Show Us Your Bryce Renders! Part 7
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Noticed the road signatures in several HR terrains David/Horo posted. Not sure, but they might not blend in 'naturally' with the terrain. Yes, they may be useful for a few, however, a suggestion would be some don't require the road - no loss, really, to these wonderful, H-Rez terrains.
Jay
@Jay - yup, there are roads. We plan to make the 4096 resolution terrains available with and without roads. The vectors were only generated for the 4096 resolution terrains and there are none on the 2048 and 1024 ones. Roads may be useful or annoying, depending on the material used, the camera angle, light, etc.
A great choice, really, Horo - roads or not, high-quality terrains like these will certainly win-out the user in the end.
Jay
Horo:
David:
a choice of roads or no roads, brilliant.
A note too those I said that my animation would be ready soon,
I have decided to fix the things I thought I could live with, turns out that my ocd wont let me, so I have made some changes and have to re-render the entire two minutes. 2 weeks to completion is my next best guess.
1698 objects
19 968 364 polygons
avg. 15 min./frame render time
2 min @ 30 fps = 3600 frames
rendering 3 seconds at a time on each machine, three machines running. (helps limit losses to small portions, and avoid Bryce's choke point)
lightning just wont do this size, or size/ length combination, how ever the two work together in Lightning,so its old school.
@Jay - thanks.
@dana365 - thank you. I'm looking forward to that animation. You must be a very patient person.
I've already my three entries for the Stream challenge so I named this one Riverscape. It's the same terrain but less high and I used again David's super-hyper uber-cool idea to stack the same terrain in different resolutions and giving them different materials. The only thing not used from the High-Resolution Terrain Set 1 is the water material on the ground plane - and that is freely from the materials exchange at bryce5.com.
Still having fun with the hi-res terrains. Here looking through it; transparent with a low refraction index, HDRI (a specular convolved one) from inside with negative light but positive specular and rendered as backdrop.
Hmmm... Reminds me of some of the translucent rocks I've seen - Really cool idea!
@David: Your latest results are a beautiful as the previous ones. Doesn't the artist always see the flaws in their own work?
@mermaid: Great looking abstract results. Love all the colors.
@Horo: The two you linked to are gorgeous. Your newest terrain is amazing, almost like a photo; I seem to say that a lot lately. Your last image actually looks like a close up of a piece of jade.
Another root trough the DTE has turned up some pleasant gems (and always something new to learn). Here's Horo's s-island, lit with Horo's Ermitage2 HDRI.
Very plausable results Horo on the combined terrain. The abstract to me looks like a thin sheet of artificially coloured quarts.
@cjreynolds - thank you.
@GussNemo - thank you.
@David - wow, that one came out amazing.
That transparent terrain: yes, it is so ambiguous that a lot of different things can be seen in it. Not a great piece of art, though.
Thank you. Well in the case of Abstracts it may be a great piece of art. If you can sell it for a million, I will happily call it great and help you drink the wine to celebrate!
Here's W island.
David:
really liking the white sand and the way it transitions to the water, if its not to late, you could put some wet sand close to the water edge.
It could be added. But... the thing is, I'm trying to keep the render times down so I wish to avoid using say a reflection effect due to the risk of this interacting with the water refection and creating a lot of bounces. I see what I can do to incorporate this effect in an efficient way using altitude fading or ambient in the next material.
If you bring the collector willing to part with this modest amount, I'll split the bounty with you.
W look really great, too.
@cjreynolds - thank you again, you gave me the title for this whatever it is.
Here are some shots for Horo's island "X"
@David: Excellent results.
Horo and David - the terrain renders are great.
Thank you, Jamie, Mermaid. The fun for me is in seeing how much I can get out of one material, the beauty of that being that if a material is imbued with enough "intelligence" (altitude, slope and curvature filtering) then it can be easily reused on other terrains of a similar scale and resolution. The curvature being the most sensitive to resolution and really needing to see the full planetary resolution to work nicely. Anyway, enough theory here's some more renders.
David- another outstanding set of great renders
Thank you. Here's some from a colder climb.
Fabulous work David and Horo! You're really creating some photorealistic images. Have you thought about careers in real estate? You could see people their very own islands. Of course, after people discover the Isles of Bryce are only made of pixels, you'll need to move to your own island, change your identities, and hide from the authorities. I hear Alcatraz Island is nice this time of year! :D Thanks for sharing.
Mermaid, love the abstracts using Apop. as a basis. I experimented with that software several years ago and didn't do very well. Might be worth experimenting with again.
fencepost52:
LMAO as long as where ever they go they have broadband internet, and besides, after David brokers the 1 million dollar sale of Horo's art piece they will be calling all the shots!
@dana365: LOL They're gonna need a "secret society name".... hmmm.....maybe the BildaBryce or Ambient Illuminati
Hmn... Sounds to me like someone's been at the boot polish again...
Anyways... islands. Returning to S island - as opposed to the real world... whatever that is...
@ David
Have not posted much but I am always checking out those beautiful renders, But I must say this last batch is absolutely astonishing, My favourites are the two in the middle, Outstanding realism.
Thank you. Here's some from a colder climb.
I'm always in awe of your fabulous renders David, but the first one in this group is just . . . OUTSTANDING!!!!
If only I had about 1/100th of your talent. ~shakes head in wonderment~
@David: Those winter scenes look cold, and as with the other new scene, fabulous. Seeing how fast you're popping these out, I'm wondering if you might have rabbit in your jeans. :) All of them are absolutely gorgeous.
This is a WIP, something I had in mind to use one of my bridges with. But as usual, still needs lots of work/something and what's seen is one of the something I was trying and sort of like. Any and all comments are gladly welcomed.
David Brinnen:
really like the wet sand in the "S"island, these terrain renders are so real, nobody can deny Bryce kicks at environments!
Gus:
i am looking forward to the day render after the competition, also hope you keep working "Rushing_to_the_sea_2" I think the pov is very cool, and should turn out great.
@dana: Thanks. No doubt I'll keep working on Rush to the sea 2 until I'm really satisfied with the results.