Gia Discussion Thread

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Comments

  • BarubaryBarubary Posts: 1,211
    edited December 1969

    DAZ_jared said:
    Barubary said:
    I will say this for DAZ: This character is new, and is a bit different from what I've come to expect of them. It's not Stephanie, not Aiko or The Girl and that's nice. You don't see too many even slightly muscular female characters in the 3D world, so they went out of their way and did take a bit of a risk. Maybe one day they'll even touch more chubby characters. Heh, just kidding.

    Still, I am happy that this character exists and that DAZ did take the time and effort to create it.

    About the more defined upper arms, that would have been a great chance to add an additional partial body morph to the package. Unfortunately, DAZ has stopped doing this for whatever reason.
    And yeah, this Pro Pack was screaming for a metal bikini. Seriously. That might have been the one chance where skin-tight clothing without any morphs might have been acceptable (although not very applaudable).

    Also, as was mentioned before: How could the promo pictures for Alanna Hair end up in the actual store? They would have looked bad ten years ago. I just hope that they do not do the actual product justice.

    Did somebody ask for a metal bikini? So obviously this isn't the greatest render... In fact I might submit it as one of the worst (I put it together in about 5 minutes). However, I wanted to show off some of the versatility that Gia and the Genesis 2 Females have. I used Autofit to convert the V4 tunic to Gia (I had to use the V4 for Genesis 2 female to do the conversion, but there are ways around that). I used the Chain Mail Fantasies for V3 Sp chain mail textures on the tunic, and voila a chain mail bikini. Also she is bald because I was too impatient to wait for the hair to render.

    Heh, well that's a start ;)

    Luckily, though, metal bikinis to have a habit of translating reasonably well between figures. So I guess, for now I'll put Gia in the Briana Outfit or something along those lines.
    My library of skimpy V4 outfits is...erm...well stocked already *blush*

    Of course, special Genesis 2 Female outfits would still be preferred! ^^

  • ZenrelZenrel Posts: 245
    edited December 1969

    I know this is a random question, but how does Daz come up with names for these figures? Does it represent something or they just play a name lottery?

  • JabbaJabba Posts: 1,460
    edited December 1969

    Zenrel said:
    I know this is a random question, but how does Daz come up with names for these figures? Does it represent something or they just play a name lottery?

    The only naming convention I'm aware of is to avoid names that have been used previously to avoid confusion. At a guess, probably just a favourite name, reminds creator of someone or possibly after person it's modelled after.

    If I was to look for meaning in the Gia name, Gia Carangi is often cited as being the first ever supermodel, so maybe DAZ are saying their latest creation is a super model ;-)

    alright, alright, I'll grab my coat :lol:

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Zenrel said:
    I know this is a random question, but how does Daz come up with names for these figures? Does it represent something or they just play a name lottery?

    Good question, I honestly don't know where the name Gia came from. I was in a different department when Gia was conceptualized and named so I wasn't there when they picked the name. All of the other figures (Victoria, Michael, Freak etc.) had at least 1 or 2 versions under their belt before I worked at DAZ. I will ask on Monday, and if I have an answer I'll post it here.

  • M F MM F M Posts: 1,388
    edited July 2013

    ... I notice the eye and makeup DUFs are labelled as "Gia Tiziana"...

    Started with Jabba's settings (thanks Jabba! (^_^)/), reshaded Briana's Culaith to be more-or-less scale-mail, and ended up with something mostly relevant. :)

    Gia-Culaith002_sm.png
    1024 x 1024 - 480K
    Post edited by M F M on
  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    M F M said:
    ... I notice the eye and makeup DUFs are labelled as "Gia Tiziana"...

    Started with Jabba's settings (thanks Jabba! (^_^)/), reshaded Briana's Culaith to be more-or-less scale-mail, and ended up with something mostly relevant. :)

    Wrong name, over-dressed and no temple in sight ... ;)

  • Satira CapriccioSatira Capriccio Posts: 523
    edited December 1969

    Of all those shapes, the only one that appeals to me is the G2F base. It's a decent base female shape compared to the base Genesis female shape. That never looked right to me. The transition from thigh to waist just never looked right to me.

