Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Bobvan said:
    You men the little spots I get that too when I sometimes try things like adding a mesh light to IBL I learned quick. If I see this form I will change my lighting set up...

    I get this any time I use multiple lights, doesn't matter how they're set up as their paths will cross at some point in the image. Where it does, those dots are sure to follow. I haven't found a solution to this issue yet, but it persists in every work I do. My DA has several Lux images which use multiple lights, and all of them result in speckled lighting where one light source meets another.

    If you want further examples, you can check my DA account. Under 'Fantasy' the image 'Defiance' uses a light source behind the stained glass window as well as a curved light in front. While I blurred and resized the original image to try and reduce the speckled nature, you can still see signs of it on the stairs to the left where the light from the stained glass window lands. I also had this a lot with the Fire and Ice image, but most of it was cleared up in post by using the smudge tool and liberal use of filters.

    If you ever see a Lux render of mine which doesn't have that, then chances are it's using a single light source. Lux just doesn't seem to enjoy working with multiples.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    I dont get them for the most part but I know what you mean

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Maybe I just need to figure out how to get an ambient light source into Lux without it either overpowering all the other sources or scattering dots all over my precious image.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:
    ...bugger, another post lost to the ozone by a stupid network reset. Really getting tired of trying to remember what I had written because sometimes they occur so suddenly I don't have enough time to copy what I have to the clipbaord.

    ....

    what happens to me is i will come back to the forums. find I'm not logged in. no big deal i just log in simple right?

    Nope. i log in and it takes me to my account page. i click the forums and i am logged back out again. I log back in, it takes me to my account page again, so i have to log in . log out and log in again to get into the forums.

    Yeah, that has happened to me too, I think we're supposed to log out at the end of every session, but I tend not to bother. Us staying logged in confuses it sometimes.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    With all you guys have been saying about Reality, I've decided to keep my eggs out of that particular basket. I'm happy enough with the effects I'm getting with Lantios Lights, I'm definitely getting the other sets in that range.

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Rogerbee said:

    With all you guys have been saying about Reality, I've decided to keep my eggs out of that particular basket. I'm happy enough with the effects I'm getting with Lantios Lights, I'm definitely getting the other sets in that range.

    CHEERS!


    It's one of the many reasons why I'll never ditch 3Delight entirely. There's too many special effects which are impossible to replicate in Reality, and literally hundreds of shaders which are made useless. Reality doesn't work with any Daz shaders, so any procedural textures or similar are turned into flat shaded when converted. Besides, I love my Poseworks Shaders too much. Can't make convincing ghosts in Reality :D
  • BobvanBobvan Posts: 2,652
    edited February 2013

    It as the saying goes to each our own . As I have been posting I am getting quality results, but I would never say that 3Delight is shit or sucks one of the renders I made a few chapters back looks pretty close... I have no problem using DS shaders with lux. I am also exited about going back to blending 3D characters with r/l digital pics taken with my digital cam...

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    What got me was that it has taken mere weeks to achieve in DS what it took me years not to in Poser. I used to complain about having to tinker with shaders, but, now I've seen the results of all that tinkering I'm certainly not complaining. I think I should have stuck with DS, I even wouldn't have minded paying for DS3A had I known what it could really do.

    All my previous complaints about DS were based on the fact that I just wasn't using it properly. Poser made me lazy, I was far too happy just to load it and hit the render button. Thing was, I was never truly happy with the output, but, I plugged on as I thought, albeit mistakenly, that I was at least doing better stuff than I was in DS.

    Ah well, as they always say, you live and learn..

    CHEERS!

    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,652
    edited December 1969

    Same here I get results with Lux i cant replicate with 3Delight. I tried Reality with it 1st came out wound up returning it. All noisy renders. The difference was 18 months less experience at this. The Reality / lux evolution is still ongoing...

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    The big key to all of this is to do what makes you happy. If you're enjoying what you do you'll see it on the screen.

    CHEERS!

