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My V4 and A4 use the same skin as a starting point (both are promoted to masters) and then I just added a multiplier to get the darker look to A4. It's nothing really original, but I liked the effect.
That's sweet EP, thanks for sharing!
Thanks keryna, I hope you can submit something, the submission thread will start 9 EST. and will run for 2 weeks, it's to give some more time if needed to render their image and sometimes to tweek and rerender.
My power supply was bad and was replaced. My render didn't finish in time. So I'm going to prep it for render, I'll start the submission thread a little early so I can use my PC to start rendering it.
Zoinks! That opens tonight!
I better get my chickens all in a row!
The thread is open for submissions!
http://www.daz3d.com/forums/discussion/41461/
Don't give away your punchline in your submission. I guess if anyone wants to comment on a submission, try to figure out the punchline or ask ask for hints, lets use this thread.
Shouldn't that be " Cluck!"
My first WIP.
This is a shark tank. The other ingredient of the joke is still missing :-)
I've spent a lot of time trying to adjust the scene lighting to the background. Not there yet, but coming close.
I've also made extensive use of replicators (not surface replicators, but regular ones).
Credit
Bollards and liquid effects meshes are from spacebones in ShareCG (Liquid and Bollards).
The shark is a freebie I had somewhere on an hard disk and I cannot trace the source
The pool couch is also from ShareCG (Pool Couch from Locutas)
HDR and background are from "Dutch Skies 360 - Free 002" (panorama photographer Bob Groothui) from Sibl Archive
The other meshes and all the shaders are home made in Carrara.
Since the rule says that two WIP's minimum are needed, here is another…
All was made in vertex modeling and the medical product has a water texture...
Wow DUDU_00001 and Philemo, those look great!
Here's my chicken. I'm still working on the shading and I still have to rig it. The legs look off to me, but the whole body of the chicken won't show if I can frame it how I envision it. The water shader is on the cornea.
BTW, great job so far everybody!
Cool idea and nice execution. The weak point is the lighting and shadows I think. Either that or the background scenery is a bit to busy. What I mean is that you lose separation of the objects being shot. If the shadows where a bit darker that the figures cast on the ground and the shadows a bit darker on the bottoms of the hurled salad fixin's it could help separate them from the background scenery.
that chicken is cool!
The lighting was originally GI and HDRI but it froze at the water droplets, so i disabled it and quickly adjust the lights and was going to be just GI then my power supply died while rendering so I figured the image is cursed, I got it to render and called it a day.
Thanks Dart, I don't know, it just feels weird to me taking votes on one i'm hosting.
I've ditched the paintbrush and paint tin project and have gone a different direction!
Here is my current WiP
Sweat drops made from vertex object and shaded with Carrara water
Grapes also created from a vertex object as well as the stem and shaded
Bullet casings also created from a vertex object and shaded.
a basic cloud was used for the smoke
grapes and sweat were created using a sphere then pushed & pulled and resized while the bullet shell is a simple cylinder
grapes were duplicated several times and a cylinder was used for the stem with a bend applied.
the sweat was then duplicated several times grouped together then duplicated again.
a simple replicator was used for the shells
Emoti-guy and his shoes were retextured
This is the final render before postwork which will be a simple brush using Ron's smoke to add some detail to the clouds ;-)
Looks good!
I think I know that joke ;-)
I think I know that joke ;-)
I remember when I first read it back in 1968! was in a packet of bubble gum lol
I remember when I first read it back in 1968! was in a packet of bubble gum lol
If it's red, its a really mad blueberry, now it's just an angry blueberry
My second WIP
Adding the main character, some details and some passers-by.
I still have some shader tweaking to do and maybe light adjustment. Mabe some more passers-by to add a little life. Some adjustments on the book also.
Towel and book made in Carrara
Additional credits:
Loretta and Lorenzo Lorez from Predatron.
Briefcase from ArchiveD
I don't know but the joke looks like:
- What do you call a lawyer in a shark pool?
- A good start!
Wow! So much amazing work happening here. I love all the creative modeling people are doing.
EP, The chicken looks great and very funny :).
Philemo, love the colors, lights and composition in your latest image.
Totte, great ripples. but I if you want to make it more realistic (to better match the rest of the image), may I suggest taking the same ripples you made and layering them up on top of each other at different scales to create a more disarrayed ripples effect (in an image editor), and also adding some stray droplets (using a replicator or a surface replicator or both), unless lack of droplets and orderly ripples are part of the joke?
diomede64, for your rain, may I suggest replicating the stretched droplets above the umbrella on the umbrella itself. If you turn of "align to normals" in the surface replicator setting, you get them vertical, but you would also get them to look like they are actually making contactwith the umbrella. (move the hot point of the stretched droplet to the very bottom end of it or even a little outside for some to create more realism, then replicate them) I would also replicate some non-stretched smaller droplets with the hot point below/outside the droplet on the umbrella surface to create the bounced raindrops effect - whenever the rain is coming down hard you see the vertical spray of bounced drops off of surfaces which get hit by the rain. you can add a few droplets with different hot point setting to the same replicator - so that you don't get the all at same distance away. And for these you'd need the align to normals turned on.
I hope you guys don't object to me stopping by with these comments. if you do, please let me know and I'll stop :).
Could be, it would be a nice and short joke ;-)
The one I had in mind is a bit longer. The title is "Professional courtesy"
Beautiful composition, Phil !
The very estival atmosphere is well rendered.
Don't ask me why, but what I most admire, it's the bath towel, how do you makes that ?
Do you mean the "sponge" effect or the folding ?
The sponge effect is done with dynamic hair. I can post the settings if you wish.
The folding is done with soft selection, rotation move and scale and, over all, a lot of patience :-).
OK, I understood, the soft selection and much of patience…
The settings of sponge would be interesting to see, and the shader too ! ;-)
By the way, now that I think of it, the folding would have been far easier with the spline editor. I would recommend that route.
Here tare the settings for the dynamic hair.
Nothing fancy, but it works.
Excellent, thanks a lot !
Thanks for the suggestions on my rain and umbrella. I appreciate them very much and don't object at all. I will be experimenting with different object shapes, hot point locations, and replicator settings.
I think I understand Kashyyyk's concept for the challenge better now. I don't think my Bugs Bunny WIP progress will be turned into an entry because I think it is better if people don't know the joke and punchline during the WIP stage. Guessing is part of the fun. If I pursue Bugs Bunny further I will post to the more general render thread. I have another idea that better fits the challenge so I hope I can put together a WIP for that sometime this weekend.
I'm glad we have two weeks with the open entry thread. Good move, coordinator!
Great work everyone. I have my own guess about Philemo's second joke, but I will keep it to myself out of professional courtesy.
I don't believe that my entry made discover the punch line, I will say the truth to the end and leave imaginations and phantasms to work!
Make the same thing.
And I think it's the quality of the image which is most important.