Show Us Your Bryce Renders! Part 5

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Comments

  • Fire AngelFire Angel Posts: 259
    edited December 1969

    Dave, superb as ever, and if you imported and posed those figures using DS bridge and DS. You could join me here http://www.daz3d.com/forums/discussion/28092/ in my overtly sneaky campaign to use my fumbling DS renders of Wings models to show off Bryce renders.

    Well, it worked. I'd grabbed Bryce 7 Pro eons ago, but couldn't really use it on my puny laptop screen. I've just reinstalled it (you're to blame for that, btw! :-D ). First impression: boy that interface is a mess. I miss DAZ Studio's scene list to select object the old-fashioned way... by name.

    Anyway, my first three renders: as you would expect, random stuff plopped down on a water plane. :-D

    You will eventually find the Bryce interface usable, at a small cost to your sanity. In my view the Bryce user interface design is a strange combination of real genius and complete insanity, like most Kai Krause interfaces. It's quirky and once you know your way around it makes a kind of sense, with it's own version of logic that owes little to the real thing but is at least reasonably consistent. I've been using Bryce since 3.1 was state-of-the-art and I have a love-hate relationship with the user interface, like most long-term users.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    I have been using Bryce since Br 2, and I love the interface. I am struggling with some aspects of Carrar simply because there are similarities but some parts have been changed so much I am having trouble with them, like the terrain editor.

  • Fencepost52Fencepost52 Posts: 509
    edited December 1969

    Experimenting with a TopMod-like model I created in Wings 3D. I promise I'll have the tutorials up soon. :)

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  • RarethRareth Posts: 1,462
    edited December 1969

    tweaked my glowing rings a bit..

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  • Fencepost52Fencepost52 Posts: 509
    edited December 1969

    Love it, Rareth! How did you create the material for the floor? I really like that.

  • RarethRareth Posts: 1,462
    edited December 1969

    Love it, Rareth! How did you create the material for the floor? I really like that.

    thanks,

    the floor itself is a Terrain object (edited in the terrain editor with the deep texture editor, which is reached by holding shift and clicking the button next to picture in the terrain editor) the noise used is RND Discrete, no phase, color and bump turned off you only need alpha. and clip or smooth clip for the filter depending on how sharp you want the transitions. the frequency of the noise is around 1200 (x,y,and z)

    the material is from pro materials, useful and fast, frosted blue button, bump turned off..

    premium render settings, TA turned on blurred reflections on, 65 rpp.
    atmosphere off, sun disabled, sky color black.

  • Fencepost52Fencepost52 Posts: 509
    edited December 1969

    Thanks for the details. I'm gonna give that a try.

    Art

  • Fire AngelFire Angel Posts: 259
    edited December 1969

    Well thanks to David Brinnen again, this time for a suggestion rather than a tutorial. The haze colour is now a rough match for the ground so that the haze looks like dust stirred by the breeze and the passing herd. I had to change the sky colour as well which meant changing the ambient colours of the moons as well so that the dark sides blend into the sky properly. Still it does look more realistic now, so it was worth the trouble.

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  • RarethRareth Posts: 1,462
    edited December 1969

    Well thanks to David Brinnen again, this time for a suggestion rather than a tutorial. The haze colour is now a rough match for the ground so that the haze looks like dust stirred by the breeze and the passing herd. I had to change the sky colour as well which meant changing the ambient colours of the moons as well so that the dark sides blend into the sky properly. Still it does look more realistic now, so it was worth the trouble.


    it looks great.

  • RarethRareth Posts: 1,462
    edited December 1969

    The Stanford scanning repository Dragon.. he's green, he's glowing.. is it Kryptonite??

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  • Dino GrampsDino Gramps Posts: 0
    edited December 1969

    Well thanks to David Brinnen again, this time for a suggestion rather than a tutorial. The haze colour is now a rough match for the ground so that the haze looks like dust stirred by the breeze and the passing herd. I had to change the sky colour as well which meant changing the ambient colours of the moons as well so that the dark sides blend into the sky properly. Still it does look more realistic now, so it was worth the trouble.

