Celebrity Look-a-Likes for 3D figures Part 2
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Scoops Ahoy ?
Served today by Robin and Steve
A new Michelle Dockery.
Picked this up - unfortunately suffers from the same issues that plague a lot of these 'celebrity' morphs - the eye area gets virtually destroyed (eyelids stick out far to much, gaps between eyelids and eyeball, lacrimals far too big/small and/or gap between lacrimal and eyeball - and don't get me started on oval irises...smh) and the base mesh is a jagged mess, relying on subdivision to hide issues. It can all be fixed with a custom morph and rerigging to shape but it takes sooo long.
I spend enormous amounts of time on my characters' eye area - to realistically reshape or to destroy it, it's for others to decide. I do always make close-up promos from different angles. And sometimes it's necessary for the base mesh to appear 'jagged' to achieve a certain look. Anyways, thanks for your feedback. I still consider myself a newbie and have a lot to learn and experiment on.
She looks gorgeous to me, and I left a lovely review on Rendo
You have a knack for identifying and bringing out in the morph the characteristics that make your characters so recognisable - so that's a good start. I think just a bit of attention to the base mesh and that will put you a level above many other content creators out there. I believe Zbrush (and most sculpting programs) have a relax brush or equivalent that will smooth vertices whilst maintaining the overall shape which should help.
I'll keep buying and I look forward to your next creations.
Edit: Re-reading my original post I can see that it might be considered curt. Not my intention - thank you for taking it as constructive criticism.
I am actually very grateful for this critique. You pointed to the very things I need to work on! I come from the clay sculpting background, and maintaining smooth topology is my weak spot which I try to get rid of.
I really wish Sangriart could sell her characters in HD, without having to drop those amazing likeness factors to meet daz3d.com vendor guidance.
https://www.daz3d.com/harper-hd-for-genesis-8-female
Dunno if this has been discussed but she looks like margot robbie. However, often I get the character and find it looks different to the promo when I get my amatuer hands on it. Anyone tried this one?
Kristen Stewart: https://www.renderosity.com/mod/bcs/reese-for-genesis-8-female/143674/
And mostdigital just released a sailor suit.
What a professional way to handle feedback. Sangriart is hands down the best out there when it comes to celebrity lookalikes, and seeing stuff like this makes me wish all artists could handle feedback as well.
Probably Lea Thompson: https://www.renderosity.com/mod/bcs/krashwerks-leanne-for-genesis-8-female/143736/
Love your work Sangriart! Your likenesses go beyond matching the photos, it captures some of the spirit of the people you portray.
I am going here for a Minka Kelly look a like, just finished detailing the face.
Ooh, I want this when you're done!
Holy snickerdoodle, take my money!
The skin detail looks fantastic. It might be the lighting but it appears either the lacrymals are too far back or the medial canthi too far forward? Looking at photo references, the axial size of the structure doesn't look quite so pronounced - but again, might be the lighting. But to mirror the sentiment of others - when can I give you my money??
Good observation, I need to reshape a bit the lacrimal, i want to give them some more definition and of course there is no material set on them yet!
I am working on them as we speak. I used 8k maps, there is not much different in 4k or 8k, the specular works better with 8k maps, but not much. I sculpted the pores all by hand front face is single pore by single pore. Took me around 15 hours lol.
Just a quick render, the lacrimals are now less far back. I still need to redo the eyebrows. But thats for another day this week.
Another thing is that Minka's upper lip is thinner than her lower lip.
Looking good!
Yes, that's the trickiest thing. If you model from pictures. It is harder to guess the shapes of the person. If i had modeled from a scan it would be so much easier.
Here's my attempt at Lynda Carter. All DAZ3D rendered in Iray with a touch of Photoshop for brightness, contrast and watermark. Model sculpted from a base Genesis 8 Female with DAZ3D dials and deformers. Costume kitbashed and customized from various parts. Nothing for sale here though. Just sharing some work.
Nice work. I can hear the theme song now!
Immediately recognizable even if she weren't wearing her WW costume. Nice work!
Is https://www.daz3d.com/hagar-for-genesis-8-female
Alycia Debnam-Carey https://www.google.com/search?q=Alycia+Debnam-Carey ?