The Wrong Place, Wrong Time Complaint Thread

Sfariah DSfariah D Posts: 26,258
edited June 2014 in The Commons

Just stopping in before going home. Just saying hi until I get home.

Old Thread http://www.daz3d.com/forums/discussion/40336/

Post edited by Chohole on
«13456750

Comments

  • MistaraMistara Posts: 38,675
    edited December 1969

    look at these faces. :lol: they need homes


    their web pages are broken. it won't move to page 2
    http://www.animalleague.org/adopt-a-pet/dogs/search.html?cms_static=true&com;.frontleaf.content.Static=true&page=2

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  • Sfariah DSfariah D Posts: 26,258
    edited December 1969

    look at these faces. :lol: they need homes


    their web pages are broken. it won't move to page 2
    http://www.animalleague.org/adopt-a-pet/dogs/search.html?cms_static=true&com;.frontleaf.content.Static=true&page=2

    I wish I could have a furry pet of my own to play with.

  • TJohnTJohn Posts: 11,095
    edited December 1969

    Just stopping in before going home. Just saying hi until I get home.

    Congrats, Kulay! You win again. :)
  • Sfariah DSfariah D Posts: 26,258
    edited December 1969

    tjohn said:
    Just stopping in before going home. Just saying hi until I get home.

    Congrats, Kulay! You win again. :)

    I won what?

  • TJohnTJohn Posts: 11,095
    edited December 1969

    tjohn said:
    Just stopping in before going home. Just saying hi until I get home.

    Congrats, Kulay! You win again. :)

    I won what?
    Da nu Complaint Thread.

  • Sfariah DSfariah D Posts: 26,258
    edited December 1969

    tjohn said:
    tjohn said:
    Just stopping in before going home. Just saying hi until I get home.

    Congrats, Kulay! You win again. :)

    I won what?
    Da nu Complaint Thread.

    Oh okay. I noticed it was on top of the page after posting, but how did it get to be page 101?

  • MistaraMistara Posts: 38,675
    edited December 1969

    tjohn said:
    Just stopping in before going home. Just saying hi until I get home.

    Congrats, Kulay! You win again. :)


    wasn't ps1borg won?

  • TJohnTJohn Posts: 11,095
    edited May 2014

    tjohn said:
    Just stopping in before going home. Just saying hi until I get home.

    Congrats, Kulay! You win again. :)


    wasn't ps1borg won?
    Post #1501
    ETA: And at the discretion of the Mod/Admin who performs the split.

    Post edited by TJohn on
  • frank0314frank0314 Posts: 14,048
    edited December 1969

    All split and ready to go

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    So that is why my post wouldn't fly in the other thread...100 page limit?

    Anyway, I wrote a dissertation. I needed a good talking-to, and so here it is. Sometimes I get on a roll!

    -----------------------

    Peptalk to Self, because I can learn this too:

    ...The Blender UI Hurts My Brain Too Much Complaint Thread...

    All this worry and angst over learning a UI? Come on, I think we're all better than that. For crying out loud, you're HERE! Do you have the patience to pose a character's fingers, toes, eyes, and lips for hours on end just to get the correct expression or look? Yes you do. Do you spend untold effort reworking lighting because her skin looks too yellow or his looks too gray? Oh hell yes you do! You have the patience and smarts to do great things, so don't lie to yourself and say you can't take advantage of a great program because the UI hurts your brain. That's silly, and it's not only because the brain can't feel pain. Stop giving up so quickly!

    Haven't you done this all your life for anything that you decided was important? You swallowed your fear and forced yourself to stop complaining long enough to learn the subject matter the first time. Soon you knew it. Soon after that, you were an expert, annoying your friends and family to no end with your newfound authority of knowledge! Am I right? Remember when you started learning to drive a car? Man, that took a lot of concentration; all that other sh!t going on at the same time you wanted to make a left turn (right turn for UK) or merge onto the freeway...how dare all those people! Remember how complicated your first real job seemed? But you figured all of it out, didn't you? And don't forget, you had to fix that thing the other day. You know, the thing that broke...the computer, the guitar amp, the swimming pool pump, the brake pads on your car, the broken tile in the kitchen or the gas grill you rebuilt for less than $50 so you wouldn't have to pay over $200 for a new one.

    My point is, we're all capable. I am capable. You are capable. We just have to give ourselves a fighting chance. I constantly exhibit behaviors big and small that stymie my progress in the things that I want to do with my life. Why? Why do I say so many pessimistic things about myself? To myself? Sometimes, people I don't even know will show me more support than I show myself.

