The Out Of Work & Burnin’ Down The House Complaint Thread.

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  • RezcaRezca Posts: 3,393
    edited December 1969

    ps1borg said:
    Rezca said:
    Working on replacing the texture for the Morphing Python with some new textures.

    I am not looking forward to the head part e3e
    Haha, The body was easy (And still in progress) but the head? Meeps! It just seems impossible XD
    Also still using Indigo to render this~ Luving Indigo X3

    Looking good (I'm assuming the tail end), more shiny/reflect perhaps? :)

    Neh the tail half is the Green Tree Python preset with a "Match Color" adjustment applied. That was because I was having difficulty with the belly scales and so just masked the new texture to only overwrite the skin and not the belly. I had to adjust the color of the base image a bit to match the new skin texture, and that's what you're seeing there. :)

    From the "Hip" Bone/Joint to the base of the neck is my handiwork :)
    Some done on the head but not much. I dunno how I'm gonna go about that part XD Some clever masking and usage of the Liquify filter me thinks...

    And yus I think some more shiny could be in order. Still learning my way around Indigo's glossy (Phong) materials XD

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Rezca said:
    Working on replacing the texture for the Morphing Python with some new textures.

    I am not looking forward to the head part e3e
    Haha, The body was easy (And still in progress) but the head? Meeps! It just seems impossible XD
    Also still using Indigo to render this~ Luving Indigo X3

    Geez, I thought that first one was a photo! Nice job!

    Dana

  • RezcaRezca Posts: 3,393
    edited December 1969

    M'kay I rendered it for five minutes each with a different texture.

    An exponent of 650 for the first two and an exponent of 6,500 the third time (Higher values = stronger/brighter reflected light)

    I guess it's just not as noticeable with the texture I'm using right now =)

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  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Rezca said:
    ps1borg said:
    Rezca said:
    Working on replacing the texture for the Morphing Python with some new textures.

    I am not looking forward to the head part e3e
    Haha, The body was easy (And still in progress) but the head? Meeps! It just seems impossible XD
    Also still using Indigo to render this~ Luving Indigo X3

    Looking good (I'm assuming the tail end), more shiny/reflect perhaps? :)

    Neh the tail half is the Green Tree Python preset with a "Match Color" adjustment applied. That was because I was having difficulty with the belly scales and so just masked the new texture to only overwrite the skin and not the belly. I had to adjust the color of the base image a bit to match the new skin texture, and that's what you're seeing there. :)

    From the "Hip" Bone/Joint to the base of the neck is my handiwork :)
    Some done on the head but not much. I dunno how I'm gonna go about that part XD Some clever masking and usage of the Liquify filter me thinks...

    And yus I think some more shiny could be in order. Still learning my way around Indigo's glossy (Phong) materials XD

    Look into Fresnel, Phong will stump up a bright spot on a surface perpendicular to camera normal, Fresnel gives you a bright spot on the edge of a curve the furthest angular distance from the camera normal :)

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Rezca said:
    M'kay I rendered it for five minutes each with a different texture.

    An exponent of 650 for the first two and an exponent of 6,500 the third time (Higher values = stronger/brighter reflected light)

    I guess it's just not as noticeable with the texture I'm using right now =)

    Yes looks good, tho scales would tend to scatter light I think ;)

  • RezcaRezca Posts: 3,393
    edited March 2013

    ps1borg said:

    Look into Fresnel, Phong will stump up a bright spot on a surface perpendicular to camera normal, Fresnel gives you a bright spot on the edge of a curve the furthest angular distance from the camera normal :)

    *EDIT* Scratch what I said below. Yes Fresnel is done automatically and that can't be changed, but it can be adjusted:
    http://www.indigorenderer.com/forum/viewtopic.php?f=7&t=12131

    Oh and hey? Forum dwellers influencing the developer's thoughts >:3
    User:By the way, why not making it spectral, and by this way make the "specular color" parameter obsolete? As it removes the diffuse color, it is quite useless as it is.

    Etienne

    Developer:This is an interesting idea.
    It's a bit tricky to change fresnel_scale to be spectral, as it is tied up with energy conservation and sampling.
    What I could do is to introduce a new (optional) fresnel_colour parameter, that would multiply the specular part of the BRDF. Having non-unity fresnel colour what model some kind of absorption happening during specular scatters.

    To my knowledge Indigo does that automatically based on material type and isn't a "Toggle on or off" thing like Cinema's native materials.

