gee I go to my mental health farm for a few days and come back and Yowza!! wonderful wips popping up all over the place, the clown is really a scary scary clown, love the pun on the fall of the house of usher too,
very kind of Ringo to be sponsor, thank you again!
If I am allowed to post early, this will be my entry for the Challenge. I will be traveling and won't be able to play around with this any more. I don't think the formula idea is far enough along to enter.
If possible, when the time comes, please move this to the entry thread.
Entry Title: Psychotic Celery in Scotland
Artist Name: Diomede64
Summary Description: The phobia is fear of vegetables (and Scottish clowns), in the original list. With that in mind, this is a silly tribute to the king of vegetables, Art Frahm. I used the non-photorealistic renderer. As a hat tip to the heather of Scotland, I wanted some purple. The text modeler was used for the titles and credits.
Link to at least one WIP Posting: this thread, earlier WIP.
List of all created or significantly enhanced objects:
The celery was made in the plant modeler by extending the trunk and reducing the branching and leaves. I made the kilt, sweater, shoes, socks, and sash in the vertex modeler for the Scotsman. Ditto for the V4 clothes. I retextured the Genesis face to be a clown. For one of the render categories, I made my own brush.
DAZ Shop items:
Genesis, V4, and the Jason hair.
I used Ron's scratches for one of the render brushes.
Enjoy the holidays or holiday of your choice, everyone.
I have an idea for combining two phobias. I may be pushing the limits of good taste, but I think I can pull this off and remain within the TOS- I hope! ;-)
I had a little time to work on my idea. This is far from complete, but it gives a flavour of where I'm headed - Fear of Flying - The Trials of a Fledging Angel. My vision for the final version is that the angel will be on a high building with city buildings spreading below. Any suggestions and feedback welcomed at this stage.
I had a little time to work on my idea. This is far from complete, but it gives a flavour of where I'm headed - Fear of Flying - The Trials of a Fledging Angel. My vision for the final version is that the angel will be on a high building with city buildings spreading below. Any suggestions and feedback welcomed at this stage.
I think I may keep some elements my second poster, but redo the majority. I had some thoughts last night as I was sleeping that I want to play around with.
Here's a lighting, replicator and shader test. I can see that I will need to reduce the size of the water droplets. I have a hair figure that I'm working on that looks wet. I eventually want to place a particle emitter or two in the in the scene to spray the models with water.
Hi,
I've been busy and I missed the previous contest, I really wanted to enter this one. :-)
The theme of my render is the Triskaidekaphobia (fear of number 13, as you can see here). I read this term when I was 4, in the title of a 1969 italian Donald Duck story and I never forget; now it's time to use it!
This is a basic WIP, I have the full idea but I've just started to work at it. First of all, I needed a door and I created it from the scratch in the Model Room; on the door I put a number made with the Text Modeler, then both was used as base obejct for an arc replicator. I will now work on the shaders, then will make real object instances from the replicator, then proceed with scene setup.
Not too much so far, I just wanted to give a a first idea of my entry. I will post soon a more complete WIP and my base idea will become clear.
Comments
That's a pretty creepy looking clown you have there! I can see why people could get a clown phobia.
Thanks, your poster is awesome, I'm going to have to make him outright frightening i think.
If i use clouds they will be rendered, i was just doing a quick test to see if i like clouds in the image, and if they should be wispy oy fluffy,
Gotcha! I was just poking a little fun.
gee I go to my mental health farm for a few days and come back and Yowza!! wonderful wips popping up all over the place, the clown is really a scary scary clown, love the pun on the fall of the house of usher too,
very kind of Ringo to be sponsor, thank you again!
You can. You're done!!!
If I am allowed to post early, this will be my entry for the Challenge. I will be traveling and won't be able to play around with this any more. I don't think the formula idea is far enough along to enter.
If possible, when the time comes, please move this to the entry thread.
Entry Title: Psychotic Celery in Scotland
Artist Name: Diomede64
Summary Description: The phobia is fear of vegetables (and Scottish clowns), in the original list. With that in mind, this is a silly tribute to the king of vegetables, Art Frahm. I used the non-photorealistic renderer. As a hat tip to the heather of Scotland, I wanted some purple. The text modeler was used for the titles and credits.
Link to at least one WIP Posting: this thread, earlier WIP.
List of all created or significantly enhanced objects:
The celery was made in the plant modeler by extending the trunk and reducing the branching and leaves. I made the kilt, sweater, shoes, socks, and sash in the vertex modeler for the Scotsman. Ditto for the V4 clothes. I retextured the Genesis face to be a clown. For one of the render categories, I made my own brush.
DAZ Shop items:
Genesis, V4, and the Jason hair.
I used Ron's scratches for one of the render brushes.
Enjoy the holidays or holiday of your choice, everyone.
Here is my final clown.
Working on title text and fonts.
Your entry is noted Diomede! And thanks for joining in!
I have an idea for combining two phobias. I may be pushing the limits of good taste, but I think I can pull this off and remain within the TOS- I hope! ;-)
I think I'm getting to scared to look ...... Very frightening me :-)
I had a little time to work on my idea. This is far from complete, but it gives a flavour of where I'm headed - Fear of Flying - The Trials of a Fledging Angel. My vision for the final version is that the angel will be on a high building with city buildings spreading below. Any suggestions and feedback welcomed at this stage.
Getting there..
When EP is around...you should be! :P
I think that is going to look really creepy and cool!
Are you planning to underlight the face to emphasize the scary expression?
That looks like it could be a cool concept, Phil.
Poster next steps. Damsel in distress.
I was just trying it with sss and I didn't like the look. I was going to try directly above, but will try below too.
Love the girl on the wrecking ball! Too bad we can't do that to Miley, eh?
Here's a concept I'm working on for another entry. I'm leaving the text off at the moment.
That sends a shiver down my spine...and not in a good way!
I've been working in LightWave a lot lately (I still think evilproducer and Dartanbeck are on my front lawn with pitchforks and torches :ohh:).
But today - I promise! - Carrara gets fired up to work on my entry.
I think I may keep some elements my second poster, but redo the majority. I had some thoughts last night as I was sleeping that I want to play around with.
Here's a lighting, replicator and shader test. I can see that I will need to reduce the size of the water droplets. I have a hair figure that I'm working on that looks wet. I eventually want to place a particle emitter or two in the in the scene to spray the models with water.
I'm done with this one.
I ended up lighting him from the top.
That's really funny! :lol: Great job!
Thanks, I have another goofy idea, I may do. I have to get to some renders I'm behind on first though.
Here is another idea I have, this is the start of the logo and background.
Hi,
I've been busy and I missed the previous contest, I really wanted to enter this one. :-)
The theme of my render is the Triskaidekaphobia (fear of number 13, as you can see here). I read this term when I was 4, in the title of a 1969 italian Donald Duck story and I never forget; now it's time to use it!
This is a basic WIP, I have the full idea but I've just started to work at it. First of all, I needed a door and I created it from the scratch in the Model Room; on the door I put a number made with the Text Modeler, then both was used as base obejct for an arc replicator. I will now work on the shaders, then will make real object instances from the replicator, then proceed with scene setup.
Not too much so far, I just wanted to give a a first idea of my entry. I will post soon a more complete WIP and my base idea will become clear.
Neat. I was wondering if someone would pickup on this phobia. It will be interesting to see what you do with it!
MicioDue, looks like you're off to a great start!
I reworked the ladies element of my latest idea. I added a particle emitter and wet maps on the models. The shader for the water is my own.
I suspect that there is a cypher here and "water" is the key to cracking it open...
shinybikiniobia.......