    In those quiet moments of reflection, I will admit to myself that I could do a lot better in all things just by adjusting my own attitude for a little while. That is, assuming that the thing I'm trying to learn, master, fix, or customize is not actually malfunctioning, or badly BADLY off-kilter, then it is usually the part between my ears that needs to embrace the change.

    Now let's bring it back to Blender. Holy crap, the software is friggin' FREE! It's got EVERYTHING in it and EVERYTHING is configurable.

    It's free, configurable, does what it's supposed to do, I can read the damned letters on the buttons and screens, and it DOESN'T waste my time by crashing every five minutes!

    Oh for crying out loud, if I can't tell my inner pessimist to be quiet for a few hundred hours to give myself time to learn a free, configurable, competent, and reliable program, then what the hell am I doing here?

    Seriously, I've got to stop this habit of giving up before I've even tried!

    Okay, no more foam peanuts for me.:cheese:

  • MistaraMistara Posts: 38,675
    edited December 1969

    is there a memory gimmick for remembering which direction is longitude, latatude, und azimuths?


    starting up a fresh pot o coffee,

  • MistaraMistara Posts: 38,675
    edited December 1969

    ohm they fixed the web pages.

    dawww look at frankel :l0l:

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  • M F MM F M Posts: 1,388
    edited May 2014

    is there a memory gimmick for remembering which direction is longitude, latatude, und azimuths?

    Hello new thread (^_^)n -- I liked that very cute "there's something on my nose..." @Reld (^_^) -- bravo on the "I can grok CR2s, shaders, DIM, custom Runtime directory structures, geometry shells, geografting, why is BlenderUI so insurmountable" rant @Subtropic (and you forgot to add that there are people around here who will do their best to assist learning about Blender if asked)...

    ... aaand I tend to think of "LONGitude" as being the one that goes around the Earth -180..180, while "LATitude" is the one that goes up and down, only -90..90 (ie shorter than the LONG one).

    Not quite so confident over azimuth, heading, bearing, direction tho... <(^_^).</p>

    Post edited by M F M on
  • kyoto kidkyoto kid Posts: 41,036
    edited May 2014

    Kyoto Kid - 31 May 2014 03:52 AM

    ...the Beatles wrote and sang beautiful love songs.

    Today so much music has so much angst and hate.


    Why?


    “All you need is love. John Lennon. Smart man. Shot in the back, very sad”

    —-Julius Levinson - Independence Day.


    The I Still Love The Beatles Complaint Thread.

    tjohn - 31 May 2014 05:08 AM


    This song still gives me chills.

    chohole - 31 May 2014 05:44 AM

    I so agree. I even made an image for that song (Warning;- not a very good image, was done more than 10 years ago.)

    https://s3.amazonaws.com/bw-1651cf0d2f737d7adeab84d339dbabd3-gallery/media/folder_37/file_362349.jpg

    ...had to hack this together from the now closed thread. (I'm just in the wrong time zone)

    chohole: very beautiful work there.

    When I was studying music theory and composition way back in college one of the assignments was that we had to arrange a work for a small group of instruments. I chose Imagine which I scored for piano flute and cello.

    Post edited by kyoto kid on
  • Sfariah DSfariah D Posts: 26,258
    edited December 1969

    New thread new fun, back at home now. Need to shower soon.

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Is it still the wrong place and the wrong time if I complain in this thread? Cause the complaint thread is the right place to complain

  • DanaTADanaTA Posts: 13,207
    edited May 2014

    Hello new thread! And hello everybody!

    Complaint: I went to bed earlier than usual, and yet I couldn't get up until later than usual. Been busy catching up with things.

    Dana

    Post edited by DanaTA on
  • kyoto kidkyoto kid Posts: 41,036
    edited May 2014

    So that is why my post wouldn't fly in the other thread...100 page limit?

    Anyway, I wrote a dissertation. I needed a good talking-to, and so here it is. Sometimes I get on a roll!

    -----------------------

    Peptalk to Self, because I can learn this too:

    ...The Blender UI Hurts My Brain Too Much Complaint Thread...

    All this worry and angst over learning a UI? Come on, I think we're all better than that. For crying out loud, you're HERE! Do you have the patience to pose a character's fingers, toes, eyes, and lips for hours on end just to get the correct expression or look? Yes you do. Do you spend untold effort reworking lighting because her skin looks too yellow or his looks too gray? Oh hell yes you do! You have the patience and smarts to do great things, so don't lie to yourself and say you can't take advantage of a great program because the UI hurts your brain. That's silly, and it's not only because the brain can't feel pain. Stop giving up so quickly!

