothing item doesn't make them static. You can still adjust them individually each time you add the item to a scene.

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    barbult said:
    Zev0 said:
    We will have to test that. Maybe the solution is to just remove the Fit Control morphs that aren't being used, and they can be added in again once the script is run a second time. Maybe the new remove morphs script can be modified to cater for that. We shall see if and how to implement it if possible without breaking anything. :P We will also discuss if it is viable.
    Rather than add the Fit Control morphs to all conformed items and then offer a way to delete them from selected items, it seems more intuitive to me to have the script add the morphs ONLY to selected items. For example, if I have a character with hair, necklace, earrings, bracelet, rings, clothing and shoes, I may want the morphs only on the shirt. It would be easier to select the shirt and run the script than to track down all other items that the morphs may have been added to, in order to delete them with a second scritp. Either way, it is a great product and I'm enjoying it.

    Lol we actually had it that way where it only applied to the selected item. For some reason we changed it. I know we had a good reason why. :P
    We will have a meeting to discuss all points brought up.

  • UthgardUthgard Posts: 863
    edited December 1969

    Hmmm... The promo for "Fit Control" says it's discounted by 40%, but in the store and in the cart it's only at 30%. Should I bring this up to sales support?

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Hmmm. It was discounted at 40% over the weekend. Bring it up and see what they say. If that special is over then indeed the image must be altered or removed.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    We have sent a query

  • marblemarble Posts: 7,500
    edited December 1969

    I didn't check at the time. I've just had a look at the order but they don't itemise the discount percentages so, if there is a variety of items on the order, it is difficult to say which item carried which discount.

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    marble said:
    I didn't check at the time. I've just had a look at the order but they don't itemise the discount percentages so, if there is a variety of items on the order, it is difficult to say which item carried which discount.
    I bought it by itself (and it is an EXCELLENT tool!), and it was definitely 40% off at the time, so it worked at some point.

    -- Morgan

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Ok guys we had the discussion regarding the scripts. The main script cannot be altered. It will break the product in a lot of ways. Instead, we have included a delete unused script. So before saving scene you would run this on each selected item you wish, and all morphs with no value on that particular item would be removed. Then when opening scene again, you will only see the morphs with values populated, and if you wish to add the other morphs again, you just hit the main script. The zero morphs script shall remain as that is still useful. I will upload this soon here in the threads for those who want to use it now instead of waiting for the official update. Thanks for the feedback:)

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  • marblemarble Posts: 7,500
    edited December 1969

    Seems reasonable, Zev. Thanks.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Discount should be fixed now

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Thx chohole :lol:

  • Ashfire45Ashfire45 Posts: 126
    edited December 1969

    I see other people getting fantastic results, so I'm still glad I bought the product - but trying to use it on what's essentially Callie 6's default breast shape with some minor tweaks, I can't get the results looking as beautiful as everyone else has got them!

    Can anyone recommend some settings to use? Currently, what I'm getting iiiiis...

    MelanieL's example was fantastic! It stopped the cloth from making the breasts look large and unnatural and completely smoothed things out, can anyone help me out with settings to try/ ^^

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  • Zev0Zev0 Posts: 7,089
    edited December 1969

    What clothing item is that?

  • Ashfire45Ashfire45 Posts: 126
    edited December 1969

    Zev0 said:
    What clothing item is that?

    NUMBER ONE: BWC Sexy Sporty which for some reason I can't find on the store

    NUMBER TWO: http://www.daz3d.com/piratess-for-genesis-2-females

    NUMBER THREE; http://www.daz3d.com/ladybug-outfit-for-genesis-2-female-s

    The majority of my content unfortunately ends up like the examples, which aren't bad, but what people have posted here is certainly what I'm looking for and expected! So the problem is either the Callie 6 figure or the settings I use, but I can't get the breasts looking natural!

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Can you post your morph settings so I can cross reference?

    Post edited by Zev0 on
  • Ashfire45Ashfire45 Posts: 126
    edited December 1969

    Zev0 said:
    Can you post your morph settings so I can cross reference?

    The settings are there in the screen caps at the right hand side! ^^

    If it's Callie's settings you meant, just add natural: 0.19 to her default figure's breasts!

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    LOL ooooo....I didn't maximize lol. Was just looking at the chest. My bad :P

    Post edited by Zev0 on
  • wizwiz Posts: 1,100
    edited December 1969

    Zev0 said:
    The scripts can be found here.

    People\Genesis\Clothing\Fit Control
    People\Genesis 2 Female\Clothing\Fit Control

    It is the blue Plus sign.


    Easier just to type "fit control" into the search. Same way I usually deal with "Growing Up", lol.

    Now, if you had just made the icons different for Genesis and G2F, so we wouldn't have to hover around the two to find out which is which.

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    I think I can accomodate for that.

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    edited

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Ashfire45 said:
    I see other people getting fantastic results, so I'm still glad I bought the product - but trying to use it on what's essentially Callie 6's default breast shape with some minor tweaks, I can't get the results looking as beautiful as everyone else has got them!

    Can anyone recommend some settings to use? Currently, what I'm getting iiiiis...

    MelanieL's example was fantastic! It stopped the cloth from making the breasts look large and unnatural and completely smoothed things out, can anyone help me out with settings to try/ ^^

    I don't have the other outfits but here are my settings for the Ladybug top. Also increase the smoothing to 3 or higher. It's default is 1 which is pretty low for nice smoothing results. Hope this helps. Oh Center UpDown 1 in my example is the normal Centre UpDown. The one you see is the updated version I am working on.

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  • Zev0Zev0 Posts: 7,089
    edited May 2015

    edited

    Post edited by Zev0 on
  • barbultbarbult Posts: 24,244
    edited December 1969

    Zev0 said:
    Here are the new scripts. Before copying over please delete the existing ones (and icon files) located in the people folder. Thanks.

    https://www.dropbox.com/s/q0y3enrkh0lcx5r/Content.zip?dl=0

    I updated and it seemed to work well, until I accidentally zeroed and deleted the Fit Control morphs from Genesis 2 Female herself. After that, when I tried to reapply the Fit Control morphs, the script seemed to hang forever. I had to terminate DS from the task manager.
  • Zev0Zev0 Posts: 7,089
    edited May 2015

    The "delete unused" morphs script can not delete or remove any morphs from the figure itself. You will be prompted with a "please select a follower and try again" message.

    Post edited by Zev0 on
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