Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
every time i hear the 20th century fox logo music, i'm ready to see C3PO and R2 dashing across the hall with the blaster fire flying. some of my favorite scifi music is from Lexx, the moths and Lexx have their own theme music when they're moving. Brunnen-G song.
Trying to get all the major scene sets put together. thinking, settling on a lighting style should give cohesion to the sets.
back up copies in case something gets corrupted.
i'm so excited, to actually see it coming to life. have to remember to get some sleep. lol
need to pick up some egg nog, helps to calm down a little.
Listened to an interview of John Williams while on the road. He did the music for Star Wars (and countless others). According to him, George Lucas decided that the music for the original Star Wars should be themed for each character, almost like an opera. Thus, there is a Princess Leia theme, a Darth Vader theme, etc., etc., etc. Apparently, the concept was preserved for the nelwly released Ep. VII. So Williams wrote new theme music for the newly introduced characters. I don't know enough about either movies or opera to know the difference, but an interesting interview.
Not just Star Wars..Gone with the Wind had a Melanie theme, Ashley theme, Rhet Butler theme, and of course Tara theme... Not sure when it started in movies,,,but very effective. Of course this was done in the radio plays also ..probably going back to the 1920's. Painting with music brings out the emotion faster than visuals.. I wish I knew more about it.... I just know what I like when I hear it.
I'll just pop in for a sec and toss my nickle in. Vertex models represent shape by mathamatical representations of lines and points that form a face when 3 or 4 points are connected. join 6 square faces and you get a cube. You can't make a true sphere with faces.
Primitives are basic shapes represented by geometric expressions alone, not polygons. Thus, a primitive sphere is a 'true' sphere, as it is defined by math. not surface poly's. to define a sphere, you really need only define it's radius, say <0, 0, 0> <0, 0, 1> defines a sphere with a diameter 2 units wide in x, y, z coordinates.
@ Madbat: Nice explanation!
@ diomede and msteaka: Yes. The reasoning is to help the audience "know" where they are and who'se involved without visual aid. This is why certain Arabian themed music reminds us of deserts - because cinema and TV have told us that's where we are. When the percussion kicks in and speeds up with thrilling flute twirls and building violins, we know that we're being chased, etc., It works really well, which is why music and sound can totally make or break a video production.
aahhh all this time. seriously, all i had to do was check 'max window mode' lol
gettin a weird message. 'texture limit reduced'
I think Carrara has a limit on the size/amount of textures it uses in the assemble room's textured Preview. It's nothing to worry about, just means that the preview is using lower res textures to fit more in. I get that message a lot.
It doesn't affect final renders.
FYI on that subject: I personally never go over 512 x 512 in Open GL. Works fine too.
Also, try to OFTEN go to:
Edit > Remove Unused Masters > Consolidate Duplicate Shaders
Edit > Remove Unused Masters > Remove Unused Objects
Edit > Remove Unused Masters > Remove Unused Shaders
It really makes a difference to help keep your working view more responsive than if this is ignored.
ah. thanks. i was messing with the ipr settings. turned off reflection. set to scene lights.
Thanks. the idea of true curves is kewl!
thinkin how'd they do that? looking through the animation presets. rendered chainphysics. looks like each ring is a spline object. 1 directional force
aww, animated gifs don't work as attachment?
put it on my da
Download this file and play with it : http://mhdproductions.be/Carrarators/ChainPhysics5.zip
this one started with the wave-caustics preset.
playing around to try and make the caustic lights ripple. changed the bump amplitude in a few keyframes, rotated, scaled.
ahzo. SPLAT primitive always faces the camera. thinkin SPLAT could be useful
A slow lingering pan down Gianni 6's torso to just below the belly button may do it for some, stopping just before it gets too hot for youtube then slamming on the title scene with a banana and couple of plums maybe?
plum hammock? tee hee
the slow down near the end is almost painful to watch. needs a spectacular sunrise with motion clouds
Love remover machine, she sells sanctuary
text is a primitive, does that mean it can't explode in particle physics?
i'd like to put like the lylynymph dress on power pixie as a dynamic cloth dress, scene also needs a dragon, a drake, a mermaid, and a gremlin.
i'm vague on how to segway between camera shots. fade to brown or just jump to the next angle?
thinkin, if a human casually strolls 3 mph, need like a posable measuring stick that folds at 1ft mark, then i'll know where to keyframe target's position. curves are another problem.
can't see how to make speed bumps on motion paths. he needs to pause when he does his lil turn on the catwalk.
This is where NLA comes in.
You'd create a walk loop ,. (one full step which can be repeated).
You save that as an NLA Master clip.
This NLA clip can be added to the NLA Track for your model,. the NLA options allow you to "Loop" that clip as many times as you want.
you now have a walking figure.
Create a new keyframe animation for the "Turn" , then repeat the process above to create another NLA master clip.
NLA clips can be saved to your Browser,. / Clips, and reused in other scenes.
can i somehow put like a hot point in the center of a group of props, so i can rotate the whole group?
trying to come up with a workflow for measuing off footsteps. and light fall.
in r/l how far does light from a 100 watt bulb go? what would the r/l life fall off be?
You can add a target helper object,. then Parent the Group of props to hat,. then you can rortate the Helper object, rather than the group.
You could guestimate the light from a light bulb , but it depends on whether it's in a fitting / shade, or exposed, and also the type of light, EG: halogen, LED
You can use IES files in lights in Carrara. ..IES files are free to download from manufacturers of lights, such as philips, general electric,
these provide the specifications of light intensity and falloff for different lighting types. or different lighting products
Yes. 3dage taught me years ago a really nice trick:
Your figures come in at 0,0,0 xyz position under their feet, right?
So with their walk cycle in motion, looping away, we bring them away from the center as far as we want the radius of the turn to be.
Now go Insert (scroll to the bottom of the list) > Target Helper Object.
Now take your walking figure(s) from the tray on the right, and drag them onto (parent them to) the Target Helper Object.
Now as you rotate the Target Helper, your figures rotate.
It's a great way to get almost anything rotated around a center.
Hmmm... I can't find it now. mmoir had a nice video tutorial series on creating walk cycles by hand, and he uses a little marker object (Primitive cube scaled down to like a board of wood shape) and duplicates it out and plces them as markers for where the foot should come down and stay until it lifts again.
I use the grid markers in Carrara.
There are many conveniences in Carrara to help us to animate by hand. ;)
When creating a walking loop, you'll also need an offset, which is usually the hip for a humanoid figure.
And if you use US measurements, the medium scene grid is already set to 1 foot!
...and can be changed to an custom measurement! ;)
Thank you!!
is it possible to copy the x,y,z translate numbers from targethelper at same time and paste to obj with one paste click?
i been doing one at a time.
thinkin, havent tried m4's displacement maps in carrara yet. (have the python script to apply it in poser.)
Doubt it. I think there is a send-to command, but I haven't felt the need to use it yet, so I'm not that familiar with how it works.