Show Us Your Bryce Renders! Part 5

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  • ChoholeChohole Posts: 33,604
    edited December 1969

    In the meantime I have been plugging on with this one. Ruins now have a new mat (thanks to David Brinnen) and I have a couple of symolic guardian statues that have seen better days, one is even laying down on the job :roll:

    Now I am wondering if I need some Northern barbarians making use of the pass as the guardians have so obviously gone away, or maybe some Trollocs. also tossing up having an eagle or two hovering in the air above the pass.

    What do you reckon

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  • Fencepost52Fencepost52 Posts: 509
    edited September 2013

    @DaveSavage: That fairy render is absolutely gorgeous! I love it! The depth of field, colors, vegetation are great.

    @Raindrop: Very nice abstract. Thanks for sharing the tutorial link. I had used it before, but lost the link so now I can try my hand at it again.

    @FireAngel: The dragons renders are great. Love the expressions on their faces. You really brought them to life.

    @Chohole: Love the mountains ruins you're building. The hazy/cloudy effect really adds to the mystery.

    There's so much great work here and when I can't get on everyday I miss posts and don't comment on everyone's work. Too bad the forum didn't have individual galleries to showcase the work.

    Post edited by Fencepost52 on
  • Fire AngelFire Angel Posts: 259
    edited December 1969

    chohole said:
    In the meantime I have been plugging on with this one. Ruins now have a new mat (thanks to David Brinnen) and I have a couple of symolic guardian statues that have seen better days, one is even laying down on the job :roll:

    Now I am wondering if I need some Northern barbarians making use of the pass as the guardians have so obviously gone away, or maybe some Trollocs. also tossing up having an eagle or two hovering in the air above the pass.

    What do you reckon

    Leaps and bounds better! The ruins are now clearly ruins, before they looked rather more like rough cluttered heaps of boulders or something.

  • Fire AngelFire Angel Posts: 259
    edited December 1969

    @FireAngel: The dragons renders are great. Love the expressions on their faces. You really brought them to life.

    Thanks! They were part of a series that was going to tell the entire story of a Dragon's life, from the egg to adult with babies all of its own. I may restart it in the autumn as I will have more free time.

  • Fire AngelFire Angel Posts: 259
    edited December 1969

    Here's another in the series of dragon renders, the follow-on from "Hatching day". It's the end of a long day and the little dragons are tired, so the parents have time to rest a little and be close. The title is "Dragon Tenderness":

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  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @Horo: If I guessed correctly, you are talking about the bottom left button that's labeled Tone Map. It took a minute to realize it wasn't active unless an .hdr had been loaded, but other than see it increase the brightness of the .hdr file loaded, what does it do? This is an area I've never explored, though I've watched one of your video on Tone Mapping.

    @Pam: I kept looking at your recent images as they were posted, then realized, as I've done before, that I needed to see a larger version. Whoa, nice image, and so run down. It's as though it's one of those hidden places people rarely visit or even know about.

    @electro: Find DAZ 3D content also kept throwing me for a loop. I'd watch video after video and still couldn't find everything. It seems it's necessary to understand how the Content Manager works so you know how to point it at whichever file location. I sort of started understanding what needed done, but never go too much beyond that. And when reinstalling something, the main program I think, messed up the images I had created, it basically got shelved. The image you've posted is very nice. The palm tree is really good, and so is the figure. Sometimes the simplest are the best.

    @Fire Angel: Another great looking dragon image. Really like the worn webbing detail of the wing. The one thing that threw me was that it seemed the dragon on the left was sticking its tongue out, due to the different color or maybe view angle. Still, great image.

    Two torus knots from David's tutorial. Wasn't sure about the color combination on the second one, but after it rendered I thought it looked nice.

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  • HoroHoro Posts: 10,633
    edited December 1969

    GussNemo said:
    @Horo: If I guessed correctly, you are talking about the bottom left button that's labeled Tone Map. It took a minute to realize it wasn't active unless an .hdr had been loaded, but other than see it increase the brightness of the .hdr file loaded, what does it do? This is an area I've never explored, though I've watched one of your video on Tone Mapping.

    It tone-maps, what else? :P

    An HDRI can have potentially a dynamic range of several billions to one while the monitor can only display 256. What you see in the preview is that dynamic range squeezed down to be displayable. If you want a better rendition of the image, you put a tone-mapping operator to it that recalculates all pixel values so that they fit into the limited dynamic range but still appear natural. There are about 50 different operators with up to a dozen controls to adjust the result. Bryce uses an operator with preset parameters that give a pleasing result in most cases (but fails for space scenes).

    It is normal that the brightness increases and you have to lower Intensity, which controls how the backdrop is represented. HDRI Effect controls the light generated by the HDRI.

    I have an introduction to High Dynamic Range Images and tone-mapping on my website if you're interested. Go to HDRI & Panoramas. And there are a few videos. Go to Bryce Documents > Videos > Horo to get to the links and the transcripts.

    And the thingies are nicely presented.

