Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I can't find the Forum post, but in my backup folder where I store my downloads I have two files that might be the candidate:-
Diomede Light Rig.zip - Test 3 Point Indirect Lighting Gamma 22.car - 11/01/2019
Vyusur Point Lighting 2.zip - Test 3 Point Lighting2.car - 12/01/2019
thanks for checking... nope those aren't the ones
the scene setup looks like this..
Hello Stezza, had another look and a browse of the forums but unfortunately I could not find anything similar. Hopefully someone else will recognise it !!
Steampunk GI. Character lighting attempt. My second entry in this challenge which uses 400 distant lights set to 1 with a light grey tint and 48 spots set to 1 with a light blue tint for the fake global illumination. A 3 point lighting set up set to brightenand colour the figure and a single camera facing spot for a lense flare. Not a high resolution texture on the model, just trying to get the shadows to pop as much as possible.
we should have an official link collector.. lol
oh well, we tried, maybe someone will remember who it was
Title ~ Some Old Fella
modelled the cap, used Carrara hair as well as Mec4d beard for M5
used an unknown lighting setup that is available in a post somewhere here in the Carrara board ( but can't find it ) and a HDRI for the background
and used a model from ShareCG
superb effect, great use of filter forge ! is that filter under caustics??
wow Bunyip02 that's an amzing effect! Care to give us a brief walkthrough?
that's a classic work @Freelight, lots going on and eggcelent use of Carrara lighting. Very dramatic and seethes with narrative
\thanks for the look at the lighting too - really works well in this scene
classic Davinci Stezza, you certainly habe a knacl with getting a character right
very smooth lighting freelight, not a photon out of place :)
Thanks ! Textures/Misc/Caustics by blenderman
@Headwax Thanks for the comments. That kind of lighting set up is great for exterior scenes and well worth for anyone to play around with. Even with 400 plus lights it's still quicker than clicking on global illumination and indirect lighting in the render room and you have full control over the level of shadows and the colour of the lights.
Thanks ! Updated the WIP
1. Used a Sun that comes with a Halo effect - HFS Space System by DarioFish - Renderosity
2. Clicked on Scene to get the Effects options
3. Clicked on Backdrop
4. Clicked on Map
5. Loaded the image file I had downloaded - Most Detailed Image of the Crab Nebula - https://images-assets.nasa.gov/image/PIA03606/PIA03606~large.jpg
6. In the Render room adjusted the render size.
@Stezza A very thoughtful and knowing look to the old man
Help
Find my WIP file attached as a zip. I removed Dimension Theory's HDR so you must use your own.
I am trying to follow along with the amazing Mark Bremmer's tutorial linked by Headwax here. https://www.daz3d.com/forums/discussion/comment/6393966/#Comment_6393966
Following his tutorial I created a box with a transparency shader. I set my camera outside the box. I blocked out some simple primitives to test light coming through a window on the left. In addition to some light coming from the open front, light should come through the window on the left to create the effect. In the room, I placed a sphere and ground plane.
- I am not seeing the HDRI through my 'window.'
- I am not getting a light cone if I just use the HDR.
- I am getting splotchy artifacts with my lighting if I use a spotlight.
I have tried Dimension Theories HDRs from Urban Storm and Monterey.
And here are some screenshots to illustrate my settings and results.
cc01 - showing the enclosed box which is the basis of Mark's tutorial.
cc02 - box environment shader settings with 100% transparency and adjusted absorption and attenuation to get effect
cc03 - scene setup confirming camera is outside box, box is transparent, cubes arranged to create a window, simple plane and sphere for tests
cc04 - test scene lighting uses an HDR from Dimension Theory, ambient=0
cc05 - confirm spotlight = 0
cc06 - render settings made sure global illumination to use HDR
cc07 - test render - can't see HDR through the window, no cone effect through the window, there is some light so the HDR is doing something
cc08 - second test set spot light to 100
cc09 - spotlight get effect bot very splotchy
hi Bunyip02, thans for those explications :)
thanks for showing that Ted , I wonder if @MarkBremmer can shed some light ?
havent had a chance to play with his method yet
hi Stezza it's not by GKDantas ??? maybe you won them?
Freelight - nice Girl render
Stezza - great Da Vinci work, love the helicopter
Diomede - had a look at your scene and am getting the same issues as you. Will explore further if I have any luck will let you know !!!
Dragon at sunset
Lens flare this time around.
I also tried to use Mark Bremmer's method awhile ago. Now I rebuilt my scene with some tweaks.
Here is the result:
I used one distant light, one AG light, no GI, no postwork. Native engine. Soft shadows turned on.
last 3 days been trying to remember name of this song doh
my fav colour.... blueish
great atmosphere and use of soft shadows ~ AWESOME!
great use of the light set... I'd hit the dragon with a separate rim light to define him/her ....
Alley Cat & friend
Used @vyusur Catoon which I pulled some polygons and used my Carrara hair for his whiskers & fur.. I modelled in Carrara the Bunny Hopper and boned him!, carrot, garbage bin and lantern along with Catoon's outfit and hat.
Used Darts starry night, a tube light then converted to an x Light!, a couple of bulb lights with only selected models chosen, the default light with selected models chosen, Carrara's moonlight and used The Last Stand 3DL found here at Daz3d store.
Rendered with no post work apart from signature.
Lovely Vyusur !!
Very nice Stezza !!
Thanks for the feedback. Tried using a Spotlight and a Bulb to get a classic Rim light look to the Dragon, regardless of position I could not get the effect I was after. Had a quick reread of Jeremy Birn's Digital Lighting & Rendering and the use of Kick lights struck me as what I was after, so positioned a Spottie in a Kick position and hey presto I was happy with the result, Dragon looked more like a 3D object.
Thank you very much!
Thanks a lot!