Post Your Renders - Happy New Year yall

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Comments

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Well done to have got it in :)

    Just as a matter of interest, I had a try getting this bridge which measures 107 yards in Carrara, without the terrain, into Studio - had to bring it in at Silo scale 1 unit = 10cm to get it to fit.

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  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Wow! That's one heck of a bridge!

    Been playing around creating my new Rosie character. Had to take a little time away to mess with this new vehicle, and shoot a render!

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  • RoygeeRoygee Posts: 2,247
    edited April 2015

    That's the Clifton suspension bridge spanning the river Avon at Bristol UK. I made it over a weekend to help a kid with a school project - here's the real thing.

    New Rosie is looking as good as the original - nicely done!

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    Post edited by Roygee on
  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Man Roygee,
    You've done an amazing job on that! Magnificent bridge, eh? I'd love to visit it sometime. I also want to take the USS Badger across Lake Michigan, just a few miles south of me. It's the last steam fairer on the lakes. Perhaps I'll model that one day ;)

  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    You're using an actual height map of the area, aren't you?

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    HI All :)

    just some stuff

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  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Very nice! Fun, is it not?

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    HI Dartanbeck :)

    Very much fun, especially modelling in carrara with smoothing levels, so organic, plus,.. Octane for Carrara kick's butt.
    Sorry i missed the launch of that,.
    Life happens when you're least expecing it

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  • JonstarkJonstark Posts: 2,738
    edited December 1969

    3DAGE said:
    HI All :)

    just some stuff

    A Carrara 9mm! Just what I need to add to my collection. The next time some group of Vue bandits tries to draw down on me, this would be the perfect 'quick draw' solution :) Nice!

  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    You're here now, that's all that matters!
    Hope everything is well. Really nice renders, Sir! ;)

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Thanks, Dart - it was very challenging. Not so much the modelling, but the many, many repetitions and the deadline to get it done over a weekend. The terrain was modeled in Bryce, using its fabulous height-map editor, from scratch and trying to copy photos..

    You should have a go at that ferry - I've done a few ships and they are fun :)

    Great to see you back, Andy - hope you have a longer stay this time :) Really good renders, as always!

  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Roygee said:
    Thanks, Dart - it was very challenging. Not so much the modelling, but the many, many repetitions and the deadline to get it done over a weekend. The terrain was modeled in Bryce, using its fabulous height-map editor, from scratch and trying to copy from photos...
    Wow! Nice job!
  • HeadwaxHeadwax Posts: 9,986
    edited April 2015

    This is a poster I did for the film Greenhorn last year.

    If you live in the States the film premieres Thursday, April 16 at 9:30 p.m. on WKNO/Channel 10.

    To quote from the press release :

    Former Memphian Anna Olswanger’s book for children titled Greenhorn—based on the true story of an 11-year-old Holocaust survivor who arrives at a Brooklyn yeshiva in 1946—has come to life on the screen and will air on WKNO/Channel 10 on April 16-17 to commemorate Yom Hashoah, Holocaust Remembrance Day.

    I was provided with the image of the boys on the chair. Everything else (except the font) is made in Carrara err and then composited .... err ;)

    thanks for looking :)


    .

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    Post edited by Headwax on
  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    @Roygee: Excellent model. I blew up much of Bristol in a story last year, although i couldn't bring myself to destroy the bridge!

    @3DAge: Gorgeous renders, and much as I hate micro-fluorescents for their appalling light quality and expensiveness, you've presented them in a much better, er, light, than they deserve!

    @Dart, love the character and render, although I think the shirt doesn't hang quite right somehow (it's the horrid vacuum-pack look of conforming clothes, I guess)

    @HeadWax: Lovely poster. Give Dart one of those shirts, would you? ;) (yes I know they're not CG!)

  • HeadwaxHeadwax Posts: 9,986
    edited December 1969

    thanks Tim, I modelled him on Dart before he started lifting rocks :)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Really nice work everybody!

    Congrats on the poster Andrew!

    Very glad to see you back Andy!

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Just another pin-up style render. This is V4 and the procedural skin shader. I rendered some passes such as SSS, GI, shadows, depth and Normal Coordinates all in C8.5.

    I fiddled a bit with the layer blending, or more accurately the Fill amount to get a more pleasing look to the GI, Shadow and SSS passes. I also used the X Normal Coordinate pass to augment the shadow pass.

    V4_Vogue.jpg
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  • StezzaStezza Posts: 8,050
    edited December 1969

    head wax said:
    This is a poster I did for the film Greenhorn last year.

