Announcing Reality 4 {Commercial}

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  • thd777thd777 Posts: 943
    edited December 1969

    SimonJM said:
    Motion blur would be a feature of the render engine, in this case LuxRender. Once LuxRender offers the option to have motion blur I am sure that Reality will be updated to pass on that feature.

    LuxRender DOES support motion blur (see the features section here: http://en.wikipedia.org/wiki/LuxRender#Features)
    However neither Reality nor Luxus support it. The only way to use it is to hand edit the Lux input files as far as I know. I think I saw a "how to" somewhere, but I have never tried it.
    Ciao
    TD

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    thd777 said:
    SimonJM said:
    Motion blur would be a feature of the render engine, in this case LuxRender. Once LuxRender offers the option to have motion blur I am sure that Reality will be updated to pass on that feature.

    LuxRender DOES support motion blur (see the features section here: http://en.wikipedia.org/wiki/LuxRender#Features)
    However neither Reality nor Luxus support it. The only way to use it is to hand edit the Lux input files as far as I know. I think I saw a "how to" somewhere, but I have never tried it.
    Ciao
    TD
    That'll teach me to RTFM ;)
    Depending on how you arrange motion blur, it may be possible to do via Luxus, but it is possible that a combination of things does not permit it.

  • oli2satoli2sat Posts: 2
    edited December 1969

    Hello

    i've just bought / downloaded Reality 4 via Daz shop

    But it doesn't appear in Daz Install Manager ( so i download in manual option )

    and i can't find the Serial Number to activate Reality 4 !

    Where can i find it ?
    no email received

    Thanks and sorry for my english , i'm french :-) :-)

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    oli2sat said:
    Hello

    i've just bought / downloaded Reality 4 via Daz shop

    But it doesn't appear in Daz Install Manager ( so i download in manual option )

    and i can't find the Serial Number to activate Reality 4 !

    Where can i find it ?
    no email received

    Thanks and sorry for my english , i'm french :-) :-)


    Check your serial numbers: https://www.daz3d.com/downloader/customer/serialnumbers
  • oli2satoli2sat Posts: 2
    edited December 1969

    YES ! Thanks !!!!
    :-)

  • cwichuracwichura Posts: 1,042
    edited December 1969

    Example of motion blur done by hand-editing a Studio scene exported to LuxRender with Reality 2.5: Blowback

    The comments for that render discuss how the motion blur was set up.

  • DecoyboyDecoyboy Posts: 511
    edited December 1969

    Hello everyone. I am having some issues here. This is my scene I set up in D.S. 4.7. I went to use reality 4 just to test the lighting, so I didn't pay attention to the materials. to my surprise, a naked woman with hair and a gun appeared, and that's it! the building, flipmode's g2f suit did not load, and the mech girl suit did not load. Does anyone know why? I looked at reality4 again, and under materials it's just g2f, the gun, and flirty hair.

    Can anyone help with this? Thank you.

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  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    This has not happened to me (yet), but the advice on the forums here seems to be:

    Select everything in the Scene pane.
    Delete it
    Then use the undo button (Edit > Undo
    Then send the Scene to Luxrender via Reality.

    Give that a try.

  • MoussoMousso Posts: 239
    edited December 1969

    A new update is on the way. Many things (like the one decoyboy posted) are fixed. I can hardly wait!

    Copy/paste from the reality forum on RDNA:

    Reality 4.0.5 has been sent to the distributors

    I just wanted to let you know that Reality 4.0.5 has been sent to the distributors and will be sent to your way soon. DAZ, Renderosity and RuntimeDNA just need the time to upload the files to their servers, verify that everything is OK and so on.


    The update is not on our servers yet so there is no reason to download Reality from Prêt-à-3D's website. We need to distribute the task with our distributors or our server will suffer from the overload.


    We will post the update to our server after the distributors are in sync.