    I don't like either the V6 or the Gia shapes. Why would you increase the breast size just because you make a shape more defined or muscular? Seriously? But of course, for fantasy art, big breasts seem to be a necessity.

    Does the G2F base have morphs (heavy, thin, pear shape, young, etc.), or is she just that shape until you purchase new G2F character shapes?


    Jabba101 said:
    Haven't noticed a comparison chart yet (or too lazy to check more like!), so here's Vicky's transition from Genesis to Genesis 2 (Gia included and is second from the right)...

    Finally! Thanks Jabba! :-)

    This is actually surprising, I can't believe I'm realizing this, but out of all those figures, my favorites are the V5SM and G2F Base...

  • riftwitchriftwitch Posts: 1,405
    edited December 1969

    Of all those shapes, the only one that appeals to me is the G2F base. It's a decent base female shape compared to the base Genesis female shape. That never looked right to me. The transition from thigh to waist just never looked right to me.

    I don't like either the V6 or the Gia shapes. Why would you increase the breast size just because you make a shape more defined or muscular? Seriously? But of course, for fantasy art, big breasts seem to be a necessity.

    Does the G2F base have morphs (heavy, thin, pear shape, young, etc.), or is she just that shape until you purchase new G2F character shapes?


    Jabba101 said:
    Haven't noticed a comparison chart yet (or too lazy to check more like!), so here's Vicky's transition from Genesis to Genesis 2 (Gia included and is second from the right)...

    Finally! Thanks Jabba! :-)

    This is actually surprising, I can't believe I'm realizing this, but out of all those figures, my favorites are the V5SM and G2F Base...

    The G2F base doesn't have morphs like Heavy, Pear Shape and so on; you have to buy the Genesis 2 Female Body Morphs (http://www.daz3d.com/genesis-2-female-body-morphs). I would rather have seen those morphs in the base, like with Genesis 1, but that's not what we got. On the other hand, those body morphs do seem better suited for the female form than their Genesis 1 counterparts.

    I personally do like the Gia shape, but haven't bought the V6 shape yet. I may the next time it's on sale, but I may not, We'll see.

  • Carola OCarola O Posts: 3,823
    edited July 2013

    riftwitch said:
    Of all those shapes, the only one that appeals to me is the G2F base. It's a decent base female shape compared to the base Genesis female shape. That never looked right to me. The transition from thigh to waist just never looked right to me.

    I don't like either the V6 or the Gia shapes. Why would you increase the breast size just because you make a shape more defined or muscular? Seriously? But of course, for fantasy art, big breasts seem to be a necessity.

    Does the G2F base have morphs (heavy, thin, pear shape, young, etc.), or is she just that shape until you purchase new G2F character shapes?


    Jabba101 said:
    Haven't noticed a comparison chart yet (or too lazy to check more like!), so here's Vicky's transition from Genesis to Genesis 2 (Gia included and is second from the right)...

    Finally! Thanks Jabba! :-)

    This is actually surprising, I can't believe I'm realizing this, but out of all those figures, my favorites are the V5SM and G2F Base...

    The G2F base doesn't have morphs like Heavy, Pear Shape and so on; you have to buy the Genesis 2 Female Body Morphs (http://www.daz3d.com/genesis-2-female-body-morphs). I would rather have seen those morphs in the base, like with Genesis 1, but that's not what we got. On the other hand, those body morphs do seem better suited for the female form than their Genesis 1 counterparts.

    I personally do like the Gia shape, but haven't bought the V6 shape yet. I may the next time it's on sale, but I may not, We'll see.

