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Thanks :D
Sorry, didn't mean stop you doing it yourself -- you should definitely have a go at it. Someone once told me she could always use more variations of a model ;-).
EDIT: changed my mind - based on received advice, I think I'm going to make it a single-edged blade, and the back flat <(^_^). Therefore yes the sharp edge will probably be a separate material, so you can place a high-specular ("shiny") polished blade on it, while keeping the back less shiny.</p>
Good luck with your modelling! (^_^)n
Yeah, well, I talk big ... I get way too frustrated any time I even try to open hex, lol. Someday :D
When do you think it will be ready for me to use?
I'm currently fiddling with the modelling of the wrapping on the handle (can't decide technique which will be least cumbersome). I hope to have at least a test version to you before the end of this weekend.
I'm currently fiddling with the modelling of the wrapping on the handle (can't decide technique which will be least cumbersome). I hope to have at least a test version to you before the end of this weekend.
lol ... A dozen would be a slow month, lol. Right now, I have 27 projects on my to-do-list.
This weekend is perfect :D
Thanks :D
M,
How hard would it be to recreate this seal and sword, as separate props?
Twenty seven... O.O. I don't know how you can juggle so many! (>_<). </p>
Here's a pair of real quick badly lit DS4 render with some random shaders thrown on to test scale and shape (my DS4 installation is a complete shambles at the moment, having had to hurriedly copy everything off a failing hard-drive... so I can't find any of my nice shiny shaders right now X). Will dust off my packaging script later.
The medallion doesn't look too difficult, but the detail on the sword hilt looks quite intricate. Let me get this one finished and to you first... <(^_^).</p>
EDIT: do you still want this as a .pp2 prop file?
Twenty seven... O.O. I don't know how you can juggle so many! (>_<). </p>
Here's a pair of real quick badly lit DS4 render with some random shaders thrown on to test scale and shape (my DS4 installation is a complete shambles at the moment, having had to hurriedly copy everything off a failing hard-drive... so I can't find any of my nice shiny shaders right now X). Will dust off my packaging script later.
The medallion doesn't look too difficult, but the detail on the sword hilt looks quite intricate. Let me get this one finished and to you first... <(^_^).</p>
EDIT: do you still want this as a .pp2 prop file?
What format did you make my other weapons? lol
Just add this one to my arsenal :D And I have oodles of shaders, so as long as it's segmented to apply them, all should be good :D
Those were PP2s (so they could be easily loaded into Poser as well). Okay I'll stick with that (keeping it simple ^_^). Finally starting to get my DS installation under control again - another quick render with some shiny:
Those were PP2s (so they could be easily loaded into Poser as well). Okay I'll stick with that (keeping it simple ^_^). Finally starting to get my DS installation under control again - another quick render with some shiny:
I love the character you created to help display the sword, lol.
I love the character you created to help display the sword, lol.
Thank you ^_^... she's straight-out-of-the-box Mulberry for A3 using AoA's "toon" shader, Rio hair by 3Dream/Mairy @ RMP, wearing Hippie Chick for A3.
Sword looks good, M F M.
Aidana:
Is that the only reference material the author gave you to work with for sword and seal?
Is he allowing you some artistic license for interpretation?
It's hard to ascertain all the details of them both, and one would have to guess for completion.
Here's a quick workup displacement map for a seal. I will add the rest of the details later, but I am unsure of the stiching(?) ring. The stars look like custom seven point asterisks, so I went with that.
For the WIP illustration below I am using a freebie rubber shader from a cars paint shader pack with the diffuse color changed.
That's all I was given ... Welcome to my world ... lol.
So, artistic license to complete them as we see fit is alright?
I would assume so. I wouldn't even know what search criteria he used or the stop photos.
Hi DaremoK3, thanks - long time no see! (^_^)n...
I found these (larger) images that might help seeing the detail:
http://anne-raevasquez.com/wp-content/uploads/2014/03/Screen-Shot-2014-03-17-at-1.47.30-PM.png
http://ecx.images-amazon.com/images/I/81iUJQzfrpL._SL1500_.jpg
Also a line-art version:
http://sealoftheking.com/wp-content/uploads/2014/06/header_logo1.png
Thank you for those, M F M, they will help immensely.
I am convinced that is a dagger, and not a sword.
Agreed. The blade profile is too thin for a long blade. It'd be too fragile to be functional beyond 8-10" at best. Also the hilt is designed for single hand use and quick rotation. I'd bet that the point is set for a plunge blade. Effective against leather jerkin, thick doublets, or wool cloaks.
Good as an assassin's tool or brothel enforcer.
Kendall
See why I come to y'all? I'd have never figured that all out ... lol.
Brothel Enforcer...
I like that one, Kendall. I think I'll make a modified version, and call it that (if you don't mind).
Here is a WIP of the dagger for you, Aidana. The guard's base shape is done, and I will be moving on to sculpting the displacement material. I still need to finish the pommel, and then I can do the sculpting for the hilt. The blade is pretty much done. I just have a few topology adjustments to make, then on to UV mapping, and texture painting.
This is looking amazing, so far!