    Here is the list of changes that are in 4.0.5. This list is complete, so there is no reason to ask if the build includes other changes:


    - Revert to original now works with saved scenes. Please note that using Revert to Original with scene saved before 4.0.5 will not work. It will work for scene saved from this build onward.
    - Animation rendering works for both Poser and Studio. Camera animation, which did not work in Reality 3 for Poser, has been fixed as well.
    - Camera selection in Studio is reflected in Reality
    - Camera renaming in Studio now is reflected in Reality
    - Studio's Edit | Duplicate is now supported
    - Studio's use of grouped objects is now supported
    - Re-using the same Normal Map in multiple materials now works as expected
    - Specular materials for V4, aka "silver lips", now works as expected
    - Reality Simple Plane for Studio can be used multiple times
    - Renaming of Studio's instances is now reflected in Reality
    - Application of Studio material presets should be faster now.
    - Fixed caching issue that could cause light emission materials to be exported incorrectly and show errors in the Lux log
    - Added preset for the Logic Suit for V4
    - Increased limit for gain for LEM to 10,000,000
    - Fixed bug that prevented the name of the Automatic Preset to be shown after loading a scene

  • Robert FreiseRobert Freise Posts: 4,444
    edited December 1969

    Just checked and the new version is avaliable in my Product Library for download
    I also understand that it is now avaliabe at Paolo's site also

  • DecoyboyDecoyboy Posts: 511
    edited December 1969

    Thanks for the help everyone. I just got home, so after I clear out the snow outside, I will give the suggestions a try and perhaps update reality. Thanks again. I didn't know an update was on the way, I don't go to other forms, just here, so thanks again everyone.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    ...excellent news.

  • DecoyboyDecoyboy Posts: 511
    edited December 1969

    This has not happened to me (yet), but the advice on the forums here seems to be:

    Select everything in the Scene pane.
    Delete it
    Then use the undo button (Edit > Undo
    Then send the Scene to Luxrender via Reality.

    Give that a try.


    Thank you for the reply, I tried deleting everything and then undoing that, but it was no help. In fact, Reality didn't find any objects in the scene after that. I have downloaded and installed the updated Reality, but it is not working either. it looks like I will just have to start all over. No big deal.

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited December 1969

    decoyboy said:

    Thank you for the reply, I tried deleting everything and then undoing that, but it was no help. In fact, Reality didn't find any objects in the scene after that. I have downloaded and installed the updated Reality, but it is not working either. it looks like I will just have to start all over. No big deal.

    I've had similar problems. I think once a scene is doing this, and deleting/undoing doesn't work, nothing will fix it. I've been saving the assets in a scene subset to save starting entirely from scratch. For good measure I usually close DS after doing this, restart and load the subset(s) into a fresh scene that Reality hasn't touched. As subsets don't contain Reality data there should be no further problems.

    The latest update to Reality will not fix scenes with Reality data from older versions (as it says in the announcement). You will need to start a fresh scene.

    I haven't tried this yet. I really hope the new release has fixed these problems as they have wasted hours of my time.

  • Vertigo789Vertigo789 Posts: 74
    edited December 1969

    Will more skin presets be added in the future? Having issues with some characters like Michael 6 HD (the Bjorn material) and Oliver HD. Something is causing a number of white specks and fireflies to accumulate, while this is rarely the case when rendering female characters. Also the lips look incredibly weird, along with overly yellow skin.

    I'm using one mesh light in the attached render, and the normal Michael 6 model appears fine.

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  • DustRiderDustRider Posts: 2,743
    edited December 1969

    I think your problem with the lips may be that the bump setting is too high. I had a very similar problem (the lips looked flat and sort of "dead" just like in your image) with the lips on a figure I was working on. I reduced the bump value to about 30%, and the max + and - values to about 1/3, you can see the results in the attached image.

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  • DustRiderDustRider Posts: 2,743
    edited December 1969

    I forgot to add that the white specks and firefly's are probably due to the scene being under lit. It's an empty scene with nothing for the light to reflect off of, so you will get firefly's in areas where there is no or very little light. With an empty scene like this, you should have at least a 3 point light set up to ensure you are getting light to all areas of the figure. I used a 3 point light set up in the image above.

