Do You Have the Time - Carrara Challenge #39 WiPs Thread

StezzaStezza Posts: 8,118
edited April 2018 in Carrara Discussion

CHALLENGE - Do You Have the Time #39

Hi, I'm Stezza the 'Supweme Time Traveller' for this Challenge #39
I have the final say on any and all disputes which will be zero during this challenge.

I, in my capacity of 'Supweme Time Traveller' will decide on any tied votes on categories. mwahahaha.

Thanks to Daz3d for their continued support of prizes for the Carrara Challenge and also to this Challenge's PA Sponsor @TangoAlpha for his support of the Challenge.

Need inspiration? 
The PreLude Post is where you need to travel to - https://www.daz3d.com/forums/discussion/239441/prelude-do-you-have-the-time-upcoming-carrara-challenge-39

What is time? While most people think of time as a constant, physicist Albert Einstein showed that time is an illusion; it is relative — it can vary for different observers depending on your speed through space. To Einstein, time is the "fourth dimension." Space is described as a three-dimensional arena, which provides a traveler with coordinates — such as length, width and height —showing location. Time provides another coordinate — direction — although conventionally, it only moves forward.

Time machines
It is generally understood that traveling forward or back in time would require a device — a time machine — to take you there. Time machine research often involves bending space-time so far that time lines turn back on themselves to form a loop, technically known as a "closed time-like curve."

Your images/animation should project the idea of Time Travel... I guess you could get more votes if you do that..

An animation of a ticking time piece going backwards would be great..
You can be anywhere in Time - Past - Present - Future ... Let your imagination go wild.
As always modeling and all other facets/tools of Carrara are encouraged to be used and shown in your WiPs

Yes!... you need Work in Progress posts to show, explain and encourage others.. Even if you don't want to enter you can show us your Time Travel images for ideas for others.

Challenge Categories - Three Categories - you can only win one category.

i. Best Participation: the one with the most votes on all entries
ii. Most Popular: the single image/animation with the most votes
iii. Best Homage: best homage ( Dr Who, BTTF ect ) image/animation


Forum Mods fav Time Piece:  as voted by our forum Time Keepers - umm moderators ( be nice )


The Challenge

If you could, where in time would it be and render it

Come with us on a zany render ride as we showcase our best Time Travelling images. Let your imagination go dimensional as long as they are within the DAZ ToS of course.

What can you do with your images?
Surprise us with your renders of Time Travel.... homages are popular.. postwork to your hearts content.

Simple Requirements:

You should have an image/animation( that can be recognised as Time Travel ) in your final entered image!

Final Render must be done in Carrara ( *excludes animations ) – because it’s a Carrara Challenge!
* animations can be rendered in another software package but the main components must be done in Carrara prior.

Works in progress to show how you got your Time Period up and going, listing what programs you used and 'how to do' steps so others can learn.

Enter as many times as you want.. but be warned too many entries can take votes away from your very bestest ones.. 

PRIZES - what! there are prizes? ( I thought I said that before.. Déjà vu !! )

Yes
Categories
i. Best Participation: $70.00 DO store credit
ii. Most Popular:  $50.00 DO store credit
iii. Best Homage:  $50.00 DO store credit

Forum Mods fav Time Piece:  $25.00 DO store credit

TangoAlpha's PICK of most fav Time Travel image: One choice from his product library

Dates to Remember - being a Time Travel Themed Challenge it shouldn't be hard!

All dates are 'Supweme Time Traveller' Time ( AEST ) https://www.timeanddate.com/worldclock/australia/sydney
all you northerners don't get caught! but I can be swayed.

WIP Thread Opens: if you can see this text it's open!

Entry Thread is Open and Closes - TUESDAY 24th April, 2018
Voting Begins: TUESDAY 24th April, 2018

Voting Ends: midnight Tuesday May 1st, 2018

Winners announced when counting and votes are finalised

I bet no one read all the way through this 

Post edited by Stezza on
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Comments

  • StezzaStezza Posts: 8,118
    edited April 2018

    Art Studio Board
    Topic is here

    If you wish you can update the thread with your images as you go along yes


    ENTRY THREAD NOW OPEN

    Post edited by Stezza on
  • StezzaStezza Posts: 8,118

    **** Reserved for Past Posts! ****

  • chickenmanchickenman Posts: 1,202
    Stezza said:

     

    I bet no one read all the way through this 

    You are wrong I did read all of it as I always do to make sure there are no little suprises.

  • StezzaStezza Posts: 8,118

    yes laugh

  • UnifiedBrainUnifiedBrain Posts: 3,588
    Stezza said:

     

    I bet no one read all the way through this 

    You are wrong I did read all of it as I always do to make sure there are no little suprises.