    Hmm.. I didn't had any of those morphs for Genesis until I bought the Genesis morph bundle to be honest. Did I miss something somehow? Doesn't really matter, but just got me a bit confused *smiles*

    On another note, I like both Genesis and use both of them as well. But for different things and I also believe that both Genesis and Genesis 2 female (and male when he comes) are good and usable, but that's my opinion :)

    Post edited by Carola O on
  • hzrhzr Posts: 207
    edited December 1969

    The feet >_<</p>

    Please correct the shape of them. G2 is even worse than G1 in that area. Take a good look at your previous figures in V4 and V3. The bending wasnt flawless but it resembled a human foot way better than what Genesis 1 + 2 can do right now. It needs alot more volume in the middle foot and a continuous line when you bend the toes.

    And the heel knob should look like it is not just vanishing into the shin when you bend the foot. It is a large piece of bone structure. This part doesnt just vanish when bending your foot. Please guys come on. You are really good in creating jcm and erc fixes. So please give genesis the proper feet that the figure deserves.

    And if its not too much to ask. Please also add some bulging to the shin and thigh when you bend these. The shin is also just vanishing into the thighs ever since. This is something that is fixable with ERC and I am sure you are more than capable of getting this right. Meipe and Xameva did such an excellent job for this on V4, but as far as I know they are just doing this for V4 and not really fans of genesis, so chances are very slim that we ever see something like this for G2F.

    G2F could be so much better. I would do it myself if I had a better understanding of the ERC system but I rather have someone with a clue do this and I just pay him to do it :)


    Ah yes, and about Gia. The figure looks nice. Seems to be a continuation of the A5, David5 and V6 type of figures that have alot more definition, especially for arms, knees etc. Well done, I really like these shapes.

  • riftwitchriftwitch Posts: 1,405
    edited December 1969

    Carola O said:
    riftwitch said:
    Of all those shapes, the only one that appeals to me is the G2F base. It's a decent base female shape compared to the base Genesis female shape. That never looked right to me. The transition from thigh to waist just never looked right to me.

    I don't like either the V6 or the Gia shapes. Why would you increase the breast size just because you make a shape more defined or muscular? Seriously? But of course, for fantasy art, big breasts seem to be a necessity.

    Does the G2F base have morphs (heavy, thin, pear shape, young, etc.), or is she just that shape until you purchase new G2F character shapes?


    Jabba101 said:
    Haven't noticed a comparison chart yet (or too lazy to check more like!), so here's Vicky's transition from Genesis to Genesis 2 (Gia included and is second from the right)...

    Finally! Thanks Jabba! :-)

    This is actually surprising, I can't believe I'm realizing this, but out of all those figures, my favorites are the V5SM and G2F Base...

    The G2F base doesn't have morphs like Heavy, Pear Shape and so on; you have to buy the Genesis 2 Female Body Morphs (http://www.daz3d.com/genesis-2-female-body-morphs). I would rather have seen those morphs in the base, like with Genesis 1, but that's not what we got. On the other hand, those body morphs do seem better suited for the female form than their Genesis 1 counterparts.

    I personally do like the Gia shape, but haven't bought the V6 shape yet. I may the next time it's on sale, but I may not, We'll see.

    Hmm.. I didn't had any of those morphs for Genesis until I bought the Genesis morph bundle to be honest. Did I miss something somehow? Doesn't really matter, but just got me a bit confused *smiles*

    On another note, I like both Genesis and use both of them as well. But for different things and I also believe that both Genesis and Genesis 2 female (and male when he comes) are good and usable, but that's my opinion :)

    The Genesis Evolution Body Morphs added Body Builder Details, Body Tone, Emaciated, Fitness, Fitness Details, & Voluptuous to the gene pool, as well as a bunch of partial body morphs. The other Universal FBMs (Bodybuilder, Thin, Heavy, Pot Bellied, Pear Shape, Basic Child, Basic Female, & Basic Male) were part of the original Genesis install. Until I looked up the product description, I couldn't remember which ones had come with the add-on and which hadn't. At my advanced age, I'm lucky to remember where I live. :-)

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    On the other hand, basic G2F comes with a bunch of facial expression dials that were paid add-ons in the previous generation. I was definitely happy to see that.

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    G2F's expressions seem more human I think... I always had allot of trouble getting Genesis1 expressions to look right, especially on fully custom dialed characters. Eyes and brows especially are problematic when dialing expressions on G1, even tougher for male expressions.

