Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • BobvanBobvan Posts: 2,652
    edited December 1969
    file_491404.jpg
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  • BobvanBobvan Posts: 2,652
    edited December 1969
    file_491404.jpg
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  • ArtiniArtini Posts: 9,455
    edited December 1969

    Rogerbee said:

    This isn't bad:

    http://takoyakida.webs.com/apps/blog/show/13803069-genx-plug-in-tutorial

    There is a .pdf in /docs which looks useful...


    Thanks for the link to the tutorial, Rogerbee. I will check it out.
  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    Yeah, that Lana skin does look rather good,

    Here's one I did as an experiment with Reby Hair, I used the Daz shader on it. The skin isn't quite so good, but it was an experiment anyway. The texture was the RMTH Adriana.

    CHEERS!

    V5_Adriana_Day_01.jpg
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    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Your other renders look great too,

    Artini, glad you found that useful.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited February 2013

    Thats why I like lux I dont have to worry about maps and such just set up the right lighting and go mind you I am pretty well coming up on a year of using Reality / Lux. Someone like you who does play with maps will get ever better results..

    Even the room renders took approx 7 hours but the way I look at it who would i be hurrying for?

    Post edited by Bobvan on
  • RarethRareth Posts: 1,462
    edited February 2013

    experimenting with Bryce backgrounds for DAZ

    hmm I think it needs another light

    Beach_Scene.jpg
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    Post edited by Rareth on
  • Herald of FireHerald of Fire Posts: 3,504
    edited February 2013

    I can't get along with most of the defaults with Lux. The skin in particular seems to come out extremely shiny (like almost mirror sheen) in the majority of cases. M5 looked more like the T-1000 when I first rendered him out. Brea at least comes with ACSEL shaders, so it's not so bad, but a lot of the clothing ends up looking more like polished leather with glossiness easily into the 9000's. This is most noticeable with the Young Teens Julie and Justin, as many of the clothes render like they've spent too long out in the rain.

    Below is a perfect example of Justin rendered out with default materials. The jeans and jacket in particular have an extreme case of the wet look. I probably spend more time tweaking materials in Reality than I do using UberSurface, and that's quite something considering how it has fewer options.

    Shiny.jpg
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    Post edited by Herald of Fire on
  • BobvanBobvan Posts: 2,652
    edited February 2013

    I mostly set clothes to matte

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    experimenting with Bryce backgrounds for DAZ

    hmm I think it needs another light

    Nice, which bikini is that and where can I get that cool texture!?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I can't get along with most of the defaults with Lux. The skin in particular seems to come out extremely shiny (like almost mirror sheen) in the majority of cases. M5 looked more like the T-1000 when I first rendered him out. Brea at least comes with ACSEL shaders, so it's not so bad, but a lot of the clothing ends up looking more like polished leather with glossiness easily into the 9000's. This is most noticeable with the Young Teens Julie and Justin, as many of the clothes render like they've spent too long out in the rain.

    Below is a perfect example of Justin rendered out with default materials. The jeans and jacket in particular have an extreme case of the wet look. I probably spend more time tweaking materials in Reality than I do using UberSurface, and that's quite something considering how it has fewer options.

    Cool,

    I bet it's no accident that he looks like a certain Mr Bieber!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Here's a couple of quickies of Reby,

    The morph is standard and it has the HSS preset applied. I think her skin looks amazing, now to get the head right....

    CHEERS!

    V5_Reby_Day_02.jpg
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    V5_Reby_Day_01.jpg
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  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Rareth said:
    experimenting with Bryce backgrounds for DAZ

    hmm I think it needs another light


    ...I've used Bryce to create sky backdrops for use in DazStudio.
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I'm intrigued by Bryce,

    I don't know whether to get it now or wait for Bryce 8 when it will hopefully be 64bit.

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Bryce is a great package for creating nice scenery, but it pretty much has me stumped at the moment. I can figure out a lot of the basics, but trying to get the right materials set up seems quite difficult. As far as I can tell you can only have a single fixed texture across each terrain, which basically means that everything looks too samey with no real variation. Still, I'm a total beginner, so I'm probably missing something important along the way.