  • Vertigo789Vertigo789 Posts: 74
    edited December 1969

    Ah, I see. I compared the lip bump map settings between M6 and M6 HD, and the latter has it set to 100%, while the former is set to 60%. I'll lower it and see if that solves the issue.

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited December 1969

    Excessive bump can also attract noise, as well as uglifying the skin texture. I would have a look at the bump levels on the other skin surfaces as well as the lips. You might want to turn the percentage down considerably (I mean even as low as 10%, but of course it depends on what your +/- settings are). I'd try a series of tests at different levels while zooming closer in to the face so that you can see in more detail. The results should be useful for other skin sets, although bump maps do vary.

  • Vertigo789Vertigo789 Posts: 74
    edited December 1969

    Thanks for the advice, I'll try that out. Something I'm curious about, I'm aware that the percentage value affects the strength of the bump map, but what do the + and - values do exactly? And should they be modified depending on how close-up the camera will get to the model?

    Also, for skin colour, is it best to simply adjust the diffuse colour?

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited December 1969

    Thanks for the advice, I'll try that out. Something I'm curious about, I'm aware that the percentage value affects the strength of the bump map, but what do the + and - values do exactly? And should they be modified depending on how close-up the camera will get to the model?

    Also, for skin colour, is it best to simply adjust the diffuse colour?


    The positive and negative values limit the height and depth. To quote Paulo: 'The Neg value gives the lowest point of the "valleys" and the Pos gives the highest point of the "peaks"'. The percentage increases the overall strength.

    No, you don't need to change them according to how close up you are. I just suggested zooming in so you could see the effect more clearly.

    You could try adjusting the diffuse colour. You may have noticed a pale blue diffuse colour used on skins in DS (which gets imported by Reality). It can work quite well, even though it's intended for 3Delight renders. In theory blue should cancel out yellow, but I think you would have to be careful.

    However, it's been discovered that the Ka setting (ambient colour component in Lux) in the Reality 4 SSS preset is too yellow and can create a yellow caste which is noticeably on some skins (usually paler ones). I had a big problem with that in one of my renders. Not sure if that is what you are seeing, because it tends to show at the perimeter of body parts rather than all over. The only way to fix this currently is by editing the Lux file, as the Ka parameter is not editable in Reality (a fix is slated for this in a later version).

  • TJohnTJohn Posts: 11,099
    edited December 1969

    Be sure to experiment with the "film" types. This has a lot of effect on the colors.
    I recommend Kodak Gold 200 as I feel it has the "truest" colors.

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    tjohn said:
    Be sure to experiment with the "film" types. This has a lot of effect on the colors.
    I recommend Kodak Gold 200 as I feel it has the "truest" colors.

    I am partial to the Agfacolor Vista 400 with 2.40 gamma after you set the main light(s) intensity myself for indoor scenes

  • JabbaJabba Posts: 1,460
    edited December 1969

    I sometimes use Agfacolor Vista 800 to warm up pin-ups and Agfa CT Precisa 200 is great for adding drama and enhancing night scenes.

  • kyoto kidkyoto kid Posts: 41,042
    edited December 1969

    dustrider said:
    I think your problem with the lips may be that the bump setting is too high. I had a very similar problem (the lips looked flat and sort of "dead" just like in your image) with the lips on a figure I was working on. I reduced the bump value to about 30%, and the max + and - values to about 1/3, you can see the results in the attached image.

    ...that looks really nice. Are you using the latest update that just came out?
  • DustRiderDustRider Posts: 2,743
    edited December 1969

    Kyoto Kid said:
    dustrider said:
    I think your problem with the lips may be that the bump setting is too high. I had a very similar problem (the lips looked flat and sort of "dead" just like in your image) with the lips on a figure I was working on. I reduced the bump value to about 30%, and the max + and - values to about 1/3, you can see the results in the attached image.

