Carrara Challenge 35 - Tribute to Cripeman - Kapow - WIP Thread

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  • wgdjohnwgdjohn Posts: 2,634

    Oh... UB... just noticed... that poor doggie's gona get tip of his tail fried. :)    Kewl.

  • DiomedeDiomede Posts: 15,165
    edited September 2017

    Thank you, Vyusur and Bunyip.

     

    To all.  Considering participating this month?  Wondering about the range of topics covered in Cripeman tutorials?  Dartanbeck's information manual thread gathers links to quite a few and categorizes them.  Very useful for finding what you want or sparking an idea.  See

    https://www.daz3d.com/forums/discussion/comment/233895/#Comment_233895

    I have done some minor edits and updates to the first post in the thread.  The announcement now includes the Daz prizes and the PA sponsorship by Horo and David Brinnen.  There is also an announcement thread in the Art Studio Forum.  Share there as well if you choose.   https://www.daz3d.com/forums/discussion/192631/rip-cripeman-carrara-tutorial-producer-and-tribute-challenge#latest

     

    Post edited by Diomede on
  • Stezza said:

    cool use of items... I like how this one has come out.. did you model that helmet on the dog?

    Thanks Stezza.  Did not model the helmet, as I still only know enough about the model room to be dangerous.  The helmet is included in the same rocket product.

    Also thanks to Bunyip and John.  Much appreciated!

    wgdjohn said:

    Oh... UB... just noticed... that poor doggie's gona get tip of his tail fried. :)

    Nope.smiley  Those fins are vents at the top of the rocket, not exhausts (which are at the rear).  The brightness there is not a flame, but a reflection on the metal from the sun.

  • JonstarkJonstark Posts: 2,738

    Delving into the next idea (Cripeman was so prolific, it sparked my creativity bug).  First is a test for a single particle emitter on an infinite plane, with a single point force which shifts direction a little and intensity, the idea is to get the effect of  lots of leaves blowing in the wind.  I made the particles diamonds and set them a very bright red color for easy visibility against the grey plane.  I probably should have popped something static just sitting in the scene, without that it gives the false impression that the camera is moving instead of sitting still.

     

  • wgdjohnwgdjohn Posts: 2,634

    Jonstark,  Cool.  Wonder what it might look like on a terrain... oops... don't want to give you any ideas. :)

    Hmm.... wonder also if you could use Carrara leaves or model a leaf and use it.  ...there I go again. :)

  • JonstarkJonstark Posts: 2,738

    Thanks wgdjohn, actually we can make the particle shader anything we want, including leaves from the trees, I'm planning on just copying the shader of some leaves from howie's trees in the end  :)  

     

    Next is a setup of the scene, with a couple of trees, and simply testing to find what I thought would be a close approximation to parameters to make the trees really whip to show it's a windy day.  BTW I'm using Alberto's awesome Dome LightX here, my first time playing around with it, have I mentioned what an excellent plugin he gave us?  

     

  • wgdjohnwgdjohn Posts: 2,634

    Cool... you could parent particle emmiters to each tree.  Yep... I've got Alberto's Dome LightX.

  • DiomedeDiomede Posts: 15,165

    Tremendous windy trees!

    .

     

    Jonstark said:

    Thanks wgdjohn, actually we can make the particle shader anything we want, including leaves from the trees, I'm planning on just copying the shader of some leaves from howie's trees in the end  :)  

     

    Next is a setup of the scene, with a couple of trees, and simply testing to find what I thought would be a close approximation to parameters to make the trees really whip to show it's a windy day.  BTW I'm using Alberto's awesome Dome LightX here, my first time playing around with it, have I mentioned what an excellent plugin he gave us?  

     

     

  • DiomedeDiomede Posts: 15,165
    edited September 2017

    Some volumetric clouds

    ,

    ,

    Here is Cripeman's cloud tutorial

    .

     

    test 5 cripeman with laptop rainbow.png
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    Post edited by Diomede on
  • PhilWPhilW Posts: 5,145

    Jon - love those windy trees!

  • DustRiderDustRider Posts: 2,739
    th3Digit said:

    I want to enter this but am very stressed out due to work and possibility I may need to find another job, so my brain has not been able to focus on one thing for long.

    I wanted to honour Cripeman's memory but just feeling I cannot do him justice at the moment, just explaining in case any wondering why I have not posted anything.

    am glad you went with this theme heart

    Hi Wendy, hope you get things sorted out and the stress gets better (jobs can be a royal PITA).

    I'm in a bit of a similar situation, to much going on in RL to really do a good tribute to Cripeman's memory. But I am poping in every no and then to catch up on the progress. Some really great stuff going on here, I'm sure he would feel honored!!! Keep up the great work everyone!

  • HeadwaxHeadwax Posts: 9,985
    Diomede said:

    Wendy - sending positive karma your way.  wishing u the best

     

    Here is the current status of my Frazetta and mountain of skulls project.  Combined 3 renders (photoreal, toon, NPR), and then used my render at 80% and a filter forge at 20%.  Misty's G3M Jonathan with Vyusur's Lukas character.

    .

     

    well that's one of your best!!

     

  • HeadwaxHeadwax Posts: 9,985
    th3Digit said:

    I want to enter this but am very stressed out due to work and possibility I may need to find another job, so my brain has not been able to focus on one thing for long.

    I wanted to honour Cripeman's memory but just feeling I cannot do him justice at the moment, just explaining in case any wondering why I have not posted anything.

    am glad you went with this theme heart

    sorry to hear that Wendy. We had a hit man living at the end of the street. Unfortunately I just read he died in jail so I can't send him round to lend a hand....