    All I really want is a decent mountain range and some grassy plains.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Grrr, the cheeky beggars reduced Reby for Genesis and V4/M4 Shapes the day after I bought them, typical!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    Bryce is a great package for creating nice scenery, but it pretty much has me stumped at the moment. I can figure out a lot of the basics, but trying to get the right materials set up seems quite difficult. As far as I can tell you can only have a single fixed texture across each terrain, which basically means that everything looks too samey with no real variation. Still, I'm a total beginner, so I'm probably missing something important along the way.

    All I really want is a decent mountain range and some grassy plains.

    That was sort of what I had Vue for, but, it bridges to Poser. I think I'll see what Bryce 8 brings, hopefully it'll be free!

    What about that Worldbase Extreme, didn't that have something like that?

    CHEERS!

    Post edited by Rogerbee on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Rogerbee said:
    Bryce is a great package for creating nice scenery, but it pretty much has me stumped at the moment. I can figure out a lot of the basics, but trying to get the right materials set up seems quite difficult. As far as I can tell you can only have a single fixed texture across each terrain, which basically means that everything looks too samey with no real variation. Still, I'm a total beginner, so I'm probably missing something important along the way.

    All I really want is a decent mountain range and some grassy plains.

    That was sort of what I had Vue for, but, it bridges to Poser. I think I'll see what Bryce 8 brings, hopefully it'll be free!

    What about that Worldbase Extreme, didn't that have something like that?

    CHEERS!


    Actually, I originally bought Infinito for the job, but I haven't got as much use out of it as I'd have preferred. The land it creates really canes even a powerful machine and the textures look stretched unless you're a clear mile away from anything habitable. Then again, I'm using it for large scale stuff which probably wasn't it's intention. I'm also far from being an expert at trying to manipulate fractals into workable terrains, so it's difficult for me to get the mountain range I want without trying to draw it all manually, which looks very artificial.

    It does have a handy way to place terrain objects like trees and the like though, as well as a randomizer for ensuring it doesn't look too samey (it can vary the scale and rotation of the items placed), but the paint mode doesn't seem to work on my copy for some bizarre reason, so I have to click singularly to place every single tree even after following the steps in the video tutorial.

    So, now I'm trying to figure out Bryce so I can create some highly detailed backdrops. Or try at least.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Ok,

    I look forward to seeing what you can do, it might just prompt me to get Bryce. I used to use VistaPro for landscapes, they could look quite good, for some odd reason I seem to have deleted all the pics I had though!

    CHEERS!

  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:
    Rareth said:
    experimenting with Bryce backgrounds for DAZ

    hmm I think it needs another light

    Nice, which bikini is that and where can I get that cool texture!?

    CHEERS!

    Hongyus Bikini for V5
    and
    Femme Fatale texture pack for it

  • RarethRareth Posts: 1,462
    edited December 1969

    Kyoto Kid said:
    Rareth said:
    experimenting with Bryce backgrounds for DAZ

    hmm I think it needs another light


    ...I've used Bryce to create sky backdrops for use in DazStudio.

    I've done Sky Domes by doing a speherical projection of a Bryce scene then applied to the environmental sphere prop in DAZ, I've used Bryce Scenes as the background image in Poser (which comes out alot nice than using it as the background image in DAZ)

    for the Beach Scene there, the image is on a Plane rotated 90 degress and set back behind the Character.. far enough she's not casting a shadow on it.

    Beach_Scene4.jpg
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  • RarethRareth Posts: 1,462
    edited December 1969

    Bryce is a great package for creating nice scenery, but it pretty much has me stumped at the moment. I can figure out a lot of the basics, but trying to get the right materials set up seems quite difficult. As far as I can tell you can only have a single fixed texture across each terrain, which basically means that everything looks too samey with no real variation. Still, I'm a total beginner, so I'm probably missing something important along the way.

    All I really want is a decent mountain range and some grassy plains.

