Show Us Your Bryce Renders Part 13

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Comments

  • HoroHoro Posts: 10,510

    Thank you mermaid.

  • HoroHoro Posts: 10,510
    edited July 15

    The object and an instance of it as well as the materials are from Fifty Funky Shapes and Fifty Funky Metals. The objects stand on a Fading Disk. Background and light by the unpublished tone mapped BokehPine HDRI, from the sun some light and specular.

    Twisted Cube Loop

    Twisted Cube Loop Anaglyph

    TwistedCubeLoop.jpg
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    TwistedCubeLoopAna.jpg
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    Post edited by Horo on
  • FettbemmeFettbemme Posts: 319

    Horo said:

    The object and an instance of it as well as the materials are from Fifty Funky Shapes and Fifty Funky Metals. The objects stand on a Fading Disk. Background and light by the unpublished tone mapped BokehPine HDRI, from the sun some light and specular.

    Twisted Cube Loop

    Twisted Cube Loop Anaglyph

    cool

  • mermaid010mermaid010 Posts: 5,362

    Beautiful still, Horo, the anaglyph is awesome 

  • HoroHoro Posts: 10,510

    Thank you Fettbemme.

    Thank you mermaid. I find the bright part of the backdrop at low left and upper right interferes a bit with the 3D effect.

  • mermaid010mermaid010 Posts: 5,362

    I don't see any interference Horo, our eyes perceive things differently. 

  • HoroHoro Posts: 10,510

    Thanks mermaid. I don't think it's the eyes but rather the word "interfere". I meant the contrast between the objects and the background is a bit low or faint.

  • mermaid010mermaid010 Posts: 5,362

    I see what you mean Horo now after reading  your explanation, yes the contrast is a bit low, but nice nonetheless. 

  • NGartplayNGartplay Posts: 3,070

    Horo, you make these objects so beautiful.

  • HoroHoro Posts: 10,510

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 5,362
    edited July 16

    The terrain is from David’s Pro DTE Terrains, lighting and materials from the same product, the canoe and logs are freebies.

     

     

     

    rainladenclouds.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,510

    mermaid - amazingly natural looking scene of a low tide sea and approaching (or parting) bad weather.

  • mermaid010mermaid010 Posts: 5,362

    Thanks Horo

  • NGartplayNGartplay Posts: 3,070

    Love this mermaid.  Well done!!!!

  • mermaid010mermaid010 Posts: 5,362

    Thanks NGartplay 

  • HansmarHansmar Posts: 2,884

    Horo, Great render. Very well textured and presented objects.

    Mermaid, Lovely terrain and lighting and sky.

     

  • HoroHoro Posts: 10,510

    Thank you Hansmar.

  • mermaid010mermaid010 Posts: 5,362

    Thanks Hansmar 

  • FettbemmeFettbemme Posts: 319

    mermaid010 said:

    The terrain is from David’s Pro DTE Terrains, lighting and materials from the same product, the canoe and logs are freebies.

     

     

    this render works out really nice

    also, I like that mood in the rainy background

    very cool

    yes

     

  • mermaid010mermaid010 Posts: 5,362

    Thanks Fettbemme 

  • HoroHoro Posts: 10,510
    edited July 18

    No terrain, only the ground plane with my own material. The trees were made in the Tree Lab as BTOs: three trees and eight instances, the grass is a tree as well; the materials for the wood and foliage are self made. Sky and ambient light by an unpublished HDRI, additional clouds from the Sky Toobox and the key light by the sun.

    Woodside

    Woodside.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,884

    Horo, That looks very good and clearly shows you can use the Bryce trees for very nice results.

  • NGartplayNGartplay Posts: 3,070

    Horo, it's always been the trunks of the trees that I took issue with in Bryce.  They have a bulge in the middle.  Yours do not.  The look great in your render.

  • mermaid010mermaid010 Posts: 5,362

    Beautiful trees Horo very nice render

  • HoroHoro Posts: 10,510
    edited July 19

    Thank you Hansmar. The Bryce Tree Lab is very good and versatile. The Tree Shapes does not return the tree selected, it is always the default. This is a bug. I always open a BTO tree (CTRL and click on the tree icon on top of the Create shelf, then navigate to the Presets\Trees).

    Thank you NGartplay. Yes, the trunk is made with Metaballs and the initial trees in Bryce 5 have quite obvious bulges. This issue was corrected later, I do not remember if with Bryce 6 or 7 and the bulges are much less obvious. But Bryce BTO trees are much better in this respect.

    Thank you mermaid.

    For the Tree Lab, I have a 14-page PDF on my website: Bryce & 3D CG Documents > Mine (PDF) > Objects > Bryce Tree Objects (BTO)

    Post edited by Horo on
  • HansmarHansmar Posts: 2,884
    edited July 19

    New terrain renders from me. First one from the Kyle Sound from Hi-res terrains 4. I added a submarine and a bird. Then two from the Glacier (Hi-res terrains 2), to which I added to freebie balloons.

    Kyle-Sound_HM1a.jpg
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    Glacier.jpg
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    Glacier_2.jpg
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    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,070

    Great job Hansmar.  Love the waves on the rocks and the submarine as the subject.  The balloons are so much fun.  I like the 2nd terrain but the lighting in the last one looks real.  Like a super bright day with deep shadows.

  • FettbemmeFettbemme Posts: 319

    Hansmar said:

    New terrain renders from me. First one from the Kyle Sound from Hi-res terrains 4. I added a submarine and a bird. Then two from the Glacier (Hi-res terrains 2), to which I added to freebie balloons.

    awesome - it has that lost at sea lovecraftian feel to it

     

  • mermaid010mermaid010 Posts: 5,362

    Beautiful work Hansmar, all are very nicely done, good lighting and materials but the 1st is my fav.

  • HoroHoro Posts: 10,510

    Hansmar - three very nicely done scenes.

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