Announcing Reality 4 {Commercial}

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Comments

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    krisvahl said:
    Quick question (and maybe this has already been addressed but can't find it)...

    Basically my problem is that the Pure GPU rendering option is greyed out.

    I'm using Reality 4, Lux render 1.31 64 Bit with a GeForce GTX 650 Ti BOOST. Is there something I'm doing wrong or is my card not compatible?

    Thanks!

    BTW Octane has worked for me, so I know my computer is capable of fast GPU renders.


    Octane and LuxREnder use different technologies to perform in-GPU rendering. Octane makes use of CUDA (an nVidia mechanism) and LuxRender uses OpenCL (which nVidia used to have sporadic support for). Check you have both an opencl.dll on your system and that you are using the OpenCL version of LuxRender.
  • edited December 1969

    SimonJM said:
    krisvahl said:
    Quick question (and maybe this has already been addressed but can't find it)...

    Basically my problem is that the Pure GPU rendering option is greyed out.

    I'm using Reality 4, Lux render 1.31 64 Bit with a GeForce GTX 650 Ti BOOST. Is there something I'm doing wrong or is my card not compatible?

    Thanks!

    BTW Octane has worked for me, so I know my computer is capable of fast GPU renders.


    Octane and LuxREnder use different technologies to perform in-GPU rendering. Octane makes use of CUDA (an nVidia mechanism) and LuxRender uses OpenCL (which nVidia used to have sporadic support for). Check you have both an opencl.dll on your system and that you are using the OpenCL version of LuxRender.

    Thanks, will do. Thanks for the quick reply.

  • edited December 1969

    krisvahl said:
    SimonJM said:
    krisvahl said:
    Quick question (and maybe this has already been addressed but can't find it)...

    Basically my problem is that the Pure GPU rendering option is greyed out.

    I'm using Reality 4, Lux render 1.31 64 Bit with a GeForce GTX 650 Ti BOOST. Is there something I'm doing wrong or is my card not compatible?

    Thanks!

    BTW Octane has worked for me, so I know my computer is capable of fast GPU renders.


    Octane and LuxREnder use different technologies to perform in-GPU rendering. Octane makes use of CUDA (an nVidia mechanism) and LuxRender uses OpenCL (which nVidia used to have sporadic support for). Check you have both an opencl.dll on your system and that you are using the OpenCL version of LuxRender.

    Thanks, will do. Thanks for the quick reply.

    Just checked. I have both opencl.dll in my Nvidia folder and am using Luxrender with OpenCL. In Reality I can use the Hybrid render but can't use just pure GPU.

    Any more suggestions?

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    Sadly can't help you with that one - I am able to select and use Pure GPU (as well as Hybrid) - whether the issue is software or hardware related I do now know. I have a pair of GeForce GTX 680Ms, running driver version 337.88 under Win 7 pro 64-bit. Not sure what version of OpenCL it supports/uses.

  • scorpioscorpio Posts: 8,415
    edited December 2014

    TroutFace said:
    Yea I've had the problem with previously built scenes not showing up in Reality and therefore not transferring to Lux.

    Ditto. Wanted to re-render a pinup (girl lying on car Cars album style), got nothing, gave up on old scenes for now. :down:

    Personally I've pretty much given up on Reality the numerous bugs I'm seeing are making it unusable for me.

    Post edited by scorpio on
  • kyoto kidkyoto kid Posts: 41,042
    edited December 2014

    ...well did the save/merge scene subset approach, saved everything that didn't have references to Reality including omitting all the Reality lights as well, and it still didn't work. Tried several different approaches to it and still, nothing but the instance group shows in the materials tab.

    I even looked through the Daz log file and no clues there either. .

    Ready to just throw in the towel on all this as I wasted so much time for nothing.

    -----

    [update]

    Ended up spending lot of time over on the RDNA forums to see what is being said about this over there. Couldn't remember my password as I haven't been there for a while and it refused to auto-populate after I entered my username (I hate dealing with password recovery) .

