The Wrong Place, Wrong Time Complaint Thread
Sfariah D
Posts: 26,258
Just stopping in before going home. Just saying hi until I get home.
Post edited by Chohole on
This discussion has been closed.
Comments
look at these faces. :lol: they need homes
their web pages are broken. it won't move to page 2
http://www.animalleague.org/adopt-a-pet/dogs/search.html?cms_static=true&com;.frontleaf.content.Static=true&page=2
I wish I could have a furry pet of my own to play with.
Congrats, Kulay! You win again. :)
Congrats, Kulay! You win again. :)
I won what?
I won what?
Da nu Complaint Thread.
I won what?
Da nu Complaint Thread.
Oh okay. I noticed it was on top of the page after posting, but how did it get to be page 101?
Congrats, Kulay! You win again. :)
wasn't ps1borg won?
wasn't ps1borg won?
Post #1501
ETA: And at the discretion of the Mod/Admin who performs the split.
All split and ready to go
So that is why my post wouldn't fly in the other thread...100 page limit?
Anyway, I wrote a dissertation. I needed a good talking-to, and so here it is. Sometimes I get on a roll!
-----------------------
Peptalk to Self, because I can learn this too:
All this worry and angst over learning a UI? Come on, I think we're all better than that. For crying out loud, you're HERE! Do you have the patience to pose a character's fingers, toes, eyes, and lips for hours on end just to get the correct expression or look? Yes you do. Do you spend untold effort reworking lighting because her skin looks too yellow or his looks too gray? Oh hell yes you do! You have the patience and smarts to do great things, so don't lie to yourself and say you can't take advantage of a great program because the UI hurts your brain. That's silly, and it's not only because the brain can't feel pain. Stop giving up so quickly!
Haven't you done this all your life for anything that you decided was important? You swallowed your fear and forced yourself to stop complaining long enough to learn the subject matter the first time. Soon you knew it. Soon after that, you were an expert, annoying your friends and family to no end with your newfound authority of knowledge! Am I right? Remember when you started learning to drive a car? Man, that took a lot of concentration; all that other sh!t going on at the same time you wanted to make a left turn (right turn for UK) or merge onto the freeway...how dare all those people! Remember how complicated your first real job seemed? But you figured all of it out, didn't you? And don't forget, you had to fix that thing the other day. You know, the thing that broke...the computer, the guitar amp, the swimming pool pump, the brake pads on your car, the broken tile in the kitchen or the gas grill you rebuilt for less than $50 so you wouldn't have to pay over $200 for a new one.
My point is, we're all capable. I am capable. You are capable. We just have to give ourselves a fighting chance. I constantly exhibit behaviors big and small that stymie my progress in the things that I want to do with my life. Why? Why do I say so many pessimistic things about myself? To myself? Sometimes, people I don't even know will show me more support than I show myself.
In those quiet moments of reflection, I will admit to myself that I could do a lot better in all things just by adjusting my own attitude for a little while. That is, assuming that the thing I'm trying to learn, master, fix, or customize is not actually malfunctioning, or badly BADLY off-kilter, then it is usually the part between my ears that needs to embrace the change.
Now let's bring it back to Blender. Holy crap, the software is friggin' FREE! It's got EVERYTHING in it and EVERYTHING is configurable.
It's free, configurable, does what it's supposed to do, I can read the damned letters on the buttons and screens, and it DOESN'T waste my time by crashing every five minutes!
Oh for crying out loud, if I can't tell my inner pessimist to be quiet for a few hundred hours to give myself time to learn a free, configurable, competent, and reliable program, then what the hell am I doing here?
Seriously, I've got to stop this habit of giving up before I've even tried!
Okay, no more foam peanuts for me.:cheese:
is there a memory gimmick for remembering which direction is longitude, latatude, und azimuths?
starting up a fresh pot o coffee,
ohm they fixed the web pages.
dawww look at frankel :l0l:
Hello new thread (^_^)n -- I liked that very cute "there's something on my nose..." @Reld (^_^) -- bravo on the "I can grok CR2s, shaders, DIM, custom Runtime directory structures, geometry shells, geografting, why is BlenderUI so insurmountable" rant @Subtropic (and you forgot to add that there are people around here who will do their best to assist learning about Blender if asked)...