    Haven't you done this all your life for anything that you decided was important? You swallowed your fear and forced yourself to stop complaining long enough to learn the subject matter the first time. Soon you knew it. Soon after that, you were an expert, annoying your friends and family to no end with your newfound authority of knowledge! Am I right? Remember when you started learning to drive a car? Man, that took a lot of concentration; all that other sh!t going on at the same time you wanted to make a left turn (right turn for UK) or merge onto the freeway...how dare all those people! Remember how complicated your first real job seemed? But you figured all of it out, didn't you? And don't forget, you had to fix that thing the other day. You know, the thing that broke...the computer, the guitar amp, the swimming pool pump, the brake pads on your car, the broken tile in the kitchen or the gas grill you rebuilt for less than $50 so you wouldn't have to pay over $200 for a new one.

    My point is, we're all capable. I am capable. You are capable. We just have to give ourselves a fighting chance. I constantly exhibit behaviors big and small that stymie my progress in the things that I want to do with my life. Why? Why do I say so many pessimistic things about myself? To myself? Sometimes, people I don't even know will show me more support than I show myself.

    In those quiet moments of reflection, I will admit to myself that I could do a lot better in all things just by adjusting my own attitude for a little while. That is, assuming that the thing I'm trying to learn, master, fix, or customize is not actually malfunctioning, or badly BADLY off-kilter, then it is usually the part between my ears that needs to embrace the change.

    Now let's bring it back to Blender. Holy crap, the software is friggin' FREE! It's got EVERYTHING in it and EVERYTHING is configurable.

    It's free, configurable, does what it's supposed to do, I can read the damned letters on the buttons and screens, and it DOESN'T waste my time by crashing every five minutes!

    Oh for crying out loud, if I can't tell my inner pessimist to be quiet for a few hundred hours to give myself time to learn a free, configurable, competent, and reliable program, then what the hell am I doing here?

    Seriously, I've got to stop this habit of giving up before I've even tried!

    Okay, no more foam peanuts for me.:cheese:
    ...I'm the type that learns through actually working on a project. That is how I learned Daz, Studio, Poser, Carrara, MS Excel etc. I tend to think visually, and a UI that presents the tools in a more "graphic" manner (eg. a "GUI") which relies on a pointing device (tablet, mouse, trackball) to manipulate the tools and select function feel more natural to me. having to remember an extensive shortcut key map off the bat like Blender requires is, for myself, kind of like doing things in reverse order. In most software, shortcuts are generally a more advanced technique that the user eventually picks up as the they become more experienced and comfortable with the programme.

    Customisation is also a more advanced feature. Before you can go under the bonnet and modify a car's engine to make it faster or more "sporty", you have to understand the basic mechanics like how to change the belts, various filters, spark plugs, tune the motor, etc. (of course this doesn't apply anymore to today's cars which for all practical purposes should have the bonnet bolted down and a sticker on it reading "no user serviceable parts"). Blender tosses the need to customise the UI at you from the get go.

    When I open up most other graphics software, there is that sense of familiarity as most the UIs are structured relatively the same, a toolbar, menu bar the workspace and the pointer/cursor. There is always some level of adaptation, but the basic controls are pretty much the same (crikey, Blender ever reverses the mouse buttons). After a bit of familiarizing myself with a new programme, I can usually begin to actually work on simple projects within a few hours. As I continue to work I learn more how the controls and tools operate while actually creating something at the same time.

    With Blender that is not the case as I'm always having to remember which key combination does what. The UI requires too much "thinking" which is what Andrew wanted to get away from as he mentioned it tends to "get in the way" of the creative process. Being a more "visually" oriented person, I tend to agree with him. Those who have worked with Blender form the early days have a "leg up" so to say on someone today who is looking at it for the very first time. UI's have become more powerful and sophisticated in what they can do (look at where Daz Studio has gone since ver 1.5), but all still generally use the same basic concept and layout. The primary learning curve for software should be that for the concept of what one is hoping to achieve, be it modelling, texurting, animating, creating spreadsheets, or whatever. The UI itself should in a sense have a minimal impact on this process. Blender's is more like running into a brick wall.