    Found a thread that dealt with the old file/materials issue and apparently the only option is the "delete everything and then undo" method (sort of like using the "jaws of life" to open a bottle of beer). What I found disconcerting was that it took a very, very long time after I clicked "Undo Delete" before everything appeared again (much longer than it took to initially load the scene) which made me wonder if something went wrong. Finally after what seemed an eternity everything appeared again. After that opened the scene in Reality4 and yes, all the objects appeared in the Materials tab again. Of course had to adjust all the materials and mesh light settings all over, but t least everything in the scene was being "seen" by the Reality plugin again.

    So yes a it is A workaround (though a "brutal" one as someone else put it) for now, but this still needs to be attended to and a fix issued.

    Post edited by kyoto kid on
  • MoussoMousso Posts: 239
    edited December 1969

    There is an update for R4.

    The new build of Reality 4, version 4.0.4.18 is available. This update addresses these issues:

    - Slow response of Studio or Poser when adding a figure/prop or when applying a material preset. This issue affected a small percentage of users and it was caused by specific configuration of hard-disks.

    - When re-loading a scene Reality would not receive notifications from Studio. This issue did not affect Poser users. When this happened several operations, like renaming or deleting an object would not be reflected in Reality. Also, Alt-clicking materials in Reality would not select them in Studio.

    - When adding a Studio light, a camera with the same name would be created.

    - Entering the serial number would only work by copy/pasting. Now you can type all 37 characters, if you feel so inclined. We still suggest to use copy and paste.

    Also, this update disables the creation of light emission materials from the ambient settings of the original shader.

    How can you get the new update? At this moment the update is only available at our website, preta3d.com. You need to click on the Support menu and select the option to download Reality.

    I'm sending the update to all our distributors so it will be available from the download page of your account. When that will happen I can't tell you because it depends on each companies workload. If you have registered your license then you have the ability to download it from us.
    Cheers.
    --
    Paolo

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Can anyone confirm the this has been applied to the version in our product libraries, here one Daz? I'll redownload and reinstall it from here, if so.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    afaik not yet but will be done sometime in the ... umm....... not too distant future.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Good to know! Thank you!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited December 1969

    chohole said:
    afaik not yet but will be done sometime in the ... umm....... not too distant future.

    soon


    runs away quickly

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited December 1969

    ouch that club hurt :snake:

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Has anyone had luck with the eyes, only luck I had was with Persephone but she had a reality shader included

  • Swawa3DSwawa3D Posts: 231
    edited December 2014

    I updated to the new version (4.0.4.18) on Preta3D.com and now my lights are being lit from the opposite direction. If I light the figure from the front, it is lit from the back when I actually go to render in Reality. Anyone else having this issue?

    EDIT: seems to work properly if I load a reality sun light from the Reality folder. Maybe we can't just use normal Distant lights & rename them "sun". It's been a long time since I worked with Reality & I have not had a chance to go over the documentation yet.

    Post edited by Swawa3D on
  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited December 1969

    dkgoose said:
    Has anyone had luck with the eyes, only luck I had was with Persephone but she had a reality shader included

    The conversion and the default generic presets applied to the human figures by R4 should sort out most of the potential problems with eyes, but you may still need to look at a few things. Cornea and Eye Reflection should have been set to glass, but in some cases there are trans maps in these. Have a look in the Transparency/Opacity tab (can't remember the exact name, but should be obvious). If there are maps in the channel there, remove them. Have a look at the specular values in Iris and Sclera. If they are too high the texture maps will look pale or washed-out because they are reflecting too much light. Pupil should be matt black (seems to be default on conversion) unless you want some special effect. On some models the pupil is "Hidden".

    Of course, I don't know what your exact problems are, but these are ones that I have come across. In general, though, I haven't encountered serious problems with eyes in R4.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Was just looking back over this tutorial to create fog effects:

    https://www.youtube.com/watch?v=SQkOlyIYNSA

    It only goes into what happens if you convert an 'inner volume'... What happens if you change an object's 'outer volume'?

