New! Novica & Forum Members Tips & Product Reviews Pt 14

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  • NovicaNovica Posts: 23,859
    edited July 2023

    Sorry, haven't been online and not getting notices. But wanted to post this- if you hurry, you can see the otter feeding at the Monterey Zoo- doing it now! They have the oldest sea otter in the world, has had 15 pups, and is 23 going on 24 years old. Rosa is on the far right, has the most blonde on her head and chest. Edit- it's over now, but there will be another one at 3:30pm California time. They will be putting eyedrops in Rosa's eyes to help her vision.

    We did fine during all that rain, my house is on the correct side of the street- all ours gently slope down from one home to another, and the other side of the street is fairly flat. If we ever do get deluges, we don't even puddle. 

    The only shopping I've done lately is to grab that little dragon at 60% off. I made a firm committment not to spend much more money here as I have so much stuff that I've never used. But I'm going to start rendering gals just for fun in the upcoming weeks I think. Nothing fancy like scenes. I do have a question- how are you folks liking Genesis 9? I'm not using that generation and probably won't, but I recall reading about bending issues?


     

    Post edited by Novica on
  • NovicaNovica Posts: 23,859

    Blando Calrissian said:

    Picked up Prison Call Booth the other day. Not too bad. It's sufficiently gloomy.

    I don't like the phones much- the handset is part of the overall phone box assembly, so it'll take some deconstruction in Blender to make it a working prop. 

     

    Thanks for showing that. Certainly does look gloomy! 

     

  • FirstBastionFirstBastion Posts: 7,418

    Blando Calrissian said:

    Picked up Prison Call Booth the other day. Not too bad. It's sufficiently gloomy.

    I don't like the phones much- the handset is part of the overall phone box assembly, so it'll take some deconstruction in Blender to make it a working prop. 

    The cells in the background feel odd to me. Not having been in prison nor ever visited one (aside from Alcatraz), I've always assumed that guards simply escorted prisoners from their everyday cells to the call room and back, no intermediate prison cell needed.

    (will upload pics as soon as Daz allows me to)

     

     

     I have to say I'm surprised to see the wire clipping into the desk surface like that. 

  • NovicaNovica Posts: 23,859

    FirstBastion said:

     I have to say I'm surprised to see the wire clipping into the desk surface like that. 

     

    Reminds me of the Tesla one where the kitchen counters were floating on top of the cabinets, or going at an angle and one end was anchored but it started slanting upward and the end was completely off the cabinet. Other Tesla ones had pillows going through the couch, etc. At least we don't have to worry about QA with your products!  

  • NovicaNovica Posts: 23,859

    I got TMA Ariana for $6.58  (recent best was $8.81) as I used my two tokens and also the 4TH-SAVINGS  code. There are several things free in the varous groups, you guys probably already grabbed them, I haven't shopped in a couple weeks. Attic Bedroom 2 and Tropical Plants Volume 3- Rainforest Trees and Vines both snuck past me and are currently free.

     

     

     

  • NovicaNovica Posts: 23,859

    So looking at buying a couple new Genesis 9 figures, although I'm still not jumping on board that train- I took advantage of that section which said if you buy one from the Cairo/London section, and one further down the page, you get an extra 20% off, then I applied my Daz+ 6.00 off for DOs, and got Cairo and London to 75% off and only 6.18 each. Their bundle is a waste of money to me, with only poses in it. Emberlynn Hair was the only thing I didn't "beat" in price for the lowest one, but I really like that hair and felt the price was good at 56% off. My treat to myself for the 4th of July.

    So what goodies are you folks getting? And happy 4th!  I spent the afternoon with Mom (aged 95 and doing well!) playing cards. Great way to spend and remember the holiday. We laughed a lot today, played 5 rounds of cards and I won 4/5, she said, "You're not leaving until I win one!"  Love her sense of humor. There was a squirrel who had launched himself on top the birdfeeder on her patio, we named him Fred. He was still there when I left LOL keeping Mom entertained. 

    Not looking forward to the fireworks scaring the pets tonight- if you normally keep them outside please bring them in! 



     

    Cart - 4 Items

    image

    Cairo HD for Genesis 9

     newrecent best $12.24

    $24.99            $6.18     75% Off

    image

     

    image

    London HD for Genesis 9

     newrecent best $12.24

    $24.99     $6.18     75% Off

     

    image

    CJ Lynx For Genesis 9

      newrecent best $4.89

    $21.99       $3.91      82% Off

    image

    image

    dForce Emberlynn Hair for Genesis 9

     new recent best $9.65

    $22.99      $10.16       56% Off

  • NovicaNovica Posts: 23,859

    Doesn't Genesis 9 work the same as Genesis 8 so far as adjusting settings in Surfaces? No matter what I do with metallicity or changing the base color of the mouth, nothing changes with London. Anyone else worked with her?

