Show Us Your Bryce Renders! Part 7

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Comments

  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    Noticed the road signatures in several HR terrains David/Horo posted. Not sure, but they might not blend in 'naturally' with the terrain. Yes, they may be useful for a few, however, a suggestion would be some don't require the road - no loss, really, to these wonderful, H-Rez terrains.

    Jay

  • HoroHoro Posts: 10,503
    edited December 1969

    @Jay - yup, there are roads. We plan to make the 4096 resolution terrains available with and without roads. The vectors were only generated for the 4096 resolution terrains and there are none on the 2048 and 1024 ones. Roads may be useful or annoying, depending on the material used, the camera angle, light, etc.

  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    A great choice, really, Horo - roads or not, high-quality terrains like these will certainly win-out the user in the end.

    Jay

  • dana365dana365 Posts: 131
    edited June 2014

    Horo:
    David:
    a choice of roads or no roads, brilliant.

    Post edited by dana365 on
  • dana365dana365 Posts: 131
    edited June 2014

    A note too those I said that my animation would be ready soon,
    I have decided to fix the things I thought I could live with, turns out that my ocd wont let me, so I have made some changes and have to re-render the entire two minutes. 2 weeks to completion is my next best guess.

    1698 objects
    19 968 364 polygons
    avg. 15 min./frame render time
    2 min @ 30 fps = 3600 frames
    rendering 3 seconds at a time on each machine, three machines running. (helps limit losses to small portions, and avoid Bryce's choke point)
    lightning just wont do this size, or size/ length combination, how ever the two work together in Lightning,so its old school.

    Post edited by dana365 on
  • HoroHoro Posts: 10,503
    edited December 1969

    @Jay - thanks.

    @dana365 - thank you. I'm looking forward to that animation. You must be a very patient person.

    I've already my three entries for the Stream challenge so I named this one Riverscape. It's the same terrain but less high and I used again David's super-hyper uber-cool idea to stack the same terrain in different resolutions and giving them different materials. The only thing not used from the High-Resolution Terrain Set 1 is the water material on the ground plane - and that is freely from the materials exchange at bryce5.com.

    Riverscape.jpg
    1000 x 556 - 85K
  • HoroHoro Posts: 10,503
    edited December 1969

    Still having fun with the hi-res terrains. Here looking through it; transparent with a low refraction index, HDRI (a specular convolved one) from inside with negative light but positive specular and rendered as backdrop.

    Abstract03.jpg
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  • cjreynoldscjreynolds Posts: 155
    edited December 1969

    Horo said:
    Still having fun with the hi-res terrains. Here looking through it; transparent with a low refraction index, HDRI (a specular convolved one) from inside with negative light but positive specular and rendered as backdrop.

    Hmmm... Reminds me of some of the translucent rocks I've seen - Really cool idea!

  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @David: Your latest results are a beautiful as the previous ones. Doesn't the artist always see the flaws in their own work?

    @mermaid: Great looking abstract results. Love all the colors.

    @Horo: The two you linked to are gorgeous. Your newest terrain is amazing, almost like a photo; I seem to say that a lot lately. Your last image actually looks like a close up of a piece of jade.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Another root trough the DTE has turned up some pleasant gems (and always something new to learn). Here's Horo's s-island, lit with Horo's Ermitage2 HDRI.

    Very plausable results Horo on the combined terrain. The abstract to me looks like a thin sheet of artificially coloured quarts.

    P58_example_scene3d.jpg
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    P58_example_scene3c.jpg
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    P58_example_scene3b.jpg
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    P58_example_scene3a.jpg
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    P58_example_scene3.jpg
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  • HoroHoro Posts: 10,503
    edited December 1969

    @cjreynolds - thank you.

    @GussNemo - thank you.

    @David - wow, that one came out amazing.

    That transparent terrain: yes, it is so ambiguous that a lot of different things can be seen in it. Not a great piece of art, though.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Horo said:

    @David - wow, that one came out amazing.

    That transparent terrain: yes, it is so ambiguous that a lot of different things can be seen in it. Not a great piece of art, though.

    Thank you. Well in the case of Abstracts it may be a great piece of art. If you can sell it for a million, I will happily call it great and help you drink the wine to celebrate!

    Here's W island.

    P58_example_scene4e.jpg
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    P58_example_scene4d.jpg
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    P58_example_scene4b.jpg
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    P58_example_scene4a.jpg
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    P58_example_scene4.jpg
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  • dana365dana365 Posts: 131
    edited December 1969

    David:
    really liking the white sand and the way it transitions to the water, if its not to late, you could put some wet sand close to the water edge.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    dana365 said:
    David:
    really liking the white sand and the way it transitions to the water, if its not to late, you could put some wet sand close to the water edge.

