WillowRaven's latest model/product requests: Legend of the Seeker outfit

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Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Kessiah (Dryjack) has this one, http://www.renderosity.com/mod/freestuff/details.php?item_id=64438

    It's already set up for Poser/DS.

    Mock has this one...

    http://www.renderosity.com/mod/freestuff/details.php?item_id=34961

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Stezza said:
    Stezza said:
    Don't know if this prop from PoserDirect will suffice for an ol' shack

    Vines & trees are from various packs.. leaves blowing around is from the snow tool here at Daz

    took around 30minutes to throw together & render in Carrara

    Cool building. I would need to modify it and give it a porch, but it might work. Do you have a link?

    For the leaves, how controllable is that snow tool? Can I condense the pattern to fit the shapes of a dancing couple?

    buildings:
    www.poserdirect.com/buildings.html

    the snow tool isn't that controllable but will do for leaves blowing around the couple

    Thanks for the link.

    The dancing couple is made of leaves ... blowing leaves swirl & morph into a dancing couple dissipating again. It's a YA paranormal book.

  • RarethRareth Posts: 1,462
    edited January 2013

    I think I'll keep working on mine, might come in handy for some hillbilly renders...

    speaking of renders.. a quick cobble together in Bryce.....

    Post edited by Rareth on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited December 1969

    Rareth, your shack looks really good, one never can have too many different shacks for a derrelict town!!
    I grab every shack going in hope of doing one one day for an animation so would certainly use yours too.

  • RarethRareth Posts: 1,462
    edited December 1969

    Rareth, your shack looks really good, one never can have too many different shacks for a derrelict town!!
    I grab every shack going in hope of doing one one day for an animation so would certainly use yours too.

    thanks, my weak area is UV mapping, as in for some reason I'm all thumbs when it comes to it, so I tend to go with material groups and procedural shaders.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    ivy generator is here Fenric did a plugin that uses it for Carrara but the standalone on an obj works quite well imported Studio and Poser.
    it just creates ivy around an obj as a seperate obj you can then save and import

    Do I need carrara? Or it's a standalone tool? I just import any saved object into ivy generator and grow ivey on it, then export that ivy as it's own .obj, to then import back into Daz?

    Does it include the textures and export them along with the obj?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Rareth said:
    oh good the experts have shown up... :)

    I love the Daz forums :D I learn so much asking for help & tips here. :D

  • WillowRavenWillowRaven Posts: 3,787
    edited January 2013

    Rareth said:
    I think I'll keep working on mine, might come in handy for some hillbilly renders...

    speaking of renders.. a quick cobble together in Bryce.....

    By all means ... yours is looking closer to what I need than anything else so far :D That render is awesome!

    Post edited by WillowRaven on
  • RarethRareth Posts: 1,462
    edited December 1969

    Rareth said:
    I think I'll keep working on mine, might come in handy for some hillbilly renders...

    speaking of renders.. a quick cobble together in Bryce.....

    By all means ... your is looking closer to what I need than anything else so far :D That render is awesome!


    thank you, took longer to render than to make in Bryce.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited December 1969

    ivy generator is here Fenric did a plugin that uses it for Carrara but the standalone on an obj works quite well imported Studio and Poser.
    it just creates ivy around an obj as a seperate obj you can then save and import

    Do I need carrara? Or it's a standalone tool? I just import any saved object into ivy generator and grow ivey on it, then export that ivy as it's own .obj, to then import back into Daz?

    Does it include the textures and export them along with the obj?
    no, Carrara plugin a seperate thing.
    yes, basically, you just import the obj, select a grow point and watch it grow, can do several, gets big quickly so go easy, need to manually load texture maps in surfaces but it is uv mapped and yes, just the ivy model saves for re-import.
    lots of tutes on youtube and elsewhere if you search Ivy Generator Thomas Luft, I git the link to this original version via Blender Foundation, there are a few modified ones floating around too but wanted the original to be certain for copyright reasons though he does allow plugins to be written for other software as it says on the page.
    Plenty have been but not Daz studio so far.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    ivy generator is here Fenric did a plugin that uses it for Carrara but the standalone on an obj works quite well imported Studio and Poser.
    it just creates ivy around an obj as a seperate obj you can then save and import

    Do I need carrara? Or it's a standalone tool? I just import any saved object into ivy generator and grow ivey on it, then export that ivy as it's own .obj, to then import back into Daz?

    Does it include the textures and export them along with the obj?


    no, Carrara plugin a seperate thing.
    yes, basically, you just import the obj, select a grow point and watch it grow, can do several, gets big quickly so go easy, need to manually load texture maps in surfaces but it is uv mapped and yes, just the ivy model saves for re-import.
    lots of tutes on youtube and elsewhere if you search Ivy Generator Thomas Luft, I git the link to this original version via Blender Foundation, there are a few modified ones floating around too but wanted the original to be certain for copyright reasons though he does allow plugins to be written for other software as it says on the page.
    Plenty have been but not Daz studio so far.

    Now if I can just figure out how to install it ... lol. It downloaded as a rar file and my rar opener has a gaggle of files and I can't figure out how to get to the exe file ... lol.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited January 2013

    look in bin for IvyGenerator.exe

    oops png textures need opacity maps made for studio, I rarely use it in studio so forgot, hope you know how, only just got photoshop2 myself!!

    extra note, as you see, it HATES Genesis! mesh not triangulated

    Post edited by WendyLuvsCatz on
  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    look in bin for IvyGenerator.exe

    oops png textures need opacity maps made for studio, I rarely use it in studio so forgot, hope you know how, only just got photoshop2 myself!!