  • zombietaggerungzombietaggerung Posts: 3,655

    There's no longer a "mouth/lips" surface on G9. That's one of the things that folks like to complain about.  To my knowlege, the only way to alter the lips is to use LIE and mask out the area and do edits that way. Or, (SPECULATION) buy a G9 make-up product, since those are all sold seperately now.

  • NovicaNovica Posts: 23,859

    zombietaggerung said:

    There's no longer a "mouth/lips" surface on G9. That's one of the things that folks like to complain about.  To my knowlege, the only way to alter the lips is to use LIE and mask out the area and do edits that way. Or, (SPECULATION) buy a G9 make-up product, since those are all sold seperately now.

    Well that explains it. I was trying the "mouth" and thought they'd just renamed it. This is really, really stupid. I'll stick to Genesis 8 for the most part. Thanks for the explanation!

     

  • memcneil70memcneil70 Posts: 3,772
    edited July 2023

    This made my morning! To see you are okay and you and your mother enjoyed yesterday is just great Novica. 

    If you haven't bought it yet, may I recommend https://www.daz3d.com/line-zero-dforce-strand-hair-shaders to help your use with strand hairs and it will work on the animals with strand hair as well, as barbult has proven. It is made of curves and reduces the load on your system. And besides it is super easy to use, even I am able to not mess it up too bad. I am going through my hair library to ID what each hair is so and I am finding some surprising gems there I had forgotten and others I want to revisit when I am done.

    The new cats are doing just great, but me, the fireworks kept waking me up as neighbors to the east set them off constantly overnight. 

    Mary

    Post edited by memcneil70 on
  • DaventakiDaventaki Posts: 1,621

    I picked up Cairo and London also, I think they look really good but a bit orange tinted.

    I did do some slight adjustments with this one but didn't want to get to far from the base because I did it for the commercial thread.

    CairoTM07032023.jpg
    1236 x 2000 - 2M
  • NovicaNovica Posts: 23,859

    Daventaki said:

    I picked up Cairo and London also, I think they look really good but a bit orange tinted.

    I did do some slight adjustments with this one but didn't want to get to far from the base because I did it for the commercial thread.

     

    Yes, I think the skin could use a slight hue change. Yours looks good!
    Couldn't resist the additional 50% off with the code EXTRA-SPECIAL.

    image

    The DA Daz Horse 3 Pro Material Set

     newrecent best $14.69

    $29.99       $7.35      75% Off

     

  • NovicaNovica Posts: 23,859

    And I read the fine print, can use that code THREE Times per customer. 

  • DaventakiDaventaki Posts: 1,621
    edited August 2023

    @Chevybabe25 new hair Bodacious Bob Hair on London by Faber Inc and Elvina outfit by Arryn and Onnel.

    I wanted to post a review which I haven't done in awhile.  This render took around 50 minutes set at 5000 max samples at 2500 px on the long side.

    Bodicious Bob is a fun style.  It has many color options including tips and streaks; it also renders and sims fast with the default settings. I did not see a lot of movement from the simulation but it is not an extreme pose.  I like touch of color with the streak, this is the default color that it loads with. I did not tweak it at all.

    London and her sibling Cairo are great characters and set to be siblings they are both well done characters my only complaint is the makeup and to me they are a little on the orange side but thats not a difficult fix for me.  While there are several options the eye and lip makeup are not seperate.  I know that the way the new shader is it makes it difficult.  Love the characters!

    Elvina Outfit comes with the dress, shoes, bracelets and necklace. They come with several morph and color options.  To be honest I buy alot of there clothing because of shoes and jewelry.  My biggest complaint is that the jewelry come with no adjustment options; which isn't really much of a complaint for what is all included it is well worth the purchase.

    TmBodaLondon08092023.jpg
    2320 x 1546 - 2M
    Post edited by Daventaki on
  • chevybabe25chevybabe25 Posts: 1,198

    Love it!!! That came out so nice :)

     heartheartheart Thanks for pinging me. I love seeing what everyone creates!

    Just a heads up too, I don't seem to be getting emails notifying me of site mails, forum posts, etc.  I'm going to do my best to check here daily, but it's easy for me to forget. 