  • HoroHoro Posts: 10,633
    edited December 1969

    @Pam - those ruins look great and the mountainscape is just awesome. I wouldn't overload it with too much guardians.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    A bit of light relief tinkering around with SSS again. Featuring Horo's new Rosenpass HDRI which will be part of our up and coming vegetation product.

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  • Fencepost52Fencepost52 Posts: 509
    edited September 2013

    David, I love those plastic-looking renders! Is that Octane?

    Here's my latest today. Not happy with the shadows at all on this render, but it was more of an experiment using a GIMP script (mini-program) I created a couple of years back to generate the text. I'm happy with the way the text came out. If anyone is interested in the script/details on using it, let me know.

    Art

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    Post edited by Fencepost52 on
  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Been struggling with this one a couple of days now... can't get the composition or water to look right.

    May come back to it again tomorrow, but with the ivy adding considerably to the render time, it's a long wait to decide I don't like it. :)

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  • TrishTrish Posts: 2,625
    edited December 1969

    Everyone has beautiful renders!!!!

    David: I was wondering if maybe you can find the time someday to do a video on how to make a stone texture like for a castle or wall or walkway....I would like to be able to make my own instead of downloading other peoples...I like your wobbley stone texture and I can only assume that you made it in Bryce somehow??.....Thanks ever so much Trish

  • Electro-ElvisElectro-Elvis Posts: 883
    edited September 2013

    @Guss: Thank you for your kind comment.

    @Chohole: Thanks for the clarification. It is a bit strange, yesterday my cart was empty. Today I found "DAZ Studio 4.6" in it. But I am not sure, whether I should really download the new version. I think the concept of finding content did not change between the version 4.0 and 4.6. And after the installation I might miss my content again. And I will not use the new features of Studio 4.6. I am just using Studio like a puppeteer, to dress and pose my figures. (at least I try ;-)

    Post edited by Electro-Elvis on
  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @Horo: "It tone-maps, what else" caused me to shake my head; I'm still shaking it thinking about this reply. Thank you for the information where to find additional information about tone mapping. I will look it over when time permits. And thank you for the compliment.

    @David: Neat looking object, all the reflections are neat as well.

    @Dave: She does look a bit blue this time. :) Perhaps she needs a friend.

  • HoroHoro Posts: 10,633
    edited December 1969

    @David - I like the newest Möbius thingy, it looks very simple and therefore easy to see what's going on. Material looks nice, the yellow/green one came out particularly well.

    @fencepost52 - The effect on the script looks nice.

    @Dave - perhaps the camera FoV is a bit on the wide side. This may have an unfortunate effect on the water. For the sky, a wide FoV usually works fine and it does so here.

    @GussNemo - I'm sorry, I didn't invent the term "tone-map". It doesn't sound better in German: Tonwertumsetzung. The whole concept is actually quite simple, it gets a bit more complicated in the details.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Art, the last plastic one was in Bryce. I will attempt a tutorial it is on my list as is your suggestion Trish. Oh I like the text render Art!

    Dave, my suggestion is that the fairy is lost in this composition. If it were not for her lower wing tip I'd say put her on the top left corner of the outcrop and give her a little bit more breathing space. As things stand, rotate the camera left slightly, and mover her into more empty water so her outline is not disrupted by background objects. You might want then to rotate her 180 so that she faces into the scene rather than out. Then the shape of her wings will act like an arrow leading in. And the arch over and down also to a middle point. The ivy looks great, so making this a focus of the scene would not hurt.

    Thanks Jamie and Horo!

    Todays renders. DS, Bryce and then Octane. Wings3D shape - you guessed?

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  • edited December 1969

    @David. Excellent renders man

  • edited December 1969

    Toon rendering in Bryce. :)

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  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Great toon renders there... I especially like the second one... very vibrant. :)

    More great shapes, materials and renders from David too. :)


    Thanks for the comment about the fairy and water... last night I set it rendering again with some adjustments.
    I cancelled the render before it had finished because I'm still not happy with it, though I do think this is an improvement on the last one.
    The colours are much better and the water looks more "fairytale" now.
    I made the fairy bigger, ditched the ivy (I think I'm going to do another ivy with less leaves) for some trees.

    Now I'm going to try again to improve on this one.
    David: I didn't really want to have her sitting with her back to water, but I found that altering the angle and raising the camera gives the composition the depth I was looking for. :)

    I also really need to make her a better stone to sit on than the default Bryce stone which lacks detail.

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  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Very nice Dave, shame the ivy has gone though, I really liked that. The it is a good looking rock, but the ivy was the icing on the cake - rock cake... no. Anyway, that is improved and the water looks almost like it has a rainbow sheen on it. I'm sure Pam will approve.

    Thank you saurabh.gayali, good work with the "toon" effects. Very striking.

    OK now for something a bit complicated.

    Bryce 7.1 Pro Experiments - simulating SSS basics - by David Brinnen

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  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Well I'm torn because I like the way the rock came out with the fault lines... but I did like the time consuming ivy too.
    So I created some ivy with less leaves (to speed up the render). I've changed the composition a bit more, created some open space and I think this is ready for a final render now.

    This one is a quick half size only at 16RPP for final checking.