  • almahiedraalmahiedra Posts: 1,351
    edited December 1969

    Spyro said:
    G2F's expressions seem more human I think... I always had allot of trouble getting Genesis1 expressions to look right, especially on fully custom dialed characters. Eyes and brows especially are problematic when dialing expressions on G1, even tougher for male expressions.

    And Lips. Lips in dialed characters are ugly, very ugly, very plane in some cases. I don't understand why there is an only expressions product when it is the more strong characteristic of G2F.

  • RiffulRifful Posts: 0
    edited December 1969

    Zenrel said:
    I'm still on the edge of purchasing Gia >.>; I better start saving pennies for the next Gia sale lol.

    I would like to buy just Gia, but paying 30 just for that without other addons is a bit rip off compare buying the pro bundle or starter bundle. Tough choices haha.

    I was on the fence when I first saw the promo, but after working with her, she quickly became my current favorite figure. I think the best deal is the base figure, because it comes with a phenomenal SSS texture, as well as a very unique morph to add to G2F. I think Gia is a must have.

    The bundles are just ok. They have some disappointments for me, like the Alanna hair (that others have mentioned in this thread, and I have to agree.) But, there are a couple really nice things in the bundles that at least give you your moneys worth, even if it's not that great of a deal.

  • LordHardDrivenLordHardDriven Posts: 937
    edited July 2013

    DAZ_jared said:
    Zenrel said:
    I know this is a random question, but how does Daz come up with names for these figures? Does it represent something or they just play a name lottery?

    Good question, I honestly don't know where the name Gia came from. I was in a different department when Gia was conceptualized and named so I wasn't there when they picked the name. All of the other figures (Victoria, Michael, Freak etc.) had at least 1 or 2 versions under their belt before I worked at DAZ. I will ask on Monday, and if I have an answer I'll post it here.

    This response of yours brings up an interesting question (well I think it's interesting) because it gives a sense of time involved for developing a character but from start to finish that is from the day someone begins work on a concept for a figure to the day it is released how long on average does that take? Now I'm talking just base figures as in V 1-6, M 1-5, Freak, Girl, David, Stephanie etc. Now I imagine already it varies from one figure to the next but approximately how long?

    Post edited by LordHardDriven on
  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    DAZ_jared said:
    Zenrel said:
    I know this is a random question, but how does Daz come up with names for these figures? Does it represent something or they just play a name lottery?

    Good question, I honestly don't know where the name Gia came from. I was in a different department when Gia was conceptualized and named so I wasn't there when they picked the name. All of the other figures (Victoria, Michael, Freak etc.) had at least 1 or 2 versions under their belt before I worked at DAZ. I will ask on Monday, and if I have an answer I'll post it here.

    So the naming process is different for each figure. The story for Gia is kind of interesting though. We wanted to Gia to be a powerful female figure. The director of marketing here at DAZ is a HUGE MMA fan, and one of his favorite fighters is Gina Carano. She was one of the many inspirations behind the Gia figure, and so it seemed fitting to give the figure a name similar to her inspiration (plus Steve just really loves Gina Carano). So the figure was named Gia.


    This response of yours brings up an interesting question (well I think it's interesting) because it gives a sense of time involved for developing a character but from start to finish that is from the day someone begins work on a concept for a figure to the day it is released how long on average does that take? Now I'm talking just base figures as in V 1-6, M 1-5, Freak, Girl, David, Stephanie etc. Now I imagine already it varies from one figure to the next but approximately how long?

    It depends on the figure, original figures can take anywhere from a year and up, while other figures can take less than 6 months.

  • ZenrelZenrel Posts: 245
    edited July 2013

    Thanks for that info! I could see the similarities when I put those two side by side (minus the boob size :P ) and I bet it's fun to create a figure based on someone you're a fan of. I do hope for more figures in the gene pool that's unique like Gia in the future, both male and female :).

