Show Us Your Bryce Renders Part 13

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Comments

  • FettbemmeFettbemme Posts: 319

    Horo said:

    The objects were made with Incendia_NEXT and given my own material. They stand on a Shadow Capture Disk from Hyper Textures Expansion. In the background a transparent 2D-Face with a self made pattern for the lines. Light and colour by an HDRI from HDRI for Fun specular convolved in the Sky Lab, additional light and specular by the sun.

    Objects in Tunnel

    great render Horo

    AWESOME

    yes

  • HoroHoro Posts: 10,510
    edited August 3

    Fettbemme - thank you.

    The object was made in Wings3D and given a simple self made material. It is in the world centre together with the camera within a partly transparent and reflecting sphere. Light and colour by the Rainbow3_LLx2 HDRI (unpublished) in the world centre (Light From Inside) and visible from the outside through the sphere.

    Pimpled Ribbon

    PimpledRibbon.jpg
    1200 x 1200 - 435K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,362

    Wow Horo great render, awesome renders.

  • HoroHoro Posts: 10,510

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,070

    Wild looking knot, Horo.  Very industrial looking.

  • HoroHoro Posts: 10,510
    edited August 4

    Thank you NGartplay.

    Post edited by Horo on
  • Fencepost52Fencepost52 Posts: 509

    Thanks everyone for the comments.  

    Horo, love the effect on the landscapes.  I've been wanting to experiment with the stylized renders package again and this adds another option.  Both abstracts are really good, but that first is my favorite.

    mermaid010 - I like that "greeble" city.   Well done.

     

     

  • HoroHoro Posts: 10,510

    Fencepost - thank you Art.

  • HansmarHansmar Posts: 2,884

    Horo, great work with Incendia and Wings and very well presented. I like those from Incendia best, in this case.

  • HoroHoro Posts: 10,510

    Thank you Hansmar.

  • HoroHoro Posts: 10,510
    edited August 6

    In front of the camera the Spherical Mapper from Lenses and Filters. A crater within a bigger one (author unknown) with materials from High Resolution Terrains 2 and Landscapes under Fantastic Skies. Sky and ambient light by the CloudSphere9 and the belonging SkySC9 HDRI from the Sky Toolbox and the key light by the sun.

    Double Crater Panorama

    DoubleCraterPan.jpg
    1200 x 600 - 158K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,362
    edited August 7
    Thanks Art

    Horo -fantastic render, great clouds
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,510

    Thank you mermaid. I have it also as an interactive panorama on my website.

  • NGartplayNGartplay Posts: 3,070

    Horo, the 360 degree is awesome!  So beautiful.

  • HoroHoro Posts: 10,510

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 5,362
    Horo said:

    Thank you mermaid. I have it also as an interactive panorama on my website.

    Thanks, I'll have a look
  • Electro-ElvisElectro-Elvis Posts: 867

    Today I wanted to use Bryce, but had no good idea what to do, so I played around...

    Lattice_IL_Volumetric.jpg
    900 x 675 - 398K
  • HoroHoro Posts: 10,510
    edited August 8

    Electro-Elvis - cool idea, well done and nice result.

    The building is Interpol (once available at Daz 3D). The camera with the EWL (extreme wide-angle lens) from Lenses and Filters is near a corner in the room and covers horizontal 150°. At the ceiling a sphere with a material from Fifty Funky Shapes and Fifty Funky Metals. Background and ambient light by the DowntownDralo HDRI (free on my website horo.ch under Raytracing > Resources > HR-HDRI(S)) and the key light by the sun.

    Awaiting Bathers

    AwaitingBathers.jpg
    1200 x 750 - 324K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,362

    Wow Horo amazing results

  • HoroHoro Posts: 10,510

    Thank you mermaid.

  • Fencepost52Fencepost52 Posts: 509

    Electro-Elvis - I like it.  Well done.

    Horo - great render.  Thanks for the link to your website for the HDRI's.  I appreciate it.

  • HoroHoro Posts: 10,510

    Thank you Fencepost, you are welcome.

  • HansmarHansmar Posts: 2,884

    Horo, fantastic renders. We know your quality terrains, but it is great to also see an indoor (almost abstract) render.

  • HoroHoro Posts: 10,510

    Thank you Hansmar.

  • HansmarHansmar Posts: 2,884
    edited August 9

    This is the rugged terrain from one of the high resolution terrain sets by David B and Horo. I made it into a space scene with a flying saucer, a fantastic sky (Horo and David B)  and an effect by Jepe. I put a light behind the effect to make the visibility optimum.

    Rugged_space.jpg
    1370 x 659 - 662K
    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,070

    Elvis, so creative and unusual.  I love the fantasy look of this.  It could be a scene from a computer game.

    Horo, loving the industrial/grid look of this.  Where is the exit? :)

    Hansmar, The lighting is perfect for this scene.  The hard edges work well.

  • Electro-ElvisElectro-Elvis Posts: 867
    edited August 10

    @Horo, Fencepost52, NGartplay: Thank you.

    @Hansmar: Fully agree with NGartplay. Excellent lighting.

    @Horo: Excellent render. If I am not wrong the main material is glass. How long was the render time?

    Post edited by Electro-Elvis on
  • HoroHoro Posts: 10,510

    Thank you NGartplay. The exit is at the back of the camera.

  • HoroHoro Posts: 10,510
    edited August 10

    The building in the foreground is from Utopia Cityscape Blocks by Stonemason, behind it three Dystopia City Blocks 001-010 (Poser). The clouds are from the Sky Toolbox, sky and ambient light by an unpublished HDRI and the key light by the sun. A factory with office buildings at the late evening.

    Factory and Offices

    Factory+Offices.jpg
    1200 x 800 - 100K
    Post edited by Horo on
  • Electro-ElvisElectro-Elvis Posts: 867
    edited August 11

    Horo Excellent render, looks realistic. Reminded me on the game "Tomb Raider" at the first glance, but I don't know why.

    I have done a bit of research into Volumetric materials (the orange thing behind the glass). The glass vessel and the vial are modelled by myself. All here is pure Bryce. Rendered with TA, render time more than 9 hours.

    Do not open

    Gruusig.jpg
    900 x 675 - 438K
    Post edited by Electro-Elvis on
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