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I have a question. In my renders of Darius I seem to have red fire flies. I have no idea what and why this happens in all my renders of Darius. I either hide it or I turn off all of the sss on skin for reality. Is there a better way to do this or is this normal?
Another problem I seem to run into in some of my renders is that they look differently then how my character is setup. Like the position of the eyes or the size of the iris and the pupil. Sometimes even the eye brows are affected. So I have to make them look a little off before I render them. Sometimes that will not even work. Like for when the pupil stays really big no matter what I try and do to it. EDIT: I forgot to add that I also have a problem sometimes with my renders when I pick a eye color. reality does not read it and just uses the default eye color for said skin not the eye color I picked.
So are these things normal? Is there something I can do to correct or make it so they are less likely to happen?
Below is some renders of what I mean by the red fire flies. I hope they are clear enough.
New release 10x faster
http://forum.runtimedna.com/showthread.php?97658-Is-Lux-1-5-Going-to-get-Faster-because-of-GPU-Rendering
http://preta3d.com/sneak-peek/
...to get that speed advantage you need a CPU with AVX starting with the i7 2600 series Sandy Bridge CPUs (LGA 1155). Older i7s like the Nehalem/Bloomfield 930 I have (which uses the LGA 1366 socket) don't have this feature.
For those of us with even slightly older systems, it would require both a costly CPU motherboard,(and most likely, memory) upgrade which would make the latest version of Octane (with the Dazplugin) look like a good deal.
So, no speed bonus here.
But on the other side, no one seems to have a problem in investing very much money (more than a new CPU an MB would cost) in a new huge Nvidia GPU to get the "Iray boost". Strange.
It's a known bug at the Moment.
The red comes only with dark skin textures.
The Error should be fixed soonish (4.1 should bring a bugfix for this) :)
Post from Paolo later "I'm working on it. I don't know yet if I'll find a solution for that timeframe but it's definitely in my "high priority" folder."
Older computers just keep getting older, eventually someone needs to take advantage of all the new features that new hardware has and your older equipment becomes "incompatible" or "outdated" so you go buy new stuff. No computer has ever increased in value as time went on or remains prized for it's computing prowess for very long and no company ever got rich selling you computer HW that will last 5 years or more.
if your anIRay users on a laptop with older nvidia cards, or brand new ATI/AMD cards no speed bonus either
Desktop users insufficient PSU's need video card and PSU upgrade.
You want to use todays technology you need to drop some cash on todays gear and retire yesterdays rendering workstation to it's new life as the file server.
...to get that speed advantage you need a CPU with AVX starting with the i7 2600 series Sandy Bridge CPUs (LGA 1155). Older i7s like the Nehalem/Bloomfield 930 I have (which uses the LGA 1366 socket) don't have this feature.
For those of us with even slightly older systems, it would require both a costly CPU motherboard,(and most likely, memory) upgrade which would make the latest version of Octane (with the Dazplugin) look like a good deal.
So, no speed bonus here.
But on the other side, no one seems to have a problem in investing very much money (more than a new CPU an MB would cost) in a new huge Nvidia GPU to get the "Iray boost". Strange.
...the GTX970 (currently 4 GB) is selling for 309$ - 349$. Considering that Titan Blacks (6GB) were priced at around 1,000$ - 1,200$) and the new Titan X (12 GB) will be 999$, the prices for the uprated GTX 970 (8 GB) should be about the same as it is now.
Basically if I were to go through that much expense and trouble to replace that much hardware as I listed, I may as well save that money towards building an entirely new "state of the art" machine rather than swapping out for components that will be outdated within a few months (and be a step backwards from triple channel memory to dual).
Oh & BTW I use OEMs for my builds so I would also need a fresh copy of WIn7 (so add another 140$) since the one I have is licenced to the current MB.
309$ - 349$ for a new GPU vs.over 950$ for a "minimal" system upgrade with hardware that will be "legacy" in a few months. Bugger at that price even the Titan-X looks to be a good investment as whenever I do build a new rig, I can just swap it over.
The "elegance" of Iray is that it is integrated into Daz Studio and thus requires no external plugin to use. It auto converts materials from any scene file (old or new) without any issues (like the one with Reality4 where surfaces for older scene files would not show in the materials tab). Even on my old rig it renders much faster than Lux (even 3DL when using UE at times) in CPU mode and all materials adjustments are performed through the Surfaces Tab just like for 3DL. Also remember this is still a beta, most likely with the full release, it will be more "complete".
...to get that speed advantage you need a CPU with AVX starting with the i7 2600 series Sandy Bridge CPUs (LGA 1155). Older i7s like the Nehalem/Bloomfield 930 I have (which uses the LGA 1366 socket) don't have this feature.
For those of us with even slightly older systems, it would require both a costly CPU motherboard,(and most likely, memory) upgrade which would make the latest version of Octane (with the Dazplugin) look like a good deal.
So, no speed bonus here.
But on the other side, no one seems to have a problem in investing very much money (more than a new CPU an MB would cost) in a new huge Nvidia GPU to get the "Iray boost". Strange.
...the GTX970 (currently 4 GB) is selling for 309$ - 349$. Considering that Titan Blacks (6GB) were priced at around 1,000$ - 1,200$) and the new Titan X (12 GB) will be 999$, the prices for the uprated GTX 970 (8 GB) should be about the same as it is now.
Basically if I were to go through that much expense and trouble to replace that much hardware as I listed, I may as well save that money towards building an entirely new "state of the art" machine rather than swapping out for components that will be outdated within a few months (and be a step backwards from triple channel memory to dual).
Oh & BTW I use OEMs for my builds so I would also need a fresh copy of WIn7 (so add another 140$) since the one I have is licenced to the current MB.