    Post edited by Zenrel on
  • RCDescheneRCDeschene Posts: 2,800
    edited July 2013

    DAZ_jared said:
    DAZ_jared said:
    Zenrel said:
    I know this is a random question, but how does Daz come up with names for these figures? Does it represent something or they just play a name lottery?

    Good question, I honestly don't know where the name Gia came from. I was in a different department when Gia was conceptualized and named so I wasn't there when they picked the name. All of the other figures (Victoria, Michael, Freak etc.) had at least 1 or 2 versions under their belt before I worked at DAZ. I will ask on Monday, and if I have an answer I'll post it here.

    So the naming process is different for each figure. The story for Gia is kind of interesting though. We wanted to Gia to be a powerful female figure. The director of marketing here at DAZ is a HUGE MMA fan, and one of his favorite fighters is Gina Carano. She was one of the many inspirations behind the Gia figure, and so it seemed fitting to give the figure a name similar to her inspiration (plus Steve just really loves Gina Carano). So the figure was named Gia.


    Ooh! Nice! :)

    I bet everyone in the office thought it was interesting to make another character that begins with "G". In all actuality, back when my General Gen 5 Iconic Character Thread was still active, I remember some of us discussing some dignifying names for characters like Freak, She-Freak, and Girl. My personal suggestions were Frank (like Frankenstein, where Freak is supposed to be a Sci-fi/Fantasy muscle monster) Fiona (a female "F" name) and Gina (keeping the "Gi" as "Girl").


    This response of yours brings up an interesting question (well I think it's interesting) because it gives a sense of time involved for developing a character but from start to finish that is from the day someone begins work on a concept for a figure to the day it is released how long on average does that take? Now I'm talking just base figures as in V 1-6, M 1-5, Freak, Girl, David, Stephanie etc. Now I imagine already it varies from one figure to the next but approximately how long?

    It depends on the figure, original figures can take anywhere from a year and up, while other figures can take less than 6 months.
    Yeah, I actually remember back when M5 came first out that one of the DAZ_ staff leaking that you guys were already working on M6. :) Then back when H5 came out I remember PMing MallenLane about A5, only to have him say at the time that he hadn't heard anything from the department about it yet. And now here we are, not only releasing a whole new 6th Generaton right after D5, but with V6 with it, Gia 6 right after her and with her, items that are already geared to work with Girl 6...

    At this rate, it'll probably take only a season to create Gen 7! :lol:

    Post edited by RCDeschene on
  • StorypilotStorypilot Posts: 1,675
    edited July 2013

    Discovered something just now by accident when looking through the Gia product file list.

    She has a morph called "Gia Body Smooth". It's hidden by default, but when unhidden and dialed in, it does just that, it smoothes out some of her muscle definition. Why is this hidden? I didn't see anything right off that triggered it. Maybe it's for clothes? But it seems potentially useful.

    Here are examples with "Gia Body Smooth" manually dialed up to 1.0 and at 0 (default)

    GiaTestSmoothOff.png
    510 x 714 - 210K
    GiaTestSmooth.png
    510 x 714 - 207K
    Post edited by Storypilot on
  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    I haven't installed Gia yet, but check the controllers (by opening the Parameters settings, the little gear icon on the end of the slider) - I suspect you will find it is set to the Gia morph multiplied by the G2F Smooth morph, in other words it's a correction morph to make the regular smooth morph look right, and it is hidden as it is meant to apply automatically.

  • RCDescheneRCDeschene Posts: 2,800
    edited December 1969

    Discovered something just now by accident when looking through the Gia product file list.

    She has a morph called "Gia Body Smooth". It's hidden by default, but when unhidden and dialed in, it does just that, it smoothes out some of her muscle definition. Why is this hidden? I didn't see anything right off that triggered it. Maybe it's for clothes? But it seems potentially useful.

    Here are examples with "Gia Body Smooth" manually dialed up to 1.0 and at 0 (default)


    Actually, I can't tell much of a difference. I can't even tell which one is which.

