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The cryatal can be smaller, too. Again, think wizardy.
Either could work. I like the knotwork idea :D
Either could work. I like the knotwork idea :D
The patterns on the surface would be a lot easier (for me), because that could be left to the diffuse/bump/spec map (ie you :P). The "3D" carving would look more spiffy though, but would (greatly) increase the polygonal 'weight' of the staff... (`.`)>...
Claws make everything cooler (^_-)... even my lousy "organic" modelling <(^_^).</p>
This is looking great :D Do you think the hand hole should be bigger and a bit higher, maybe?
Looking good. Reminds me of a dragon claw necklace I had in highschool. They look just like that holding the sphere, but the necklaces have 3 fingers.
Thanks for the compliments <(^_^)... I think Aidana posted something above about the dragons in that world having five "fingers"...</p>
... moved the hand-hole higher, larger, and made some semi-random 'squiggly bits' ... doesn't look too strong now... but it's "magic", right? (>_<).</p>
... I might clean up the "carving" tomorrow... make it a bit more 'chunky' (and not just take the eight stubs and twist them around the z-axis on the way up X)... not sure - what do you think? Do you want something more like Gandalf's white staff in the movie (essentially, like a bird cage / fish net), or something that looks more like surface carvings?
That she did. I was just stating the difference between them, not saying you should use 3 fingers. =)
I really do like that. Do you by chance to wood carvings? I'd plop that in my living room in a heartbeat. =P
No kidding! I would pay good money for a real one of these ... lol ... I'd pay good money for the 3D version, too, lol, and have offered every time you make something for me MFM. I love your models :D.
I'll let your creative juices flow, at this point :D
You are so awesome at this :D
That staff is amazing... oh dear, suddenly I sort of wish something like that in my runtime.. and a necklace, bracelet and other stuff to go with it *laughs*
MFM has made some wonderful jewelry and weapons for some of my book cover projects ... so amazing to see them evolve :D
MFM has made some wonderful jewelry and weapons for some of my book cover projects ... so amazing to see them evolve :D
Yes he has. I still have the Pentagram he offered up as a freebie after he made it for you.
Now if he releases this, maybe he'll make the staff/top separate so they're compatible with http://www.daz3d.com/staff-pack
*cough* /wishful thinking lmao
Hey, that's a good idea (^_^)d. I'd forgotten I had that product - I'll install it and check it out for "fit" on the weekend. Oh, and if you want any of these things I'm making, please ask Aidana for a copy - she's the drive for me getting down and actually _doing_ something >_<. She may or may not want elements of her covers being used as-is in other artwork... v(^_^)v.</p>
Hey, that's a good idea (^_^)d. I'd forgotten I had that product - I'll install it and check it out for "fit" on the weekend. Oh, and if you want any of these things I'm making, please ask Aidana for a copy - she's the drive for me getting down and actually _doing_ something >_<. She may or may not want elements of her covers being used as-is in other artwork... v(^_^)v.</div>
Oh, heavens no! Everybody can have them ... :D Why not post them on rendo, or something, M?
Share CG is the best place to share things on.
Hey, that's a good idea (^_^)d. I'd forgotten I had that product - I'll install it and check it out for "fit" on the weekend. Oh, and if you want any of these things I'm making, please ask Aidana for a copy - she's the drive for me getting down and actually _doing_ something >_<. She may or may not want elements of her covers being used as-is in other artwork... v(^_^)v.</div>
Let me know how well it goes if/when you try this out. I'm always looking for stuff I can mix/match with other things.
Didn't really achieve much today... worried about that crack spreading... slimmed the lower part of the staff to about 75% diameter - it was getting a bit heavy <(^_^).</p>
... @Vaskania: I had a look at that staff set - it looks like it just loads the pieces at a certain offset from the origin (and at a certain scale). I can certainly ensure my pieces load at the same scale/offset (^_^)d.
btw the reason I don't put my stuff on ShareCG is because they aren't really "ready" for the General Public - MAT-poses, DUF files, proper textures, proper paths and filenames, testing in Poser, readmes, etc etc >_<. They go to Aidana (or whoever wants them) with a "some further work required" label, but the advantage is I can always make customisations on request. I don't really have time to do that "in public"... v(^_^)v.</p>
Nice. Thanks for taking a look at that staff pack. =)
I can't model to save my life, so if the model is good, and with any luck uv mapped, I'm fine with textureless. I'm a shader nerd 9 times out of 10 anyways. lol
Hey, there you go. You can release it as being optimized for shaders. Then not having professionally done textures won't matter. =P
Is the ball a separate object by chance (I'm assuming it is)?
The staff is looking really good, M F M.
I've been following, and I knew you would get it there. Love the detail work under the claw.
Can't wait to see the finished product. Keep up the great work.
@Vaskania: yep, it'll certainly be UV-mapped - that's one of those challenges that I find rather enjoyable... "Now, what would be the most useful way of unwrapping _this_ `.`...". Yep the ball is separate (and will definitely have a separate material)... ditto the strap (if you want to hide it). I suspect that when I "chop the staff up", the claw will come apart from the latticework as well - I have a few more "lattice work" ideas I want to try, so having them interchangeable is a goal for me.
@DaremoK3: hey welcome back (^_^)/... what's new? Thanks for the compliments - missed seeing you in this thread though... I'm hangin' out for the "old days" when we all used to sit around shaping stuff and comparing notes under Aidana's patronage -_-...
Not many people think that far ahead and create their stuff with the user in mind and what they may or may not want to do with it.
I think I love you. LOL
Okay, I think I've gotten _that_ out of my system >_<... the weekend's work will probably be trying to work out how to unwrap these things (o.0).</p>
(I started trying to do a three-strand plait... but it kept on turning out irregular... so settled for a four-strand plait instead).
Holy crap those are amazing.
I think these are down right sexy, MFM .. lol ...
I wish I would have been notified sooner about new posts to the thread. I don't seem to always get the email notices. :grrr:
Blah... still not really satisfied with any of these (>_<)... am I getting too fancy? not "3D" enough? weakening the staff too much?</p>
... I call that one on the right my "ice cream variant" ;-).
EDIT: ok, I think I have a better idea - some simpler inlay work coming up tomorrow...
These are looking great :D Can I get a plain one, too? With no threading between the hand hold and the claw?
For another project, entirely, I need a lead on where I can download some free cuts and scratches I can apply in Photoshop. Ideas?
The best I can think of is digging through Deviantart's stock images. It's up to each individual creator how their stock is used, so be sure to find usage rights of some sort.
I've always loved these guys: http://resurgere.deviantart.com/
They have A LOT of packages uploaded now so it can be quite a pain to dig through them all, but if you find what you need, you can guarantee it's quality stuff.
Every once in a while, I see a really cool forest scene render with rays of light shining down to the forest floor, but I can't find a light set in particular that does that in a search. Any ideas where I can get one?
*still working on sizing up staves and inlaying*
It wasn't this one by Dreamlight was it?
http://www.daz3d.com/rays-of-dreams-for-enchanted-forest
(a lightset for Stonemason's Enchanted Forest...).
Otherwise, I believe if you look closely in the pre-supplied Shader Presets / omnifreaker / UberVolume section, you'll find a bunch of "light cone" shaders - UberVolume cloud, UberVolume dust, and UberVolume smoke. Disclaimer - I've never used them before, but I've read about people having some success doing "god-ray tricks" with them. v(^_^)v