    Thanks :D I got it to open :D Now to go play with it.

    I'll have to learn the opacity map thing, though. All in time :D

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited December 1969

    I will admit I usually grow on buildings, Daz people mesh is proving a pain in the butt!!
    need to send to Hexagon, select all and triangulate I think so this might be more trouble than you wish
    great for growing on other objects though, works on most I try.

  • RarethRareth Posts: 1,462
    edited December 1969

    ok started another version of the cabin, needed to get materials zones in place and do a test in DS, trying not to go over board on polygons. still need to make some proper textures in Shader mixer, but hey learning alot as I go..

    anyway, test image of cabin imported into DS

  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    Chiming in a little late on this. Here's a cabin. Might be a little "toonish."
    http://www.sharecg.com/v/38335/View/11/Poser/Dogtrot-Cabin
    Same artist has other models:
    http://www.sharecg.com/pf/full_uploads.php?pf_user_name=ockham

  • RarethRareth Posts: 1,462
    edited December 1969

    ok little more work on the cabin, definitely need to spend time on textures,

  • JaderailJaderail Posts: 0
    edited December 1969

    look in bin for IvyGenerator.exe

    oops png textures need opacity maps made for studio, I rarely use it in studio so forgot, hope you know how, only just got photoshop2 myself!!

    extra note, as you see, it HATES Genesis! mesh not triangulated

    Triangulation is required with the Ivy gen. I found that out the hard way. Also dont plan on close ups of the Ivy the leafs go a bit odd sometimes, like just hanging in the air next to it.
  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Chiming in a little late on this. Here's a cabin. Might be a little "toonish."
    http://www.sharecg.com/v/38335/View/11/Poser/Dogtrot-Cabin
    Same artist has other models:
    http://www.sharecg.com/pf/full_uploads.php?pf_user_name=ockham

    Thanks :D I'll check them out :D

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    I will admit I usually grow on buildings, Daz people mesh is proving a pain in the butt!!
    need to send to Hexagon, select all and triangulate I think so this might be more trouble than you wish
    great for growing on other objects though, works on most I try.

    Trouble or not, it still needs accomplished ... lol. I need to make a dancing couple, made of swirling leaves, however I can do it. I bought the snow tool to create the surrounding flying leaves. I now just need a way to create the dancing leaf-couple in the center of all the swirling leaves.

    I ave hex, I just don't know how to use it ... lol. How do you recommend I do it, again? And hows do I do the opacity thing you mentioned before?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Rareth said:
    ok started another version of the cabin, needed to get materials zones in place and do a test in DS, trying not to go over board on polygons. still need to make some proper textures in Shader mixer, but hey learning alot as I go..

    anyway, test image of cabin imported into DS

    You are doing such a great job. I can't use it for this project, but would definitely love this for other projects I have. Do you have a website?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Jaderail said:
    look in bin for IvyGenerator.exe

    oops png textures need opacity maps made for studio, I rarely use it in studio so forgot, hope you know how, only just got photoshop2 myself!!

    extra note, as you see, it HATES Genesis! mesh not triangulated

    Triangulation is required with the Ivy gen. I found that out the hard way. Also dont plan on close ups of the Ivy the leafs go a bit odd sometimes, like just hanging in the air next to it.

    I use DS3, so genesis isn't even an issue. How do I triangulate and exported v4&m4; waltzing? They'll be clothed, too. Exporting all as one prop or object.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited December 1969

    export them all as one obj then in Hex select all and triagulate under utilities I think, not on my computer, will look later and do a screenshot.
    for the leaves I would just browse to runtime textures and use some one elses leaves like LisaBotanicals which have opacity maps
    can use non-ivy leaves that way.
    I use Carrara as I said and can do everything in Carrara, one reason I dislike studio is I need to use so many outside the program workarounds.
    but for those keen it is all doable.

  • RarethRareth Posts: 1,462
    edited December 1969

    Depending on just how you invision the scene, Bryce has some textures that do a good job on leaves..

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Rareth said:
    Depending on just how you invision the scene, Bryce has some textures that do a good job on leaves..

    I like the third and last one :D But I don't use Bryce. I wonder if Infinito could do what I need?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited January 2013

    some screenies
    top untriagulated, will not work
    where to find in Hex
    the fixed result
    VERY slowly growing


    yawn bottom half hour later, still going

    Post edited by WendyLuvsCatz on
  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    some screenies
    top untriagulated, will not work
    where to find in Hex
    the fixed result
    VERY slowly growing

    Looking so cool!

    I just found out the ghost/couple lived in the 1920's and are waltzing. Anybody know of any waltzing dance poses?

  • RarethRareth Posts: 1,462
    edited December 1969

    Rareth said:
    Depending on just how you invision the scene, Bryce has some textures that do a good job on leaves..

    I like the third and last one :D But I don't use Bryce. I wonder if Infinito could do what I need?

    well the colors are off (not sure where the purple is coming from..) but half an hour in the shader mixer got me this

  • RarethRareth Posts: 1,462
    edited December 1969
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited January 2013

    about an hour later

    and I crashed it

    Post edited by WendyLuvsCatz on
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