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  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Well I'm torn because I like the way the rock came out with the fault lines... but I did like the time consuming ivy too.
    So I created some ivy with less leaves (to speed up the render). I've changed the composition a bit more, created some open space and I think this is ready for a final render now.

    This one is a quick half size only at 16RPP for final checking.

    I like this version better yet!

    OK here's another couple of short Wings 3D tutorials for people who like noodling around in wings.

    Wings 3D project - chain link torus knots - by David Brinnen

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  • mermaid010mermaid010 Posts: 5,483
    edited December 1969

    Thanks Horo, David, Guss and Trish for your comments on my last render. Not sure why the image looks dark, on my system the lighting is okay .

    As usual amazing, great renders from everyone.

    David thanks once again for all the cool tutorials. The simulating SSS one looks interesting.

    Experimenting with HDRI lighting using some Wings 3D objects from David’s tutorials and preset materials. Both are Premium Render using Horo’s Rock and Trees Hdri – tone mapped, 256 Rpp, Soft Shadows and TA.

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  • dwseldwsel Posts: 0
    edited December 1969

    @saurabh.gayali:
    Loving your abstracts - use of colour, frame cropping and depth of field in previous ones. I totally want to see them on my desktop :)

    @TheSavage64:
    Magnificent light, poses, vegetation. Beautiful rich-coloured mood. Great series - I like the most of your 'Fae' renders.

    @David Brinnen:
    As for the recent knot renders I prefer the octane render the most (kinda usual for me :)
    As for SSS - it's looking very nice, but the greatest problem would be to create a series of absorbers. In fact it's quicker to just sample depth of the ray (changing the material properties at that point) instead of creating a series of shells and loosing rays (until the raydepth) at each layer.

  • RarethRareth Posts: 1,462
    edited December 1969

    Very nice Dave, shame the ivy has gone though, I really liked that. The it is a good looking rock, but the ivy was the icing on the cake - rock cake... no. Anyway, that is improved and the water looks almost like it has a rainbow sheen on it. I'm sure Pam will approve.

    Thank you saurabh.gayali, good work with the "toon" effects. Very striking.

    OK now for something a bit complicated.

    Bryce 7.1 Pro Experiments - simulating SSS basics - by David Brinnen

    oh I like it, excellent tutorial on SSS, I was doing a good job following it till we got to the point of the layered absorption and I got one of those "Hey what if I" moments. I replaced your multiple object layers with 1 volumetric layer, uniform density, basic shading, transparent and volume colors set to the SSS color I wanted and use it in place of the multiple objects. resized the volumetric object to be .01 smaller on all dimensions than the main cube, and just started fiddling with settings.

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  • David BrinnenDavid Brinnen Posts: 3,136
    edited September 2013

    Rareth said:
    Very nice Dave, shame the ivy has gone though, I really liked that. The it is a good looking rock, but the ivy was the icing on the cake - rock cake... no. Anyway, that is improved and the water looks almost like it has a rainbow sheen on it. I'm sure Pam will approve.

    Thank you saurabh.gayali, good work with the "toon" effects. Very striking.

    OK now for something a bit complicated.

    Bryce 7.1 Pro Experiments - simulating SSS basics - by David Brinnen

    oh I like it, excellent tutorial on SSS, I was doing a good job following it till we got to the point of the layered absorption and I got one of those "Hey what if I" moments. I replaced your multiple object layers with 1 volumetric layer, uniform density, basic shading, transparent and volume colors set to the SSS color I wanted and use it in place of the multiple objects. resized the volumetric object to be .01 smaller on all dimensions than the main cube, and just started fiddling with settings.

    You and I had the same thought over volumetric, but it falls down one more complex shapes as well as being a render hog.

    Dwsel, thank you, yes but in Bryce we can't measure ray depth :(

    Edit, Mermaid - how fast this thread grows! The shapes look good and the renders nice, but I do like to see that things are sitting on the ground. A quirk of mine. It bothers me when things seem to float.

    Post edited by David Brinnen on
  • edited December 1969

    The SSS cubes (both versions) look great.
    I tried doing your Wings3D tutorials in Blender. Doesn't quite work, as Blender doesn't seem to have the awesome-sauce mirror-noodling functions Wings3D has. I'll see if I can find a script somewhere, because I don't *absolutely need* to learn another modelling software right now.

    Am learning a new rendering software already. One thing at a time.

  • edited December 1969

    More abstracts with bryce

    This time pencil sketch

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  • HoroHoro Posts: 10,633
    edited December 1969

    @David - the DS render looks great with the threaded part, the metal part also looks great. SSSed cube looks great, chain links, too.

    @saurabh.gayali - nice toon abstracts and nice pencil sketch abstracts. I think the noise on the monochrome ones gives an impression of a slightly rough paper and I like the effect. Very well done.

    @Dave - the last one came out really good - best so far.

    @mermaid010 - I like the shapes. Nicely presented. I somehow prefer the second one.

    @Rareth - your SSS cube is a bit dark on my eyes but the effect is there.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969
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This discussion has been closed.