    +1.  When does the entry thread open?

     

  • StezzaStezza Posts: 8,118

     

    you picked it up... lol

    answer: in Time yes

    Stezza said:

     

    I bet no one read all the way through this 

    You are wrong I did read all of it as I always do to make sure there are no little suprises.

    +1.  When does the entry thread open?

     

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    congratulations Headwax, ooops I might alter the space time continuum by revealing that blush

  • DiomedeDiomede Posts: 15,182
    edited March 2018

    Next week, I will read the instructions two weeks ago.

    I need a better way to do WIPs for animations. 

    Our Carrara native content browser comes with a grandfather clock.  Here, I am unexploding a clock.  I loaded the grandfather clock and a applied a modifier.  At frame 1, I set the explode modifier to 100.  At the two second mark, I set the explode modifier to 0.  I also set a couple of lights to flash at the beginning of the explosion, but I don't think they are noticeable.

    .

    Play avi at

    https://youtu.be/S7USUUaPUeQ

    hh01 explode modifier at 100.JPG
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    hh02 explode modifier at 0.JPG
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    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 10,004
    th3Digit said:

    congratulations Headwax, ooops I might alter the space time continuum by revealing that blush

    you mean I got that pay out :) ?

     

     

  • HeadwaxHeadwax Posts: 10,004
    Diomede said:

    Next week, I will read the instructions two weeks ago.

     

    don't worry, you already know they would have changed by then

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    head wax said:
    th3Digit said:

    congratulations Headwax, ooops I might alter the space time continuum by revealing that blush

    you mean I got that pay out :) ?

     

     

    34, 21, 12, 15, 5, 7, supplementary numbers 28, 31

     

    I forgot what day it was though blush

  • HeadwaxHeadwax Posts: 10,004
    edited March 2018

    thanks for the numbers Wendy

    I was rich in the future but I got sick of it so I came back to remind me what poor was like

     

    here 's a gumpgh googlah whip it up image of bumf with the real winning numbers :)

     

     

    time.jpg
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    Post edited by Headwax on
  • DiomedeDiomede Posts: 15,182
    edited March 2018

    @Headwax, The dude in the eight wants his numbers back!  Off to a strong start.

     

    I have been playing more with the modifier tab.  Can do a lot without modeling.  Plus, they can be combined.  No video this time.  Instead, I just took some screenshots at different settings.

    Here is a spaceship with the BLACK HOLE modifier applied.  The screenshots are at settings for 0, 20, 40, 60, and 80.  Pretty cool.  I tried using this modifier on my Brash figure but when the black hole setting got high, Carrara crashed.  It worked fine on the spaceship though.  

     

    uu01 load spaceship.JPG
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    uu02 spaceship blackhole modifier at 20.JPG
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    uu04 spaceship black hole at 40.JPG
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    uu05 spaceship black hole at 60.JPG
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    uu06 black hole at 80.JPG
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    Post edited by Diomede on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    modiffiers rock

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited March 2018

    Not sure if I'll have time for this one since I'll be traveling for work a lot during the next couple weeks but I thought I'd throw my initial idea out to see how it looks.

    I took the West Park and East Park sets, which are the same scene with grimy and new textures respectively, did a little editing to the West Park one (removed one of the doors in the vertex modeller and slightly unhinged the other one, plus I dropped one of the lights to the floor) and then did quick renders of them with the same basic lighting setup. The East Park one I added a little extra light and then brightened it up some more in photoshop. With a little quick post-work you can see my basic concept.

    If I have more time to work on it then I'll put a person standing at the intersection point as if they can walk in either direction: to the left into the present when the building is abandoned and falling apart, or to the right into the past when it was shiny and new. I'd really like to spend some more time on the materials too.

    Also, something has gone weird with the nearby walls - the normals seem to have reversed themselves somehow.

     

    WestToEast_Test.jpg
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    Post edited by MarkIsSleepy on
  • PhilWPhilW Posts: 5,145

    MDO - I'm liking the concept!

  • HeadwaxHeadwax Posts: 10,004
    PhilW said:

    MDO - I'm liking the concept!

    me too 

     

    th3Digit said:

    modiffiers rock

    i felt wonderful;ly ill watching that one with the wioman - im going on a diet

     

  • HeadwaxHeadwax Posts: 10,004
    Diomede said:

    @Headwax, The dude in the eight wants his numbers back!  Off to a strong start.

     

    I have been playing more with the modifier tab.  Can do a lot without modeling.  Plus, they can be combined.  No video this time.  Instead, I just took some screenshots at different settings.

