Announcing Reality 4 {Commercial}

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Comments

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    dustrider said:
    Kyoto Kid said:
    Unfortunately since it seems that 2.5 has been overwritten by the install, If I delete the Reality folders to do a fresh install, I not only lose all my scene settings, but I have nothing to roll back to if this persists except the original Reality2.0.

    Strange, I installed the Reality 4 update and Reality 2.5 is still there. The .dll's for Reality 2.x and Reality 4.x have completely different names. I'm not sure how Reality 4 could overwrite Reality 2x, since they don't use the same file names. If you installed both to their default locations you should be able to find them at:
    C:\Program Files\DAZ 3D\DAZStudio4\plugins\Reality
    ...thnk you. Only checked the main Reality folder under . Didn't realise there was one under Daz3D as well.

    Shows as Reality_2.0, so I looks like 2.5 did an overwrite of 2.0. Still cannot find the original 2.5 update installer though.

  • DustRiderDustRider Posts: 2,743
    edited December 1969

    Kyoto Kid said:
    dustrider said:
    Kyoto Kid said:
    Unfortunately since it seems that 2.5 has been overwritten by the install, If I delete the Reality folders to do a fresh install, I not only lose all my scene settings, but I have nothing to roll back to if this persists except the original Reality2.0.

    Strange, I installed the Reality 4 update and Reality 2.5 is still there. The .dll's for Reality 2.x and Reality 4.x have completely different names. I'm not sure how Reality 4 could overwrite Reality 2x, since they don't use the same file names. If you installed both to their default locations you should be able to find them at:
    C:\Program Files\DAZ 3D\DAZStudio4\plugins\Reality

    ...thnk you. Only checked the main Reality folder under . Didn't realise there was one under Daz3D as well.

    Shows as Reality_2.0, so I looks like 2.5 did an overwrite of 2.0. Still cannot find the original 2.5 update installer though.
    I'm pretty sure that 2.5 is the 2.0 .dll. As I recall, the file retained the same name/number for all versions of 2.x, but you might ask over in the RDNA Reality forum just to be sure. I believe the date for the 2.5 files should be 2/2/2013.

    The other location that R2.x installed files is:
    C:\Program Files\DAZ 3D\DAZStudio4\scripts\Reality (R4 doesn't use this directory)

    I don't think R2.x uses the C:\Program Files\Reality_DS, this directory is for R4.

  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    I can offer some trouble shooting tips based on the issues that I have encountered. Some of these are from Lux errors after hitting the render button in Reality. Some are for when things are just rendering unexpectedly.

    Lux Errors:
    1. Check the output files. I have had Reality default to non-existent files / directories and then throw an error on export.
    2. Check the Acceleration options. Select "No Acceleration." I have had Lux throw an error when the GPU isn't available, materials aren't GPU compliant, or the materials don't fit in the GPU.
    3. Check the lights. I have inadvertently turned off the lights and then Lux threw an error.
    4. Check the camera. Reality has had no camera active or an inappropriate camera active which made Lux throw an error.

    Odd Render Results:
    1. Check the camera. The wrong camera could be selected. Really weird results if a spotlight or sun is accidentally chosen.
    2. Really dark scene? Check to see if you have a skydome in the scene and are using the sun as a light source. Or a skydome and an IBL. Sometimes these combinations block out all the light.

  • R25SR25S Posts: 595
    edited December 2014

    Anyone encouter that loading figures or some other item or a complete scene (DAZ Studio 4.7) does need much more time after the installing of Reality 4 (even with the latest update) as it need before the installing?

    As an example Genesis 2 Base Female needed around 5 seconds to load before Reality 4 was installed, now it needs 30 seconds.

    Post edited by R25S on
  • scorpioscorpio Posts: 8,415
    edited December 1969

    Yes - With Reality 4 installed DS is much slower for several things.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    ...is that with the 4.0.4.18 update? I thought the min reason for the update was to fix that.

  • R25SR25S Posts: 595
    edited December 1969

    Yes; it is with the latest update 4.0.4.18. It was slower before that update... but it is not much faster with the update.. I thought that the update will fix the speed Problem... but it didn`t.
    Even with that update it isn`t as fast as it is without Reality 4.

    Maybe another update will fix it...

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    ...are Daz 4.7 and all your content libraries/runtimes on the same HDD or on different ones?

  • R25SR25S Posts: 595
    edited December 1969

    it is all at the same HDD... and it is the main HDD not a portable one and not a second HDD.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 2014

    ...OK, that's interesting.

    I would expect the slowdown to be more pronounced on a setup like I have where my apps are on the smaller boot drive but all my content is installed to a larger "library" drive.

    I'm also continuing to experience sluggishness of the adjustment sliders when working in the Surfaces Editing Tab (I still do a lot of 3DL rendering as I have number of "in render" effects tools that do not work in Lux).