    It could be added. But... the thing is, I'm trying to keep the render times down so I wish to avoid using say a reflection effect due to the risk of this interacting with the water refection and creating a lot of bounces. I see what I can do to incorporate this effect in an efficient way using altitude fading or ambient in the next material.

  • HoroHoro Posts: 10,503
    edited December 1969

    Well in the case of Abstracts it may be a great piece of art. If you can sell it for a million, I will happily call it great and help you drink the wine to celebrate!

    If you bring the collector willing to part with this modest amount, I'll split the bounty with you.

    W look really great, too.

    @cjreynolds - thank you again, you gave me the title for this whatever it is.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Here are some shots for Horo's island "X"

    P58_example_scene5f.jpg
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    P58_example_scene5e.jpg
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    P58_example_scene5d.jpg
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    P58_example_scene5a.jpg
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    P58_example_scene5.jpg
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  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @David: Excellent results.

  • mermaid010mermaid010 Posts: 5,357
    edited December 1969

    Horo and David - the terrain renders are great.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Thank you, Jamie, Mermaid. The fun for me is in seeing how much I can get out of one material, the beauty of that being that if a material is imbued with enough "intelligence" (altitude, slope and curvature filtering) then it can be easily reused on other terrains of a similar scale and resolution. The curvature being the most sensitive to resolution and really needing to see the full planetary resolution to work nicely. Anyway, enough theory here's some more renders.

    P58_example_scene6f.jpg
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    P58_example_scene6e.jpg
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    P58_example_scene6d.jpg
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    P58_example_scene6b.jpg
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    P58_example_scene6a.jpg
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  • mermaid010mermaid010 Posts: 5,357
    edited December 1969

    David- another outstanding set of great renders

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    David- another outstanding set of great renders

    Thank you. Here's some from a colder climb.

    P58_example_scene7f.jpg
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    P58_example_scene7d.jpg
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    P58_example_scene7c.jpg
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    P58_example_scene7a.jpg
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    P58_example_scene7.jpg
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  • Fencepost52Fencepost52 Posts: 509
    edited December 1969

    Fabulous work David and Horo! You're really creating some photorealistic images. Have you thought about careers in real estate? You could see people their very own islands. Of course, after people discover the Isles of Bryce are only made of pixels, you'll need to move to your own island, change your identities, and hide from the authorities. I hear Alcatraz Island is nice this time of year! :D Thanks for sharing.

    Mermaid, love the abstracts using Apop. as a basis. I experimented with that software several years ago and didn't do very well. Might be worth experimenting with again.

  • dana365dana365 Posts: 131
    edited December 1969

    fencepost52:
    LMAO as long as where ever they go they have broadband internet, and besides, after David brokers the 1 million dollar sale of Horo's art piece they will be calling all the shots!

  • Fencepost52Fencepost52 Posts: 509
    edited December 1969

    @dana365: LOL They're gonna need a "secret society name".... hmmm.....maybe the BildaBryce or Ambient Illuminati

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Hmn... Sounds to me like someone's been at the boot polish again...

    Anyways... islands. Returning to S island - as opposed to the real world... whatever that is...

    P58_example_scene8f.jpg
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    P58_example_scene8e.jpg
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    P58_example_scene8c.jpg
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    P58_example_scene8a.jpg
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    P58_example_scene8.jpg
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  • STKyddSTKydd Posts: 59
    edited December 1969

    @ David
    Have not posted much but I am always checking out those beautiful renders, But I must say this last batch is absolutely astonishing, My favourites are the two in the middle, Outstanding realism.

  • Miss BMiss B Posts: 3,071
    edited December 1969

    David- another outstanding set of great renders

    Thank you. Here's some from a colder climb.
    I'm always in awe of your fabulous renders David, but the first one in this group is just . . . OUTSTANDING!!!!

    If only I had about 1/100th of your talent. ~shakes head in wonderment~

  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @David: Those winter scenes look cold, and as with the other new scene, fabulous. Seeing how fast you're popping these out, I'm wondering if you might have rabbit in your jeans. :) All of them are absolutely gorgeous.

    This is a WIP, something I had in mind to use one of my bridges with. But as usual, still needs lots of work/something and what's seen is one of the something I was trying and sort of like. Any and all comments are gladly welcomed.

    Rushing_to_the_sea_2.png
    1080 x 810 - 1M
  • dana365dana365 Posts: 131
    edited December 1969

    David Brinnen:
    really like the wet sand in the "S"island, these terrain renders are so real, nobody can deny Bryce kicks at environments!

    Gus:
    i am looking forward to the day render after the competition, also hope you keep working "Rushing_to_the_sea_2" I think the pov is very cool, and should turn out great.

  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @dana: Thanks. No doubt I'll keep working on Rush to the sea 2 until I'm really satisfied with the results.

This discussion has been closed.