    I was ready to say I liked the earlier one better, but after comparing, yes, this this one is better.

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    This may be the last in the series of Fairy renders... or maybe not as I really wanted to do one with some water in it too and this pose is the one I originally planned to use for that.

    This render features a few more of the Metaball plants (as well as my metaball mushrooms) I made last month with help and guidance from Michael Frank (where's he gone again?)... Plus that sneaky ladybug. :)

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  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @fencepost: Neat looking results. The rings make my eyes hurt trying to follow the pattern.

    @Fire Angel: Colorization looks much better, which makes the entire image look much better. Nice job.

    @Rareth: Could that dragon perhaps be the lost brother of the Teenage Mutant Ninja Turtles? Or perhaps it's getting ready for a fluoroscope test?

    @Dave: Another very lovely image. I see the ladybug has made an appearance.

    A couple more pencil sketch images.

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  • HoroHoro Posts: 10,633
    edited December 1969

    @GussNemo - nice materials on the Möbiuses. Have you tried to tone-map the HDRI by Keith Bruns? Nice work on the pencil sketch front. The second one turned out very nicely.

    @Rareth - ah yes, now it is really glowing - the dragon as well.

    @Fire Angel - definitely a huge improvement. It looks much more real this way.

    @Dave - the fairy won't fall-off the log anymore. Your plants fit in nicely. This artwork gets "fairier" with each itteration.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Need to try find a better material jhere for the actual visible ruins part in the front. They are made from a terrain.

    Not quite sure where this is going, so it is a WIP so far.

    Annyone (David?) got any ideas on a mat for the ruins. I did try the Wobbly stones, from the pro materials, but didn't look quite right.

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  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    That's a really great landscape Chohole... I don't think the ruins to too bad as they are, but agree they could look better if you could find the perfect material.
    When you say you've used the "wobbly stones" do you mean the (I think it's called) Canyon Companion material?
    I'm sure I've used that one for something similar and if I remember correctly, I had to lose the green parts in the DTE and increase the frequency a lot, but ended up with nice uneven slabs of stone that looked like ruins.

    I'm rendering another fairy at the moment, so I can't check for you.

  • edited December 1969

    Oh my, that's it, I'm sold.
    I followed this tutorial: http://mulawa.net/cgi-bin/tutorials/tn.pl?tute=9 and came up with this:

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  • RarethRareth Posts: 1,462
    edited December 1969

    Oh my, that's it, I'm sold.
    I followed this tutorial: http://mulawa.net/cgi-bin/tutorials/tn.pl?tute=9 and came up with this:

    Oh very nice.. very nice indeed..

    I'll have to give this a go now.

  • Fire AngelFire Angel Posts: 259
    edited September 2013

    I discovered an old folder of my Bryce projects going back to the Bryce 3.1 days; some are later versions but I know they haven't been seen by most people who frequent these forums. Here's one that's definitely rendered in Bryce 3.1, called "The Lonely Search". It's Alexander the robot looking for some human survivors after the Fourth World War...

    If I recall correctly this was rendered on a 90MHz Mac which was out-of-date even then. I obtained the soft-edged shadows by clustering about thirty radial lights together instead of using just one, and at the 4000 pixel width it took several days to render.

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    Post edited by Fire Angel on
  • HoroHoro Posts: 10,633
    edited December 1969

    @Pam - that is going to be a great render. No idea at the moment what material you could use.

    @Raindrop Drinkwater - very eye catching. Beautiful colours.

    @Fire Angel - a depressing image but very well done.

  • Fire AngelFire Angel Posts: 259
    edited September 2013

    Well I can lighten the mood with this old one; it's entitled "Troll's Last Mistake". He's just yelling to some friends "I got one!" but hasn't seen daddy approaching at high speed...

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    Post edited by Fire Angel on
  • HoroHoro Posts: 10,633
    edited December 1969

    Well, those guys seem to be laughing so they do lighten the mood. ;-P

  • Fire AngelFire Angel Posts: 259
    edited December 1969

    Here's another foolish individual messing with a dragon; this time it's someone who wanted the special benefits that can come from eating a dragon's egg. The female dragon that laid the egg however, doesn't look too pleased...