    If there is a way to really smooth away her muscularity that would be great until S6 comes out. However, she still seems a bit hearty to really substitute as a petite woman...

  • LordHardDrivenLordHardDriven Posts: 937
    edited December 1969

    DAZ_jared said:
    It depends on the figure, original figures can take anywhere from a year and up, while other figures can take less than 6 months.

    Okay now just to make sure we're on the same page when I think of "Daz Original Figures" I think of the Gen 3, Gen 4, Gen 5, etc. figures so when you say other figures I'm thinking like the 3D universe Toon figures for example, is that what you mean?

    Anyway thanks for the info, there was no particular reason I asked it other then I've found in my journey thru life that it's been helpful to understand things like how a business works so that I'm not too surprised by it and/or so I can make tentative plans based on it. Like for example I haven't bought V5 yet and lets say we were back just prior to the V6 release. Since V5 had been out for some time, had I come into some money I might have reasoned that since a new generation of Victoria would be along in the near future it would be better to wait for the release of V6 rather then buying V5 impulsively just because I had the money on hand. Further that I could just pick up V5 later in the year during the one of the big annual sales.

    I will admit I'm a bit surprised though that they take up to a year, because of the way things have gone in the past I had the impression it was quicker. Mainly because of things like V4 - V4.1 - V4.2 and then again with V5 - V6 in both cases the releases of the figures in question were closer together then a year. Also in both cases the reason for a shorter time then average between versions seemed to be related to improvements in making them more realistic. I would think that if a figure is a year in development then it would be possible to see that improvements are on the horizon and better to wait to incorporate those improvements rather then put something out because it's technically finished and then risk being perceived as being more about the money then the customers when you release a better version with more ability a short time later.

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Discovered something just now by accident when looking through the Gia product file list.

    She has a morph called "Gia Body Smooth". It's hidden by default, but when unhidden and dialed in, it does just that, it smoothes out some of her muscle definition. Why is this hidden? I didn't see anything right off that triggered it. Maybe it's for clothes? But it seems potentially useful.

    Here are examples with "Gia Body Smooth" manually dialed up to 1.0 and at 0 (default)

    It appears you've found our hidden gem. The Gia Body Smooth has no controllers or sub-components and is a morph that is designed to stand alone (well you would need to use it with the Gia morph for best results). The reason that it is hidden is that the normal maps for Gia are optimized for the sculpted shape. We did want to leave the morph in for those who might use it though. Great find Storypilot.

    It depends on the figure, original figures can take anywhere from a year and up, while other figures can take less than 6 months.

    Okay now just to make sure we're on the same page when I think of "Daz Original Figures" I think of the Gen 3, Gen 4, Gen 5, etc. figures so when you say other figures I'm thinking like the 3D universe Toon figures for example, is that what you mean?

    I should have worded my answer better. When I said "DAZ Original" figure I'm referring to a base figure such as Michael 4, Victoria 4 or Genesis. When I said other figures I was still speaking of DAZ owned figures, but addons for a base mesh that has already been created like Aiko 4,5 or David 5 etc. I hope this clears it up.

  • RCDescheneRCDeschene Posts: 2,800
    edited July 2013

    Something I'VE been meaning to ask about the the marketing strategy with each generation is, what makes the decision which characters make into the next generation? Gen 3 was practically the golden age of DAZ Iconic Characters where we got exposed to everyone we've come to know in the Millennium Family as we do; from Victoria & Michael, to Stephanie & David, to Aiko & Hiro, to Girl & Freak, to the Young Teens & Kids. However, since them it's been more selective with which character are upgraded. In Gen 4 we were not given a David or Young Teens, in Gen 5 were were not given a Girl or Kids. DAZ_Kevin explained at one time that none of the DAZ Iconic Characters are ever discontinued, but not all of them can be promised in every generation. Why is this?I'm quite sure revenue has it's factor, and of course, man hours is timely and costly, but with the advent of the Genesis technology, it surprises me that not every excuse is being made to serve every character and then some.

    So then what makes the department sit down and say, "Okay, we'll let them have David this time, but save Girl for the next, right after we introduce a whole new character"?

