A Li'l Side Render Fun #2022 - Tuesday is Soylent Green Day edition

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  • DesertDudeDesertDude Posts: 1,238

    Great theme Diomede for a L'il Side Render Fun...
    Not sure I can make an entry but if I do it will be an interpolated version of a crowd scene from Soylent Green

    "The Scoops are coming!...The Scoops are coming!"...

     

  • MistaraMistara Posts: 38,675

    Hi @Diomede

    if it's okay, was thinking about kicking in a prize for using the pbr plugin.  for a pbr shader render.  theres some lovely shader files online for terrain and masonry.

  • StezzaStezza Posts: 8,113
    edited April 2021

    Dystopian Beef

    surprise

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  • DiomedeDiomede Posts: 15,182

    Everything looks closed.  Someone lend him a hand.  Oh, I see he already has one.  wink

  • MistaraMistara Posts: 38,675

    wuo,  title:  Soylent Delivery Shippers  by Misty

    i wanted to play with the Mongo rocket.  using the pbr and hdr dome and some native shaders.

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  • MistaraMistara Posts: 38,675
    edited April 2021

    Dyd Toh Pyaa

     

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  • StezzaStezza Posts: 8,113
    edited April 2021

    Keep Out!

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  • DartanbeckDartanbeck Posts: 21,623

    Wow. I'm loving this!

    Diomede - Awesome! There are so many great titles on Prime that I haven't even seen that one. Will have to check it out! I think I used to watch that when I was a kid?

    I also Love the Gerry Anderson titles on there - Fireball XL5, Stingray, Thunderbirds... amazing what he did with marionettes!

     

    I love those terrain images - that Badlands scene is BadAss!!! 

    Out of curiosity, have you seen Sparrowhawke's Terrain plugins? One of them let's us use objects in the scene (Intersections) to create the maps for the replicators, which can be a visually accurate method - Kudos to Jeremy for that! Then also his Cumulus S3D plugin for making a whole batch of clouds without the dreaded volumetric primitive intersection lines when using multiple clouds, etc.,  I haven't tried it yet but have been reading the manual, which is truly amazing! Also check out the incredible manual for his Terrain plugins!  I haven't tried either of these yet, but I'd really like to eventually learn (and use) all of his amazing plugins. 

    Man, that terrain you made, and the tutorial that follows is absolutely Awesome!!!

     

    Mysty dear, that ship looks Out-of-this-World Spectacular!!! Great job with the shaders and lighting, etc., Very freaking Cool!!!

     

    Stezza - it freaks me out how great you are at scene comp and rendering! I could spend days doing nothing more than perusing your amazing, imaginative art. So thanks again for... well... everything!

  • DartanbeckDartanbeck Posts: 21,623

    Vyusur, love the dystopean ruins render! Very cool!

    Diomede, love the New Shoes render - and especially Stezza's follow-up story! LOL

  • DiomedeDiomede Posts: 15,182

    Sorry for not checking in as host more often. 

    Misty - I'm loving the re-shaded Mongo rocket.  So when you say PBR shaders and HDR dome, do you mean the plugins?  Looks cool.  When I did my re-installation last year, not all of the plugins got reloaded.  I will have to revisit those.  Thanks for showing the way.  RE: extra prizes - of course, more is better.  But, I think for this challenge most of the images were done without knowing of that eligibility.  Still, better late than never.  Heavy Metal = fun memories.  I worked in a movie theater when that came out.  Probably saw it 50 times.  May have been sober once.  wink  

    Dart - thanks for the links to Sparrowhawke plugins.  See reply to Misty for the sad state of my plugin installations.  sad  Thank you for the kind comments on my WIPs in this thread.  Your thoughts and suggestions are always most welcome.

     

     

  • VyusurVyusur Posts: 2,235

    Dartanbeck said:

    Vyusur, love the dystopean ruins render! Very cool!

    Thank you very much!