    I'm using a Phong material type here - one of the few that allows "speculars" at all (Indigo has a "Specular" material, but it's a transparent medium - like glass or water *shrugs*)

    The settings are:
    Index of Refraction (Defaults to 1.6)
    Nk Data (Defaults to "None")

    Color (RGB, Blackbody, Uniform, Peak, Tabulated) or a Bitmap
    Specular Reflctivity (Basically this makes things look like Christmas decorations :P )
    Exponent (Low values are dull, high values are bright)
    Fresnel Scale (Defaults to 1.0. I haven't been able to change this once rendering starts, and can't turn it off either. Dunno what it does either.)

    Then there's the usual Bump, Normal, and Displacement fields, as well as the Emission field if the material is to generate light.

    Post edited by Rezca on
  • ps1borgps1borg Posts: 12,776
    edited March 2013

    IR 1.6 is glassy stuff, under 2 is transparent, the higher the number the "harder" and more "focussed" on a plane perpendicular to camera normal the hotspot. Exponent sounds like a parameter for inner reflect, how bright the hotspot is ? Called the ... angle, I forget :lol: ??Bruce angle?? heh eta Brewster's angle, google is telling me :lol:

    Post edited by ps1borg on
  • RezcaRezca Posts: 3,393
    edited March 2013

    Being able to change the materials and even the camera angle while in Indigo is pretty neat. XD

    *ahem* I remember reading about the IOR with Indigo' materials, and IIRC they said that you pretty much shouldn't use the IOR field to control specularity and that was best left to the Exponent, since increasing the IOR to very high values would create some bizarre effects with how Indigo handles lights and materials.

    I could be remembering wrong though, but there was a field in the material editor that was essentially "Use sparingly - don't increase very high beyond the default" ... I just can't remember what it was XD The exponent or the IOR =/

    Post edited by Rezca on
  • ps1borgps1borg Posts: 12,776
    edited March 2013

    Changing material or mat parameters is like changing light parameters :). Either way I think the light would smaller perpendicular to the camera and get brighter the larger the angle of incidence is cos there will be less scatter on edges - my snakeskin theory :lol:

    Post edited by ps1borg on
  • RezcaRezca Posts: 3,393
    edited December 1969

    Paused the render, saved it, did some postwork, resumed render, uploaded the unfinished pic at half size o3o

    Teh texture: http://ancestorsrelic.deviantart.com/art/Anaconda-texture-for-DAZ-Morphing-Python-356209949
    Is also on ShareCG o3o

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  • RezcaRezca Posts: 3,393
    edited December 1969

    Oh mrawr!
    I just saw this pic uploaded on the Indigo forums showing a simple (!?) example of the new two-sided material (For grass and stuff. Also could be put to use for that softbox/splotlight thingie that was bright on one side and dark on the other!)

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  • MistaraMistara Posts: 38,675
    edited December 1969

    Good Mornins :)

    s'posed to hit 50F today. :happydance:


    am thinking of trying something radical, thinking of baking gingerbread cookies without the molasses.
    yep, homegirl is off the reservation and making up her own recipes. %-P it'll take some trial and taste tests to find the right balance of ginger and brown sugar.

  • MistaraMistara Posts: 38,675
    edited December 1969

    Rezca said:
    Oh mrawr!
    I just saw this pic uploaded on the Indigo forums showing a simple (!?) example of the new two-sided material (For grass and stuff. Also could be put to use for that softbox/splotlight thingie that was bright on one side and dark on the other!)


    nice grass !

    i was trying to make some realistic dirt ground in poser. so far fail

    is hard to take pictures of dirt without baked in light contamination. really wrecks a bump map.

  • MistaraMistara Posts: 38,675
    edited December 1969

    walking my buppy, we came upon a road tragedy, took a pic with cel camera.

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  • Sfariah DSfariah D Posts: 26,259
    edited December 1969

    Back on internet. I was unable to get on the last two days. I am now back at the library. Returned some books and got on the computer.

  • RezcaRezca Posts: 3,393
    edited December 1969

    Maaaaw o3o

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  • Sfariah DSfariah D Posts: 26,259
    edited December 1969

    Is that the Daz python?

  • RezcaRezca Posts: 3,393
    edited March 2013

    Is that the Daz python?

    Yup yup! =3
    With this free texture for the skin: http://ancestorsrelic.deviantart.com/art/Anaconda-texture-for-DAZ-Morphing-Python-356209949

    The mouth and eye is using the regular Green Tree Python preset =3

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    Post edited by Rezca on
  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ps1borg said:
    That doesn't sound too good, perhaps a hardware solution like for example using a router, if you have one, to port-forward and a activating gaming-type DMZ setup might be appropriate for you :)

    http://en.wikipedia.org/wiki/DMZ_(computing)


    ...the trouble with getting a router is as I mentioned before, that it needs to be configured to work with the USB modem slotted into it. As I understand, the modems for my service provider are very difficult to adapt, proprietary code or something like that, and I have no knowledge whatsoever of how to do this. They offer a wireless hub like one would find in a Hot Spot but it is more for signal distribution so that multiple home users can be online at the same time (and thus more expensive both for the hardware and additional monthly fee) rather than simply boosting signal strength, the latter which I need.
  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Rezca said:
    Working on replacing the texture for the Morphing Python with some new textures.