    Post edited by RCDeschene on
  • StorypilotStorypilot Posts: 1,675
    edited December 1969


    Actually, I can't tell much of a difference. I can't even tell which one is which.

    If there is a way to really smooth away her muscularity that would be great until S6 comes out. However, she still seems a bit hearty to really substitute as a petite woman...

    The one on the left has the smooth body option turned on. I think it's probably most obvious in the shadows on her abdomen and around her collarbone, but it's all over. When I dialed it in, I found it pretty easy to see the hard lines being reduced and softened. She is still very much Gia, obviously, but a softened version.


    It appears you've found our hidden gem. The Gia Body Smooth has no controllers or sub-components and is a morph that is designed to stand alone (well you would need to use it with the Gia morph for best results). The reason that it is hidden is that the normal maps for Gia are optimized for the sculpted shape. We did want to leave the morph in for those who might use it though. Great find Storypilot.

    Thanks for confirming, Jared, it's really great to know about it! I actually think this is a wonderful option to have.

  • Carola OCarola O Posts: 3,823
    edited December 1969

    To be honest, I don't think Gia is suppsoed to substitue as a petite woman. Since petite means

    Of a woman: fairly short and of slim build.
    (found on Wiktionary)

    And one can not exactly call her slim or short, but I guess that in a sense does depend on the eyes of the beholder :) For me personally, I prefer Gia before V6. BUt what I like the most is to actually have a little bit of both of them mixed into a character (together with others as well :) )

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    I confess the smoothing difference is too subtle to me. Can't tell 'em apart.

  • RCDescheneRCDeschene Posts: 2,800
    edited December 1969

    Carola O said:
    To be honest, I don't think Gia is suppsoed to substitue as a petite woman. Since petite means
    Of a woman: fairly short and of slim build.
    (found on Wiktionary)

    And one can not exactly call her slim or short, but I guess that in a sense does depend on the eyes of the beholder :) For me personally, I prefer Gia before V6. BUt what I like the most is to actually have a little bit of both of them mixed into a character (together with others as well :) )

    Of course. That's why I made the point to mention that at the end of my comment. Some people are speculating that Gia is supposed to be the slim/petite female for Gen 6, but she's too developed and stocky like V6. The whole point of Stephanie up to even now was to give us a more slender, curvier everyday alternative to female character. Gia here certainly does not serve that role by any means, she's the exact OPPOSITE of Stephanie!

    However, if one were to successfully smooth out her muscularity, and apply some thinning G2F Body Morphs, one could probably pull off a relatively passable petite princess. I've done it before with V5 and her Supermodel shape for a while before we got S5. :)

  • Carola OCarola O Posts: 3,823
    edited December 1969

    Carola O said:
    To be honest, I don't think Gia is suppsoed to substitue as a petite woman. Since petite means
    Of a woman: fairly short and of slim build.
    (found on Wiktionary)

    And one can not exactly call her slim or short, but I guess that in a sense does depend on the eyes of the beholder :) For me personally, I prefer Gia before V6. BUt what I like the most is to actually have a little bit of both of them mixed into a character (together with others as well :) )


    Of course. That's why I made the point to mention that at the end of my comment. Some people are speculating that Gia is supposed to be the slim/petite female for Gen 6, but she's too developed and stocky like V6. The whole point of Stephanie up to even now was to give us a more slender, curvier everyday alternative to female character. Gia here certainly does not serve that role by any means, she's the exact OPPOSITE of Stephanie!

    However, if one were to successfully smooth out her muscularity, and apply some thinning G2F Body Morphs, one could probably pull off a relatively passable petite princess. I've done it before with V5 and her Supermodel shape for a while before we got S5. :)

    Oh, think I missunderstood you than. Sorry *sheepish smile* kinda thought you thought she was supposed to be that *hangs head*

    Though, a petite girl, shouldn't really be curvy either to be honest (in my opinion that is) Slim for me is being less curvy truth to be told. But I guess that is also something that differs between people *smiles*

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