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Octane and LuxREnder use different technologies to perform in-GPU rendering. Octane makes use of CUDA (an nVidia mechanism) and LuxRender uses OpenCL (which nVidia used to have sporadic support for). Check you have both an opencl.dll on your system and that you are using the OpenCL version of LuxRender.
Octane and LuxREnder use different technologies to perform in-GPU rendering. Octane makes use of CUDA (an nVidia mechanism) and LuxRender uses OpenCL (which nVidia used to have sporadic support for). Check you have both an opencl.dll on your system and that you are using the OpenCL version of LuxRender.
Thanks, will do. Thanks for the quick reply.
Thanks, will do. Thanks for the quick reply.
Just checked. I have both opencl.dll in my Nvidia folder and am using Luxrender with OpenCL. In Reality I can use the Hybrid render but can't use just pure GPU.
Any more suggestions?
Sadly can't help you with that one - I am able to select and use Pure GPU (as well as Hybrid) - whether the issue is software or hardware related I do now know. I have a pair of GeForce GTX 680Ms, running driver version 337.88 under Win 7 pro 64-bit. Not sure what version of OpenCL it supports/uses.
Ditto. Wanted to re-render a pinup (girl lying on car Cars album style), got nothing, gave up on old scenes for now. :down:
Personally I've pretty much given up on Reality the numerous bugs I'm seeing are making it unusable for me.
...well did the save/merge scene subset approach, saved everything that didn't have references to Reality including omitting all the Reality lights as well, and it still didn't work. Tried several different approaches to it and still, nothing but the instance group shows in the materials tab.
I even looked through the Daz log file and no clues there either. .
Ready to just throw in the towel on all this as I wasted so much time for nothing.
-----
[update]
Ended up spending lot of time over on the RDNA forums to see what is being said about this over there. Couldn't remember my password as I haven't been there for a while and it refused to auto-populate after I entered my username (I hate dealing with password recovery) .
Found a thread that dealt with the old file/materials issue and apparently the only option is the "delete everything and then undo" method (sort of like using the "jaws of life" to open a bottle of beer). What I found disconcerting was that it took a very, very long time after I clicked "Undo Delete" before everything appeared again (much longer than it took to initially load the scene) which made me wonder if something went wrong. Finally after what seemed an eternity everything appeared again. After that opened the scene in Reality4 and yes, all the objects appeared in the Materials tab again. Of course had to adjust all the materials and mesh light settings all over, but t least everything in the scene was being "seen" by the Reality plugin again.
So yes a it is A workaround (though a "brutal" one as someone else put it) for now, but this still needs to be attended to and a fix issued.
There is an update for R4.
Can anyone confirm the this has been applied to the version in our product libraries, here one Daz? I'll redownload and reinstall it from here, if so.
afaik not yet but will be done sometime in the ... umm....... not too distant future.
Good to know! Thank you!
soon
runs away quickly
ouch that club hurt :snake:
SOON...
http://www.dumpaday.com/wp-content/uploads/2013/05/seal-soon-meme.jpg
Has anyone had luck with the eyes, only luck I had was with Persephone but she had a reality shader included
I updated to the new version (4.0.4.18) on Preta3D.com and now my lights are being lit from the opposite direction. If I light the figure from the front, it is lit from the back when I actually go to render in Reality. Anyone else having this issue?
EDIT: seems to work properly if I load a reality sun light from the Reality folder. Maybe we can't just use normal Distant lights & rename them "sun". It's been a long time since I worked with Reality & I have not had a chance to go over the documentation yet.
The conversion and the default generic presets applied to the human figures by R4 should sort out most of the potential problems with eyes, but you may still need to look at a few things. Cornea and Eye Reflection should have been set to glass, but in some cases there are trans maps in these. Have a look in the Transparency/Opacity tab (can't remember the exact name, but should be obvious). If there are maps in the channel there, remove them. Have a look at the specular values in Iris and Sclera. If they are too high the texture maps will look pale or washed-out because they are reflecting too much light. Pupil should be matt black (seems to be default on conversion) unless you want some special effect. On some models the pupil is "Hidden".