... aaand I tend to think of "LONGitude" as being the one that goes around the Earth -180..180, while "LATitude" is the one that goes up and down, only -90..90 (ie shorter than the LONG one).
Not quite so confident over azimuth, heading, bearing, direction tho... <(^_^).</p>
I so agree. I even made an image for that song (Warning;- not a very good image, was done more than 10 years ago.)
https://s3.amazonaws.com/bw-1651cf0d2f737d7adeab84d339dbabd3-gallery/media/folder_37/file_362349.jpg
...had to hack this together from the now closed thread. (I'm just in the wrong time zone)
chohole: very beautiful work there.
When I was studying music theory and composition way back in college one of the assignments was that we had to arrange a work for a small group of instruments. I chose Imagine which I scored for piano flute and cello.
New thread new fun, back at home now. Need to shower soon.
Is it still the wrong place and the wrong time if I complain in this thread? Cause the complaint thread is the right place to complain
Hello new thread! And hello everybody!
Complaint: I went to bed earlier than usual, and yet I couldn't get up until later than usual. Been busy catching up with things.
Dana
All this worry and angst over learning a UI? Come on, I think we're all better than that. For crying out loud, you're HERE! Do you have the patience to pose a character's fingers, toes, eyes, and lips for hours on end just to get the correct expression or look? Yes you do. Do you spend untold effort reworking lighting because her skin looks too yellow or his looks too gray? Oh hell yes you do! You have the patience and smarts to do great things, so don't lie to yourself and say you can't take advantage of a great program because the UI hurts your brain. That's silly, and it's not only because the brain can't feel pain. Stop giving up so quickly!
Haven't you done this all your life for anything that you decided was important? You swallowed your fear and forced yourself to stop complaining long enough to learn the subject matter the first time. Soon you knew it. Soon after that, you were an expert, annoying your friends and family to no end with your newfound authority of knowledge! Am I right? Remember when you started learning to drive a car? Man, that took a lot of concentration; all that other sh!t going on at the same time you wanted to make a left turn (right turn for UK) or merge onto the freeway...how dare all those people! Remember how complicated your first real job seemed? But you figured all of it out, didn't you? And don't forget, you had to fix that thing the other day. You know, the thing that broke...the computer, the guitar amp, the swimming pool pump, the brake pads on your car, the broken tile in the kitchen or the gas grill you rebuilt for less than $50 so you wouldn't have to pay over $200 for a new one.
My point is, we're all capable. I am capable. You are capable. We just have to give ourselves a fighting chance. I constantly exhibit behaviors big and small that stymie my progress in the things that I want to do with my life. Why? Why do I say so many pessimistic things about myself? To myself? Sometimes, people I don't even know will show me more support than I show myself.
In those quiet moments of reflection, I will admit to myself that I could do a lot better in all things just by adjusting my own attitude for a little while. That is, assuming that the thing I'm trying to learn, master, fix, or customize is not actually malfunctioning, or badly BADLY off-kilter, then it is usually the part between my ears that needs to embrace the change.
Now let's bring it back to Blender. Holy crap, the software is friggin' FREE! It's got EVERYTHING in it and EVERYTHING is configurable.
It's free, configurable, does what it's supposed to do, I can read the damned letters on the buttons and screens, and it DOESN'T waste my time by crashing every five minutes!
Oh for crying out loud, if I can't tell my inner pessimist to be quiet for a few hundred hours to give myself time to learn a free, configurable, competent, and reliable program, then what the hell am I doing here?
Seriously, I've got to stop this habit of giving up before I've even tried!
Okay, no more foam peanuts for me.:cheese:
...I'm the type that learns through actually working on a project. That is how I learned Daz, Studio, Poser, Carrara, MS Excel etc. I tend to think visually, and a UI that presents the tools in a more "graphic" manner (eg. a "GUI") which relies on a pointing device (tablet, mouse, trackball) to manipulate the tools and select function feel more natural to me. having to remember an extensive shortcut key map off the bat like Blender requires is, for myself, kind of like doing things in reverse order. In most software, shortcuts are generally a more advanced technique that the user eventually picks up as the they become more experienced and comfortable with the programme.