I don't mind. "Brothel Enforcers" were usually attached under the beds in the rooms of brothels and the "girls" used them to protect themselves from abusive customers, or to "enforce the rules" as was needed. Sometimes they were used for assassinations. As the metals got better, the larger enforcers were replaced with the smaller, thinner dirks and stilettos.
Kendall
Another WIP update...
Here is the hilt sculpting being worked on. I still have a little more work until it resembles the one on the cover. It will not be perfect, but I will get as close to it as I can achieve.
Looks good, DaremoK3 (^_^)d - I thought about having a stab (-_-) at it myself, but haven't worked with displacement/normal maps before, and didn't want to make a prop that had more verts in it than a Stonemason / Jack Tomalin scene X).
Thank you, M F M.
This is straight sculpting using the Sculpt Mode in Blender. I will bake it to the lower res sub-d mesh later for displacement, and normal maps.
Creating painted displacement/normal maps are easy to do, and there are a few programs (free/paid) that can help out with this in conjunction with 2D painting apps.
You should give it a try sometime, and if you ever need any help, I am usually around, and can help you out if you get stuck somewhere. You are a great modeler, and disp/normal mapping skills will elevate your work even higher.
Below is the finished sculpt on the hilt (sans some smoothing needing done). Using GOSC 2013 MOARZ Paint version which helps out immensely for some of the sculpting work. Good news is I just read yesterday that it is no longer a GSOC project, and has made its way into master (trunk?). Thinking we should see the new paint tools in 2.72 by default...
Base sculpting done on the dagger. Need to do a smoothing session, and then on to UV's, then baking.
I took some artistic liberties since some of the details are hard to discern from the book cover. I think it will work for medium shots.
These are gorgeous! Sorry I didn't comment sooner. Didn't get any notices of posts :(
While still working on the cover needing the custom sword and disc thingy, for another book, I need an airship. I can't just buy one because the author has gone to the trouble of sending me pictures of a physical model he built just far enough for his writing needs. It's up to me to provide a book cover with the complete ship visualized, lol.
If anyone is up for the challenge, a Daz or Rendo GC is in it for you :D I can't imagine why so many of ya'll have been blessing me with so many freebies. I don't create the book covers for free ... lol. I'm not getting rich, but I don't do it for free. So I repeat again ... ANY product requests I put out there are not freebie requests. I am willing to barter and pay in CGs as long as it's not over what I'm being paid, myself.
So who wants to build me an airship?
Here are the photos and added descriptions he's given me. He's really good about questions, too, so if any questions need to be forwarded, just let me know :D
From the author:
Attached find top, side, and 3/4 views of the airship Kestrel from Beyond the Rails. This model was built to help me visualize the ship in order to tell the story. Unfortunately, I quit when I had enough for my purposes, not thinking far enough ahead, but I think there is more detail here than you will ever need, although there are a couple of things you will have to visualize. I'm sure that will be fine, as no reader has ever seen this either. So, the pix:
Obviously, the gasbag is not shown. The shrouds, five heavy cables on each side, attach at the wrapped hooks outboard of the rails. They gather to a ring about ten feet in diameter above the pilot house, then spread out to wrap around the gasbag. The motor frame below the stern hasn't been painted on the model. Probably a steel or black colored frame. This would need to be one of the strongest parts of the vessel, and they would be willing to sacrifice some of their precious weight here. The one thing you need to visualize is the exhaust stack. It would be a pipe of fair diameter, brass or copper, that emerges from below the rail just ahead of the cutout where the cargo hoist comes through the rail. It runs horizontally to the rear, then cants outward just above the starboard motor. The high quality coal they use would result in thin but very visible brownish smoke trailing behind.
The top view shows the layout. Where the holes are in the deck in front of the pilot house would be a square hatch leading down to the cabins, marked with portholes along the side. The oval structure behind the pilot house is the top of the water tank, and the small raised deck house behind that is the mess room. The white hatch cover leads down to the motor room, and the derrick on the starboard side is for lifting cargo and crew. The side view shows the right side, with all those points visible. The 3 quarter view from the right rear shows the view I was unable to reproduce in my diagram. Props spinning, smoke trailing from that imaginary pipe, could be very dramatic. Also, flying above a barren landscape leaves plenty of space for title and other descriptive material.
Since no one seems to want to attempt this, anybody know of any existing models similar to this? Remember, this is an offer for paid work :D
Unfortunately I don't know of a model exactly like that nor do I have the necessary modeling abilities. However, a few random thoughts:
One, if you haven't already, maybe consider directly contacting a vendor who's work you like to inquire about the possibility of creating a custom model as they may simply not see this thread. Maybe picking one who has already created an airship, even if it's not similar, would be more likely to want to create one.
Two, maybe you can kitbash something vaguely similar from other items. It won't be exactly what you want, but if your other option is nothing at all, maybe you can compromise. Find an airship, even if the boat doesn't match, hide/delete the boat and keep the gasbag and rigging. Use the easypose tube or other free cables to make your own rigging if needed. I bet you could find a similar boat shape, search around the various sites for boat, fishing boat, tugboat, etc. You could probably chop the radial engines off of an aircraft, perhaps the engine housings could be made from primitives. (The Avro 504K biplane is free and has a decent medium-resolution radial engine; just hide the housing and the rest of the aircraft. http://www.renderosity.com/mod/freestuff/?item_id=58221 )