    Yes it is an incredibly powerful programme, on par with applications that cost thousands. Yes it is stable. Yes it is free. However the greater time investment required to come up to speed just to achieve a basic comfort level with the UI so one can then turn attention to learning what they want to do with it is what turns many off. It's not so much a lack of patience as it is wanting to have a sense of achievement. Were Hexagon stable, I could be creating basic props in a matter of days. With Blender it took me weeks of trial and error, spending a lot of time reading/watching tutorials, before I could create something as simple as a pencil.

    It was the lack of a "visual" process that steered me away from CG back in the 1980s (back then you had actually write code to create an object). Programmes like Daz Studio, Corel Painter, Carrara etc have eliminated that "grunt work" freeing the artist to concentrate on the task at hand, creating scenes and images. Blender is somewhere in between, It can achieve the same results however still requires a more technical mindset to do so.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...not sure if this means anything but 3DUniverse just released another character on the "other" site.

  • MistaraMistara Posts: 38,675
    edited December 1969

    Mattymanx said:
    Is it still the wrong place and the wrong time if I complain in this thread? Cause the complaint thread is the right place to complain


    complain away

    weather bothering your joints?

  • MistaraMistara Posts: 38,675
    edited May 2014

    Kyoto Kid said:
    ...not sure if this means anything but 3DUniverse just released another character on the "other" site.

    there's an other site? :lol:


    checked two other sites i habit, didn't see it.

    i wanted to compare the other store prices to the daz store 3du prices.

    was looking at jazzlyn this morning, was richie rich

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited December 1969

    ooo the Anwyn character on sale. :cheese:

  • Sfariah DSfariah D Posts: 26,258
    edited December 1969

    I do not know what to render.

  • MistaraMistara Posts: 38,675
    edited December 1969

    render something pretty?

  • MistaraMistara Posts: 38,675
    edited December 1969

    i luv my recliner chair. it's like sitting up yet laying down at the same time

  • Sfariah DSfariah D Posts: 26,258
    edited December 1969

    blub blub blub

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  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    I have another complaint. I hate moving. I start moving on Tuesday. I do not have the energy to pack, and I need to get work done at the same time.

    Mind, I like the place to which we ARE moving. I just hate the process itself.

  • MistaraMistara Posts: 38,675
    edited May 2014

    2 slices of pepperoni pizza left :)


    no idea what pepperoni comes from, sure i no wanna knows.

    i imagine it's the italian version of haggis.

    sausage and baloney the american version
    kielbasa the polish version
    veenershnitzl german version


    are porridge and gruel the same stuff, grits and oatmeal are different things

    Post edited by Mistara on
  • M F MM F M Posts: 1,388
    edited May 2014

    (@KK tl;dr - I'm answering your post piece by piece because I feel I really must speak up to try to see if I can ameliorate some of your negative experiences with Blender... you can pretty much ignore this if you like, I know I won't convince you otherwise in the space of a single post).

    Kyoto Kid said:
    ...I'm the type that learns through actually working on a project.
    I am too. I especially don't like video "tutorials", because they are almost always someone else showing what _they_ know, and how _they_ have learnt to do something - not necessarily the only way (or the best/most efficient way).

    Kyoto Kid said:
    ...having to remember an extensive shortcut key map off the bat like Blender requires is, for myself, kind of like doing things in reverse order.
    Seriously, this is no longer required. In 2.49, yes it was necessary to learn keystrokes to find your way around the place (switching between different "panels", moving vertices around etc), however, in the 2.5x and 2.6x (and now 2.71) days that we find ourselves, all operations may be found either in the "toolshelf" on the left, or the "menu" that defaults to the bottom of the work area, with shortcut keys listed for info purposes.

    (( side-note: the _reason_ that the 3D work area menu is at the bottom of the window instead of (what you might expect) at the top, is that there is already the system menu at the top of the display, and having two menus stacked on top of each other can be easy to hit the wrong one. However, if you feel discomforted by picking menu options "from the bottom", then right-click on the menubar and "Flip to top" will get you the menubars along the top of the windows if that is where your eye naturally goes)).

    Kyoto Kid said:
    In most software, shortcuts are generally a more advanced technique that the user eventually picks up as the they become more experienced and comfortable with the programme.
    This is certainly the case in Blender - there are a lot of ways to speed up workflow, and to be able to produce the mesh that you want with minimum effort. Hotkeys are one part of that. Good modelling techniques are another (and those you can only learn with experience - nobody can tell you about T-joints or 5-poles and expect you to absorb and understand without trying).