Of course, I don't know what your exact problems are, but these are ones that I have come across. In general, though, I haven't encountered serious problems with eyes in R4.
Was just looking back over this tutorial to create fog effects:
https://www.youtube.com/watch?v=SQkOlyIYNSA
It only goes into what happens if you convert an 'inner volume'... What happens if you change an object's 'outer volume'?
I don't seem to be able to get Reality to recognise any lights but those from the Reality folder.
This update has really screwed up Cameras and I've got a problem with it rendering the IBL Sphere with other mats on it other than those supplied whereas previously no problem.
I just purchased Reality 4 and got the update notice almost simultaneously. I have not yet installed it (or even downloaded it from DAZ). Should I just download the update from Paolo's site and install that? Or does the earlier version from DAZ need to be downloaded and installed first?
Thanks,
Charlie
You need your order number and serial to get the one from Paolo's site, but it appears to be the full version, it's the same size as the previous one I got from DAZ 3D
I dont have that problem. In the R4 light tab there is an Invert light direction. Maybe you got that checked?
Thanks. Sounds good. I was hoping I didn't have to download and install twice.
On other quick question - I already have Reality 2.5 for DAZ Studio installed. Should I uninstall it before installing Reality 4?
Thanks,
Charlie
Thanks. Sounds good. I was hoping I didn't have to download and install twice.
On other quick question - I already have Reality 2.5 for DAZ Studio installed. Should I uninstall it before installing Reality 4?
Thanks,
CharlieNah I have both installed and they work fine side by side. The update contains an installation guide. It recommends that you rename your reality 2.5 folder before installing R4.
... got the email, went to the site as per the instructions. Entered both the order number and SN and after clicking the "Download" button got an error saying that the order number/SN combination could not be found. I block copied/pasted both numbers directly from my Daz account so there should be no missing or incorrect characters, no extra spaces, and no case issues. It even reads above that:...
No way in the Great Mother's green earth am I going to hand type that SN in if that needs to be done as I am dyslexic (which is why I have so many issues just remembering passwords). By the time I get it right, Reality5 will be out.
Have purchased, but not install yet.
No way in the Great Mother's green earth am I going to hand type that SN in if that needs to be done as I am dyslexic (which is why I have so many issues just remembering passwords). By the time I get it right, Reality5 will be out.
It worked for me first time, and I cut and pasted.
First I went to my Product Library, found the order, clicked on the order number link, and copied the order number from the page. I left of the '#' at the beginning.
Then I went to my serial numbers from the Account page, and copied and pasted it. Perhaps it is not the DAZ Order Number that you are entering?
I had the same problem as Kyoto Kid. I bought it here at Daz, and used that serial number and order number. The Reality site does say that R4 has to be registered. I have not installed mine, so I guess it's not registered. It also said that the distributors will have the download on their sites, but it may be a few days.
...I successfully registered mine or I wouldn't have been able to use it over the last week like I have.
@JimmyC_2009: Yes it is the Daz order number from my account page I even clicked on the order number to verify it was the right one. I did exactly what you did, so I have no idea why the site keeps giving me flak about the order/serial number not being found.
decreasing the opacity under alpha channel to .10 on the cornea and eye reflection seemed to have worked
The conversion and the default generic presets applied to the human figures by R4 should sort out most of the potential problems with eyes, but you may still need to look at a few things. Cornea and Eye Reflection should have been set to glass, but in some cases there are trans maps in these. Have a look in the Transparency/Opacity tab (can't remember the exact name, but should be obvious). If there are maps in the channel there, remove them. Have a look at the specular values in Iris and Sclera. If they are too high the texture maps will look pale or washed-out because they are reflecting too much light. Pupil should be matt black (seems to be default on conversion) unless you want some special effect. On some models the pupil is "Hidden".
Of course, I don't know what your exact problems are, but these are ones that I have come across. In general, though, I haven't encountered serious problems with eyes in R4.
...OK, was just on the Reality Forums over at RDNA and according to a sticky post dated yesterday, the update has been sent to the various distributors. So the ball is basically in Daz's court to get the update into our Product Libraries. Since it is a weekend, I doubt any action will occur until Monday.
Last I checked it was still 4.0.3.12