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Transgender Shapes for Genesis 8 ?
It doesn't come close to what G9 offers and it doesn't allow:
If I want a character with Micheal's head, Victoria's body and Dain's skin, with Genesis 9, it's a five minutes process:
And it's done.
If I decided to do the same with Genesis 8, each step will take more times, especially the first three because I'll have to either transfert the head morph or the body morph to the other gender base but not before doing some planning to decide which way will be the less headache inducing one: do I have the product to use G8M skin on G8F, do I prioritize using bend morphs created for G8F or other morphs created for G8M, which gender will provide the more problematic clothing for my scene (do I want to use high-heels, do I want to use a top clothing item made for G8M, etc), and so on.
I think just creating the fit clone to transfert morph from G8F to G8M / G8M to G8F will likely take more time than the couple of minutes I needed to have a Michael-Victoria G9 character set.
I know I'm using a simple example but adding more morphs to the mix will just make the gap between the time needed to do it with Genesis 9 and Genesis 8 growing bigger, to the disadvantage of the later, not the former.
Slightly baffled. The whole/only point of male characters in DS for me is for the female characters to run rings around them (as happens at home all too often.. ;) ). No need for a morph transfer for that to happen.
Regards,
Richard
I purchased all those products a long time ago and it really doesn't take long at all. You can exchange skins too and autofit always works well for me. I actually enjoy using some of the male clothing on the females for creative fashion looks. I have way more detailed morphs for G8 than exist yet for G9. I really miss Emma&Jordi's morphs. So far I don't see an advantage to G9 and the whole lip/makeup and eye issues are annoying. But I'm loving the FilaToon stuff so there's that, but the shaders also work on G8...
G8 was a fine mesh to work with, but G9 is both easier to work with as a product maker and can give much more use to customers as it can pose better, wear clothes better, change genders easier. It has better rigging, better mapping, a much better topography and generally a much better mesh to build on.
You can see in the characters I produce that there are alot more features in my character than there were in previous generations all because it is a better mesh to build on.
WHAAAAAT?! sorry ;-)
Not at all. I completely disagree.
Quite the opposite.
G9, especially the femine are a nightmare in shaping and to pose.
G9 works for portraits only, for its mesh design is not supporting edge loops and subdivisions are just a poor work around.
Yes, it has been clear that you have your own issues with the figure, but the general user base can appreciate the functionality.
Edgeloops are an old design tool and work well enough for characters that have one specific shape, but they are very limiting to more extreme morphs and can cause alot of functionality issues that lead to the need for more CBS as a work-around.....and the more fixes required to make a character, the less likely it can hold up to poseing and the sharing of clothing
G9 is superior to G8 in every way it's just more difficult to get what you want due to the type of mesh. The edge loop is easier to edit but is not recommended for figures that need to support multiple morphs. That type of topology isn't even used in video games anymore. Very often people use to mix multiple characters to obtain their own models, unfortunately with g9 you will not always get the desired effects due to the mesh (I noticed that some PAs use to edit the mesh in different ways, especially the chest area).
I understand that G9 isn't for everyone, but those who need to create characters need a mesh that's as versatile as possible.
I used google translator... if there is mistakes is not my fault :)
Sometimes. Anything, including any geoshell, that requires a non-standard UV not supported by the UV Swap product is unusable.
Yes, totally flawless...
Sure, autofit sometimes provides acceptable results, but when it screws up, it's frequently unusably bad.
This is the reality of a lot of these conversion tools. They work okay on some things, but when they fail, they often fail hard.
A desire for native compatibility is entirely legitimate.
Honestly, I have no idea what you're on about when you keep repeating this, because some of G8's edge flow is hardly smooth in the base pose and often gets worse when bent. Places where the edges split at points that are going to show creases in the geometry when bent (e.g. the pole vertices near the elbow) , places where they collapse edge loops rather than using them to provide density on the inside of a joint that's going to stretch (e.g. a load of edge loops are collapsed on the front of the thigh rather than providing geometry to the inside of the thigh), etc.
There's some places where I feel that the geometry could better follow contours (G8's geometry had the ribcage, mastoid and clavicle well defined in the geometry), but from a perspective of joint bends like you keep going on about, there's maybe one place where I think G9 would have benefited from the edge loops flowing differently, and that's for the crease under the glutes when the thigh is bent back.
And this is something I say as someone that likes G8, and regularly has to deal with the abomination that's the edge flow of Horse 2...