  • nonesuch00nonesuch00 Posts: 17,944
    edited August 2023

    Stay safe against that Hurricane Idalia  

    Post edited by nonesuch00 on
  • memcneil70memcneil70 Posts: 3,772

    I have anxiously watched and listened to the news yesterday and today as it turned into a Cat 4 and now a Tropical Storm. Florida watch the water please. Georgia, South and North Carolina, watch the water also. You all so did not need a Super Moon on top of a water surge. 

    I hope everyone is safe from falling or wind blasted trees? And that your electricity will be on soon after it goes.

    Peace from Colorado,

    Mary

  • barbultbarbult Posts: 23,214
    It's all fine here on the central Florida east coast.
  • Picked up the Red Carpet Formal Outfit for G8F and G8.1F today, will probably be sending it right back tomorrow.

    It's a dForce dress, but its about as stable as old dynamite. Straight out of the box, the dress will simulation-explode even when the figure is in the Zero Position. There are eighteen settings(!) for various weight and collision combinations, but it's a guessing game even then. There's no guide for any of the provided settings and, even if there were, this feels like something that should have been solved during production and not with on-the-fly-oops-wrong-setting-kaboom adjustments by the user.

    Picture uploads are still banjaxed, I see. Harumph.

  • jd641jd641 Posts: 429

    Daventaki said:

    @Chevybabe25 new hair Bodacious Bob Hair on London by Faber Inc and Elvina outfit by Arryn and Onnel.

    I wanted to post a review which I haven't done in awhile.  This render took around 50 minutes set at 5000 max samples at 2500 px on the long side.

    Bodicious Bob is a fun style.  It has many color options including tips and streaks; it also renders and sims fast with the default settings. I did not see a lot of movement from the simulation but it is not an extreme pose.  I like touch of color with the streak, this is the default color that it loads with. I did not tweak it at all.

    London and her sibling Cairo are great characters and set to be siblings they are both well done characters my only complaint is the makeup and to me they are a little on the orange side but thats not a difficult fix for me.  While there are several options the eye and lip makeup are not seperate.  I know that the way the new shader is it makes it difficult.  Love the characters!

    Elvina Outfit comes with the dress, shoes, bracelets and necklace. They come with several morph and color options.  To be honest I buy alot of there clothing because of shoes and jewelry.  My biggest complaint is that the jewelry come with no adjustment options; which isn't really much of a complaint for what is all included it is well worth the purchase.

    This looks like a really nice hair, but too poofy up top for me, does increasing the gravity help flatten it out?

  • carrie58carrie58 Posts: 3,952
    edited September 2023

    So I bought the new mermaid bundle ,https://www.daz3d.com/calypso-9-pro-bundle and while going through and testing stuff I discovered  that trying to pose the tail is really strange ,it stretches out and jumps all over when trying to manually pose the bones...... I can't figure out if it's just me or if the tail got through testing even though it's FUBAR ......... on the plus side with the DAZ+ coupon I got the Pro Bundle for just over 14.00 dollars .....

    Post edited by carrie58 on
  • memcneil70memcneil70 Posts: 3,772

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

  • carrie58carrie58 Posts: 3,952

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

     

  • carrie58 said:

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

    What happens if you pose the elgs instead? If the iem is trying to follow the base figure then adjusting its pose diectly will produce weird results (I have bought the bundle, but downloads seem slow tonight).

  • carrie58carrie58 Posts: 3,952

    Richard Haseltine said:

    carrie58 said:

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

    What happens if you pose the elgs instead? If the iem is trying to follow the base figure then adjusting its pose diectly will produce weird results (I have bought the bundle, but downloads seem slow tonight).

    Well I've tried  both the thigh bones under the figure and the thigh bones under the tail ,not good results at all stretchy snapping yuck

     

  • carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

    What happens if you pose the elgs instead? If the iem is trying to follow the base figure then adjusting its pose diectly will produce weird results (I have bought the bundle, but downloads seem slow tonight).

    Well I've tried  both the thigh bones under the figure and the thigh bones under the tail ,not good results at all stretchy snapping yuck

    Having downloaded I see the same - it looks as if all of the additional bones have lost their weights, so that the only influence is one of the fin bones. the tail is grouped for posing, and has the correct centre points, but snce only the very tip on the right side is affected the result is a limited area of mesh orbitting wide. Please report this, as I am going to.

  • carrie58carrie58 Posts: 3,952

    Richard Haseltine said:

    carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

    What happens if you pose the elgs instead? If the iem is trying to follow the base figure then adjusting its pose diectly will produce weird results (I have bought the bundle, but downloads seem slow tonight).