    I am not looking forward to the head part e3e
    Haha, The body was easy (And still in progress) but the head? Meeps! It just seems impossible XD
    Also still using Indigo to render this~ Luving Indigo X3


    ...looks like Indigo gives some very nice results. Decent price in USD compared to other standalone Pro Grade render engines I looked at. The RT version while it does not include SSS or light layering still does have a lot of nice features and produces some very realistic results. It is also priced within the range most 3D enthusiasts. I may have to give the trial a spin sometime as I now have a GPU with OpenCL and CUDA.
  • kyoto kidkyoto kid Posts: 41,036
    edited March 2013

    Good Mornins :)

    s'posed to hit 50F today. :happydance:


    am thinking of trying something radical, thinking of baking gingerbread cookies without the molasses.
    yep, homegirl is off the reservation and making up her own recipes. %-P it'll take some trial and taste tests to find the right balance of ginger and brown sugar.


    ..already 67° on the way to a high of 76°. 72° and sunny tomorrow then still in the upper 60s to near 70° for the next week.

    Made it to 69° yesterday.

    ..ahhh, spring (finally).

    First official day of spring felt more like Winter.


    Though looks like Wooly's in for a bit of "donner und blitzen" tomorrow..

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Rezca said:
    Maaaaw o3o

    ...big snakey yawn. Kind of like me this morning.
  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Rezca said:
    M'kay I rendered it for five minutes each with a different texture.

    An exponent of 650 for the first two and an exponent of 6,500 the third time (Higher values = stronger/brighter reflected light)

    I guess it's just not as noticeable with the texture I'm using right now =)

    I think you should do that test with the same texture, not different ones. YOu can't really see the difference it's making when you use different textures. Try the first texture with the different exponent settings and then you (and we) can compare them and see what difference it makes.

    They all look quite good, by the way.

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Rezca said:
    Paused the render, saved it, did some postwork, resumed render, uploaded the unfinished pic at half size o3o

    Teh texture: http://ancestorsrelic.deviantart.com/art/Anaconda-texture-for-DAZ-Morphing-Python-356209949
    Is also on ShareCG o3o

    I like it...it's a little spooky in the low light. I sure wouldn't want to walk into that room!

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Rezca said:
    Maaaaw o3o

    I've been wondering...where's the tongue?

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Yesterday we had a high of 59F, today 58F. Tomorrow is is supposed to get to 60F. Then it goes back down for the rest of the week I think. Upper 40's I think they said last night.

    Dana

  • RezcaRezca Posts: 3,393
    edited December 1969

    DanaTA said:
    Rezca said:
    Maaaaw o3o

    I've been wondering...where's the tongue?

    Dana

    Ask whoever modeled the snake :P

    Haha, AncestorsRelic said the very same thing really. But it's there - it's just really tiny and stuffed away in the mouth so its barely visible (And that's where it will always be. No way to pull it out, yet there is a material zone for it =/ )

    He did make this poseable snake-tongue http://ancestorsrelic.deviantart.com/art/Snake-Tongue-for-Poser-DAZ-Studio-361532920

  • RezcaRezca Posts: 3,393
    edited December 1969

    *huffs* A number of objects and props aren't showing up in Interposer Pro's runtime browser. All are .cr2 files, which IPP says it supports =/

    The SubDragon armor, a lot of the MilDragon accessories, and some freebies I downloaded >_<</p>

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Rezca said:
    DanaTA said:
    Rezca said:
    Maaaaw o3o

    I've been wondering...where's the tongue?

    Dana

    Ask whoever modeled the snake :P

    Haha, AncestorsRelic said the very same thing really. But it's there - it's just really tiny and stuffed away in the mouth so its barely visible (And that's where it will always be. No way to pull it out, yet there is a material zone for it =/ )

    He did make this poseable snake-tongue http://ancestorsrelic.deviantart.com/art/Snake-Tongue-for-Poser-DAZ-Studio-361532920

    If I had used the python by now, I'd already have known that the tongue wasn't so good. Thanks for the info, I found it at his ShareCG page.

    Dana

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Morning. Cooler today, and it was actually cold - put on a coat cold - before dawn this morning :)

This discussion has been closed.