    ...that looks really nice. Are you using the latest update that just came out?
    Thanks KK!!
    I used the older update for the render. I just installed the latest version tonight, but haven't used it yet.
  • XenomorphineXenomorphine Posts: 2,421
    edited January 2015

    I kind of wish the user guide came with a bunch of examples for the different camera/film types, actually, like it does for the different metals and so forth. Most of us will have absolutely no idea what the differences are between those various titles!

    Post edited by Xenomorphine on
  • Vertigo789Vertigo789 Posts: 74
    edited January 2015

    The lip bump setting solved the issue, so thanks very much for that, dustrider :)

    Another few questions:

    1) I sometimes get characters with overly pink/red areas like noses, fingertips, toes and nipples. Would this be solved by changing the SSS absorption/scattering scale?

    2) Is there a way to change the colour settings of multiple body parts, or do they have to be done individually? I've tried highlighting several parts, then changing the specular or diffuse colour, but it only affects the first chosen item. Meanwhile things like surface fuzz and glossiness carry over properly.

    3) Is it still worth hiding the eye reflection material like in 2.5, or should I leave it on? I've noticed that the eyes seem a bit flatter without it, though I'm thinking this is simply due to lighting, and the fact that the eye reflection material uses fake reflections (?).

    Post edited by Vertigo789 on
  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited December 1969

    The lip bump setting solved the issue, so thanks very much for that, dustrider :)

    Another few questions:

    1) I sometimes get characters with overly pink/red areas like noses, fingertips, toes and nipples. Would this be solved by changing the SSS absorption/scattering scale?

    2) Is there a way to change the colour settings of multiple body parts, or do they have to be done individually? I've tried highlighting several parts, then changing the specular or diffuse colour, but it only affects the first chosen item. Meanwhile things like surface fuzz and glossiness carry over properly.

    3) Is it still worth hiding the eye reflection material like in 2.5, or should I leave it on? I've noticed that the eyes seem a bit flatter without it, though I'm thinking this is simply due to lighting, and the fact that the eye reflection material uses fake reflections (?).

    1) I think it should be. It's interesting that you say "sometimes" because that is what I've found—it only seems to some skins. An extreme example is RawArt's Orc with the green skin. The nipples and ears glow like Rudolph's nose. In fact the ears look like red Christmas tree lights. Not only that, but all but the face (for some reason) rendered brown, rather than green. To fix this I changed the surface and interior colours to green and a kind of fawn colour respectively and then it looked as expected. However, it didn't look particularly "SSS" either. I don't know how one determines the colours to use other than by guesswork. I didn't experiment with other SSS parameters either. I may try more experiments later.

    2) The copy and paste and "sync" functions work in mysterious ways, mostly. The "sync" I don't understand and have never got to work—it's something I will try again when I have time. Some parameters work on multiple select (glossy value is one, and I think bump and disp values, but maps don't transfer). The one I can use reliably is Ctrl-C (copy) and Alt-Ctrl-V (paste) but that will copy everything so is only suitable for surfaces that have the same maps and everything (e.g. arms, legs, hands, feet, shoulders).

    3) To make use of Lux as intended (as physically-based as possible) you should remove the maps and let physics take care of reflections. But if you don't mind a bit of cheating, then keep them in, if they look convincing. I left some in by mistake and didn't realize until later that they were fake—they looked very natural. I'm not 100% purist though.

  • Vertigo789Vertigo789 Posts: 74
    edited December 1969

    Cheers for the answers, I suppose we just have to hope that they improve the ability to edit multiple items in a future update.

    I tested out rendering with the pure GPU setting, and it didn't render any textures, just the models. Is this due to VRAM limitations?

    Also, Bi-directional rendering seems to be much slower, and always results in a large number of white specks and fireflies that never go away, but just increase as the render goes on. I use Mono-directional instead, which works perfectly for me, but is there an advantage to Bi-directional, and if so, what's causing the visual issues that don't appear when using the Mono-directional method?

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