     

     

  • HeadwaxHeadwax Posts: 9,985
    edited September 2017
    Bunyip02 said:

    UB - very nice, like the dog howling as well.

    Jonstark - excellent.

    Diomede - top render, and a nice double dedication !!!.

    Wendy - hugs !!!!!

    Stezza - always looking forward to your renders

    Headwax, Misty, wgdjohn, PhilW, & Vyusur - hoping you enter as well.

    Thanks to Horo and David Brinnen for being sponsors.

    Hya I will have some time Friday I hope, I've been painting in the studio every chance I get for a few weeks for a big prize we have here. I got shortlisted last year -but I am doing 's&&&^^%$$$%^^^*t" stuff.

    Here's a teddy bear tho :) sorry an ipad pic

     

     

     

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    Post edited by Headwax on
  • VyusurVyusur Posts: 2,235

    He is sooooooooooo cool!

  • HeadwaxHeadwax Posts: 9,985
    Vyusur said:

    He is sooooooooooo cool!

     

    thanks, he was fun to do, one of those days in the studio where you dont have a model , lucky George was there

     

  • JonstarkJonstark Posts: 2,738

    The next element I'm adding to the scene is a skateboarder being blown backwards by the wind.  I also added a realistic sky and animated the clouds, though even set at the maximum possible speed (150 miles per hour) you realy can't tell they're moving at all.   

    SkatboarderJustin.jpg
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    Windy Day Skateboarder.png
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  • MistaraMistara Posts: 38,675
    Diomede said:

    Some volumetric clouds

    ,

    ,

    Here is Cripeman's cloud tutorial

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    rainbows!!heart

  • DiomedeDiomede Posts: 15,165
    edited September 2017

    Thank you, HW and Misty.

    @Head wax - the teddy bear is spectacular.  Good luck in the event, and hope you get a prize!

    @Jonstark.  The particle leaves really sell the wind effects, and now combined with the skateboarder - whoah!  I can't wait to see it all come together.

     

    REMINDER - special supplemental but purely optional prize for best indication of KAPOW!.

    .

     

    kapow toon post.jpg
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    Post edited by Diomede on
  • Diomede said:
    Here is the current status of my Frazetta and mountain of skulls project.  Combined 3 renders (photoreal, toon, NPR), and then used my render at 80% and a filter forge at 20%.  Misty's G3M Jonathan with Vyusur's Lukas character.

    .

     

    Very interesting look you have achieved there, Diomede.  It reminds me a bit of an old fantasy magazine cover.

  • DiomedeDiomede Posts: 15,165

    Thanks, UB.  I was definitely going for a fantasy theme.  Still time to make changes, so open to suggestions if you have them.

    .

     

    Diomede said:
    Here is the current status of my Frazetta and mountain of skulls project.  Combined 3 renders (photoreal, toon, NPR), and then used my render at 80% and a filter forge at 20%.  Misty's G3M Jonathan with Vyusur's Lukas character

     

    Very interesting look you have achieved there, Diomede.  It reminds me a bit of an old fantasy magazine cover.

     

  • StezzaStezza Posts: 8,049
    edited September 2017

    Today's Cripeman Tutorial is

    NPR

    This render is incorporating a Kapow! angel

    finished render is postworked in PSE14

     

    Kapow NoPost.jpg
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    Kapow.jpg
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    Post edited by Stezza on
  • HeadwaxHeadwax Posts: 9,985
    Jonstark said:

    Thanks wgdjohn, actually we can make the particle shader anything we want, including leaves from the trees, I'm planning on just copying the shader of some leaves from howie's trees in the end  :)  

     

    Next is a setup of the scene, with a couple of trees, and simply testing to find what I thought would be a close approximation to parameters to make the trees really whip to show it's a windy day.  BTW I'm using Alberto's awesome Dome LightX here, my first time playing around with it, have I mentioned what an excellent plugin he gave us?  

     

    short and sweet and entirely convincing

     

  • MistaraMistara Posts: 38,675

    any recommnds from the utube music library for particle anies?

    tysmileyheart

  • HeadwaxHeadwax Posts: 9,985

    diomede thanks for the link to the cloud tutorial and for the well wishes - the 10 grand prize would be handy and help pay my studio bills :)

    plus you get free dinner at a super duper richman's club for the prize giving...

  • HeadwaxHeadwax Posts: 9,985
    Stezza said:

    Today's Cripeman Tutorial is

    NPR

    This render is incorporating a Kapow! angel

    finished render is postworked in PSE14

     

    Stezza, brilliant as usual - the references to adam and God, Cripeman and the Alien et , et al, a lot of resonance. Plus I love the post work.

  • PhilWPhilW Posts: 5,145

    This just went on sale - I bet it includes a "Kapow"!

    https://www.daz3d.com/comic-fx-complete?cjref=1&utm_source=cj&utm_medium=affiliate

  • DiomedeDiomede Posts: 15,165
    Mistara said:

    any recommnds from the utube music library for particle anies?

    tysmileyheart

     

     

    A music particle

     

    some cripeman on particles  (there are more)

     

     

  • DiomedeDiomede Posts: 15,165
    PhilW said:

    This just went on sale - I bet it includes a "Kapow"!

    https://www.daz3d.com/comic-fx-complete?cjref=1&utm_source=cj&utm_medium=affiliate

     

    Thanks, Phil.

     

  • DiomedeDiomede Posts: 15,165
    Stezza said:

    Today's Cripeman Tutorial is

    NPR

    This render is incorporating a Kapow! angel

    finished render is postworked in PSE14

     

    .

    Really terrific, Stezza, as always.    heart

     

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