Star Trek Builders Unite 3 “Runtime Amok”
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If I could make a suggestion, search for "Hero Hair" by Ice-boy at Renderosity's freestuff page. I think that style is perfect for Odo's hair, especially when you look at the blonde in the thumbnail. Just a thought; hope it helps. I really like where you're going with that morph.
I actually already have the "Hero Hair", but, it lacks some necessary morphs. Because Odo's ears stick out so much, you really need to add more body to the sides of the hair. It's hard to explain, so, I'll let pictures do the speaking.
that odo is freekin amazing bb3
Check out the new V4 Cardassian morph from Dariofish. It is awesome
Check out the new V4 Cardassian morph from Dariofish. It is awesome
http://www.sharecg.com/v/67353/browse/11/Poser/Cardassian-Morph-for-V4#commentAnchor
now we just need skin textures for the jem'hadar and these cardassians -
oh and that one is also for m4 it seems
These were 2 of my first bridges, maybe some days will revisit them to bring them up to stuff with my others. But I think every one would rather see new stuff.... Right?
My motto tends to run along the line of "collect all that is collectable ...." but yes new stuff is great. For one thing the amount of work to update some files, well, it would make more sense to just make new files.
And now the lines are back up ... what a storm!
Here's the link for my viewer which wasn't made to fit any particular wall. One needs to do a little strategic stretching with it and not get too close to curved walls.
http://www.sharecg.com/v/67348/view/11/Poser/ViewerFrame
I couldn't have done it with out you, Bluto.
I couldn't have done it with out you, Bluto.
speaking of which , now that you have the morphs.
do you think you migh be able to knock out some bump maps to further detail the klingon ridges
and the tellosians really need veins on the heads . a bump map would really put them over the top
Not one but 2 Cardassian morphs :coolsmile: Sweet
We live in blessed times! :lol:
Maybe it has to do with DS9's 20th anniversary...
Good catch I wouldn't have thought to try applying it to M4
speaking of which , now that you have the morphs.
do you think you migh be able to knock out some bump maps to further detail the klingon ridges
and the tellosians really need veins on the heads . a bump map would really put them over the top
The Telosians would be first. Veins are easy! ;-)
But, to correct you. Veins and raised detail are better as a displacement map. I find that anything above the surface level should be a displacement, and anything below surface level is better as a bump.
Blubeetle, that is an amazing work. I hope you will share it with us; I've got a Kira Nerys project cobbled together, and I'd discard everything I had in favor of that morph.
I think the tight little wrinkles at the corners of her mouth really do it. That's some great attention to detail.
Sarge, check your PMs.
Here's something that might help. Though it might work better upon a Gen' 3 figure since the mapping for the head is a bit more unrolled like a scroll.
Sincerely,
Bill
Here's the effect when applied as a displacement map upon Hitoro for Hiro 3.
Sincerely,
Bill
Shoot, I'll just supply the map for anyone using Gen' 3 figures.
Create an image based Poser node loaded with this image and plug it into the displacement channel with a setting of 0.005.
I'll let someone else create a v4 and/or M4 version using the "template" two posts above.
Sincerely,
Bill
Progress report: this is what I've got so far. Thank you Patience55!!
Just one more screen to go. Then I'm going to say done and go with it.
It's done. At some point between TMP and TWOK, the Enterprise got a new bridge module- yeah, the first of many. Now, for a general outline, the model was fine. But for the kind of details we usually go for, the weapons console needed more detailing. But to be really accurate, that would require re-building the mesh- which I do not have the skills for. So, using Google Sketch-up, I created what modifications I could and went for a "Inspired by" look. Hope folks agree with it.
You're welcome. Nice to see it'll work.
I just looked at that model in Silo and Carrara and I can tell you there is a LOT of wasted mesh in there. Not to mention its triangulated in 3DSM so there is no hope of getting it out in quads.
If you have access to Carrara, I recommend you first export the mesh from 3DSM as Polygons and then import in Carrara as polymesh (per material). Editing it in Carrara, you can select a piece at a time and remove the unwanted faces.
Also, if you import with auto scale in Carrara the first time, when you are finally finished and ready to export, do so at 43% (make sure you group the model with itself to get the proper scale) and import in DS at Poser scale and you should get it as close as possible to the correct size. Btw, 43% is not a magical number, I checked on my end first what was best.
I just looked at that model in Silo and Carrara and I can tell you there is a LOT of wasted mesh in there. Not to mention its triangulated in 3DSM so there is no hope of getting it out in quads.
If you have access to Carrara, I recommend you first export the mesh from 3DSM as Polygons and then import in Carrara as polymesh (per material). Editing it in Carrara, you can select a piece at a time and remove the unwanted faces.
I don't have Carrara and I don't know the first thing about taking meshes apart.
Okay I have part two of the Making Uniforms done ... if anybody into making clothing wouldn't might taking a look. Feedback would be appreciated as to the Smart Content field idea. Thank you.
And to note that in the long run of matters; all clothing that could be assigned there does not have to be for Genesis.
http://www.sharecg.com/v/67372/view/3/PDF-Tutorial/Making_Uniforms_Part_Two
http://www.mediafire.com/view/?knjnc4lfjkc16zu Making Uniform Part Two
[sometimes garbles pdf files, so if it does a re-download is required -- or can be viewed online]
It's looking pretty good to me, Madison. IMHO, for what it's worth, it doesn't have to be exact, and it looks close enough, especially if you're going to use that weapons/security station off to the left.
Can't wait to see what you do with it.
You're friend
Oracle
It's looking pretty good to me, Madison. IMHO, for what it's worth, it doesn't have to be exact, and it looks close enough, especially if you're going to use that weapons/security station off to the left.
Can't wait to see what you do with it.
You're friend
Oracle
Well, I'm expecting the weapons station to see use in books 9 and 10.
Cardy morphs are posted on the list.
Cardassian - http://magnetmage.deviantart.com/art/Cardy-Morphs-V4-353133158
Cardassian Morph for V4 - http://www.sharecg.com/v/67353/browse/11/Poser/Cardassian-Morph-for-V4#commentAnchor
-Paul
I didn't want to get hopes up, but it worked! This is NOT rigged. These are 2 props. One for closed, one for open.
Resize them, position them to their place(s) .... this type of viewer is also used on the Reliant.
To late to package things tonight ... sometime after the sun rises lol ...
paul , is there something i missed or have you added my space people morphs to the list yet?
The morphs worked nicely Bluto, thank you.
.......................
Not sure if I put this in the right category or if the site has made some changes ... hopefully the submission to group went through somehow!
http://patience55anotherone.deviantart.com/art/WOK-Viewer-353730681 For the above mentioned Targeting Scope/Viewer.
has anyone heard from Ruda lately? I know some have received his bridge files. I'm still waiting. I've sent a PM and an e-mail both. He doesn't live up north in all that snow does he?
Received mine Friday night. Haven't heard from him since.
One of them is the zip we all have fun trying to figure out how to unzip. I right click and open with 'Windows Explorer', drag the file out and it copies unzipped to the new folder.