  • scorpioscorpio Posts: 8,415
    edited December 1969

    Swawa3D said:
    I updated to the new version (4.0.4.18) on Preta3D.com and now my lights are being lit from the opposite direction. If I light the figure from the front, it is lit from the back when I actually go to render in Reality. Anyone else having this issue?

    EDIT: seems to work properly if I load a reality sun light from the Reality folder. Maybe we can't just use normal Distant lights & rename them "sun". It's been a long time since I worked with Reality & I have not had a chance to go over the documentation yet.

    I don't seem to be able to get Reality to recognise any lights but those from the Reality folder.
    This update has really screwed up Cameras and I've got a problem with it rendering the IBL Sphere with other mats on it other than those supplied whereas previously no problem.

  • Charlie JudgeCharlie Judge Posts: 12,730
    edited December 2014

    I just purchased Reality 4 and got the update notice almost simultaneously. I have not yet installed it (or even downloaded it from DAZ). Should I just download the update from Paolo's site and install that? Or does the earlier version from DAZ need to be downloaded and installed first?

    Thanks,
    Charlie

    Post edited by Charlie Judge on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I just purchased Reality 4 and got the update notice almost simultaneously. I have not yet installed it (or even downloaded it from DAZ). Should I just download the update from Paolo's site and install that? Or does the earlier version from DAZ need to be downloaded and installed first?

    Thanks,
    Charlie



    You need your order number and serial to get the one from Paolo's site, but it appears to be the full version, it's the same size as the previous one I got from DAZ 3D
  • MoussoMousso Posts: 239
    edited December 1969

    Swawa3D said:
    I updated to the new version (4.0.4.18) on Preta3D.com and now my lights are being lit from the opposite direction. If I light the figure from the front, it is lit from the back when I actually go to render in Reality. Anyone else having this issue?

    EDIT: seems to work properly if I load a reality sun light from the Reality folder. Maybe we can't just use normal Distant lights & rename them "sun". It's been a long time since I worked with Reality & I have not had a chance to go over the documentation yet.


    I dont have that problem. In the R4 light tab there is an Invert light direction. Maybe you got that checked?
  • Charlie JudgeCharlie Judge Posts: 12,730
    edited December 1969


    You need your order number and serial to get the one from Paolo's site, but it appears to be the full version, it's the same size as the previous one I got from DAZ 3D

    Thanks. Sounds good. I was hoping I didn't have to download and install twice.

    On other quick question - I already have Reality 2.5 for DAZ Studio installed. Should I uninstall it before installing Reality 4?

    Thanks,
    Charlie

  • MoussoMousso Posts: 239
    edited December 1969


    You need your order number and serial to get the one from Paolo's site, but it appears to be the full version, it's the same size as the previous one I got from DAZ 3D

    Thanks. Sounds good. I was hoping I didn't have to download and install twice.

    On other quick question - I already have Reality 2.5 for DAZ Studio installed. Should I uninstall it before installing Reality 4?

    Thanks,
    CharlieNah I have both installed and they work fine side by side. The update contains an installation guide. It recommends that you rename your reality 2.5 folder before installing R4.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 2014

    I just purchased Reality 4 and got the update notice almost simultaneously. I have not yet installed it (or even downloaded it from DAZ). Should I just download the update from Paolo's site and install that? Or does the earlier version from DAZ need to be downloaded and installed first?

    Thanks,
    Charlie

    You need your order number and serial to get the one from Paolo's site, but it appears to be the full version, it's the same size as the previous one I got from DAZ 3D


    ... got the email, went to the site as per the instructions. Entered both the order number and SN and after clicking the "Download" button got an error saying that the order number/SN combination could not be found. I block copied/pasted both numbers directly from my Daz account so there should be no missing or incorrect characters, no extra spaces, and no case issues. It even reads above that:...