    Kyoto Kid said:
    Customisation is also a more advanced feature. ... Blender tosses the need to customise the UI at you from the get go.
    "need to customise"? I'm sorry, I can't agree there. Blender has the capability to look like other pieces of software if you want (such as 3DSMax or Maya), but before Excel there was Lotus 1-2-3, and before 1-2-3 there was VisiCalc... there has always been a "default mode" that you could learn if you felt so inclined - and it was nothing like any other application (referring to VisiCalc here, "/" to enter command mode, avoiding recursive cell references, even the numbering scheme of letters sideways and numbers downward o.O). Even in D|S you have the options of "MainStreet" vs "DarkSide", or "Hollywood Blvd" vs "CityLimits" - one might argue that DS makes the same need of you to reposition windows around the place, get rid of tabs, expose different windows and docks etc etc.

    (( hehe, I've just noticed - that my Blender display layout looks almost identical to my DS display layout - system menubar along the top, "tools" window down the left side (in DS this is my content folders), scene outline at top right, and properties windows under that, with main area being the 3D workspace... well well <(^_^) )).</p>

    Kyoto Kid said:
    With Blender that is not the case as I'm always having to remember which key combination does what. ...

    May I ask which keystrokes you find yourself hunting down most often? ... are you attempting to use Blender at "full power", rather than making use of the menu options? ... the first keys I learnt were the ones to manipulate vertices ([G]rab, [R]otate, cale), along with the ability to "lock" transformations to a certain axis ([X], [Y], [Z])... really miss that capability in DS btw... why you don't prepare a "cheat sheet" of keystrokes to have sitting beside your monitor?

    The UI requires too much "thinking" which is what Andrew wanted to get away from as he mentioned it tends to "get in the way" of the creative process. Being a more "visually" oriented person, I tend to agree with him.


    Do you not find fiddling with DS having the same sort of "getting in the way"? ... having to hunt through obscurely arranged Runtime directories and folders (which is why the CMS was added), having to determine what UVs and poses and outfits are for particular characters (and firing up GenX or some other third-party tool to convert things back and forth), having to select from V4, Genesis, Genesis 2 or whomever for your base characters, having to select from the various Shader mechanisms to get the surfaces the way you like (UberEnv, UberSurface, AoA lights, DimensionTheory lights, those older lighting systems...), and then finally having to tweak a lot of parameters over and over (adjust bump if the item came with Poser settings, add displacement, switch off AO for hair and add Sub-D, add specularity, adjust depth of field focus point, adjust point light falloffs, add or fix spotlights to illuminate what you want, adjust framing and composition, colour balance and gamma, twiddle render settings for preview or final, etc etc). After all that, I can't say I feel too "creative" either <(^_^).</p>

    ... The primary learning curve for software should be that for the concept of what one is hoping to achieve, be it modelling, texurting, animating, creating spreadsheets, or whatever. The UI itself should in a sense have a minimal impact on this process. Blender's is more like running into a brick wall.


    Absolutely - and note that Blender does it all (except for creating spreadsheets, although that technically can be done using the game engine I think ;-) )... and has to provide a consistent interface throughout all those tasks. The one that was chosen had to be able to push verts around the place, to be able to control UV unwrapping, to be able to paint in 3D, to be able to sculpt, to be able to rig armatures, and then to be able to animate and render.

    ... With Blender it took me weeks of trial and error, spending a lot of time reading/watching tutorials, before I could create something as simple as a pencil.
    I really wished you'd asked me (or SickleYield, or DaremoK3, or any of the other Blender users around here) before spending that long on the task. I believe that if you'd had the right, tailored information from the start (that is, specific answers to your specific questions - rather than the more general info provided via tutorials), the experience wouldn't have been so negative for you. Every application domain needs learning and rote before it becomes "second nature" and the creative process can come to the fore - I bet you weren't creating Excel macros and custom toolbars in your first few days of number crunching?

    Programmes like Daz Studio, Corel Painter, Carrara etc have eliminated that "grunt work" freeing the artist to concentrate on the task at hand, creating scenes and images.
    I would suggest that DS and Carrara have become sufficiently complex now (to say nothing of all the postwork techniques one must learn in something like GIMP or PS) that they're all much of a muchness. But that's just imho <(^_^).</p> Render on (in whatever application makes you most creative)! (^_^)d

    Post edited by M F M on
  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Morning. Raining for a few hours. There are puddles everywhere, pop up mirrors like shards of shiny broken glass with sun and sky and the whole world reflecting in them :)

This discussion has been closed.