309$ - 349$ for a new GPU vs.over 950$ for a "minimal" system upgrade with hardware that will be "legacy" in a few months. Bugger at that price even the Titan-X looks to be a good investment as whenever I do build a new rig, I can just swap it over.
The "elegance" of Iray is that it is integrated into Daz Studio and thus requires no external plugin to use. It auto converts materials from any scene file (old or new) without any issues (like the one with Reality4 where surfaces for older scene files would not show in the materials tab). Even on my old rig it renders much faster than Lux (even 3DL when using UE at times) in CPU mode and all materials adjustments are performed through the Surfaces Tab just like for 3DL. Also remember this is still a beta, most likely with the full release, it will be more "complete".
Replaced a motherboard and cpu in a system and had no problem getting Windows relicensed for that machine (oem win 8) took about 5min on microsoft's automated line just answered the questions and got a new activation code
Older computers just keep getting older, eventually someone needs to take advantage of all the new features that new hardware has and your older equipment becomes "incompatible" or "outdated" so you go buy new stuff. No computer has ever increased in value as time went on or remains prized for it's computing prowess for very long and no company ever got rich selling you computer HW that will last 5 years or more.
if your anIRay users on a laptop with older nvidia cards, or brand new ATI/AMD cards no speed bonus either
Desktop users insufficient PSU's need video card and PSU upgrade.
You want to use todays technology you need to drop some cash on todays gear and retire yesterdays rendering workstation to it's new life as the file server.
...true, but as I outlined above. the cost to upgrade to get the speed advantage with Iray via a new GPU is much less than for Lux to get the CPU boost. Not all of us earn nice comfortable salaries that allow us to simply toss aside one system for a shiny new one every time the tech curve makes a leap upwards. Crikey, there are many small and even medium sized businesses still running on XP and Office 2006 because they can't afford to upgrade to the "latest and greatest".
My workstation may be built with what are "legacy" components today, but it still can run Iray in CPU mode pretty darn well and as I mentioned, much faster than Lux. The addition of a GTX 970 would be a more "affordable" means to further improve the rendering performance, compared to effectively having to build an entirely new system at this time. As I also mentioned, I like the fact Iray is integrated into Daz as for myself it makes for a more "elegant" and efficient workflow and has actually aided with the learning curve.
...true, but as I outlined above. the cost to upgrade to get the speed advantage with Iray via a new GPU is much less than for Lux to get the CPU boost. Not all of us earn nice comfortable salaries that allow us to simply toss aside one system for a shiny new one every time the tech curve makes a leap upwards. Crikey, there are many small and even medium sized businesses still running on XP and Office 2006 because they can't afford to upgrade to the "latest and greatest".
My workstation may be built with what are "legacy" components today, but it still can run Iray in CPU mode pretty darn well and as I mentioned, much faster than Lux. The addition of a GTX 970 would be a more "affordable" means to further improve the rendering performance, compared to effectively having to build an entirely new system at this time. As I also mentioned, I like the fact Iray is integrated into Daz as for myself it makes for a more "elegant" and efficient workflow and has actually aided with the learning curve.
faster renders are not necessarily better renders or more accurate renders. Granted iRay is a vast improvement to 3Delight - at least Studios throttled version of it but I'm not seeing it a a Lux killer, not yet anyhow, and I've adapted Lux to Blender because of being introduced to it. Granted iRay will work for Blender and I'm determined to learn as much 3D as I can so it's another tool I hope to get to eventually when I can drop 1/2 K on a 980, and thats only if it will allow me to work on big scenes with a large amount of pollys. If I start tipping out a 4GB Video RAM than the cost of an upgrade with a less expensive GPU/PSU over the CPU/Mobo combo is not going to help me. There's no question the GPU's are picking up the slack in the CPU's decrease in speed benchmarks, it's the RAM on the cards that's not there yet, unless they start offloading to system RAM which is historically can be a bottleneck. Direct X12 is starting look promising in this but you need a card capable of DX12 too.
This is all still pretty new to 3D apps as it stands, I'm going to wait and see what develops before I start plunking down cash right now for something that might be around the corner set to pounce on todays tech.
...had to shut down for a while, thunder & lightning in the area.
As I have often mentioned, Blender is moot for me due to it's heavily keyboard driven UI, so I'm pretty much set with Daz. (as well as Carrara, Bryce, and Poser Pro).
I don't consider Iray an "improvement" over 3DL. Rather, it is simply another rendering option that is available. 3DL is so much more flexible when it comes to being able to determine the results of the final rendered image as it's lighting model is shader based. Physically based rendering is geared to being more "photo real", and there is only so much one can do without resorting to filters and other tricks in post to dramatically alter the style. While I have been spending most of the time in the last couple weeks working with Iray to better understand how it works, I haven't abandoned 3DL for it, and don't see myself doing so for future works (especially as it is so much faster in 4.8).
I am very impressed with the results I have seen with Iray so far, more so than I ever saw in all the time I devoted to Reality./Lux (especially given how "outdated" my system is). Instead of struggling with bugs in Reality4 (some which will not be fixed as I understand), downloading/installing patches, and having to rework my materials all over again each time, I am getting finished rendered images in a matter of hours (on this "old" system) rather than having to wait nearly a day or more. I have to go with what works the best for both my needs and my present workstation.
Again this is just a beta,. It will remain to be seen how much further Iray integration will be developed and improved in the next "stable" update, as well as when Daz Studio5.0 is released..
Hello,
I´m using reality 4 on a windows pc at the moment, since I had some major issues with Daz3d on mac os x 10.10.x, which seem to be solved.
Am I allowed to install Reality 4 for Daz3d on a mac with the same license key? I´m the only one using the two machines.