    Post edited by kyoto kid on
  • R25SR25S Posts: 595
    edited December 1969

    The only thing that maybe causes the Problem is that Reality 4 is installed on Partition C: and all other including DAZ is installed on Partition D:
    I try to install Reality 4 on Partition D, too but even if I Change the Installation path it ended up on Patition C: and I don`t know why.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    ...so you have a partitioned drive. The only time I did that was on my old Pentium box when I was running Windows and Linux back when I was still doing some development work.

    I would think that using the custom install option would allow you to specify the target drive.

  • R25SR25S Posts: 595
    edited December 1969

    yes, it allowes to specify the Installation path... but when I chance it to Drive D the Installation ended up on Drive C....
    I try it several times and it always ended on Drive C...
    Only two times I can install it on Drive D but Reality won`t work on Drive D because it does not install the Pret-a-3D Folder and the two Log Files (in Documents) and did not show up in the DAZ Studio Render Options

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    ...maybe Daz only looks at the C: drive for plugins (unless thee is some custom setting/script I do not know about). The other thing as Daz also uses the Documents folder (since ver 3.0, never understood why they did this), that may also be presenting issues as there is no default "Documents" folder on the D partition.

  • JabbaJabba Posts: 1,460
    edited December 1969

    Traditionally, folk would avoid using D to designate a hard drive as it's the default for optical drives... might have nothing to do with it, but it crossed my mind while reading recent posts.

  • R25SR25S Posts: 595
    edited December 2014

    Drive D has a Default Documents Folder of ist own.
    The Partition on the HDD was pre-made (it was Labtop from the Showroom - so I saved nearly 30% of the cost) Drive C is a Solid State Drive containing only the OS.
    D is the biggest Patition (1.2 TB) so I decided to use it for DAZ and all it`s Content only.
    There are also a E and a F Partition, one with 600GB (I use for Pictures and Documents) and the other with with 200GB (I use for Games).
    The Optical Drive is G. (btw. I never had a PC or Labtop who`s Optical Drive was D it always was F or G)

    Post edited by R25S on
  • kyoto kidkyoto kid Posts: 41,042
    edited December 2014

    ...then you are using separate drives, the SSD for the boot and OS, and the partitioned HDD for the applications and content.

    So you have a 2TB HDD with three partitions, and Daz 4.7 along with all it's plugins/modules are installed to ? Also, do you store your scenes on one of the other partitions?

    I just loaded a scene a few moments ago while helping someone with a different issue and it loaded petty much just as quick as it did when I was still running 2.5..I have all my content on a single non-partitioned 7,200 RPM 1TB drive. When I built the system SSDs were just being introduced, they were very expensive, and there was debate concerning their performance lifespan. Hence why I went with a fast 250GB HDD for the boot/application drive.

    Post edited by kyoto kid on
  • Robert FreiseRobert Freise Posts: 4,444
    edited December 1969

    On my machine I have Studio installed on my F drive and my content on G drive Studio also has a folder on C drive in the users appdata roaming folder
    All I did was point the installer to where I wanted it installed and it did so with no problems
    No problems with plugins installing either

  • kyoto kidkyoto kid Posts: 41,042
    edited December 2014

    ...what R25S is having difficulty with is getting Reality4 to install properly to the D: partition. As he mentioned even after changing the path, it still installed to the C: boot drive.

    Post edited by kyoto kid on
  • R25SR25S Posts: 595
    edited December 2014

    Kyoto Kid said:
    ...then you are using separate drives, the SSD for the boot and OS, and the partitioned HDD for the applications and content.

    So you have a 2TB HDD with three partitions, and Daz 4.7 along with all it's plugins/modules are installed to ? Also, do you store your scenes on one of the other partitions?

    I just loaded a scene a few moments ago while helping someone with a different issue and it loaded petty much just as quick as it did when I was still running 2.5..I have all my content on a single non-partitioned 7,200 RPM 1TB drive. When I built the system SSDs were just being introduced, they were very expensive, and there was debate concerning their performance lifespan. Hence why I went with a fast 250GB HDD for the boot/application drive.


    Yes; everything (DAZ Studio, all Plugins/modules, Content, DIM, and also all Scenes) are installed on Drive D.
    Drive D contains ist own Prrogramm Folder and Documents Folder and Render Library.
    The only thing that won`t install correct at D is Reality 4. Reality 2.5 installed correct on Drive D but after installing Reality 4 it stop working (it doesn`t load).
    Reality 4 load and work (when it is installed on Drive C) but loading something in DAZ Studio is slow.


    A little update...
    I could force Reality 4 to install on Drive D (by shifting some of the Elemts manually) and it works now. BUT loading anything into DAZ Studio is now much slower than before.... it takes nearly a full minute to load G2F Base Female (the one without skin textures).... without Reality installed it loads in less then 5 seconds.

    Post edited by R25S on
  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    ...ow, that is pretty bad.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I thought there was an update that addressed the slow loading issue of scene files?

