Face Transfer 2

1568101116

Comments

  • namffuaknamffuak Posts: 4,146

    I have no intention of using this result, but I just had to try it -

     

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  • nonesuch00nonesuch00 Posts: 18,131

    namffuak said:

    I have no intention of using this result, but I just had to try it -

     

    That turned out great!

  • ArtiniArtini Posts: 9,462
    edited December 2023

    Hard to match the hair, but I like how pores are showing up.

    Face Transfer 2 on Genesis 9 and https://www.daz3d.com/montreal-flip-hair-for-genesis-8-male-and-genesis-9

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462

    There is a new version of Daz Studio beta in DIM.

    Does anybody has tested it with Face Transfer 2?

     

  • Artini said:

    There is a new version of Daz Studio beta in DIM.

    Does anybody has tested it with Face Transfer 2?

     

    Bad week at work here ... have had minimal art time. sad

  • ArtiniArtini Posts: 9,462

    Oh, sorry for hearing that.

    It looks like the issue is solved according to:

    https://www.daz3d.com/forums/discussion/601796/daz-studio-pro-beta-version-4-22-0-12-updated/p27

    but I am not in rush for the update.

     

  • Artini said:

    Oh, sorry for hearing that.

    It looks like the issue is solved according to:

    https://www.daz3d.com/forums/discussion/601796/daz-studio-pro-beta-version-4-22-0-12-updated/p27

    but I am not in rush for the update.

    If you had an issue that the change log says is fixed it will be very useful if you can confirm that the fix in fact works in your case.

  • ArtiniArtini Posts: 9,462

    Ok, Richard, I will try to do test it during the weekend.

     

  • ArtiniArtini Posts: 9,462
    edited December 2023

    For today, I have tested how different material change the look of the render

    of Genesis 9 created with Face Transfer 2.

    and the same character with materials from https://www.daz3d.com/dav-yasaki-for-genesis-9

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    g9Ffe02YasakiMat.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Ok, I have installed the latest Daz Studio beta (4.22.0.12)

    and can confirm that it works with saving characters made with Face Transfer 2.

    Below is a happy Genesis 9 character created with it

    and with the hair from: https://www.daz3d.com/genghis-hair-for-genesis-9

    Thanks for fixing the issue.

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    g9Mfe02GenghisHair.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Could not resist, so one more Genesis 9 character created with Face Transfer 2

    using hair from: https://www.daz3d.com/lee-roy-dforce-bowl-hair-for-genesis-9-and-8-male

    g9Mmaj01LeeRoyBowlHair.jpg
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    Post edited by Artini on
  • paulawp (marahzen)paulawp (marahzen) Posts: 1,373
    edited December 2023

    A couple of new ones ...

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    NPC60-D2.jpg
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    Post edited by paulawp (marahzen) on
  • paulawp (marahzen)paulawp (marahzen) Posts: 1,373
    edited December 2023

    Also ...

    NPC28-B.jpg
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    NPC28-C.jpg
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    Post edited by paulawp (marahzen) on
  • ArtiniArtini Posts: 9,462

    Looking great, Paula.

    Please keep'em coming.

     

  • PerttiAPerttiA Posts: 10,024

    Those look much more realistic than any character sold in the store.

  • paulawp (marahzen)paulawp (marahzen) Posts: 1,373
    edited December 2023

    Ha! I need to go create some more source images. I've gone through some of the best unexplored ones that I had.

    Post edited by paulawp (marahzen) on
  • Where do you get your source images?

  • ArtiniArtini Posts: 9,462

    I create source images mostly in Stable Difussion using ComfyUI interface to it.

     

  • ArtiniArtini Posts: 9,462
    edited December 2023

    Below is my latest Face Transfer 2 creation on Genesis 9.

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Another FT2 creation.

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Yet another FT2 on Genesis 9.

    g9Fab03.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Now it is time for male FT2 creation on Genesis 9.

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    Post edited by Artini on
  • GRFK DSGN Unlimited said:

    Where do you get your source images?

    Source images for my story's major characters came from Artbreeder, which still can be used to create 2D photorealistic faces but that feature is probably buried a bit under a milion other toys Artbreeder offers now.

    I was pleased to discover yesterday that thispersondoesnotexist ( thispersondoesnotexist.com (1024×1024) ) is back online. It's a good source for quick one-off characters but it usually takes numerous refreshes to get anything suitable for Face Transfer. I picked up several dozen new ones to play with.

  • ArtiniArtini Posts: 9,462
    edited December 2023

    For me the biggest problem is to find suitable morphs for Genesis 9

    to fix flat area around a mouth and the chin.

    I have already purchased some morphs packages for Genesis 9,

    but I am overwhelmed by the number of the morphs included.

     

    Post edited by Artini on
  • Artini said:

    For me the biggest problem is to find suitable morphs for Genesis 9

    to fix flat area around a mouth and the chin.

    I have already purchased some morphs packages for Genesis 9,

    but I am overwhelmed by the number of the morphs included.

     

    I haven't done a lot with morphs with FT2 yet - almost all of these images I've posted were only the FT2 shape + Base Feminine/Masculine. One of these days, I'll take a minute to see what morphs I like best for the purpose.

    The biggest problem I've seen with FT2 so far has been hair fit. I'll try to work up some examples later today or tomorrow ... It's housework day here. smiley

  • Artini said:

    Now it is time for male FT2 creation on Genesis 9.

    If the others were Gensesi 8 then they were still using the current version of Face Transfer 1.

  • ArtiniArtini Posts: 9,462
    edited December 2023

    Thanks for the comments, Paula and Richard.

    Below is my attempt to fix the shape around mouth and the chin.

    What do you think?

    I hope that it is at least some improvement.

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    g9Mab02r-90.jpg
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    Post edited by Artini on
  • Here's one of mine. Tweaked it with some morphs to bring out the details. Still need to go back to the texture and iron out the issue on the sides of the nose. That was from the image not the transfer. Image was lighted from both sides of the model so it basically killed the shadows on either side of the nose.

    G9_Brett-Joseph-FaceTransfer2-121623-01.jpg
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  • ArtiniArtini Posts: 9,462

    Just keep experimenting.

    It is worth it in my opinion.

     

  • ArtiniArtini Posts: 9,462
    edited December 2023

    Sometimes one side of the face looks better

    then the other one...

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    g9Mac01r.jpg
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    Post edited by Artini on
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