    If you live in the States the film premieres Thursday, April 16 at 9:30 p.m. on WKNO/Channel 10.

    To quote from the press release :

    Former Memphian Anna Olswanger’s book for children titled Greenhorn—based on the true story of an 11-year-old Holocaust survivor who arrives at a Brooklyn yeshiva in 1946—has come to life on the screen and will air on WKNO/Channel 10 on April 16-17 to commemorate Yom Hashoah, Holocaust Remembrance Day.

    I was provided with the image of the boys on the chair. Everything else (except the font) is made in Carrara err and then composited .... err ;)

    thanks for looking :)


    .

    Great work on this image HW...

    The pigeons really add to the image... I guess we'll have to wait for the show to come on Netflix ;-)

  • Analog-X64Analog-X64 Posts: 110
    edited April 2015

    Trying to make a music video to go along with an original composition of mine.

    https://www.youtube.com/watch?v=y-DOKGganMQ

    Post edited by Analog-X64 on
  • StezzaStezza Posts: 8,050
    edited December 1969

    With ANZAC Day coming up..

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  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    Nicely Analogue :)

    Fruity loops ?

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    Hi Evil Producer :)

    It's nice to be back,.. almost back.. ...no, I'm Back :)

    Good to see you're using 8.5 pro now,. . at last.

    Do you have Octane yet ? .. it's very evil. :)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    3DAGE said:
    Hi Evil Producer :)

    It's nice to be back,.. almost back.. ...no, I'm Back :)

    Good to see you're using 8.5 pro now,. . at last.

    Do you have Octane yet ? .. it's very evil. :)

    Card's not good enough for it, and it is very pricey. I guess I could try one of the LUX options if I get really desperate for an un-biased renderer, but so far I have no real incentive to do so. I actually like all the functionality Carrara has, particularly with hair, clouds, shaders, etc. I would lose too much.

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    I bought a GTX 650 Ti .. whatever that means , with 2GB of memory
    It was about 120 money things.

    I'm with you on Carrara's own renderer,. it's still really fast (compared to other biased renderers, and great quality.

    The big advantage with octane (for me) is that you can see what you're doing, ..as you're doing it.
    It makes texturing stuff into fun, and lighting into a pleasure.
    The drawback is that the Carrara Shader functions we're used to, like pattern functions, Natural functions and Terrain shaders with elevation and slope etc,..... just aren't there ...yet

    Carrara render with a little post :)

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  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    Just messing around with soft-body physics,.
    It seems to have had a lot of work done to make it perform better.
    It's draping nicely on a static model, but still passes through with animation.

    Carrara render with some tweaks in post

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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Really Very nice!

  • HeadwaxHeadwax Posts: 9,986
    edited December 1969

    Really nice work everybody!

    Congrats on the poster Andrew!

    Very glad to see you back Andy!

    Thanks evil ;)

  • HeadwaxHeadwax Posts: 9,986
    edited December 1969

    Stezza said:
    head wax said:
    This is a poster I did for the film Greenhorn last year.

    If you live in the States the film premieres Thursday, April 16 at 9:30 p.m. on WKNO/Channel 10.

    To quote from the press release :

    Former Memphian Anna Olswanger’s book for children titled Greenhorn—based on the true story of an 11-year-old Holocaust survivor who arrives at a Brooklyn yeshiva in 1946—has come to life on the screen and will air on WKNO/Channel 10 on April 16-17 to commemorate Yom Hashoah, Holocaust Remembrance Day.

    I was provided with the image of the boys on the chair. Everything else (except the font) is made in Carrara err and then composited .... err ;)

    thanks for looking :)


    .

    Great work on this image HW...

    The pigeons really add to the image... I guess we'll have to wait for the show to come on Netflix ;-)

    Thanks ! The image was really about the musical 'the phantom pigeon ' but I had to change it ;)

  • Analog-X64Analog-X64 Posts: 110
    edited December 1969

    3DAGE said:
    Nicely Analogue :)

    Fruity loops ?

    Yes, I use Fruity Loops, it works similar to trackers on the Amiga.

    I'm going to start another thread regarding an amiga demo scene I'm trying to recreate that has funny results :)

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    I thought so. :) Fruity loops has steadily developed into a really amazing tool, .. but sadly Commodore went in a different direction.
    The Amiga was ahead of everything at that time. I sold a bucket load of those things in the UK (wholesale / retail)

    Work In Progress thread's are always interesting. ...I'll look forward,.. to feeling nostalgic . :)

This discussion has been closed.