    Bryce has 4 texture channels in its materials lab (A B C and D) and you can choose which channel interacts with things like diffuse, bump, specular etc. the best way to break up the sameyness is to use multiple terrain objects..

    like that beach scene I recently posted, the breaking waves is one terrain, the rollers behind it are another, and the sandy shore is a third.
    the best way to get good with Bryce is to go here http://www.bryce-tutorials.info/index.html there are LOT of tutorials on the site. and if there are questions the Bryce forums is the place to ask.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:

    Hongyus Bikini for V5
    and
    Femme Fatale texture pack for it

    Thanks,

    I see so much of his stuff at Rendo I keep forgetting you can get that here.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:

    Bryce has 4 texture channels in its materials lab (A B C and D) and you can choose which channel interacts with things like diffuse, bump, specular etc. the best way to break up the sameyness is to use multiple terrain objects..

    like that beach scene I recently posted, the breaking waves is one terrain, the rollers behind it are another, and the sandy shore is a third.
    the best way to get good with Bryce is to go here http://www.bryce-tutorials.info/index.html there are LOT of tutorials on the site. and if there are questions the Bryce forums is the place to ask.

    I bookmarked that link, still might wait for 8 as it'll doubtless be 64bit and have full multi processor support.

    CHEERS!

  • RarethRareth Posts: 1,462
    edited December 1969

    another scene..

    posed-cylinder.jpg
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  • DireBunnyDireBunny Posts: 556
    edited December 1969

    Rogerbee said:

    I'm intrigued by Bryce,

    I don't know whether to get it now or wait for Bryce 8 when it will hopefully be 64bit.

    CHEERS!


    I love the look of Bryce renders but Bryce 5 was my very first taste of 3d and it was almost my last lol.
    I had no clue what i was doing and just shut it down a few hours after opening it and deleted it. Keeping in mind that was also close to the first time i ever had a computer too. i think that was around 2007.

    I didn't even give Daz studio at the time a second look even though i had to download it to use Bryce until a few months after that.
    Made a couple renders and then gave it up. Looking back at my stuff the second time i got into 3d was around 2009 and i decided to try and figure out Daz studio again .

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Bryce is a great package for creating nice scenery, but it pretty much has me stumped at the moment. I can figure out a lot of the basics, but trying to get the right materials set up seems quite difficult. As far as I can tell you can only have a single fixed texture across each terrain, which basically means that everything looks too samey with no real variation. Still, I'm a total beginner, so I'm probably missing something important along the way.

    All I really want is a decent mountain range and some grassy plains.


    ...like this?
    origimage_2_1581161.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    Rareth said:
    another scene..

    Very nice!

    I love the look of Bryce renders but Bryce 5 was my very first taste of 3d and it was almost my last lol.
    I had no clue what i was doing and just shut it down a few hours after opening it and deleted it. Keeping in mind that was also close to the first time i ever had a computer too. i think that was around 2007.

    I didn't even give Daz studio at the time a second look even though i had to download it to use Bryce until a few months after that.
    Made a couple renders and then gave it up. Looking back at my stuff the second time i got into 3d was around 2009 and i decided to try and figure out Daz studio again .

    I got my first PC in 1993! Bryce has been around forever, my TV aerial booster is resting on an old coverdisc and on it happens to be a copy of Bryce 2! My first taste of 3D came when I found Carrara 4 on a coverdisc, trouble was it didn't have any content and there was no way you could download any as it should have been bundled with the software. That of course took me to Daz, where I found Studio, and the rest is history!


    ...like this?

    Sort of, though you might want to thaw it a bit!

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I got busy with Gen X last night, it was a doddle to use and works brilliantly,

    I was finally able to do a definitive Reby Sky. I had a Gen 4 morph that I'd refined ages ago, so, I loaded up V4, injected what I needed and noted down what I'd used and what the values were and then made sure I transferred everything I needed to Genesis. Even when you dial a Gen 4 body for V5, it still has Genesis joints and this means that the arm joints are all much better and look correct with the arms down. The original Gen 4's and Reby needed a fix morph but their Genesis counterparts don't.

    What I did with the original Gen 4 Reby was to study all Randall's original photos to the nth degree and put back in each and every nuance that had been left out of the base figure. Initially I only used Morphs ++, but something was still missing, so, I used V4 Ethnic Faces on her nose and got to what I considered to be a perfect Reby. I saved her morph and used that to work from last night.

    Below is a test render of the result

    CHEERS!

    PS (Don't scream, but, I think Summer Glau could be next...)

    Reby_2.0_Day_01_.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    And now, the full Reby!

    CHEERS!

    Reby_Sky_Day_Full_02.jpg
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    Reby_Sky_Day_Full_01.jpg
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This discussion has been closed.