Customisation is also a more advanced feature. Before you can go under the bonnet and modify a car's engine to make it faster or more "sporty", you have to understand the basic mechanics like how to change the belts, various filters, spark plugs, tune the motor, etc. (of course this doesn't apply anymore to today's cars which for all practical purposes should have the bonnet bolted down and a sticker on it reading "no user serviceable parts"). Blender tosses the need to customise the UI at you from the get go.
When I open up most other graphics software, there is that sense of familiarity as most the UIs are structured relatively the same, a toolbar, menu bar the workspace and the pointer/cursor. There is always some level of adaptation, but the basic controls are pretty much the same (crikey, Blender ever reverses the mouse buttons). After a bit of familiarizing myself with a new programme, I can usually begin to actually work on simple projects within a few hours. As I continue to work I learn more how the controls and tools operate while actually creating something at the same time.
With Blender that is not the case as I'm always having to remember which key combination does what. The UI requires too much "thinking" which is what Andrew wanted to get away from as he mentioned it tends to "get in the way" of the creative process. Being a more "visually" oriented person, I tend to agree with him. Those who have worked with Blender form the early days have a "leg up" so to say on someone today who is looking at it for the very first time. UI's have become more powerful and sophisticated in what they can do (look at where Daz Studio has gone since ver 1.5), but all still generally use the same basic concept and layout. The primary learning curve for software should be that for the concept of what one is hoping to achieve, be it modelling, texurting, animating, creating spreadsheets, or whatever. The UI itself should in a sense have a minimal impact on this process. Blender's is more like running into a brick wall.
Yes it is an incredibly powerful programme, on par with applications that cost thousands. Yes it is stable. Yes it is free. However the greater time investment required to come up to speed just to achieve a basic comfort level with the UI so one can then turn attention to learning what they want to do with it is what turns many off. It's not so much a lack of patience as it is wanting to have a sense of achievement. Were Hexagon stable, I could be creating basic props in a matter of days. With Blender it took me weeks of trial and error, spending a lot of time reading/watching tutorials, before I could create something as simple as a pencil.
It was the lack of a "visual" process that steered me away from CG back in the 1980s (back then you had actually write code to create an object). Programmes like Daz Studio, Corel Painter, Carrara etc have eliminated that "grunt work" freeing the artist to concentrate on the task at hand, creating scenes and images. Blender is somewhere in between, It can achieve the same results however still requires a more technical mindset to do so.
...not sure if this means anything but 3DUniverse just released another character on the "other" site.
complain away
weather bothering your joints?
there's an other site? :lol:
checked two other sites i habit, didn't see it.
i wanted to compare the other store prices to the daz store 3du prices.
was looking at jazzlyn this morning, was richie rich
ooo the Anwyn character on sale. :cheese:
I do not know what to render.
render something pretty?
i luv my recliner chair. it's like sitting up yet laying down at the same time
blub blub blub
I have another complaint. I hate moving. I start moving on Tuesday. I do not have the energy to pack, and I need to get work done at the same time.
Mind, I like the place to which we ARE moving. I just hate the process itself.
2 slices of pepperoni pizza left :)
no idea what pepperoni comes from, sure i no wanna knows.
i imagine it's the italian version of haggis.
sausage and baloney the american version
kielbasa the polish version
veenershnitzl german version
are porridge and gruel the same stuff, grits and oatmeal are different things
(@KK tl;dr - I'm answering your post piece by piece because I feel I really must speak up to try to see if I can ameliorate some of your negative experiences with Blender... you can pretty much ignore this if you like, I know I won't convince you otherwise in the space of a single post).
Absolutely - and note that Blender does it all (except for creating spreadsheets, although that technically can be done using the game engine I think ;-) )... and has to provide a consistent interface throughout all those tasks. The one that was chosen had to be able to push verts around the place, to be able to control UV unwrapping, to be able to paint in 3D, to be able to sculpt, to be able to rig armatures, and then to be able to animate and render.
Morning. Raining for a few hours. There are puddles everywhere, pop up mirrors like shards of shiny broken glass with sun and sky and the whole world reflecting in them :)