    Here is a spaceship with the BLACK HOLE modifier applied.  The screenshots are at settings for 0, 20, 40, 60, and 80.  Pretty cool.  I tried using this modifier on my Brash figure but when the black hole setting got high, Carrara crashed.  It worked fine on the spaceship though.

     

     

     

     

    thanks, and modifiers are so good in Carrara ! the spike one used subtly is also a beaut :)

     

  • StezzaStezza Posts: 8,118
    edited March 2018

    There is a story that the nose of the Sphinx was broken off by a cannonball fired by Napoleon's soldiers. Other variants indict British troops, the Mamluks, and others. Sketches of the Sphinx by the Dane Frederic Louis Norden, made in 1738 and published in 1757, show the Sphinx missing its nose.

    But we know what really happened devil

    Sphinx.jpg
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    Post edited by Stezza on
  • StezzaStezza Posts: 8,118
    PhilW said:

    MDO - I'm liking the concept!

    yep... +1 on that yes

  • Bunyip02Bunyip02 Posts: 8,692
    Stezza said:

    There is a story that the nose of the Sphinx was broken off by a cannonball fired by Napoleon's soldiers. Other variants indict British troops, the Mamluks, and others. Sketches of the Sphinx by the Dane Frederic Louis Norden, made in 1738 and published in 1757, show the Sphinx missing its nose.

    But we know what really happened devil

    Nice use of the Sacred Bin Chicken.

  • DiomedeDiomede Posts: 15,182
    edited March 2018

    Here is homage to a classic Star Trek scene that appeared in the original TV show, the comic book, and I think was revisited in later TV show spinoffs.

    Everyone is welcome to download the set in the other related thread.

    https://www.daz3d.com/forums/discussion/comment/3440721/#Comment_3440721

     

     

    star trek.png
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    star trek comic.png
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    Time Portal Set with Brash and Moxie g toon.png
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    Post edited by Diomede on
  • StezzaStezza Posts: 8,118

    now I gotta track down the episode on Netflix and watch it..... again 

  • StezzaStezza Posts: 8,118
    edited March 2018

    Thoth is the Egyptian god of writing, magic, wisdom, and the moon. He was one of the most important gods of ancient Egypt alternately said to be self-created or born of the seed of Horus from the forehead of Set. 

    and it all would never of happened if he had stuck with his original idea of a Pelican Head!

    Ibis Thoth.jpg
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    Post edited by Stezza on
  • DiomedeDiomede Posts: 15,182
    edited March 2018

    Oh, I wish they had stuck with the pelican heads. Excellent panel.

    RE: episode - from Wikipedia

    "The City on the Edge of Forever" is the 28th episode of the American science fiction television series Star Trek, and the penultimate episode of the first season. It was first broadcast in the United States on NBC on April 6, 1967

    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 10,004
    Stezza said:

    Thoth is the Egyptian god of writing, magic, wisdom, and the moon. He was one of the most important gods of ancient Egypt alternately said to be self-created or born of the seed of Horus from the forehead of Set. 

    and it all would never of happened if he had stuck with his original idea of a Pelican Head!

    ha ha not only talented artists but a very amusing one as well

     

  • HeadwaxHeadwax Posts: 10,004
    Diomede said:

    Here is homage to a classic Star Trek scene that appeared in the original TV show, the comic book, and I think was revisited in later TV show spinoffs.

    Everyone is welcome to download the set in the other related thread.

    https://www.daz3d.com/forums/discussion/comment/3440721/#Comment_3440721

     

    nice homage Ted !

     

  • StezzaStezza Posts: 8,118
    Diomede said:

    Oh, I wish they had stuck with the pelican heads. Excellent panel.

    RE: episode - from Wikipedia

    "The City on the Edge of Forever" is the 28th episode of the American science fiction television series Star Trek, and the penultimate episode of the first season. It was first broadcast in the United States on NBC on April 6, 1967

    yep, tracked it down last night & watched S1 E28,29 this morning ... it all came flooding back... got a couple of screen grabs of E29 yes

    thanks headwax.... we try lol

     

     

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  • de3ande3an Posts: 915

    Seeing Stezza's screen grabs, I couldn't resist trying to reproduce "The Guardian". (Besides, it's been raining all day. Nothing else to do.)

    Stole the texture map right out of the screen grab. cheeky

    The only light in the scene is from the glow channel of the object's shader.

    (Hope I'm not cluttering up the thread with this.)

  • DiomedeDiomede Posts: 15,182
    edited March 2018

    @de3an - Looks great!  You have to enter this month.  Could even consider an animation.

    I threw together another time piece.  Brainstorming some ideas to make the grains of sand flow upwards - particles? negative gravity? ????

     

    sand time piece test render.jpg
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    Post edited by Diomede on
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