  • DiomedeDiomede Posts: 15,182
    edited April 2021

    Bug in Carrara

    H Hoffmeyer's bug model in Carrara by brute force.  I exported as an obj from Studio.

     

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  • DartanbeckDartanbeck Posts: 21,623

    Way to teach 'em who's Boss!!! :)

    I see why you try so hard. They look COOL!!!

  • MistaraMistara Posts: 38,675

    mebbe spider has that point at thing going on.

    which i dont understand at all beyond point at camera. 
    which i never used after it pulled V4's eyes out, lol

  • DartanbeckDartanbeck Posts: 21,623

    LOL! Yeah, Point At requires that we select an axis, as well as whether it is positive in that axis or negative, giving six options. I've broken things too, trying to Point At!

     

    Let's say that someone made a cyborg out of V4, for sake of discussion.

    There are pistons that are supposed to gon between the ankle and the knee, but when we load it into Carrara, they just stick straight out of the knee!

     

    The fix, in this case is to select the right piston and add a Point At modifier, then select the right ankle as the Point At object and pcik the various axis options until it indeed points at the ankle. Once you have the right axis option, that will Always be the right axis option for that thing, so it'll also be what we set on the left side.

  • HeadwaxHeadwax Posts: 9,996
    edited April 2021

    gr eat idea Ted and beaut work goes without saying all over this thread - sorry havent had any time , did this last week but havnt even had a chance to post it

     

     

     

     

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  • HeadwaxHeadwax Posts: 9,996
    edited April 2021

    detail

     

     

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  • DartanbeckDartanbeck Posts: 21,623

    Amazing!!!

  • DiomedeDiomede Posts: 15,182

    I've opened the entry thread here.  https://www.daz3d.com/forums/discussion/491556/entry-thread-side-2022-soylent-green-accept-entries-until-may-15#latest

    Still plenty of time for new entries.  This WIP thread and the entry thread will encourage participation through May 15, at which time the Entry thread will be converted to the voting thread.

    And HW. that most recent is fabulatastic!

     

  • Bunyip02Bunyip02 Posts: 8,688

    Stezza - love the Beef critter, keep out alien is gorgeous

    Misty - nice fluro green on the rocket ship

    Diomede - glad you got those Bugs sorted - terrific scene !

    Headwax - great scene !!

     

  • MistaraMistara Posts: 38,675

    still playing with rockets. converted to carrara. Mongo.  and the X1 Rocket.  pbr shader using the lovely import pbr.
    started importing in the 3du characters. hdr dome.

     

    title: Soylent Delivery Service

     

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  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    APE Mech suit

    WIP

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  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    Mech in action

    Raw render

    Carrara WIP

    Topaz Adjust Postwork

    Postworked Image

    Mech 1.png
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  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    Ogre Mech

    Raw render

    Carrara WIP

    Postworked WIP. Topaz Simplify used twice then merged in PSP

    Final postworked image - going for cartoon effect

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  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    Scout Mech

    Raw render

    Carrara WIP

    Topaz Adjust Postwork

    Final postworked image

    Mech Scout 1.png
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  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    SF walker Mech

    Raw render

    Carrara WIP

    Topaz Adjust postwork

    Final postworked image

     

    Mech SFwalker_Powerage.png
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  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    Hellfire piloted Mech

    Raw render

    Carrara WIP

    Topaz Simplify postwork

    Final postworked image

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  • MistaraMistara Posts: 38,675

    rise of the walker mechs.

    is scary cuz i can imagine it happening.  people dont heed scifi movie warnings.

  • DartanbeckDartanbeck Posts: 21,623

    I love the "Mech in Action", but I think I like the straight render over the Topaz corrected one, which loses the mech into the scenery. Would be cool to see the original render with a touch of DOF to further separate the mech from the post apoc Motel

  • StezzaStezza Posts: 8,113

    I just realised that WiPs are needed...

    hmmm.. I didn't save any of my scenes ... how wacky am I blush

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