Getting on the 9 train, or not

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Comments

  • Serene NightSerene Night Posts: 17,651

    I've decided no longer to participate in this thread. I said what I felt about it. I am moving on now as this thread is becoming broken-record-like.

  • TimbalesTimbales Posts: 2,343

    I didn't reply to RawArt's post, because it wasn't addressed to me.

    I made an effort to use wording to make it clear my opinion was just that, an opinion, and tried to describe to the best of my ability where I couldn't get past the appearance of part of the model with the tools available. 

    I don't think G9 "should" be anything, and it's offensive to have that pinned on me when I clearly have stated otherwise. 

    I'm just trying to describe what I want to be able to achieve, and haven't been able despite the numerous products and characters for G9 I have purchased. There's nothing else for me to buy to do what I am trying to do. 

    If someone doesn't get that or understand, that's fine. But don't dismiss me, tell I shouldn't want it to begin with or that I'm being too picky. It's my money and my art. I'm not settling for something just because other people don't care. 

    I've been working in this stuff since Michael 3. I've always bought the various morph sets and characters, putting money in PA's pockets, dial spinning until I hit on something I like. Maybe that time is done for me. Maybe it's time for me to either walk away or learn how to sculpt and model on my own. And if I do that, that less reason for me to spend money here, too. I doubt that's something Daz wants to encourage in their customer base. 

     

  • Matt_CastleMatt_Castle Posts: 2,582

    Phoenix1966 said:

    It would be easier for me to compare if they were all facing the same direction with the same pose. That being said, the middle figure has a fingerprint to me: the unattractive bend/gap near the armpit and upper arm. I think that is a G9 base.

    Actually, they all have some odd shaping in the armpit area; it's a remnant of the original character that I keep forgetting to fix. (I actually originally did the scene with another character of mine that I have on G3, G8 and G9, before concluding that actually G3 and G8 are sufficiently similar and I should swap in Nicky and her G2 version for a more meaningful comparison, but she still has some quirks of her original shape).

    Still, people have correctly identified G9 in the centre. But this is the point where I have to admit I'm not staggeringly surprised. (Amongst other things, I'll accept the different generations have quite different looks to their emoting, which is part of why I haven't pulled most of my characters forwards - changing how they smile heavily impacts how they look to me).

    The reason I wanted answers was more about why they thought it was G9. Which is important, because the initial question was about G9 being genderless and its ability to be morphed into male or female shapes - yet that particular logic didn't feature in anyone's reasoning.

    Moreover, we have the Nicky on the right...

    ... and no-one managed to call me out on that particular loophole in my phrasing. (Hey, I promised G2, I never said G2F).

    It would seem then that in practice what many people are criticising about G9 then is not so much about whether the unisex mesh can look masculine or feminine, but instead more with how it bends. (And as no-one criticised the bends on G2M Nicky, it's fair to say that starting from a mesh of the wrong or an ambiguous gender does not seem to be an overwhelming factor in any issue with bends).

    That would be fundamentally good news.

    Joint bends, while annoying to fix, are fixable without breaking the entire figure. (In much the same way as G8.1 changed all its facial controls, but retained compatibility with most G8 assets). Having to change the base topology or shaping of the mesh would not be, and I think the last thing we really want right now is a load of threads complaining that they have to rebuy everything for G10 - fundamentally, being able to fix G9 (either with an expansion or a G9.1 update) would be a way better solution than introducing another generational step, and with it new incompatibilities.

    Nicky_G2M.jpg
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  • RawArtRawArt Posts: 5,895
    edited 10:41PM

    My comment wasnt to anyone in particular. It was a simple statement that there really should be no issue to having a persons own personal preference as to how a figure should look, as it is easy to achieve pretty well any desired look through the use of morphs.
    There really are no "errors" that need correcting with the figure. There are enough tools that make the figure easily customizable to any look.

    Post edited by RawArt at
  • xyer0xyer0 Posts: 5,939

    UncannyValet said:

    xyer0 said:

    The G9 moobs are a very real phenomenon that haven't been morphed away yet. 

    Whichever vendor spends 5 seconds in blender is set to make a fortune on this product i guess

    That looks right. Now, hopefully there are no projected artifacts of the phantom under-moobs when clothed with a man's shirt. 

  • 3Diva3Diva Posts: 11,538

    UncannyValet said:

    These are some G9 characters I made. I dont see these as intrinsically feminine body types as a consequence of G9 architecture.

     

    Those are great! Nicely done!

  • Phoenix1966Phoenix1966 Posts: 1,679

    Matt_Castle said:

    The reason I wanted answers was more about why they thought it was G9. Which is important, because the initial question was about G9 being genderless and its ability to be morphed into male or female shapes - yet that particular logic didn't feature in anyone's reasoning.

    I'm of the camp that G9 skews female, so using female shapes as a test wouldn't have had me personally shouting from the rooftops that the center figure just couldn't pull off looking feminine and was clearly G9. I understand your choice since you mention having these three figures ready to go. I'm simply saying why I personally wouldn't have mentioned gender fail as a fingerprint on that shape. 

  • TimbalesTimbales Posts: 2,343
    RawArt said:

    My comment wasnt to anyone in particular. It was a simple statement that there really should be no issue to having a persons own personal preference as to how a figure should look, as it is easy to achieve pretty well any desired look through the use of morphs.
    There really are no "errors" that need correcting with the figure. There are enough tools that make the figure easily customizable to any look.

    That is an opinion I don't agree with, based on shaping morphs available here and elsewhere.
  • NylonGirlNylonGirl Posts: 1,819

    This train has obviously derailed. Perhaps we should consider riding the 9 bus.

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