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    R25S said:
    Yes; it is with the latest update 4.0.4.18. It was slower before that update... but it is not much faster with the update.. I thought that the update will fix the speed Problem... but it didn`t.
    Even with that update it isn`t as fast as it is without Reality 4.

    Maybe another update will fix it...

    .
  • XpiderManXpiderMan Posts: 426
    edited December 2014

    Hello. I upgraded from 2.5 to 4, but when I try to use it in Daz, it asks me to register. I enter the information in the box it is provided, (name, order number and the serial number from 2.5), but it does not allow me to click on either "Manual" or "Automatic". What am I doing wrong? Am I supposed to get a new serial number? Thanks in advance. Can't wait to try out the new version! :)

    Update:
    Sorry, I had forgotten the serial number is provided on a different section of the DAZ3D website under the "Serial Number" tab. I was looking for it under the order confirmation page.

    Post edited by XpiderMan on
  • FetitoFetito Posts: 481
    edited January 2015

    Okay, some questions on Reality:

    1) I bought several light presets (skydomes, lights, etc...) which I love. Can I use them with Reality too?

    2) Can I use all DAZ shaders with Reality or do I have to replace them?

    3) Can I export the DAZ scene into the Lux format so that I can render the files without DS 4.7 being open? I want to save RAM.

    4) Is Reality 4 suitable for rendering animations?

    5) Are there Lux shader packs available? For instance (sky presets, lights, fog, etc...)

    (MOD EDIT: merged to Reality 4 thread so it can be seen by Reality 4 users)

    Post edited by Cris Palomino on
  • Vertigo789Vertigo789 Posts: 74
    edited December 1969

    Does anyone know how to use motion blur with Reality 4? With normal 3Delight renders, you can use keyframes to achieve the effect, but that doesn't work with Reality. Is it only possible to add it in using Photoshop?

  • GrandChefPandaGrandChefPanda Posts: 6
    edited January 2015

    Okay, some questions on Reality:

    1) I bought several light presets (skydomes, lights, etc...) which I love. Can I use them with Reality too?

    2) Can I use all DAZ shaders with Reality or do I have to replace them?

    3) Can I export the DAZ scene into the Lux format so that I can render the files without DS 4.7 being open? I want to save RAM.

    4) Is Reality 4 suitable for rendering animations?

    5) Are there Lux shader packs available? For instance (sky presets, lights, fog, etc...)

    (MOD EDIT: merged to Reality 4 thread so it can be seen by Reality 4 users)

    Here is what I believe I know:

    1) I did that too, and no you can't but you can use some of the ibl from these packs.

    2) Reality replace the daz materials with similar luxrender material. You have to tweak the glass material yourself for exemple. But because this is unbiased, you can see very rapidly the result and tweaking material become faster than render all the time with daz studio.

    3) Yes it do that, I use it all the time, and you can even stop and restart a render later.

    4) you will need a very long render time for each frame to prevent flickering.

    5) there are some included.

    I'm new to reality and if I told something wrong please correct me.

    Post edited by GrandChefPanda on
  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Does anyone know how to use motion blur with Reality 4? With normal 3Delight renders, you can use keyframes to achieve the effect, but that doesn't work with Reality. Is it only possible to add it in using Photoshop?

    Unfortunately not. I remember asking the creator in, I think, this very discussion and they said it wasn't supported.

    The illusion of moving parts, like turbines and helicopter blades, shall have to remain firmly within the grasp of the 3Delight rendering engine, for now. Without them, things like aircraft (unless you hide the engine intakes with strategic angles) can look like more they're levitating than flying. :)

    It's a lot like water wakes. You can render a ship in amazingly realistic fluids, like Ocean Wide, but without any wake products, an impression of motion is impossible and the vehicles always look they're aimlessly floating (I was directed to something at CG Share, but it looked too fake).

  • Vertigo789Vertigo789 Posts: 74
    edited December 1969

    Does anyone know how to use motion blur with Reality 4? With normal 3Delight renders, you can use keyframes to achieve the effect, but that doesn't work with Reality. Is it only possible to add it in using Photoshop?

    Unfortunately not. I remember asking the creator in, I think, this very discussion and they said it wasn't supported.

    The illusion of moving parts, like turbines and helicopter blades, shall have to remain firmly within the grasp of the 3Delight rendering engine, for now. Without them, things like aircraft (unless you hide the engine intakes with strategic angles) can look like more they're levitating than flying. :)

    It's a lot like water wakes. You can render a ship in amazingly realistic fluids, like Ocean Wide, but without any wake products, an impression of motion is impossible and the vehicles always look they're aimlessly floating (I was directed to something at CG Share, but it looked too fake).

    Well that's unfortunate. What are the chances that it'll be included in future updates?

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    Motion blur would be a feature of the render engine, in this case LuxRender. Once LuxRender offers the option to have motion blur I am sure that Reality will be updated to pass on that feature.

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