    The Order number is the number provided by us or one of our distributors, like Daz or Renderosity.

    No way in the Great Mother's green earth am I going to hand type that SN in if that needs to be done as I am dyslexic (which is why I have so many issues just remembering passwords). By the time I get it right, Reality5 will be out.

    Post edited by kyoto kid on
  • brainmuffinbrainmuffin Posts: 1,205
    edited December 1969

    Pret-A-3D said:
    Thank you for saying it, I really appreciate it.
    It's been a tough task to make a program that works on two hosts, Studio and Poser, two OSes, Mac OS and Windows, and that works with bot 32 and 64-bit computers. All in all there are seven versions of Reality to cover all the combinations and it's been really tough. But I'm happy that it's done and I can't wait to see what you all will be doing wit i :)

    Cheers.

    People still run 32bit??? I am sad now.

    Have purchased, but not install yet.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Kyoto Kid said:
    I just purchased Reality 4 and got the update notice almost simultaneously. I have not yet installed it (or even downloaded it from DAZ). Should I just download the update from Paolo's site and install that? Or does the earlier version from DAZ need to be downloaded and installed first?

    Thanks,
    Charlie

    You need your order number and serial to get the one from Paolo's site, but it appears to be the full version, it's the same size as the previous one I got from DAZ 3D


    ... got the email, went to the site as per the instructions. Entered both the order number and SN and after clicking the "Download" button got an error saying that the order number/SN combination could not be found. I block copied/pasted both numbers directly from my Daz account so there should be no missing or incorrect characters, no extra spaces, and no case issues. It even reads above that:...

    The Order number is the number provided by us or one of our distributors, like Daz or Renderosity.

    No way in the Great Mother's green earth am I going to hand type that SN in if that needs to be done as I am dyslexic (which is why I have so many issues just remembering passwords). By the time I get it right, Reality5 will be out.

    It worked for me first time, and I cut and pasted.

    First I went to my Product Library, found the order, clicked on the order number link, and copied the order number from the page. I left of the '#' at the beginning.

    Then I went to my serial numbers from the Account page, and copied and pasted it. Perhaps it is not the DAZ Order Number that you are entering?

  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    I had the same problem as Kyoto Kid. I bought it here at Daz, and used that serial number and order number. The Reality site does say that R4 has to be registered. I have not installed mine, so I guess it's not registered. It also said that the distributors will have the download on their sites, but it may be a few days.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 2014

    ...I successfully registered mine or I wouldn't have been able to use it over the last week like I have.

    @JimmyC_2009: Yes it is the Daz order number from my account page I even clicked on the order number to verify it was the right one. I did exactly what you did, so I have no idea why the site keeps giving me flak about the order/serial number not being found.

    Post edited by kyoto kid on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    decreasing the opacity under alpha channel to .10 on the cornea and eye reflection seemed to have worked


    dkgoose said:
    Has anyone had luck with the eyes, only luck I had was with Persephone but she had a reality shader included

    The conversion and the default generic presets applied to the human figures by R4 should sort out most of the potential problems with eyes, but you may still need to look at a few things. Cornea and Eye Reflection should have been set to glass, but in some cases there are trans maps in these. Have a look in the Transparency/Opacity tab (can't remember the exact name, but should be obvious). If there are maps in the channel there, remove them. Have a look at the specular values in Iris and Sclera. If they are too high the texture maps will look pale or washed-out because they are reflecting too much light. Pupil should be matt black (seems to be default on conversion) unless you want some special effect. On some models the pupil is "Hidden".

    Of course, I don't know what your exact problems are, but these are ones that I have come across. In general, though, I haven't encountered serious problems with eyes in R4.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    ...OK, was just on the Reality Forums over at RDNA and according to a sticky post dated yesterday, the update has been sent to the various distributors. So the ball is basically in Daz's court to get the update into our Product Libraries. Since it is a weekend, I doubt any action will occur until Monday.

    Last I checked it was still 4.0.3.12

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