A Li'l Side Render Fun #2022 - Tuesday is Soylent Green Day edition

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Comments

  • DartanbeckDartanbeck Posts: 21,623

    I keep trying to get into this, but every time my render is complete, I accidentally create a new animation, perform all of the simulations and render again - which in total takes a whole day for two animations. Well, when I'm working with Rosie at least. Once I get to other characters it's a Lot faster

  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    Dartanbeck said:

    I love the "Mech in Action", but I think I like the straight render over the Topaz corrected one, which loses the mech into the scenery. Would be cool to see the original render with a touch of DOF to further separate the mech from the post apoc Motel

    Something like this ?

    Mech 2c DOF.png
    1600 x 1225 - 2M
    Post edited by Bunyip02 on
  • DartanbeckDartanbeck Posts: 21,623

    Exactly like that! I really like that shot - and even more now! Awesome!

  • StezzaStezza Posts: 8,113

    +1  yes

  • DartanbeckDartanbeck Posts: 21,623

    See how much better the mech stands out now? It helps to show that cool shader work you did to the mech itself, and the great shaders on the motel still hold perfectly through the DOF, so it's a win Win. 

    Another thing that I particularly like about this one compared to some others is the lighting - more specifically, the prominent shadow. Shadow visibility is part of the art, so it helps if we see the shadow as part of the composition. The direction of the shadow in this one helps to balance the weight of the image, but also shows contact to the ground. Some of the other renders have the shadow hidden in a way that it doesn't look like the mech is touching anything. This one is really nice!

    I also love how the mech is metallic, but not glossy!

  • Bunyip02Bunyip02 Posts: 8,688

    Dartanbeck said:

    Exactly like that! I really like that shot - and even more now! Awesome!

    Thanks !!

  • Bunyip02Bunyip02 Posts: 8,688

    Stezza said:

    +1  yes

    Thanks !!

  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    Run for it - Tsar Tank

    Raw render

    Carrara WIP

    Topaz Adjust postwork

    Final postworked image

    TsarTank 1.png
    1600 x 1200 - 3M
    TsarTank 1 WIP.png
    2266 x 1032 - 659K
    TsarTank 1 WIP Tpz.png
    1918 x 1036 - 1M
    TsarTank 1 Tpz.png
    1600 x 1200 - 4M
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,688
    edited May 2021

    Steam Walker Mech

    Raw render

    Carrara WIP

    Topaz Adjust postwork

    Final postworked image

    Mech Steam 1.png
    1600 x 1200 - 2M
    Mech Steam 1 WIP.png
    2256 x 1036 - 463K
    Mech Steam 1 WIP Tpz.png
    1909 x 1002 - 1M
    Mech Steam 1 Tpz.png
    1600 x 1200 - 4M
    Post edited by Bunyip02 on
  • DartanbeckDartanbeck Posts: 21,623

    Wow. You really have a great mech library! Cool shots!

  • Bunyip02Bunyip02 Posts: 8,688

    Dartanbeck said:

    Wow. You really have a great mech library! Cool shots!

    Thanks !!

  • DartanbeckDartanbeck Posts: 21,623

    Vyusur, it might be a server issue on Daz's end, but your "Factory" image is not found (or seen)

  • VyusurVyusur Posts: 2,235

    Dartanbeck said:

    Vyusur, it might be a server issue on Daz's end, but your "Factory" image is not found (or seen)

    I replaced my image with another one. Should be working now.frown

  • DartanbeckDartanbeck Posts: 21,623

    Vyusur said:

    Dartanbeck said:

    Vyusur, it might be a server issue on Daz's end, but your "Factory" image is not found (or seen)

    I replaced my image with another one. Should be working now.frown

    Hmmm... I wonder if it's not being 'shared', so that you can see it, but nobody else can? It's just a blank image box still.

  • DartanbeckDartanbeck Posts: 21,623

    The Image in the WIP shows, but not the one in the Entry thread.

  • DiomedeDiomede Posts: 15,182
    edited May 2021

    Veronika, your entry #24 still is not showing on my screen.  Not sure why.  I've had a lot of problems with attachments to my posts.  Not sure why.  Your next entry loads fine and looks great.  Fortunately, there are still many days left for us all to overcome the Daz forum software glitches.

    Here is what I am seeing for #24.

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,182

    Bunyip - lots of great images.  Thank you for being such an awesome participant!

    problem with VYusur entry 24.jpg
    1552 x 893 - 40K
  • Bunyip02Bunyip02 Posts: 8,688

    Diomede said:

    Bunyip - lots of great images.  Thank you for being such an awesome participant!