  • Thadeus72Thadeus72 Posts: 409
    edited December 1969

    This is one of my experiments playing with Genesis in Poser Pro. His name is Grey, possibly the star of a novel one day.

    excellent ! love the creature

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Bobvan said:
    I have no problem using DS shaders with lux.
    DS shaders don't work in Lux. They're automatically converted by Reality into totally different materials. Fine if you have textured materials, as Reality will use the texture and simply convert it to a glossy or matte material, but for procedural textures which don't have mappings, Reality has no way of replicating them and thus it ends up as a flat shaded material. Special materials such as glowing materials or 'ghost' materials are procedural, and won't translate with Reality at all, and there are no current support mechanisms in place within Lux to cater for them.

    It's not really a case of liking one more than the other, more a case of using the correct tool for the job.

  • RarethRareth Posts: 1,462
    edited December 1969

    another experiment I have going on, playing around with textures I've gotten from the varous supersuit packs,

    a new look for the Troll. and I gave him a toy to play with.

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    I am prolly referring to texture shaders. If something I needed really did not translate well I always have the option of rendering it in 3Delight on its own & super imposing it in the render via PS anyhoo some more luxed stuff.. thinking

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • UHFUHF Posts: 512
    edited December 1969

    Bobvan said:

    Quick question bobvan... You're using a lot of sunlight. Do you have any issues with fireflies in the renders?

  • BobvanBobvan Posts: 2,652
    edited February 2013

    I used it pretty well in all the renders I have been posting & no I dont what I do get sometimes is jagged shadows on skin but I smooth them out with the blur tool in PS as I often do minor post work...

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    another experiment I have going on, playing around with textures I've gotten from the varous supersuit packs,

    a new look for the Troll. and I gave him a toy to play with.

    Interesting idea, sort of a Sasquatch vibe there.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice stuff as always Bob,

    I completed River, not too happy with the hair as it took ages to render, it's all I have that's the right style though. I'll maybe find some more soon. Good job I like Cameron more as her hair varied from episode to episode.

    CHEERS!

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  • BobvanBobvan Posts: 2,652
    edited February 2013

    Most likely cause of the hair same reason the 2 girls took twice the time in 3Delight vs lux the hair and foliage

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I did try UberSurface on it, it did render quicker but didn't look quite right. I aim to replace that hair anyway, just have to wait till next week before I can. It's frustrating when there's something you really want and you just can't afford it immediately.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    You know thats another thing I enjoy about lux. It will take some dull older hair style and give it life check out how real this v3 evo hair looked using it http://fav.me/d5o3d2i http://fav.me/d5o3d2r

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Rogerbee said:

    I did try UberSurface on it, it did render quicker but didn't look quite right. I aim to replace that hair anyway, just have to wait till next week before I can. It's frustrating when there's something you really want and you just can't afford it immediately.

    CHEERS!

    She is looking nice. I wasn't sure about the first render you did, but this one captures her rather well. I wasn't too sure about the base product promos either...looked a bit too busty for Summer, but that seems to be the trend with many characters.

    Which hair are you thinking of trying next?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Right now I'm trawling through the Luxrender documentation trying to find something that resembles a Rosetta stone for the material settings. While the documents are only too happy to tell you what materials are available, there's sadly scant information on how to actually write the LXM files needed to use them. Since Reality doesn't exactly output the material definitions in a user-serviceable manner, it's a bit harder to discern what does what, or where one material ends and another begins.

    The practical upshot of this research is to figure out a way to get homogeneous materials into Lux and enhance the appearance of skin with some good SSS effects. Lux supports them, but Reality doesn't yet so if you want them they need to be hand-coded at the moment. I doubt Paolo would be so willing to impart his knowledge on this, since it's one of the major highlights of the upcoming Reality 3. That said, I did manage to at least code some of the simpler stuff, like using the cloth material for clothes instead of relying on glossy or matte.

    I'll post the results when it finishes.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Paolo already mentioned that SSS will be supported in reality 3

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Bobvan said:
    Paolo already mentioned that SSS will be supported in reality 3

    Indeed he did, but right in the here and now it's already possible to get SSS by editing the LXM file created by Reality and changing the materials to include homogeneous volumes. There have been some absolutely fantastic results from individuals on the Lux forums, but sadly there seems to be very little given on the format needed to include the necessary volumes.

    Reality 3 for Daz won't be available until mid-year at best, so by adding the necessary materials by hand I can effectively get a preview of what to expect when it arrives, and some drastically improved skin renders.

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