    Well I've tried  both the thigh bones under the figure and the thigh bones under the tail ,not good results at all stretchy snapping yuck

    Having downloaded I see the same - it looks as if all of the additional bones have lost their weights, so that the only influence is one of the fin bones. the tail is grouped for posing, and has the correct centre points, but snce only the very tip on the right side is affected the result is a limited area of mesh orbitting wide. Please report this, as I am going to.

    Reported it and added screen shots too ,but don't expect to here anything before Monday .......week end ja know ....

  • carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

    What happens if you pose the elgs instead? If the iem is trying to follow the base figure then adjusting its pose diectly will produce weird results (I have bought the bundle, but downloads seem slow tonight).

    Well I've tried  both the thigh bones under the figure and the thigh bones under the tail ,not good results at all stretchy snapping yuck

    Having downloaded I see the same - it looks as if all of the additional bones have lost their weights, so that the only influence is one of the fin bones. the tail is grouped for posing, and has the correct centre points, but snce only the very tip on the right side is affected the result is a limited area of mesh orbitting wide. Please report this, as I am going to.

    Reported it and added screen shots too ,but don't expect to here anything before Monday .......week end ja know ....

    Actually it does work, using the controllers under Actor>Movement withthe tail figrue selected, but trying to see what it will look like during posing is impossible as the interactive binding is not a match for the final binding, so it is necessary to guess a value and then see how it looks on releasing the mouse. The same applies to using the individual tail bones. So I would say not actually broken, but not at all easy to use either.

  • Richard HaseltineRichard Haseltine Posts: 97,215
    edited September 2023

    Richard Haseltine said:

    carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

    What happens if you pose the elgs instead? If the iem is trying to follow the base figure then adjusting its pose diectly will produce weird results (I have bought the bundle, but downloads seem slow tonight).

    Well I've tried  both the thigh bones under the figure and the thigh bones under the tail ,not good results at all stretchy snapping yuck

    Having downloaded I see the same - it looks as if all of the additional bones have lost their weights, so that the only influence is one of the fin bones. the tail is grouped for posing, and has the correct centre points, but snce only the very tip on the right side is affected the result is a limited area of mesh orbitting wide. Please report this, as I am going to.

    Reported it and added screen shots too ,but don't expect to here anything before Monday .......week end ja know ....

    Actually it does work, using the controllers under Actor>Movement withthe tail figrue selected, but trying to see what it will look like during posing is impossible as the interactive binding is not a match for the final binding, so it is necessary to guess a value and then see how it looks on releasing the mouse. The same applies to using the individual tail bones. So I would say not actually broken, but not at all easy to use either.

    Grr, I knew there was a way to modify that but it took age to remember where.Go to Draw Settings and change the Manipulation Binding from Optimised to Full - you will then see the actual pose updating properly as you work.

    Post edited by Richard Haseltine on
  • barbultbarbult Posts: 23,214

    Richard Haseltine said:

    carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    Richard Haseltine said:

    carrie58 said:

    memcneil70 said:

    Hmmm, @carrie58, are you sure that tail was dead yet? Sounds like it was fighting for its life on the chopping block.

    Sorry, I just had a visual of fish on a boat, being readied for the market and still moving. 

    Mary

    LOL the way it's acting I'm not sure ,been playing with it and it seems like the bones aren't right the hip bone is attached to the right fin bones the thigh bones attached to the tail bones etc etc...I don't want to return it but not sure what kind of ticket to whine on .......

    What happens if you pose the elgs instead? If the iem is trying to follow the base figure then adjusting its pose diectly will produce weird results (I have bought the bundle, but downloads seem slow tonight).

    Well I've tried  both the thigh bones under the figure and the thigh bones under the tail ,not good results at all stretchy snapping yuck

    Having downloaded I see the same - it looks as if all of the additional bones have lost their weights, so that the only influence is one of the fin bones. the tail is grouped for posing, and has the correct centre points, but snce only the very tip on the right side is affected the result is a limited area of mesh orbitting wide. Please report this, as I am going to.

    Reported it and added screen shots too ,but don't expect to here anything before Monday .......week end ja know ....

    Actually it does work, using the controllers under Actor>Movement withthe tail figrue selected, but trying to see what it will look like during posing is impossible as the interactive binding is not a match for the final binding, so it is necessary to guess a value and then see how it looks on releasing the mouse. The same applies to using the individual tail bones. So I would say not actually broken, but not at all easy to use either.

    Is that interactive binding something that can be configured in the Draw Settings?

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