    Thanks !!! Been having fun dusting off those items in my Runtime !

  • VyusurVyusur Posts: 2,235

    Diomede said:

    I replaced my picture twice! Is it not visible yet?

  • Bunyip02Bunyip02 Posts: 8,688

    Vyusur said:

    Diomede said:

    I replaced my picture twice! Is it not visible yet?

    Visible for me !

  • DiomedeDiomede Posts: 15,182

    Vyusur said:

    Diomede said:

    I replaced my picture twice! Is it not visible yet?

    I can see both of your entries now.  Still not sure if the problem is on the Daz end or on my end.  I've had a lot of recent problems with forum attachments.  Thanks for your patience.  yes

  • DiomedeDiomede Posts: 15,182

    Stezza said:

    I just realised that WiPs are needed...

    hmmm.. I didn't save any of my scenes ... how wacky am I blush

    @Stezza, As all powerful coordinator, I hereby waive the requirement for a WIP post for your deleted scenes.  Please enter them if you wish.

    So let it be written, so let it be done.

     

  • MistaraMistara Posts: 38,675

    setting up tube lighting for the 2260 restroom.

    playing with fall off, ranges,   guessing,  til i get a 'feel' for the tubes

    replacing with native shaders

    are people still using toothbrushes in 2260?

     

    2260 wip 1

     

    2260 wip1.JPG
    1185 x 582 - 131K
    2260 restroom.jpg
    1280 x 720 - 516K
    2260 restroom2.jpg
    1280 x 720 - 479K
  • MistaraMistara Posts: 38,675

    wip title  Nana Bots 
    in 2260 Nana bots tlc the kids, soylent green babas

    bringing toons and bots into my carrara scene inventory.
    mixing native shaders with the bump maps from the products
    3du toon baby, and blossom for toon baby.
    bot is the clock werks

    soy nanabot wip.JPG
    1179 x 532 - 124K
    soy nana bot.jpg
    1280 x 720 - 687K
  • DiomedeDiomede Posts: 15,182

    Just because the future is dystopianm doesn't mean it can't be cute!  Good one, Misty,

    The tube light scene is pretty cool.  Are those the lights that come with the set?  Or did you swap those out as well?  Either way, get a thumbs up.  yes

  • MistaraMistara Posts: 38,675

    the fixtures came with the set.

    is there a secret to make anything glows emit light?
    it does glow in the dark, but isnt emitting light

  • DartanbeckDartanbeck Posts: 21,623

    Anything Glows is a light emitter for the glow channel. For this set, however, the glow suface is recessed quite a bit, so you might need to crank it up a bit.

    I love the 2260 series. I used to put a spot in each fixture, with a secondary spot set up higher to emit volumetric light. I still use those saved scene sometimes. The cool part about using the volumetric light is that, especially with a lot of subtlety, it give a touch of visible light emission - we can see that the light is coming from the fixtures.

     

    So now, using that volumetric light idea, I simply use a couple of large rectangle or elipse shape lights to illuminate an area, using the little volumetric spot cans to give the impression that the light is actually coming from the fixtures. Gives me more control over the mood of the room.

  • DartanbeckDartanbeck Posts: 21,623

    Absolutely loving the entries! Bravo all!!!

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    I entered tonight. Better late than never!

    @Bunyip02 I am liking what you are doing with that Topaz post.

    I've been quiet recently on here catching up with the whole Genesis 1-8 thing on Daz. Those G8 figures look great in IRAY but I have to say ...... Daz crashes regularly and I'm not even pushing it, Carrara rock solid as ever.

    See you all for the voting.

     

  • DiomedeDiomede Posts: 15,182
    edited May 2021

    Sci Fi Funk said:

    I entered tonight. Better late than never!

    @Bunyip02 I am liking what you are doing with that Topaz post.

    I've been quiet recently on here catching up with the whole Genesis 1-8 thing on Daz. Those G8 figures look great in IRAY but I have to say ...... Daz crashes regularly and I'm not even pushing it, Carrara rock solid as ever.

    See you all for the voting.

     

    @Sci_fi_funk, for some reason I am not seeing your entry image in the entry thread.  These days I don't know what is a problem on my end and what is a problem with the forum software.  Could you check again?

     

    scifi funk render not showing.jpg
    1586 x 420 - 60K
    Post edited by Diomede on
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