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  • Fire AngelFire Angel Posts: 259
    edited September 2013

    Just to show that the last story has a happy ending (well, happy for the dragon at any rate); hatching day! Invited to watch, the kids stand just where the mother told them to, while father keeps watch in the background.

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    Post edited by Fire Angel on
  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @Horo: Thank you very much. I wanted to get better contrast in the mountains of the last image but I didn't know what else to do for that to happen. From what little I've done with this method, it seems the darker the material used the better the contrast, at least that's how it seemed with the canyon image. And, uh, no, I haven't tried tone-map HDRI by Keith Burns, nor could I find anything useful when Googling this subject. Can you provide more information or a link?

    @Raindrop: Cool image, colors are really great. There are several abstract tutorials on deviantart I've given a try.

    @Fire Angel: First image is awfully nice. Love the dragon images, especially the conveying of their expressions.

  • TrishTrish Posts: 2,625
    edited September 2013

    And here we have this and heres what happens when we try to open it in Bryce .......I don't understand how to use this or how to open it in Bryce....Please explain it to me ..........Trish

    Guss read the name on the copyright image.....keith bruns...I don't know if it is the same guy

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  • HoroHoro Posts: 10,633
    edited December 1969

    GussNemo said:
    And, uh, no, I haven't tried tone-map HDRI by Keith Burns, nor could I find anything useful when Googling this subject. Can you provide more information or a link?

    There is a button at lower left in the IBL tab. Just click on it.

    @bullit35744 - Sky Lab, IBL tab, Use HDR Image, load it. Those light probes, by the way, came with Bryce 6.1 already and you have them in the Content\HDRI\DAZ folder. No need to download them.

  • Electro-ElvisElectro-Elvis Posts: 883
    edited December 1969

    Great pictures around.

    My picture is nothing special, but I was so happy yesterday, that I finally can find my content in DAZ Studio, so that I have to build a little scene. A few months ago I downloaded DAZ Studio 4.5 and since then I could not find any content, neither the one that comes with DAZ Studio nor the one I had bought. Yesterday I decided to solve this problem. After a few attempts, where DAZ Studio 4.5 crashed I tried to install the newest version 4.6. But I could not achive, that the DAZ Website put 1 piece of it in my cart. The cart stayed empty and the purchase button stayd disabled :-( Afterwards I decided to go a step back and I reinstalled Version 4.0. And suddenly everything works fine since then. Okay to make a long story short, that was a excellent reason to make a Bryce scene. Though the shadows of the ladys face maybe a bit too dark, but her forehead maybe a bit to bright, I am satisfied, only because the lady is in my Bryce scene. Sometimes there are the simple things, that counts ;-)

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  • HoroHoro Posts: 10,633
    edited December 1969

    Nice one, electro-elvis. Yes, we share this experience. Purchasing content, installing it, starting up DS, searching the new content and not finding it.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Great pictures around.

    My picture is nothing special, but I was so happy yesterday, that I finally can find my content in DAZ Studio, so that I have to build a little scene. A few months ago I downloaded DAZ Studio 4.5 and since then I could not find any content, neither the one that comes with DAZ Studio nor the one I had bought. Yesterday I decided to solve this problem. After a few attempts, where DAZ Studio 4.5 crashed I tried to install the newest version 4.6. But I could not achive, that the DAZ Website put 1 piece of it in my cart. The cart stayed empty and the purchase button stayd disabled :-( Afterwards I decided to go a step back and I reinstalled Version 4.0. And suddenly everything works fine since then. Okay to make a long story short, that was a excellent reason to make a Bryce scene. Though the shadows of the ladys face maybe a bit too dark, but her forehead maybe a bit to bright, I am satisfied, only because the lady is in my Bryce scene. Sometimes there are the simple things, that counts ;-)

    When you go to your product libary you should see a screen something like this for DS 4.6. Clicking on any of the icons like the one with the arrow should take you to a DL page for that part of the bundle.

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